ElfDeckAI

io.github.GarthnesssPublished by GitHub account Garthnesssv1.1.3Updated Oct 29, 2026

Virtual keyboard, gamepad and mouse for AI agents on Linux / Steam Deck.

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Overview

AI-generated overview

Gives an AI assistant a virtual keyboard, gamepad and mouse plus screenshots on a Linux or Steam Deck machine, so it can play games and drive the desktop.

What you can do
  • Tap, hold and release keyboard keys
  • Press, hold and release gamepad buttons, set analog sticks and triggers, recenter or reset the pad
  • Move the pointer, click at screenshot coordinates, drag, scroll and release mouse buttons
  • Capture the screen as a PNG for a look, act, look again loop
  • Pause between actions with a wait tool
When to use it
Useful when you want an agent to actually play a game or operate a Linux desktop through real OS-level input, especially turn-based games, RPGs, puzzles and menus on a Steam Deck. Less suited to fast action games, since the agent needs a second or more per move.
Requirements
64-bit Linux with /dev/uinput and Python 3.9 or newer; the PyPI package elfdeckai provides the daemons and the elfdeckai-mcp server. On a Steam Deck, SSH must be enabled and a password set so a PC can start the server over SSH with a key. On other distributions a udev rule may be needed for /dev/uinput access. Optional ELFDECKAI_SCREENSHOT_MAX sets the screenshot size limit.
Before you install
These are real OS-level input devices acting on whichever window has focus, including terminals and browsers, and there is no key or window allowlist and no physical kill switch. Every accepted command is logged to stderr or the journal, including each keystroke of anything typed, so do not have an agent type secrets. Screenshot content is untrusted input that could try to steer the agent. Only run agents you trust in supervised sessions and stop the daemons when not in use.

Installation

In SourceWeft

  1. Open ElfDeckAI in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

ElfDeckAI

[tests] [PyPI] [License: MIT] [Python]

Let an AI play games on your Steam Deck.

ElfDeckAI gives an AI assistant such as Claude a virtual controller, keyboard and mouse on your Steam Deck, plus the ability to see the screen. The AI looks at the game, decides what to do, and presses the buttons itself. It works in both Gaming Mode and Desktop Mode, and on other Linux machines too.

Start here: Steam Deck (about 5 minutes)

You need a Steam Deck, and a PC on the same Wi-Fi with an AI app that supports MCP, such as Claude Desktop.

1. Install on the Deck. Switch the Deck to Desktop Mode (Steam button → Power → Switch to Desktop), open Konsole, and paste:

sh
curl -fsSL https://raw.githubusercontent.com/Garthnesss/ElfDeckAI/main/install-on-deck.sh | sh

At the end it prints the Deck's IP address. Keep it for step 3.

2. Turn on SSH on the Deck (once), so your PC can reach it. In the same Konsole window:

sh
passwd                            # choose a password for the Deck, if you haven'tsudo systemctl enable --now sshd

3. Connect your PC. On the PC, paste one line. It asks for the Deck's IP address and its password (once), then sets everything up, including Claude Desktop.

  • Windows (in PowerShell):
    powershell
    irm https://raw.githubusercontent.com/Garthnesss/ElfDeckAI/main/setup-pc.ps1 | iex
  • Mac or Linux (in Terminal):
    sh
    curl -fsSL https://raw.githubusercontent.com/Garthnesss/ElfDeckAI/main/setup-pc.sh | sh

4. Try it. Restart Claude Desktop and ask: "Take a screenshot of my Steam Deck." When you see your Deck's screen, start a game and ask the AI to play.

Tips

  • Turn-based games, RPGs, puzzles and menus work best. The AI needs a second or more per move, so fast action games are out of reach.
  • In Gaming Mode, if a game ignores the AI's controller, ask the AI to make its controller Player 1. It knows how, using Steam's Reorder Controllers menu while the game runs.
  • Something not working? Give AI_SETUP_GUIDE.md to your AI and ask it to help. It covers setup and troubleshooting step by step.

How it works

Three small programs on the Deck create virtual input devices through the Linux kernel's /dev/uinput, so games and Steam see them as real hardware:

  • ElfKey: a virtual keyboard
  • ElfPad: a virtual Xbox 360-class gamepad (buttons, analog triggers, two sticks, D-pad)
  • ElfMouse: a virtual mouse, which can also click an exact point on the screen

A fourth program, an MCP server, exposes them, together with a screenshot tool, as tools any MCP client can call. Your PC's AI app starts that server on the Deck over SSH. Nothing depends on a particular game or emulator: ElfDeckAI has played Pokémon FireRed in RetroArch on a physical Steam Deck, from the intro through the first rival battle, with the agent seeing only screenshots. See notes/driving.md for what was learned.

