
Bind Alias Plus Mcp
io.github.ProhectPublished by GitHub account Prohectv1.0.2Updated Nov 10, 2026
MCP bridge for BindAliasPlus Minecraft mod: game state, screenshots, aliases, and config editing.
Overview
Local MCP bridge to the BindAlias Minecraft mod, letting an assistant inspect game state, take screenshots, run aliases and edit per-save config and notes.
- What you can do
- Read full game state: screen, world, player position, health, inventory, effects, nearby players and queued chat/mod messages
- Capture screenshots returned as base64 PNG
- Run chains of aliases and define new aliases at runtime
- Read and overwrite the per-save agent config, then reload it
- Read and write plain-named files in the per-save agent directory
- List unlocked recipes, as a diff or by query, while a recipe-book screen is open
- When to use it
- Useful when you play Minecraft with the BindAlias mod and want an AI agent to observe the world, act through aliases, and keep per-save notes or agent settings. It is aimed at singleplayer worlds where the mod's local HTTP API is enabled.
- Requirements
- Runs as a local Node.js process (npx bind-alias-mcp or a local checkout). Needs Minecraft with the BindAlias mod loaded and the mod's HTTP API enabled, listening on 127.0.0.1:25575 by default; use --port to match a different port. Config and notes tools require being in a singleplayer world.
Installation
In SourceWeft
- Open Bind Alias Plus Mcp in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
BindAlias MCP
MCP bridge for the BindAlias Minecraft mod. Lets AI agents control Minecraft: query game state, take screenshots, execute aliases, manage recipes, read/write notes, and edit the per-save agent config.
Prerequisites
- Minecraft with the BindAlias mod loaded
- The mod's HTTP API enabled (listens on
127.0.0.1:25575by default, with automatic port fallback)
Install in Zed
Add to your settings.json:
Or with a local checkout:
Use --port N to match a non-default mod port:
Zed spawns MCP servers at startup — reload Zed (zed-reload) after editing to pick up the new server.
Install via CLI
The server speaks MCP on stdio. Point any MCP client at it.
Tools
The tool descriptions only cover the wire protocol — see the mod docs and the system prompt patch for the full alias reference.
Agent system prompt patch
The tool descriptions this server advertises only cover the wire protocol — the fixed facts the tools themselves must know. The gameplay knowledge (the full alias catalog, screens, variables, per-world cfg semantics) changes with the mod and your world, so it lives separately in a flexible patch:
PATCH TO YOUR PROJECT RULE.md— paste this into your agent's system prompt / project rules (e.g. Zed'sAGENTS.md) to teach it how to drive the game.
Related
- BindAlias mod — the Minecraft mod this server bridges to
- MCP Registry — registered as
io.github.Prohect/bind-alias-mcp
Source: README.md at commit 0439549
Tools
0Version history
1- v1.0.2LatestSep 16, 2026
Score
40% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
- Reached in the last 30 days25 pts
Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.
- Auth declared10 pts
Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts
Declare a license in the repository or the registry entry.