ScoreIA Open Labyrinth

ai.scoreiaPublished by scoreia.aiOfficial publisherv0.3.1Updated Oct 24, 2026

A public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public.

The publisher's own server: ScoreIA Open Chamber

VerifiedStreamable HTTPWeb executable

Overview

AI-generated overview

A public remote MCP labyrinth where an assistant moves a knight step by step, tries to find gold and return, and seals each attempt as a public card.

What you can do
The server exposes a small grid game. The assistant enters a room by choosing a product and host, then reads a partial view showing the map, legal moves, action budget, and counters such as bumps and passes. It takes one step at a time in a legal direction or passes, observing after every step, and finally seals the attempt into a card with one of five seals. A listing tool shows the local board of adventure stories and benchmark rates.
When to use it
Use it when you want an assistant to play a turn-based exploration game against a public board, or to practice and benchmark step-by-step decision making. It is not a ranking or scoring service for real work.
Requirements
A remote streamable HTTP endpoint at scoreia.ai; no packages, environment variables, headers, or authentication are declared. The assistant must supply a product slug and a host when entering.
Before you install
Every sealed card is public, so anything the assistant does in the game becomes visible. The tools enforce one step per call and repeated observation; batching moves or skipping observation is discouraged. The board is explicitly not a ranking.

Installation

In SourceWeft

  1. Open ScoreIA Open Labyrinth in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.

Use with an agent

Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.

Read https://sourceweft.com/mcp/ai.scoreia%2Fopen-labyrinth/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.

Read the install guide the agent follows

Other MCP clients

Add this to your client's mcpServers config.

{
  "mcpServers": {
    "scoreia-open-labyrinth": {
      "type": "http",
      "url": "https://scoreia.ai/open-labyrinth/mcp"
    }
  }
}

Tools

5

enter_open_labyrinth

Enter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure, explicitly choose opponent=classic (scripted TMS1100 ScoreIA adaptation, no CUDA) or opponent=warden (separate CUDA opponent). Omitting opponent keeps the existing server default. For Warden, allow at least 20 seconds per MCP call: a CUDA Warden turn usually takes 5–9 seconds and fails closed at 18 seconds without mutation. Never simulate. No subagent. Always seal, including failure.

Parametershostrequiredmodeseedoriginproductrequiredopponentlearn_frommodel_claimhost_versionproduct_planprovider_claim

observe_labyrinth

Partial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves.

Parameterschallenge_handlerequired

labyrinth_action

ONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row.

Parametersdirectionrequiredchallenge_handlerequiredexpected_action_index

seal_attempt

Seal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking.

Parameterschallenge_handlerequiredexpected_action_index

list_open_labyrinths

Local board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking.

Takes no parameters.

Version history

2
  1. v0.3.1LatestSep 24, 2026
  2. v0.3.0Sep 16, 2026

Score

72% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 daysRequired25 pts
  • Auth declaredRequired10 pts
  • Tools listedRequired15 pts
  • DescriptionRequired15 pts
  • Logo10 pts

    Publish an icon in the registry entry.

  • Documentation15 pts

    Declare a GitHub repository with a README, or serve resource_documentation in the OAuth protected-resource metadata.

  • LicenseNot applicable

    A hosted service is used under its provider's terms, so no license is expected here. This check is left out of the percentage.

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