Everything is single-file Python using only the standard library, and the Deck install needs no sudo.

Other Linux machines

sh
pip install elfdeckai
elfkey &elfpad &elfmouse &
echo "key x 150"     > /tmp/elfkey.fifo     # tap X for 150 msecho "press a"       > /tmp/elfpad.fifo     # tap Aecho "move 300 -100" > /tmp/elfmouse.fifo   # move the pointerecho "click left"    > /tmp/elfmouse.fifo   # left click
grep -E "ElfKey|ElfPad|ElfMouse" /proc/bus/input/devices   # confirm the devices exist

Without pip, clone the repository and run python3 elfkey.py (and so on) directly. Runtime state lives in /tmp and is cleared on reboot.

/dev/uinput is user-writable on the Steam Deck by default. On other distributions, install the udev rule first (see Installation).

MCP server

elfdeckai-mcp is a Model Context Protocol server (stdio transport) that exposes 22 tools:

GroupTools
Keyboardkey_tap, key_down, key_up, key_release
Gamepadpad_press, pad_down, pad_up, pad_stick, pad_trigger, pad_center, pad_reset
Mousemouse_click_at, mouse_move_to, mouse_move, mouse_click, mouse_down, mouse_up, mouse_scroll, mouse_hscroll, mouse_release
Visionscreenshot
Timingwait

screenshot captures the screen of the machine the server runs on and returns a PNG, so an agent can work in a look, act, look again loop without a separate video stream. It supports the Steam Deck in both Gaming Mode (through gamescope) and Desktop Mode (KDE Plasma), wlroots compositors and X11. Screens larger than 1280 pixels on their long side are scaled down before sending (set ELFDECKAI_SCREENSHOT_MAX to change the limit, or 0 to turn it off), and the result includes the image's size.

mouse_click_at and mouse_move_to take coordinates in the pixels of the most recent screenshot, so an agent can click exactly what it sees, whatever the screen's real resolution or the scaling applied. They assume a single display.

Running on the same machine as the daemons:

json
{"mcpServers": {"elfdeckai": {"command": "elfdeckai-mcp"}}}

Running on a Steam Deck from an AI client on your PC, over SSH (the setup-pc scripts in Start here write this for you):

json
{"mcpServers": {"elfdeckai": {    "command": "ssh",    "args": ["-i", "~/.ssh/elfdeckai_ed25519", "-o", "IdentitiesOnly=yes",             "-o", "BatchMode=yes", "deck@DECK-IP-ADDRESS", ".local/bin/elfdeckai-mcp"]}}}

It logs in with an SSH key, because the MCP client cannot answer a password prompt. Without pip, use "command": "python3", "args": ["/path/to/elfdeckai_mcp.py"].

Every tool call is validated against the tool's schema and the daemon's own parser before anything is written to a FIFO. If a daemon is not running, the call returns an error immediately instead of blocking.

Command reference

ElfKey (/tmp/elfkey.fifo)

CommandEffect
key <name> [ms]Tap a key (default 120 ms)
down <name> / up <name>Hold / release a key
releaseRelease every held key
quitRelease everything and exit

Keys: a–z, 0–9, arrows, enter, esc, space, tab, backspace, shift, rshift, ctrl, rctrl, alt, ralt, capslock, f1–f10, home, end, pageup, pagedown, insert, delete and common punctuation. The full table is KEYS in elfkey.py.

ElfPad (/tmp/elfpad.fifo)

CommandEffect
press <btn> [ms]Tap a button or D-pad direction (default 120 ms)
down <btn> / up <btn>Hold / release
stick left|right <x> <y> [ms]Set an analog stick, −100 to 100 per axis; with ms, recenter afterwards
trigger left|right <0..100> [ms]Set an analog trigger; with ms, release afterwards
centerReturn sticks, triggers and D-pad to neutral
resetRelease everything
quitRelease everything and exit

Buttons: a b x y lb rb l2 r2 select start guide l3 r3, plus D-pad directions up down left right.

ElfPad identifies as an Xbox 360 controller, so SDL, Steam Input and RetroArch map it without configuration. l2 and r2 drive the analog trigger axes, as on the real controller; there are intentionally no digital trigger buttons, because declaring them shifts Select, Start and Guide off the standard button indices.

