Fantasy Premier League (FPL)

io.github.GilbertKamauPublished by GitHub account GilbertKamauv0.2.1Updated Oct 24, 2026

FPL data, points predictions, and transfer, captain and chip advice for any team.

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Overview

AI-generated overview

Fantasy Premier League MCP server: live FPL stats, points predictions, and squad, transfer, captain and chip advice for any team.

What you can do
  • Look up gameweek status, deadlines and fixtures, and search or compare players by position, price and stats
  • Read a player's stats, injury news, recent matches, fixtures and season-by-season history, plus club summaries
  • Predict expected points for the next 1-5 gameweeks and report how accurate the model has been
  • Inspect any manager's public squad, bank and rank by team id
  • Build an optimal 15-man squad for a budget, suggest transfers, pick a captain and advise on chips
When to use it
Useful when you play Fantasy Premier League and want an assistant to answer questions like who to buy under a price, which transfers to make, who to captain, or whether to play a chip, backed by live FPL data and a points model.
Requirements
Either the hosted remote endpoint (no install, no login) or a local run. The npm package runs via npx; self-hosting from source needs Python 3.12+, a data sync and model training, and a database such as SQLite or Supabase. Optional MCP_AUTH_TOKEN and DATABASE_URL for a hosted deployment. The free hosted instance can take a minute to wake.
Before you install
The hosted server is read-only and uses public FPL data, but without MCP_AUTH_TOKEN anyone with the URL can call its tools. Self-hosting with Supabase means storing a database connection string in DATABASE_URL, and scheduled updates need a write-access secret. Predictions are estimates, not guarantees, and the project is not affiliated with the Premier League.

Installation

In SourceWeft

  1. Open Fantasy Premier League (FPL) in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.

Use with an agent

Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.

Read https://sourceweft.com/mcp/io.github.GilbertKamau%2Ffpl-mcp/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.

Read the install guide the agent follows

Other MCP clients

Add this to your client's mcpServers config.

{
  "mcpServers": {
    "fantasy-premier-league-fpl": {
      "type": "http",
      "url": "https://fpl-mcp-9tiv.onrender.com/mcp"
    }
  }
}

README

fpl-mcp

[Tests] [License: MIT]

An open-source MCP server for Fantasy Premier League that works with Claude, ChatGPT, Grok, Cursor, VS Code and any other MCP client. It pulls live data from the official FPL API and past seasons (2016-17 onward) from the vaastav dataset, predicts every player's points for the next five gameweeks, and recommends squads, transfers, captains and chips. Data lives in SQLite or Supabase.

Try it without installing anything:

  • Remote URL: https://fpl-mcp-9tiv.onrender.com/mcp (claude.ai, ChatGPT, Grok, Cursor; see Connecting AI clients)
  • npm: npx -y fpl-mcp-server for apps that run local servers (Claude Desktop, Cursor, VS Code)
  • Smithery and the official MCP Registry (io.github.GilbertKamau/fpl-mcp)

The hosted server runs on a free plan, so the first request after a quiet spell can take a minute.

[An AI assistant answering 'Best midfielders under £7m for the next 3 gameweeks?' and 'Who are the best captains for GW7?' with fpl-mcp's predictions]

Example questions: "Who are the best midfielders under £7m for the next 3 gameweeks?", "Suggest transfers for team 1234567", "Should I play my Bench Boost this week?"

Setup

Requires Python 3.12+.

bash
git clone https://github.com/GilbertKamau/fpl_mcp.git && cd fpl_mcppython -m venv .venv# Windows: .venv\Scripts\activate     macOS/Linux: source .venv/bin/activatepip install -e ".[supabase,dev]"fpl-sync all       # load data (~3 min to SQLite; ~15 min to a remote Supabase the first time)fpl-model all      # train the model and write predictions (~3-6 min the first time)

fpl-sync jobs:

JobWhat it doesTime
livePlayers, prices, injuries, teams, gameweeks, fixturesseconds
currentThis season's per-match stats for every player (FPL API)~1 min
historyPast seasons from vaastav (--seasons 2024-25 to pick some)minutes, once
allAll of the above
weeklylive + current, then retrain and refresh predictions~5 min

fpl-model jobs: evaluate (test only), compare (feature sets side by side), train, predict, all (train + predict). Add --refresh-cache after re-loading history, so the local cache of past seasons is rebuilt.

