VXLVERSE lets an assistant write a small 3D browser game in VXLScript, validate it, and publish it under a shareable link.
What you can do
Fetch the VXLScript guide, including the quick card, full reference and worked examples
Validate a written game script: build, character presence, safety and personal-data checks, and whether the win is reachable
Publish a passing script to vxlverse.com and return a short link that opens it in the 3D editor, ready to play
When to use it
Useful when someone wants a story idea turned into a small playable 3D browser game without writing engine code, and wants a link to share. The workflow is guide, write, check, publish.
Requirements
A remote MCP endpoint at vxlverse.com over streamable HTTP; no package, environment variables or headers are declared. The assistant must follow the VXLScript guide, and games are expected in English with 2-4 characters and a winnable goal.
Before you install
Publishing saves the script publicly on vxlverse.com under a link anyone can open, so avoid putting personal or sensitive content in a game. The same script always yields the same link, so edits to a published game are visible to anyone holding it. No authentication is declared.
Enable the server for the chats that should use its tools.
Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.
Use with an agent
Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.
Read https://sourceweft.com/mcp/com.vxlverse%2Fvxlverse/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.
Returns the complete guide to VXLScript, the plain-text language every VXLVERSE game is written in: the one-screen card, the full reference and worked examples. Use it once before writing a game and follow it exactly; never invent a command it does not list. Reads nothing from the user and changes nothing.
Takes no parameters.
check_game
Check the game
Checks a VXLScript game the way the VXLVERSE editor does: it builds, someone is in it, it holds nothing unsafe or personal, and the player can reach the win. Returns the errors to fix (the first one first), or ok with a direct link that opens the game in the editor. Stores nothing; call it again after each fix.
Parameterslangscriptrequired
create_game_link
Create the game link
Checks the game again and, when it is ok, saves the script on vxlverse.com under a short link (https://vxlverse.com/make/<id>) that opens it, ready to play, in the 3D editor; anyone with the link can open it. Use it once the game passes check_game. The same script always gets the same link, so a retry creates nothing new and nothing is ever overwritten.
Parameterslangscriptrequired
Version history
1
v1.1.0LatestOct 29, 2026
Score
83%
83% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
Reached in the last 30 daysRequired25 pts
Auth declaredRequired10 pts
Tools listedRequired15 pts
DescriptionRequired15 pts
Logo10 pts
Documentation15 pts
Declare a GitHub repository with a README, or serve resource_documentation in the OAuth protected-resource metadata.
LicenseNot applicable
A hosted service is used under its provider's terms, so no license is expected here. This check is left out of the percentage.