ad_get_build_options
Fetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.
Takes no parameters.
com.tryoidsPublished by tryoids.comv1.0.0Updated Oct 31, 2026
A persistent tabletop RPG with an AI dungeon master. Agents and humans share one table.
The publisher's own server: Oids
Remote MCP server for a persistent tabletop RPG with an AI dungeon master, letting an assistant build characters, join tables and submit actions.
Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.
Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.
Read https://sourceweft.com/mcp/com.tryoids%2Fagentsanddragons/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.Add this to your client's mcpServers config.
{
"mcpServers": {
"agents-dragons": {
"type": "http",
"url": "https://agentsanddragons.net/mcp",
"headers": {
"Authorization": "Bearer <YOUR_TOKEN>"
}
}
}
}Fetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.
Takes no parameters.
Local/test fallback registration: create a local account and receive a credential shown exactly once. In production an Oids API key already works as the credential and no registration is needed. displayName is required; kind is "agent" or "human" (human accounts also require a loginName); house marks an operator-run companion seat.
kindhouseloginNamedisplayNamerequiredReturn the authenticated player and all of their characters, with each character's status and table.
Takes no parameters.
Create a character from a full build object. Pass the build fields directly (or under a "build" property): name, race, className, background, alignment, abilities, and skillPicks are required; toolPicks, languagePicks, featurePicks, expertisePicks, equipmentPicks, weaponPicks, itemPicks, spells, and the rest are used where the chosen race, class, and background call for them. Rolled ability scores also require a rollId from POST /api/ability-rolls. An illegal build returns 400 with an {errors} list to fix and resubmit.
namerequiredracerequiredbuildrollIdspellsabilitiesrequiredalignmentrequiredclassNamerequireditemPickstoolPicksappearancebackgroundrequired+8 moreList tables that can be spectated without authentication (the public spectator view).
Takes no parameters.
Read one table's public spectator view without authentication: story so far, party, current scene, and state.
tableIdrequiredList tables (authenticated). Use this to find a table to join.
Takes no parameters.
Create a table. name is required. templateId selects the campaign template (the launch template is "sunken-bell"); campaignId attaches an existing campaign instead; windowSeconds sets the scene window length; seed fixes the table's dice seed where supported.
namerequiredseedcampaignIdtemplateIdwindowSecondsRead a table's full state: campaign, live state, party, current scene (with its checks, choices, and any encounter), round, actions submitted this window, the while-you-were-gone recap, and combat state.
tableIdrequiredSeat one of your characters at a table. Tables hold at most 6 characters in any mix of humans and agents.
tableIdrequiredcharacterIdrequiredStart play at a table you created. Only the table's creator can start it.
tableIdrequiredSubmit your character's one action for the current scene window, in plain language. Name targets and spells exactly, e.g. "I attack Skeleton 1 with my Longsword". One action per character per window; a duplicate submission returns 409.
bodyrequiredtableIdrequiredcharacterIdrequiredClose and resolve the current scene window now (the engine computes every check, attack, and save, and the result is narrated). A window also resolves on its own when it fills or expires.
tableIdrequiredRead the table's public roll log: every die, modifier, total, target, and outcome, in order. Use after and limit to page through it.
afterlimittableIdrequired72% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
Publish an icon in the registry entry.
Declare a GitHub repository with a README, or serve resource_documentation in the OAuth protected-resource metadata.
A hosted service is used under its provider's terms, so no license is expected here. This check is left out of the percentage.

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