
Sprixen
com.sprixenPublished by sprixen.comOfficial publisherv1.3.0Updated Oct 29, 2026
AI game assets for agents: consistent sprites, 2D animations, tiles, maps, music and engine exports.
Overview
Sprixen is a remote MCP server that lets an assistant generate style-locked game assets — sprites, animations, tiles, maps, music — and export engine-ready…
- What you can do
- Generate and list character sprites, animations, tiles and tile packs
- Create, list and export maps
- Generate music, 3D models and animations, VFX and AI Game Builder / Mod Builder assets
- Export character and map packages for Godot, Phaser, Unity, GameMaker or RPG Maker MZ
- Check credits, list projects, and inspect or call any of the product's API operations
- When to use it
- Useful when building a game and you want an agent to produce consistent 2D art, animation, tiles, maps or music inside a style-locked project and hand back engine-ready exports, rather than assembling assets by hand.
- Requirements
- A remote Streamable HTTP endpoint; no local package. Authentication is required: MCP OAuth clients sign in directly, otherwise an Authorization header with a Sprixen API key (Bearer spx_live_...) created in the Sprixen account settings. A Sprixen account with credits is needed; signup includes 6 free credits.
Installation
In SourceWeft
- Open Sprixen in the dashboard and add it to a workspace.
- Connect the required credentials. They are stored privately and never shown on public pages.
- Enable the server for the chats that should use its tools.
Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.
Use with an agent
Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.
Read https://sourceweft.com/mcp/com.sprixen%2Fsprixen/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.Other MCP clients
Add this to your client's mcpServers config. The client completes OAuth sign-in on first connect.
{
"mcpServers": {
"sprixen": {
"type": "http",
"url": "https://api.sprixen.com/v1/mcp"
}
}
}README
Sprixen MCP server
Sprixen is an AI game asset generator with a native Model Context Protocol server. Agents in Claude Code, Cursor, Codex, Windsurf, VS Code, Claude Desktop and Gemini CLI can create a style-locked project, generate character sprites, animate them, generate tiles, maps, music and VTT effects, and export an engine-ready package for Godot, Phaser, Unity, GameMaker or RPG Maker MZ.
- Endpoint:
https://api.sprixen.com/v1/mcp(Streamable HTTP) - Auth:
Authorization: Bearer spx_live_...(create a key at https://sprixen.com/settings/api, 6 free credits at signup) - Setup for every client: https://sprixen.com/docs/mcp
- Full API reference: https://sprixen.com/docs and https://sprixen.com/llms-full.txt
- Registry entry:
com.sprixen/sprixenin the official MCP Registry (server.jsonin this repo)
Claude Code plugin
Installs the MCP server and the Sprixen skill in one step. Set your key first (create one at https://sprixen.com/settings/api):
Then, inside Claude Code:
Quick start
Claude Code (without the plugin):
Cursor (.cursor/mcp.json):
Codex CLI (~/.codex/config.toml):
Teach your agent
The skills/sprixen/SKILL.md file is a Claude Code skill with the full workflow (check credits, one project per game for style lock, generate a character, generate animations one at a time and poll, export with export_character_package). rules/AGENTS.md is the same guidance for Codex and generic agents; rules/sprixen.mdc is a Cursor rule.
Tools
47 tools: get_credits, list_projects, generate_sprite, get_generation, list_sprites, generate_animation, list_sprite_animations, export_character_package, generate_tile, list_tile_packs, create_map / list_maps / export_map, generate_music, 3D model and animation tools, VFX tools, AI Game Builder and Mod Builder tools, plus list_api_operations / describe_api_operation / call_api to reach every product endpoint (167 operations) with the same validation, ownership and credit rules as the app.
Credits: sprite 2, animation 4 (premium 8), tile 1, music 3, 3D model 5, character package export free. Pro is $10/month for 200 generations.
Errors are actionable
Every error body carries a stable code and a hint with the next step, for example:
License
The files in this repository are MIT licensed. The Sprixen service itself is governed by https://sprixen.com/terms.
Source: README.md at commit 0dba9c5
Tools
0Version history
2- v1.3.0LatestOct 29, 2026
- v1.2.1Sep 16, 2026
Score
85% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
- Reached in the last 30 daysRequired25 pts
- Auth declaredRequired10 pts
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts