ViperMesh for Blender

io.github.Ker102v1.3.0Updated Oct 8, 2026

Free Blender MCP addon for faster AI scene edits, fewer tokens and built-in scene checks.

VerifiedSTDIODesktop onlyDeveloper ToolsMedia & Design

Overview

AI-generated overview

Lets an AI assistant edit, inspect and validate Blender 3D scenes through ready-made actions instead of generating Python for every change.

What it does
A local MCP server paired with a Blender addon that gives an assistant structured Blender operations: building, moving, duplicating and arranging objects, adjusting materials, cameras and lighting, and helping with mesh cleanup, UV preparation, rigging and animation settings. It exposes tools such as bootstrap_vipermesh_session, list_blender_tools, call_blender_tool, call_blender_tool_batch, run_blender_scene_stage, get_blender_agent_context, search_3d_guidance and get_3d_guidance_document. Built-in scene checks flag floating objects, wrong orientations and clearance problems, and the assistant can still run custom Python when a task is not covered.
When to use it
Useful for Blender artists, hobbyists and game creators who want an AI assistant to make and edit 3D scenes with fewer generated scripts and faster repeated operations. It fits iterative scene work where you stay in Blender and direct the assistant, and where you want scene checks before finalizing.
Requirements
Blender 5.2 for the tested release target, Node.js 20 or newer, and an MCP-compatible client that supports stdio servers. The Blender addon must be installed and its local bridge started and kept running; the MCP server runs as a local Node process, either from the MCPB bundle or built from source. No ViperMesh account or authentication is required.
Before you install
Intended for a trusted local workstation: the execute_code capability can run arbitrary Python inside Blender, so only connect trusted MCP clients, keep the bridge on loopback, and review high-impact or destructive operations. The addon can inspect installed Blender addons, and unknown addon operations should be reviewed before being exposed as agent capabilities. Scene checks help with correctness but do not guarantee an error-free result, and your AI app or model provider may charge…

Installation

In SourceWeft

  1. Open ViperMesh for Blender in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

ViperMesh for Blender

[CI] [GitHub release] [License: MIT] [MCP]

AI assistance for Blender, with less code and less waiting.

Project overview and setup | ViperMesh Studio waitlist

ViperMesh for Blender is a free, open-source addon that lets a compatible AI assistant work inside your Blender scene. It is for Blender artists, hobbyists and game creators who want help making and editing 3D scenes, not another coding project.

The goal: faster AI-assisted work, fewer AI tokens and better-checked results. Your assistant gets ready-to-use Blender actions instead of having to write new Python code for many common edits. You keep working in Blender and decide what you want the assistant to help with.

Why ViperMesh for Blender?

What matters to youHow ViperMesh helps
Less AI usageReusable actions reduce the Blender code the assistant needs to generate for covered tasks.
Less waitingThe connection stays open, and related actions can run together instead of repeating setup for each step.
Better-checked scenesBuilt-in checks help identify floating objects, wrong orientations and clearance problems; the assistant can inspect images and repair mistakes.
Easier for your assistantDiscoverable tools and concise guidance explain what actions are available and how to use them.
Room for custom workThe assistant can still write Python when your request needs something the ready-made tools do not cover.

AI tokens are the units of text a model reads and writes. Generating less code can reduce AI usage, but total tokens, cost and time also depend on your model and the task. Scene checks help with correctness; they do not guarantee a beautiful or error-free result.

What Can It Help With?

  • Build, move, duplicate and arrange objects in a scene.
  • Soften edges, adjust materials, set cameras and change lighting.
  • Check whether objects sit on their supports or leave enough space.
  • Assist with mesh cleanup, retopology, UV preparation, rigging and weights.
  • Work with animation settings, prepare exports and inspect results.

For example, you could ask your assistant:

Move the basket under the right side of the table, without intersecting its legs.

Soften the sharp edges on this furniture, keeping its overall shape.

Check this scene for unsupported objects, then show me what needs fixing.

These are examples of requests, not prebuilt scene templates. You do not need to write Blender Python yourself for the operations the tools cover.

How Is It Different From The Original BlenderMCP?

ViperMesh builds on the original BlenderMCP project by Siddharth Ahuja, now named MCP for Blender. The main difference is its emphasis on a broad set of ready-made editing actions, reusable workflows and scene checks, rather than relying on newly generated Python for common edits.

Both projects can inspect scenes and run custom Python. The original project also offers asset and generation integrations. ViperMesh's aim is to make everyday scene operations more token-efficient, faster, simpler for assistants to use and easier to validate. This is not a claim that it wins every task or that the public connector includes every feature of ViperMesh Studio.

Requirements

  • Blender 5.2 for the currently tested release target
  • Node.js 20 or newer
  • An MCP-compatible client that supports stdio servers

MCP, short for Model Context Protocol, is a connection standard that lets an AI assistant use tools in another application. You need an AI app that supports these connections; installing the addon alone does not add an AI model to Blender.

Install

1. Install the Blender addon

Download the versioned addon .py or addon .zip from the latest release. In Blender:

  1. Open Edit > Preferences > Add-ons.
  2. Choose Install from Disk and select the downloaded Python file.
  3. Enable ViperMesh for Blender.
  4. Open the 3D Viewport sidebar, select ViperMesh, and click Start Local Bridge.

