Multiplayer Agent

com.multiplayeragentPublished by multiplayeragent.comOfficial publisherv1.0.2Updated Oct 29, 2026

Make any browser game multiplayer and host it at a share link. No account needed to start.

VerifiedStreamable HTTPWeb executableCloud & InfrastructureDeveloper ToolsAI & ML

Overview

AI-generated overview

Hosted backend that lets an assistant turn a browser game into a real multiplayer game with rooms, shared state, leaderboards and a share link.

What you can do
  • Create, name and list games in a studio, and remix ready-made starter games into new ones
  • Define rooms and modes, and publish games to a share link friends can open
  • Read an SDK reference with snippets wired to the project's keys and endpoints
  • Connect a session to an account, or hand over a claim link for an unclaimed studio
  • Deploy authoritative server logic and its log/rollback tools once an account is connected
When to use it
Use it when you want an assistant to add multiplayer, co-op, lobbies, invite links, leaderboards or hosting to a browser game without writing or running a game server yourself.
Requirements
Remote streamable HTTP endpoint; no local runtime or package. No account or key needed to start. Optionally an Authorization header with a bearer studio secret key starting sk_ from the dashboard; otherwise the session connects to an account through a browser sign-in, or stays unclaimed.
Before you install
The optional Authorization header carries a studio secret key. Connecting an account asks for an email and opens a browser page; passwords must be typed only on that page, never in chat. Publishing sends game definitions, room settings, game files and the chosen email to the provider, and published games and player state are served from the provider's domains. Unclaimed studios expire after 72 hours and their share links pause until claimed; premium starters need a paid plan.

Installation

In SourceWeft

  1. Open Multiplayer Agent in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.

Use with an agent

Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.

Read https://sourceweft.com/mcp/com.multiplayeragent%2Fmultiplayer-agent/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.

Read the install guide the agent follows

Other MCP clients

Add this to your client's mcpServers config.

{
  "mcpServers": {
    "multiplayer-agent": {
      "type": "http",
      "url": "https://api.multiplayeragent.com/mcp?src=registry"
    }
  }
}

README

Multiplayer Agent for Claude Code

Make any browser game multiplayer from Claude Code, and host it at a share link a friend can open. This plugin connects Claude Code to the hosted Multiplayer Agent backend, which provides rooms, shared real-time state, player identity, saved progress, leaderboards and game hosting, so Claude never has to write or run a game server. It also adds a make-it-multiplayer skill that teaches Claude how to design, wire, test and publish a multiplayer game on it.

No account or key is needed to start. Claude asks for your email and opens a page where you sign up or log in (your password is typed on the website, never in the chat), so your games are saved to your own account.

Install

Type these in Claude Code:

/plugin marketplace add multiplayeragent/multiplayer-agent/plugin install multiplayer-agent@multiplayer-agent

If the tools don't show up straight away, type /reload-plugins. Then ask Claude something like "build me a multiplayer snake game" or "make this game multiplayer".

What it includes

  • MCP server multiplayer-agent at https://api.multiplayeragent.com/mcp (remote, streamable HTTP, no key required).
  • Skill make-it-multiplayer, used automatically when you ask for multiplayer, co-op, a lobby, an invite link, a leaderboard or hosting.

Data and privacy

The plugin sends requests to api.multiplayeragent.com: the game definitions, room settings and game files Claude creates or publishes for you, plus the email you choose to connect. Games you publish are served from *.play.multiplayeragent.com, and players' game state goes to the same backend while they play. See the privacy policy and terms.

Links

Source: README.md at commit a6af999

Tools

0
SourceWeft has not read this server's tools yet.

Version history

3
  1. v1.0.2LatestOct 29, 2026
  2. v1.0.1Oct 26, 2026
  3. v1.0.0Oct 26, 2026

Score

85% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 daysRequired25 pts
  • Auth declaredRequired10 pts
  • Tools listedRequired15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts