
SuperCollider
io.github.TokPublished by GitHub account Tokv0.2.1Updated Nov 7, 2026
Make sound with SuperCollider: synths, drums, chords, melodies and soundscapes over OSC.
Overview
Lets an AI assistant generate and play synths, drums, chords, melodies and ambient soundscapes on a local SuperCollider audio server over OSC.
- What you can do
- Check the audio server and silence everything it started
- Play single notes on built-in synths, layered unison notes, LFO-modulated held notes and granular textures
- Generate melodies in 14 scales, spelled-out note sequences and chord progressions from symbols like Am7
- Build drum patterns from presets or custom step strings, plus mutating generative rhythms
- Create ambient drones with swells in several moods, with optional reverb, delay, distortion and filter effects
- When to use it
- Useful when you want an assistant to turn musical descriptions into actual sound on your own machine — quick test tones, layered textures, chord progressions, drum grooves or ambient beds — without writing SuperCollider code yourself.
- Requirements
- Runs locally as a Python package via uvx (Python 3.10+). SuperCollider 3.10 or newer must be installed with the scsynth audio server running; host and UDP port are set with SC_HOST and SC_PORT (defaults 127.0.0.1 and 57110). Desktop only; on Linux with PipeWire the JACK layer is needed.
Installation
In SourceWeft
- Open SuperCollider in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
SuperCollider MCP 🎛️
A Model Context Protocol server that lets AI assistants make sound with SuperCollider. Ask for "a dark ambient drone with slow swells" or "a breakbeat at 170 under a Cm7-Fm7 arpeggio" and it plays on your SuperCollider server.
- Real synths and drums. It ships its own SynthDefs (sine, saw, square, noise, FM, pad, Karplus-Strong
pluck, kick, snare, hats, grains) plus an effect chain (distortion, low-pass, delay, reverb) and a safety
limiter. Nothing depends on sclang's
defaultsynth or on sc3-plugins. - Sample-accurate timing. Phrases are streamed to scsynth as timestamped OSC bundles, so every tool returns immediately. Calls can overlap, so you can layer drums, chords and melody.
- Music-aware tools. Melodies follow 14 scales, chords understand symbols like
Am7,Bbmaj9andG/B, drum patterns are readable step strings the assistant can write itself, and generative tools take aseedso a result you like can be replayed exactly. - A panic button.
stop_allsilences everything this server started.
Requirements
- SuperCollider 3.10 or newer (tested with 3.13). Only the
audio server,
scsynth, has to be running. - uv, or any Python 3.10+ with pip.
Quick start
1. Install and boot SuperCollider. Install it from the
downloads page (or brew install --cask supercollider on
macOS, sudo apt install supercollider on Debian/Ubuntu), then boot the server:
- in the SuperCollider IDE: Server → Boot Server (or run
s.boot;) - or without the IDE:
scsynth -u 57110
2. Add the MCP server to your assistant.
Claude Code:
Claude Desktop, Cursor, Cline, Roo Code and other clients that use an mcpServers config:
To run the latest code from GitHub instead of the PyPI release, use
"args": ["--from", "git+https://github.com/Tok/SuperColliderMCP", "supercollider-mcp"].
3. Ask for something. Start with "play a test sound" to check the connection, then try the prompts below.
Configuration
For example "args": ["supercollider-mcp", "--port", "57111"].
Tools
Most tools also take volume (0–1) and an optional effects object:
All amounts are 0–1, and 0 means off. filter darkens the sound with a low-pass filter. delay_time is in
seconds and defaults to three quarters of a beat.
Notes are names like C4 (middle C), F#3 or Bb2, or frequencies like "440" or "440hz".
Sequences separate notes with spaces or dashes. _ halves a note, + doubles it, :1.5 sets its
length in beats, and . is a rest.
Drum patterns use one character per 16th note: X accent, x hit, o ghost note, . rest. Lanes
(kick, snare, hat, open_hat, perc) can have different lengths and loop independently:
Things to try
- "Play a dorian melody in D on the pluck synth with some delay, then the same one an octave lower."
- "Give me two bars of breakbeat at 170 BPM, then layer an Am7-Dm7-G7-Cmaj7 arpeggio on top."
- "A mysterious ambient soundscape, 60 seconds, low register."
- "Sweep a saw's filter with a slow triangle LFO while a granular cloud shimmers around A5."
- "Write me a half-time drum pattern with ghost notes on the snare."
How it works
On first use the server checks that scsynth answers, uploads its SynthDefs (/d_recv) and creates its own
node group with a voice group, an effects group and a limiter. Node IDs sit far above the ranges sclang
uses, so your own SuperCollider work is not affected. If scsynth restarts, the setup runs again on the next
call.
Each tool call turns into a phrase: a time-ordered stream of synth events (supercollidermcp/compose.py,
pure Python). A background task sends each event about half a second ahead as an OSC bundle with an NTP
timetag, and scsynth starts it at exactly that time. Every synth frees itself when its envelope ends. When
a call asks for effects, its voices go to a private bus that one mcp_fx synth reads.
Upgrading from 0.1
- Point your MCP config at
uvx supercollider-mcpas shown above. Old configs that runmcp run path/to/server.pystill work through a small compatibilityserver.py. - Sounds now come from real SynthDefs, so you no longer need sclang's
defaultsynth. - Tools return right away instead of blocking until the sound ends.
- Some parameters changed meaning.
create_drum_patterntakesbars(16 steps each) instead ofbeats.effectsis an object instead of a JSON string.detuneis now ±50 cents at 1.0 instead of up to an octave. Thesc-osccommand-line tool is gone.
See CHANGELOG.md for everything else.
Troubleshooting
- "No reply from the SuperCollider server…": scsynth is not running, or it listens on a different
port. Boot it, or set
SC_PORT. - Calls succeed but you hear nothing: check that scsynth's outputs are connected to your sound card
and that
server_statusshows synths while something plays. - Linux with PipeWire (the default on current Ubuntu and Fedora): scsynth talks to JACK, so install
PipeWire's JACK layer (
sudo apt install pipewire-jack) and start SuperCollider through it:pw-jack scide, orpw-jack scsynth -u 57110without the IDE. Otherwise scsynth tries to start its ownjackd, which conflicts with PipeWire. FAILURE IN SERVER /g_queryTree Group 2147480000 not foundin the post window on first connect is expected: it is how the server notices that scsynth still needs to be set up.- Remote scsynth: timetags use wall-clock time, so keep both machines' clocks in sync (NTP).
Development
Some tests need SuperCollider:
tests/test_synthdefs_nrt.pyrenders every SynthDef withscsynth -N(no audio device needed) and checks the audio. It runs automatically whenscsynthis onPATH, or setSCSYNTH=/path/to/scsynth.tests/test_live_server.pyruns every tool against a live server. Start a silent one withscsynth -u 57199 -i 0 -o 0, then runSC_TEST_PORT=57199 uv run pytest.
The SynthDefs are written in SuperCollider itself, in supercollidermcp/synthdefs/synthdefs.scd. After
editing that file, rebuild the compiled .scsyndef files with python scripts/build_synthdefs.py
(needs sclang; it runs headless).
Contributions are welcome. New sounds usually mean a SynthDef in synthdefs.scd plus a composer function
in compose.py.
License
MIT. See LICENSE.
Source: README.md at commit 3eedc27
Tools
0Version history
1- v0.2.1LatestNov 7, 2026
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