Keep the bridge running for the complete agent session.

2. Install the MCP server

Packaged option: Download the v1.3.0 MCPB bundle and import it into a client that supports local MCPB extensions. It contains the Node server and its dependencies, so you do not need to clone or build the repository. Node.js and the separately enabled Blender addon are still required.

The connector is also listed on Smithery and in the official MCP Registry. These listings distribute the local connector, not a hosted Blender service. See distribution and bundle setup for the checksum, manual extraction option, and current validation limits.

Source option: Until the npm package is published, clone and build it:

bash
git clone https://github.com/Ker102/vipermesh-blender.gitcd vipermesh-blendernpm installnpm run build

3. Connect your AI assistant

When using the MCPB import, the client reads its launch configuration from the bundle. For the source option, use the built entry point from an absolute path:

json
{  "mcpServers": {    "vipermesh-blender": {      "command": "node",      "args": [        "C:/absolute/path/to/vipermesh-blender/dist/public-portable-blender-mcp.js"      ]    }  }}

Start this command once through the MCP client. Do not invoke npm, npx, or tsx again for each Blender operation. See MCP client setup for Codex, JSON-configured clients, compatibility, and the optional Docker MCP Toolkit route.

Technical Details

The sections below are for setting up or developing an AI connection. Blender users can start with the installation steps and the example requests above.

Connection Model

text
MCP-compatible AI assistant        |        | stdio, one long-lived process        vViperMesh MCP server        |        | serialized loopback connection        vViperMesh Blender addon (127.0.0.1:9876)        |        vBlender scene

The MCP server opens no network listener. The Blender addon listens on loopback by default and reports Stopped, Ready, Agent connected, or Error in the ViperMesh sidebar.

First Agent Calls

  1. Call bootstrap_vipermesh_session.
  2. Inspect the scene with call_blender_tool(name="get_scene_info").
  3. Search task guidance with search_3d_guidance.
  4. Discover only the relevant capabilities with list_blender_tools.
  5. Build, inspect and repair, then finalize and save.

The public MCP surface includes:

  • bootstrap_vipermesh_session
  • check_blender_connection
  • list_blender_tools
  • call_blender_tool
  • call_blender_tool_batch
  • run_blender_scene_stage
  • get_blender_agent_context
  • search_3d_guidance
  • get_3d_guidance_document

Read the complete connector manual for request shapes, batching rules, staged workflows, local tool skills, and troubleshooting. The repository also ships an installable using-vipermesh-blender agent skill.

Security

This connector is intended for a trusted local workstation. execute_code can run arbitrary Python in Blender. Only connect trusted MCP clients, keep the bridge on loopback, and review high-impact or destructive operations.

See SECURITY.md for the trust boundary and private vulnerability reporting process.

Public Connector Scope

This repository contains the open-source Blender addon, portable MCP server, portable public tool skills, and connector tests. It does not include the ViperMesh application, authentication, billing, private prompts, private RAG data, cloud model routing, private assets, or benchmark evidence.

The connector does not bundle a commercial 3D generation provider. Neural generation can be added later through provider-neutral authenticated services without embedding third-party credentials in Blender.

Frequently Asked Questions

Do I need a paid ViperMesh account?

No. The public addon and local connection are free to use without a ViperMesh account. Your AI app or model provider may charge separately. The addon does not include free AI model access.

Do I need to be a programmer?

You do not need to write Python for the covered Blender edits. The initial setup still involves installing the addon, building the connection and configuring your AI app. We provide the commands and client-specific setup instructions; it is not yet a one-click install.

Does ViperMesh replace execute_code?

No. It reduces unnecessary generated Blender Python by providing structured operations, but keeps execute_code for custom geometry, procedural effects, unusual node graphs, and uncovered workflows.

Why must the MCP process stay running?

The process retains a serialized connection to Blender. Relaunching it for every call adds avoidable startup, transport, and agent-tool overhead.

Does it require Docker?

No. Local stdio-capable MCP clients launch the Node server directly. Docker MCP Toolkit is an optional packaging and gateway route, and is not yet a supported ViperMesh installation path because host-to-Blender loopback connectivity still requires cross-platform validation.

Does the public connector require ViperMesh cloud authentication?

No. The public addon and local MCP server work without ViperMesh authentication. Future hosted models and proprietary orchestration are separate product capabilities.

Can it use installed Blender addons?

The connector can inspect installed addons and supports trusted local automation. Unknown addon operations should be reviewed before being exposed as callable agent capabilities.

Development

bash
npm installnpm run checkpython -m py_compile addon/vipermesh-addon.py

See CONTRIBUTING.md before opening a pull request.

License and Attribution

ViperMesh for Blender is released under the MIT License. It includes work derived from BlenderMCP by Siddharth Ahuja. See NOTICE.md for attribution and trademark notices.

Source: README.md at commit a76fd20

Tools

0
Tool metadata has not been indexed yet.

Version history

1
  1. v1.3.0LatestOct 8, 2026