Cinevva Game Creator
com.cinevvaPublished by cinevva.comOfficial publisherv1.0.3Updated Nov 2, 2026
Drive a live Cinevva game session: edit game files, import CC0 assets, preview changes.
Overview
Hosted Cinevva server that lets an assistant read, edit and preview a live 3D browser game, import CC0 assets, rig models and playtest it.
- What you can do
- Read game files, search code, read console logs and take screenshots
- Edit, write, delete and rename files in the server-side copy of the game
- Preview the game and render it as a playable in-chat widget
- Search and import CC0 assets and fonts from the asset library
- Rig 3D models, apply and list animations, check task status
- Run JavaScript, simulate input and list live sessions for playtesting
- When to use it
- For building or iterating on a Cinevva 3D or 2D canvas browser game from an MCP client, where the assistant should edit real game files, pull in assets and test the running game rather than produce code snippets.
- Requirements
- Remote Streamable HTTP endpoint at api.cinevva.com with OAuth 2.0 and dynamic client registration; a Cinevva account (a free account works) to log in when the client connects. Runtime tools such as screenshots, input simulation, asset import and rigging need the game open in a browser tab with the External agent option enabled.
Installation
In SourceWeft
- Open Cinevva Game Creator in the dashboard and add it to a workspace.
- Connect the required credentials. They are stored privately and never shown on public pages.
- Enable the server for the chats that should use its tools.
Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.
Use with an agent
Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.
Read https://sourceweft.com/mcp/com.cinevva%2Fgame-creator/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.Other MCP clients
Add this to your client's mcpServers config. The client completes OAuth sign-in on first connect.
{
"mcpServers": {
"cinevva-game-creator": {
"type": "http",
"url": "https://api.cinevva.com/create/mcp"
}
}
}README
Cinevva Game Creator MCP Server
Build and edit real 3D browser games from Claude, Cursor, Claude Code, or any MCP client. This is the public home of Cinevva's hosted MCP server: connect once and the AI you already use can read your game's code, edit it, import assets from a CC0 library, rig 3D models, playtest with screenshots and simulated input, and show the game as a playable widget right in the chat.
Server URL
Remote server, Streamable HTTP transport, OAuth 2.0 with dynamic client registration. You log in with your Cinevva account when your client connects. A free account works.
Setup
Claude (claude.ai and desktop): Settings → Connectors → Add custom connector. Name it Cinevva, paste the server URL, click Connect, and log in with your Cinevva account.
Claude Code:
Cursor: use the Add to Cursor button above, or add to ~/.cursor/mcp.json:
Cline: see llms-install.md, or add to your MCP settings:
Gemini CLI: add to ~/.gemini/settings.json:
Full guide with screenshots and troubleshooting: cinevva.com/guides/mcp-server
How it works
File tools act on the authoritative server copy of your game, so your AI can read and edit code with or without a browser tab open. If you have the game open at cinevva.com/create, your tab picks up changes automatically. Runtime tools (console logs, screenshots, input simulation, asset import, rigging) drive a live browser session: open your game and click External agent in the creator toolbar to share it.
Tools
Games are plain web games (Three.js or 2D canvas) served from <gameId>.cinevva.games. Editing and asset import are free, 3D rigging spends credits from your Cinevva balance.
Registry
Published on the official MCP registry as com.cinevva/game-creator.
Links
- Product: cinevva.com
- Setup guide: app.cinevva.com/guides/mcp-server
- Privacy policy: cinevva.com/legal/privacy
- Support: [email protected]
Source: README.md at commit ec460b0
Tools
0Version history
1- v1.0.3LatestSep 16, 2026
Score
85% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
- Reached in the last 30 daysRequired25 pts
- Auth declaredRequired10 pts
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts