NoaCG Broadcast Graphics and Playout
io.github.NoaCGv0.7.1Updated Oct 2, 2026
Make broadcast graphics for NoaCG Studio and play them out live on CasparCG, OBS, vMix or OGraf.
Overview
Lets an assistant scaffold, validate, screenshot, package and save NoaCG broadcast graphics, and play them out to CasparCG, OBS, vMix or OGraf.
- What it does
- Exposes one MCP tool, noacg, whose command argument selects a verb such as types, scaffold, validate, inspect, screenshot, docs or save, with the verb's flags as the other arguments. It can generate a graphic package from a type or from declared fields, run a static gate plus a live runtime bench with optional off-air, on-air and stress screenshots, and report the operator surface derived from the graphic's contract. It can pack several graphics into one package with layers and an optional rundown, and save a validated graphic to your NoaCG library. The skill's reference texts are also exposed as resources under noacg://docs/ .
- When to use it
- Use it when you want a coding agent to author or iterate on broadcast graphics for NoaCG Studio and check them before they go on air. It fits workflows that need scaffolding from a graphic type, validation with screenshots, or packaging several graphics with cues. It is not for driving live playout hardware, which the bridge and caspar commands handle outside MCP.
- Requirements
- Local process over stdio, run as npx -y @noacg/cli mcp, so Node.js and network access are needed. A NoaCG deployment is used, set by NOACG_URL and defaulting to Saving needs a one-time browser login or a scoped agent key in NOACG_AGENT_KEY. A Chromium browser is used for validation and screenshots, via NOACG_BROWSER or the system Chrome/Edge. Optional NOACG_CREDENTIALS_DIR sets where the key is stored.
Installation
In SourceWeft
- Open NoaCG Broadcast Graphics and Playout in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
@noacg/cli
The NoaCG CLI - the agent door into NoaCG Studio. Make broadcast
graphics for NoaCG from a coding agent, or from your own terminal: scaffold, validate, inspect,
screenshot, package, save - against any NoaCG deployment. The full account is the repo's
docs/AGENT_CLI.md.
The package is @noacg/cli; the command it installs is noacg. So npm i -g @noacg/cli
gives you noacg validate …, and every command below is spelled the way you will type it.
One tool, three entrances. The MCP server is not a second thing to choose between. noacg mcp
runs this same package as an MCP server, and the Claude Code / Codex plugin carries the
noacg-graphic skill, which drives this same package from the terminal. Pick the entrance your
agent uses -
Whichever you pick, the noacg-graphic skill is the same text: what a NoaCG graphic must expose,
and the loop to get there. It is the contract, not design guidance.
Connecting NoaCG Playout to a CasparCG server is a different tool, NoaCG Bridge, downloaded from noacg.studio/downloads (the newest Bridge release on the repository's Releases page). It is not about authoring and needs nothing from this package.
Paste this to your agent
The short way in. The agent installs the entrance that matches it, checks the setup, and then asks what to make. It runs a couple of install commands you have to approve.
The commands it runs are below, for anyone who would rather run them by hand.
Install
Claude Code: the noacg plugin ships the noacg-graphic skill and a /noacg:graphic
command, with nothing to install first; the skill runs this CLI from the terminal. The optional
noacg-mcp plugin adds the always-on MCP server (cli/plugin-mcp/README.md says what it costs).
In a Claude Code session (2.1.275 or later), one command adds the marketplace, asks you to
confirm it, and installs:
From a terminal or a setup script, the same install is two commands:
For the MCP server on its own: claude mcp add noacg -- npx -y @noacg/cli mcp.
A plugin installed from this marketplace does not update itself until you say so. Claude Code
turns auto-update on only for Anthropic's own marketplaces, so the skill text stays the version
you installed. Turn it on once in /plugin, Marketplaces, noacg-studio, Enable
auto-update, and new versions arrive at the start of a session. Or update by hand:
claude plugin marketplace update noacg-studio && claude plugin update noacg@noacg-studio.
noacg doctor names the installed version whenever it is behind the CLI you are running.
Codex: the same plugin, from the same repository. codex plugin add installs the skill, so
there is nothing to copy by hand; codex plugin add noacg-mcp@noacg-studio adds the optional
always-on server the same way.
The same goes for Codex, in its own spelling: codex plugin marketplace upgrade noacg-studio && codex plugin add noacg@noacg-studio.
On a Codex without codex plugin, do it the long way instead: copy skill/noacg-graphic/ from
this package (or cli/plugin/skills/noacg-graphic/ in the repo) to ~/.codex/skills/noacg-graphic/,
then codex mcp add noacg -- npx -y @noacg/cli mcp.
Any MCP client: run npx -y @noacg/cli mcp as a stdio server - command npx, args
-y @noacg/cli mcp.
Use
Add --json to any command for one JSON object on stdout. Exit codes: 0 clean, 1 findings or
refused, 2 usage/IO error. Environment: NOACG_URL (default https://noacg.studio; a dev server
or self-host works), NOACG_BROWSER (a Chromium executable; otherwise the system Chrome/Edge or a
Playwright-installed Chromium is used), NOACG_AGENT_KEY (a key for CI - beats the stored one),
NOACG_CREDENTIALS_DIR (the folder login keeps its key in, for more than one login on one
account; default the per-user config directory).
The package on disk
One folder is a valid EBU OGraf v1 Graphic, the SPX/CasparCG package and the workspace you edit. Zip it and it imports through the studio's Import door; drop it in an OGraf renderer and it plays. Those two are what the folder satisfies IN PLACE; the graphic itself is plain HTML, CSS and JS, and NoaCG exports it to an OBS/vMix overlay, H2R or LiveOS from the same sources. In through NoaCG, out to anything.
MCP
The same verbs, spoken over stdio - npx -y @noacg/cli mcp. One tool, noacg, with the
terminal's grammar: command is the verb (types, scaffold, validate, inspect,
screenshot, docs, save - the last after noacg login) and the other arguments are that
verb's flags, so { "command": "validate", "path": "./my-graphic", "screenshots": true } returns
the frames as images. The skill's references are also resources (noacg://docs/<topic>). The
noacg-graphic skill ships under skill/.
One tool rather than seven because an MCP client puts every tool's schema into the model's context in every session where the server is configured, whether or not that session is about graphics. This shape is about 590 tokens against about 1,160 for the seven-tool one it replaced. The teaching is in the skill, which loads only when a graphic is being made.
bridge and caspar are deliberately not MCP tools: they drive live playout hardware, which is
an operator's decision rather than an authoring agent's.
Develop
Licence
Apache-2.0 - deliberately different from NoaCG Studio itself, which is AGPL-3.0-only. This tool is the door into NoaCG for coding agents, so it is licensed to be installed anywhere without a policy review: a permissive licence, an explicit patent grant, no copyleft reaching anything you build with it. The AGPL on the studio protects the hosted application; it was never meant to gate the client that talks to it.
Graphics you create are yours. Nothing in either licence attaches to the templates this tool scaffolds or to what you export and put on air.
One third-party note, since a scaffolded package carries it: the animation runtime bundled into a
graphic (js/gsap.min.js) is GreenSock's GSAP, under its own
standard licence, not ours. It is not part of this npm
package - it arrives inside the graphic your deployment generates.
Source: cli/README.md at commit d5fcf6f
Tools
0Version history
1- v0.7.1LatestOct 2, 2026