Database

SQLite at data/fpl.db by default. To use Supabase, copy .env.example to .env and paste your Supabase Session pooler connection string as DATABASE_URL (the direct db.<ref>.supabase.co host is IPv6-only). Special characters in the password are encoded automatically. Tables are created automatically.

TableContents
players, teams, gameweeks, fixturesCurrent-season snapshot
player_gameweeksOne row per player per match, every season. player_code links a player across seasons
season_teamsTeam id → name for each season
predictionsExpected points per player per upcoming fixture
prediction_historyEvery prediction made, with benchmarks, for live scoring
model_artifactsTrained models
model_runsEvery training run, its test results, and whether it was accepted
sync_logWhen each sync ran

Data quirks: 2019-20 gameweeks run to 47 (the COVID restart was numbered 39-47); 2024-25 includes AM (assistant manager) rows, which the model ignores; xG/xA exist from 2022-23 onward.

data/ (SQLite backup, cache, logs), models/ and .env are git-ignored, and a local pre-commit hook refuses to commit them.

Prediction model

LightGBM predicts each player's points per fixture from information available before kick-off:

  • Form: rolling averages over the last 1, 3, 6, 12 and 38 matches (points, minutes, starts, xG, xA, bonus, BPS, ICT, defensive contributions...)
  • Market: ownership and net transfers that gameweek, as percentiles (the crowd's read on fitness and form)
  • Context: price, position, home/away, days since the last match
  • Team strength: both clubs' recent goals and xG for and against

A gameweek's expected points is the sum over its fixtures, so double gameweeks count twice. Injury and suspension news scales the next gameweek's prediction by FPL's chance of playing. The trained model is stored in the database, so any machine can make predictions with it.

Testing on past seasons. Walk-forward: for each of the last three complete seasons, the model is trained only on earlier seasons and predicts every fixture. The baseline is the player's average points over their last 6 matches.

SeasonModel MAEBaseline MAERegular starters: model / baseline
2023-240.9310.9992.19 / 2.40
2024-250.9881.0532.20 / 2.41
2025-260.9541.0552.26 / 2.55

That is 7.5% better than the baseline overall. Adding last-match form, season-long form and the market features improved the average MAE from 0.982 to 0.958 and was better in every test season (fpl-model compare reruns this). A retrained model is only used if it beats the baseline and is no worse than the current model.

Past-season tests have no injury news (there's no historical record of it), so they understate live accuracy. They also can't fairly be compared with FPL's own expected points: the historical xP column includes injury news, and its 2025-26 values are on a different scale.

Live tracking. Every prediction is archived. After each gameweek, the prediction made before the deadline is scored against actual points, next to two benchmarks recorded at the same moment: the 6-match baseline and FPL's own expected points (ep_next). It also compares what each method's top 20 players actually scored. model_report shows the running results.

FPL points are very noisy (a 2-pointer and a 15-pointer can come from the same performance), so treat predictions as estimates.

Optimizer

Integer programs solved with HiGHS (via PuLP) that follow FPL rules: 2 GKP / 5 DEF / 5 MID / 3 FWD, max 3 per club, a valid formation, the budget, and −4 per transfer beyond the free ones. Points for later gameweeks are discounted (×0.85 per week) because predictions further out are less reliable.

For a manager's team it uses public endpoints only (no login). Selling prices are estimated from the manager's transfer history (FPL keeps half of any price rise), and free transfers from their gameweek history (up to 5 banked, kept through Wildcard and Free Hit weeks). Transfers made since the last deadline aren't public yet, so they aren't included.

MCP tools

ToolWhat it does
gameweek_statusCurrent/next gameweek and deadline
search_playersFilter by position, team, price, minutes; sort by any stat
get_playerStats, injury news, last 6 matches, next 5 gameweeks' fixtures
compare_players2-6 players side by side with per-90 and value numbers
get_fixturesA team's next fixtures, or a whole gameweek
team_summaryResults, goals, clean sheets, fixture run, top players
player_season_historyA player's totals for every season since 2016-17
get_my_teamAny manager's squad by team id (public, no login)
predict_pointsExpected points for the next 1-5 gameweeks, ranked
model_reportHow accurate the model is versus the baseline
optimal_squadBest 15-man squad from scratch for a budget
suggest_transfersBest transfers for a team, or advice to roll the transfer
pick_captainCaptain, vice-captain and the top 5 options
chip_adviceWhich chips are left this half, what each is worth, play or save
refresh_dataRe-pull the live snapshot

Connecting AI clients

There are two ways to run the server:

  • Local (stdio): your AI app starts the server on your computer. Works with Claude Code, Claude Desktop, Cursor and VS Code. Nothing is exposed to the internet.
  • Remote (HTTP): you host the server at a public HTTPS URL (see Deploying). Required for claude.ai, ChatGPT and Grok, which can't start programs on your computer.

In the examples, /path/to/fpl_mcp/.venv/bin/python is the Python inside your virtual environment (Windows: C:\path\to\fpl_mcp\.venv\Scripts\python.exe), and https://your-server.example.com/mcp is your deployed URL.

Claude Code

bash
claude mcp add fpl -- /path/to/fpl_mcp/.venv/bin/python -m fpl_mcp.server        # localclaude mcp add --transport http fpl https://your-server.example.com/mcp          # remote

Claude Desktop

Local: Settings > Developer > Edit Config, then add to claude_desktop_config.json:

json
{  "mcpServers": {    "fpl": { "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] }  }}

Remote: use Settings > Connectors > Add custom connector (same as claude.ai below).

claude.ai

Settings > Connectors > Add custom connector, and paste https://your-server.example.com/mcp. Available on paid plans; on Team/Enterprise an owner adds it for the organization. claude.ai connects to servers without a login or with OAuth, so leave MCP_AUTH_TOKEN unset.

ChatGPT

Turn on Developer mode (Settings > Apps & Connectors > Advanced), create a connector with the URL https://your-server.example.com/mcp and authentication None, then pick it from the tools menu in a chat. Plan availability varies, so check OpenAI's current docs. Like claude.ai, it can't send a fixed token, so leave MCP_AUTH_TOKEN unset.

Grok (xAI API)

Grok connects to remote MCP servers through the xAI API:

python
from xai_sdk import Clientfrom xai_sdk.chat import userfrom xai_sdk.tools import mcp
client = Client()  # reads XAI_API_KEYchat = client.chat.create(    model="grok-4.7",    tools=[mcp(server_url="https://your-server.example.com/mcp", server_label="fpl")],)chat.append(user("Who should I captain in gameweek 7?"))print(chat.sample().content)

Or with the Responses API, add this to tools:

json
{ "type": "mcp", "server_url": "https://your-server.example.com/mcp", "server_label": "fpl" }

If you set MCP_AUTH_TOKEN, also pass "authorization": "<token>".

Cursor

Add to ~/.cursor/mcp.json (all projects) or .cursor/mcp.json (one project):

json
{  "mcpServers": {    "fpl": { "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] }  }}

Remote: "fpl": { "url": "https://your-server.example.com/mcp" }, plus "headers": { "Authorization": "Bearer <token>" } if you set a token.

VS Code (GitHub Copilot agent mode)

.vscode/mcp.json:

json
{  "servers": {    "fpl": { "type": "stdio", "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] }  }}

Remote: "fpl": { "type": "http", "url": "https://your-server.example.com/mcp" }.

Anything else

Any MCP client that supports stdio or Streamable HTTP works. To try the server interactively: npx @modelcontextprotocol/inspector /path/to/fpl_mcp/.venv/bin/python -m fpl_mcp.server.

Deploying

The hosted server only reads the database. Data, training and predictions run on your own machine (or any scheduled job) with fpl-sync weekly, and the hosted server picks up new predictions within 10 minutes. You therefore need a database both can reach, such as Supabase.

  1. Create a read-only database user for the public server: run scripts/supabase_readonly_role.sql in Supabase's SQL editor.

  2. Deploy. On Render: New > Blueprint, pick your fork of this repo, and render.yaml sets it up. Elsewhere (Fly.io, Railway, Google Cloud Run, a VPS), use the Dockerfile.

  3. Set environment variables:

    VariableRequiredPurpose
    DATABASE_URLyesSupabase Session pooler URI for the read-only user
    MCP_AUTH_TOKENnoIf set, every request needs Authorization: Bearer <token>. Grok, Cursor and VS Code can send it; claude.ai and ChatGPT can't
    FPL_MCP_ALLOW_REFRESHno1 exposes the refresh_data tool (off by default when hosted)
    PORTnoSet by most hosts automatically; defaults to 8000
  4. Your MCP URL is https://<your-app>/mcp. https://<your-app>/health should return {"status":"ok"}.

To run the HTTP server locally: fpl-mcp --http (serves http://127.0.0.1:8000/mcp).

Without a token, anyone with the URL can call the tools. The data is public FPL data and the server is read-only, but if the URL gets shared widely, set a token or put it behind your host's access controls.

Scheduled updates

GitHub Actions keeps the shared database fresh:

When (UTC)ModeWhat it does
Tuesday 06:00weeklyRefresh data and results, retrain, predict
Friday 06:00newsRefresh prices and injury news, predict

Run it by hand from the Actions tab (Scheduled update > Run workflow). It needs a repository secret DATABASE_URL with write access, and only runs in the main repository, not in forks. To run your own copy, add the secret to your fork and change the if: line in the workflow.

Without GitHub Actions, run fpl-sync weekly (or fpl-sync live + fpl-model predict) from cron or Windows Task Scheduler; scripts\update.ps1 wraps both modes for Windows and logs to data\logs.

Tests

powershell
.venv\Scripts\python -m pytest

Roadmap

  1. Data pipeline (FPL API + vaastav → SQLite/Supabase)
  2. Read-only MCP tools
  3. Points prediction: LightGBM with walk-forward validation against a rolling-average baseline (plus live tracking against FPL's own expected points)
  4. Optimizer: best squad, transfers, captain, chip advice
  5. Scheduled updates (sync → retrain → predict) on GitHub Actions
  6. HTTP hosting for claude.ai, ChatGPT, Grok and other remote clients
  7. Optional: apply changes to your FPL team (preview-only by default)

Contributing

Issues and pull requests are welcome. Please run pytest before opening a PR, and never commit .env, data/ or models/. By submitting a contribution you agree that it is licensed under this project's MIT License.

Licence

Copyright (c) 2026 Gilbert Kamau. Released under the MIT License: you may use, copy, modify and distribute the code, including commercially, as long as you keep the copyright and licence notice. Third-party software and data are listed in THIRD_PARTY_NOTICES.md.

Credits and disclaimer

Historical data comes from vaastav/Fantasy-Premier-League (code under the MIT License); live data from the public FPL API. Fantasy Premier League data is the property of the Premier League; the MIT License covers this project's code only, not the data. This project is not affiliated with or endorsed by the Premier League or Fantasy Premier League. Use the FPL API responsibly, and treat predictions as estimates, not guarantees.

Source: README.md at commit 3e38efb

Tools

14

gameweek_status

Current and next gameweek, the next deadline, and when the data was last refreshed.

Takes no parameters.

search_players

Find and rank players; position GKP/DEF/MID/FWD, sort_by any stat (e.g. form, price, ep_next).

Parametersnameteamlimitsort_bypositionmax_pricemin_pricemin_minutesavailable_only

get_player

A player's stats, injury news, last 6 matches and next fixtures. player: name or FPL id.

Parametersplayerrequired

compare_players

Compare 2-6 players side by side, including per-90 output, value and fixture difficulty.

Parametersplayersrequired

get_fixtures

Fixtures for a team (next 6 gameweeks), or every fixture in a gameweek (default: next gameweek).

Parametersteamgameweek

team_summary

A club's results so far, goals for/against, clean sheets, upcoming fixtures and top FPL players.

Parametersteamrequired

player_season_history

A player's FPL totals for every season loaded (back to 2016-17), linked across seasons.

Parametersplayerrequired

get_my_team

A manager's squad, bank, rank and availability_alerts. team_id is the number in the FPL entry URL.

Parametersteam_idrequiredgameweek

predict_points

Expected points for the next 1-5 gameweeks, best first; one player, or filter to rank candidates.

Parametersteamlimitplayerpositiongameweeksmax_price

model_report

Model accuracy: past-season tests and this season's live results vs a baseline and FPL's own.

Takes no parameters.

optimal_squad

Best 15-man squad from scratch (e.g. a Wildcard) for a budget in £m, following FPL rules.

Parametersbudgetgameweeks

suggest_transfers

Best transfers over the next N gameweeks after -4 hits; mention any availability_alerts to the user.

Parametersteam_idrequiredgameweeksmax_transfersfree_transfers

pick_captain

Captain, vice-captain and the top 5 captaincy options in a manager's current squad for next gameweek.

Parametersteam_idrequired

chip_advice

Chips left this half of the season, what each is worth, and whether to play or save it.

Parametersteam_idrequiredgameweeks

Version history

1
  1. v0.2.1LatestOct 10, 2026

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