OmniDebugLink
dev.omnidebuglinkPublished by omnidebuglink.devOfficial publisherv0.2.0Updated Oct 24, 2026
remote debug iOS/Android/Unity/Godot/Flutter/RN/Web on real-device.ui-tree/screenshots/taps,tests.
Overview
Remote MCP server that lets an AI coding tool inspect and drive a running iOS, Android, Unity, Godot, Flutter, React Native or Web app on a real device.
- What you can do
- List connected devices and check their status, plus list and run tasks against them over MCP tools such as list_devices, run_task, device_status and list_tasks. Inspect the running app's UI tree and take screenshots. Drive the app with taps, swipes and typed input. Read logs and measure performance on real hardware. Works across networks through a single outbound WebSocket from the device, with no USB cable, shared network or emulator.
- When to use it
- Useful when an AI coding agent needs to debug or test a mobile, game or web app on real hardware, including devices behind NAT or on another network, and when you want automated UI interaction and screenshots without an emulator or cable.
- Requirements
- A remote endpoint reached over streamable HTTP with OAuth login in the browser. A device token pair created in the provider's console, and the matching client SDK added to the app (Unity, Android, Flutter, iOS/macOS, React Native, Godot or Web). The device needs an outbound WebSocket connection. No environment variables or headers are declared.
Installation
In SourceWeft
- Open OmniDebugLink in the dashboard and add it to a workspace.
- Connect the required credentials. They are stored privately and never shown on public pages.
- Enable the server for the chats that should use its tools.
Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.
Use with an agent
Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.
Read https://sourceweft.com/mcp/dev.omnidebuglink%2Fomnidebuglink/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.Other MCP clients
Add this to your client's mcpServers config. The client completes OAuth sign-in on first connect.
{
"mcpServers": {
"omnidebuglink": {
"type": "http",
"url": "https://api.omnidebuglink.dev/mcp"
}
}
}README
OmniDebugLink
Remote debugging and automated testing on real devices — from anywhere.
Add a small client SDK to your app, connect it with a device token, and any AI coding tool (Claude Code, Cursor, Codex, Gemini CLI, …) can inspect and drive the running app over Model Context Protocol: dump the UI tree, take screenshots, tap, swipe, type, read logs, measure performance — no USB cable, no shared network, no emulator.
- One outbound WebSocket from the device — works across networks, behind NAT, on real hardware.
- The AI side sees plain MCP tools:
list_devices→run_task/device_status/list_tasks… - One token pair = one device seat. Tokens are per-device; never embed one in a release build — release use goes through the conditional pattern.
Client SDKs
Each SDK repo has the full install steps and task tables for its platform.
Pin a version tag (#vX.Y.Z / ref: / @vX.Y.Z) in production hosts.
Quickstart
-
Create a device token pair at the console (free during the public beta).
-
Connect your app: add the SDK for your platform and start it with the token — freely in debug builds; in release builds only via the conditional pattern (runtime-issued token, never embedded).
-
Add the MCP server to your AI tool (OAuth login in the browser):
Works with any MCP client: Cursor, Codex CLI, Gemini CLI, …
-
Ask the AI to
list_devicesand start driving the device.
Integrating an SDK into your app
sdk-integration.md is written to be handed to your AI coding tool verbatim — per-platform install and connect snippets, the rules that must not be broken, and a verification checklist. Ask the agent to read it and wire the SDK in.
Building a client for another platform?
Any platform with a WebSocket client can join — the wire protocol is a single JSON frame format:
→ Third-Party Client Development Guide — protocol spec, a portable reference implementation, known pitfalls, and a pre-deployment verification checklist. AI coding agents can implement a compliant client from this guide alone, without reading any SDK source.
Links
- Website · Console
- Third-party client guide
- SDK repositories: see the table above
Source: README.md at commit 512c8c6
Tools
0Version history
1- v0.2.0LatestSep 16, 2026
Score
75% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
- Reached in the last 30 daysRequired25 pts
- Auth declaredRequired10 pts
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts
Declare a license in the repository or the registry entry.