ElfMouse (/tmp/elfmouse.fifo)

CommandEffect
move <dx> <dy> [glide_ms]Move the pointer relatively; with glide_ms, spread the move over that time
moveto <x> <y> [<width> <height>]Place the pointer at an absolute position: pixel (x, y) of a width×height frame, or device units 0–32767 across the screen when no frame is given
click <btn> [ms]Click left, right or middle (default 100 ms)
down <btn> / up <btn>Hold / release a button (for drags: down, move, up)
scroll <ticks> / hscroll <ticks>Vertical / horizontal wheel (positive is up / right)
releaseRelease every held button
quitRelease everything and exit

move is relative: negative dy moves up. Its units are motion counts, not guaranteed screen pixels, because pointer acceleration applies. Each command is limited to ±10,000 counts and ±120 wheel ticks.

moveto uses a second virtual device, ElfMouse Absolute, which compositors treat like a virtual machine's tablet pointer, so the position is exact. Buttons are pressed on whichever device moved last.

Safety model

Because the caller may be a language model, the daemons are built so that bad input cannot leave the machine in a bad state:

  • Malformed input is refused, not fatal. Every line passes a strict parser; invalid commands are logged and ignored.
  • Taps are bounded. A timed hold lasts at most 5 seconds. Longer holds use down/up.
  • Nothing stays stuck. Timed actions restore in a finally block, held inputs are tracked, and on quit, SIGTERM, SIGINT or SIGHUP every input is released before the device is removed. If the MCP client disconnects mid-hold, the server releases every held input as it exits. key_release, mouse_release and pad_reset release everything on demand.
  • Owner-only access. Each FIFO is created with mode 0600.
  • Audit log. Every accepted command is written to stderr (the journal, when run as a service). That includes every key of anything typed — passwords included, one line per keystroke. Do not have an agent type secrets you are not willing to see in the journal.
  • Robust protocol handling. The MCP server returns proper JSON-RPC errors for malformed or oversized requests and never blocks on a stopped daemon.

Scope: these are real OS-level input devices. They act on whichever window has focus, including terminals and browsers. ElfDeckAI keeps input bounded, validated and releasable; deciding where an agent is allowed to act is up to the operator. Only run agents you trust, in sessions you can supervise.

Manipulated callers: the hardening above covers a caller that hallucinates or sends malformed input. It does not cover a caller that is manipulated — and the agent's eyes are a screenshot, so anything on screen (a web page, a game dialog, a chat message) is untrusted input that could try to talk it into typing into a terminal. There is no key or window allowlist and no physical kill switch; the mitigations are the operator's: supervise the session, keep terminals and browsers you care about out of focus, and stop the daemons (systemctl --user stop elfkey elfpad elfmouse) when the agent is not driving. If the MCP client disconnects, the server now releases every held input on its way out — but a live, manipulated agent is an operator problem, not one this validation layer can solve.

Comparison with other approaches

ApproachLimitation
Emulator APIs (PyBoy, mGBA scripting)Only work inside a specific emulator.
Sending keys through Moonlight or other streaming clientsMouse clicks are forwarded, but synthetic keyboard events are not.
xdotoolCannot reach native Wayland clients.
ydotool, dotoolSame uinput approach for keyboard and mouse, but no gamepad, raw keycodes, and no agent-facing interface (MCP, input bounds, release commands).
Hardware input emulators (KVM gadgets, controller adapters)Work, but require extra hardware.

Installation

Requirements: 64-bit Linux with /dev/uinput and Python 3.9 or newer.

Where /dev/uinput is not writable by your user, install the udev rule once:

sh
sudo cp 70-elfdeckai-uinput.rules /etc/udev/rules.d/sudo udevadm control --reload-rules && sudo udevadm triggergetfacl /dev/uinput   # your user should appear in the ACL

To run the daemons as systemd user services after pip install --user elfdeckai (the unit files expect the commands in ~/.local/bin):

sh
mkdir -p ~/.config/systemd/usercp systemd/*.service ~/.config/systemd/user/systemctl --user daemon-reloadsystemctl --user enable --now elfkey.service elfpad.service elfmouse.service

Development

sh
pip install -e ".[test]"python3 -m pytest

The test suite covers each daemon's input parser, device behaviour against a fake uinput device, and the MCP server over real JSON-RPC. No /dev/uinput is required to run it.

Roadmap

See ROADMAP.md.

Changelog

See CHANGELOG.md.

License

MIT. See LICENSE.

Author

Created and maintained by Garth Elfstrom (@Garthnesss). Issues and pull requests are welcome.

Source: README.md at commit b046b20

Tools

0
SourceWeft has not started this package in its sandbox yet, so its tools are not known.

Version history

1
  1. v1.1.3LatestOct 29, 2026

Score

50% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 days25 pts

    Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.

  • Auth declared10 pts

    Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.

  • Tools listed15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts