
Color Engine Mcp
io.github.aimsisePublished by GitHub account aimsisev1.0.1Updated Oct 24, 2026
Six pure, in-memory CSS color tools: parse, convert, WCAG/APCA contrast, gamut map, ramps, solver
Overview
Six pure in-memory CSS color tools that let an assistant parse, convert, check contrast, gamut-map, build ramps and solve for contrast targets.
- What you can do
- Parse CSS color strings into hex, RGB, OKLCH and gamut info. Convert colors to hex, rgb, hsl or oklch strings. Compute WCAG 2.1 contrast ratios and tiers, with optional APCA Lc. Map wide-gamut colors into sRGB via OKLCH chroma reduction. Generate light-to-dark ramps with contrast info and Tailwind or CSS-variable token output. Find a foreground color meeting given WCAG contrast targets.
- When to use it
- Use it when you need to parse or convert CSS colors, check WCAG or APCA contrast, map wide-gamut colors into sRGB, or generate ramps and design tokens. Also useful for finding a foreground color that meets a contrast target.
- Requirements
- Node.js 20 or later; launched locally via npx as a stdio process. No account, API key or network access needed.
Installation
In SourceWeft
- Open Color Engine Mcp in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
color-engine MCP Server
[npm version] [CI] [License: MIT]
A Model Context Protocol (MCP) server providing 6 CSS color utilities: parsing, conversion, gamut mapping, WCAG contrast (with optional APCA), tint/shade ramp generation (with optional design-token output), and contrast-target solving. All tools operate purely in-memory — no network I/O, no filesystem writes.
All JSON outputs shown in this README are genuine responses captured from the built server via the MCP Inspector CLI (
npx @modelcontextprotocol/inspector --cli).
Installation
Requires Node.js >= 20. The npm package exposes a color-engine-mcp bin, so no clone or build is needed — clients launch it via npx. This is a standard stdio MCP server using only the tools primitive, so any MCP-compatible client registers it the same way: point the client at the launch command, and the client spawns and manages the process itself.
For Claude Code, one command registers the server:
(The default scope is the local project; add --scope user to register it for all your projects, or --scope project to write the shared .mcp.json.)
Most other JSON-configured clients accept this shape verbatim:
Where the entry lives in a few common clients:
Other clients (Zed, JetBrains, custom agents built on an MCP SDK, …) differ only in the file location and occasionally the top-level key name — see their MCP server registration docs.
Listed in the official MCP Registry as io.github.aimsise/color-engine-mcp.
Once connected, try asking your agent things like:
- "Generate an 11-step Tailwind ramp from #3b82f6"
- "Find an accessible text color for background #1e293b at 4.5:1 contrast"
To run from a clone instead, see Development.
Color input handling
Every tool routes color strings through one shared parse boundary, so the rules below apply uniformly.
Accepted formats. Any CSS color string culori can parse, including named colors, hex (#rgb, #rgba, #rrggbb, #rrggbbaa), rgb()/rgba(), hsl()/hsla(), and oklch() — plus the wide-gamut / CSS Color 4 formats:
color(display-p3 r g b)lab(L a b)/lch(L C h)oklab(L a b)hwb(h w b)color(rec2020 r g b)color(a98-rgb r g b)color(xyz-d65 x y z)
A wide-gamut input outside sRGB parses fine and reports inGamut: false:
Whitespace. Leading/trailing whitespace is trimmed before parsing — " #ff0000 " parses as #ff0000.
CSS Color 4 channel clamping (legacy spaces only). Out-of-range channels in hex / rgb() / hsl() inputs are clamped at the parse boundary, per CSS Color 4: rgb(-50 0 0) behaves exactly as rgb(0 0 0), and hsl() saturation/lightness clamp likewise (hue wraps). Inputs in other modes (oklch(), lab(), color(display-p3 …), …) are not clamped — their out-of-gamut values flow through raw, which is what makes gamut_map useful.
none channels. CSS Color 4 none channels are normalized to 0 in all six tools — oklch(0.5 none 30) behaves exactly as oklch(0.5 0 30).
Component magnitude. A parseable component with an absurd magnitude (above 1e6, e.g. oklch(0.5 1e30 30)) is rejected with COMPONENT_OUT_OF_RANGE — two tools (gamut_map, solve_for_contrast) surface it differently; see the error codes table. Real out-of-gamut values are many orders of magnitude below this guard and are never affected.
Alpha policy. contrast and solve_for_contrast reject translucent colors — any explicit alpha < 1, including rgba()/hsla() functional alpha and 4-/8-digit hex (#00000080) — with ALPHA_UNSUPPORTED, because the effective color of a translucent layer depends on an unknown backdrop; composite over the backdrop first. All other tools accept translucent input and simply ignore the alpha channel (computations use the opaque color; no output ever carries an alpha component).
Length cap. Color strings longer than 256 characters (after trimming) are rejected with INPUT_TOO_LONG.
Tools
parse_color
Parse any CSS color string and return hex, RGB, OKLCH, and gamut info.
Input schema
Output for { "input": "#ff0000" }
The rgb channels are the sRGB-clamped 0–255 integer projection (consistent with hex). For an out-of-gamut input (e.g. a wide-gamut oklch(...)), the channels are clamped into [0, 255] rather than reporting raw out-of-range values — use the inGamut flag to detect that the input fell outside sRGB. The oklch block, by contrast, is the raw (lossless, unrounded) OKLCH of the input, and oklch.h is 0 for achromatic colors.
convert_color
Convert a CSS color string into a canonical hex, rgb, hsl, or oklch format string.
Input schema
Output for { "input": "#ff0000", "to": "oklch" }
Raw vs. clamped for out-of-gamut inputs
For a color that lies outside the sRGB gamut, the target formats diverge:
to: "oklch"returns the raw, lossless OKLCH triple, so an out-of-gamut color round-trips faithfully. E.g.{ "input": "oklch(0.7 0.4 30)", "to": "oklch" }→"oklch(0.70000 0.40000 30.00)".to: "hex","rgb", and"hsl"are all derived from the sRGB-clamped projection and report the in-gamut approximation. E.g.{ "input": "oklch(0.7 0.4 30)", "to": "rgb" }→"rgb(255, 0, 0)".rgbchannels are integers in[0, 255].
(L/C are formatted to 5 decimal places and H to 2, which guarantees an exact hex round-trip across the full sRGB cube.)
contrast
Compute the WCAG 2.1 contrast ratio between two fully opaque CSS color strings and return tier flags. Optionally also computes the APCA Lc value (see APCA).
Input schema
Output for { "a": "#000000", "b": "#ffffff" }
ratio is the 2-decimal display value. The four tier booleans are derived from the unrounded raw ratio (so a near-boundary raw 4.4999, which displays as 4.50, still yields aaNormal: false).
WCAG 2.1 tier thresholds:
aaNormal/aaLargerequire ratio ≥ 4.5 / ≥ 3.0aaaNormal/aaaLargerequire ratio ≥ 7.0 / ≥ 4.5
Errors. A string that fails to parse yields a parameter-named error — PARSE_FAILED: could not parse the foreground color for a, PARSE_FAILED: could not parse the background color for b. Translucent input yields ALPHA_UNSUPPORTED (see Alpha policy).
APCA (optional perceptual contrast)
Pass apca: true to additionally get apcaLc — the signed APCA-W3 (SAPC-4g) lightness contrast Lc, rounded to 2 decimals, for text a over background b (the argument order matters for APCA, unlike the symmetric WCAG ratio). The sign encodes polarity: positive for dark text on a light background, negative for light text on a dark background; compare magnitudes with |Lc|.
Reversing the pair flips the sign: { "a": "#ffffff", "b": "#1a1a1a", "apca": true } → "apcaLc": -106.55 (same WCAG ratio of 17.4, since the WCAG ratio is symmetric).
Commonly cited APCA guideline thresholds (by |Lc|):
Disclaimer: APCA is a candidate method for WCAG 3 and is not yet a normative WCAG standard — use the WCAG 2.1 tier flags for conformance claims.
gamut_map
Map any CSS color string into the sRGB gamut via perceptual OKLCH chroma reduction. Useful for converting wide-gamut colors (P3, Rec2020, arbitrary OKLCH) to displayable sRGB.
Input schema
Output for { "input": "oklch(0.6 0.4 30)" }
clamped is true when the input was outside the sRGB gamut and had to be mapped. The returned oklch is the raw OKLCH of the mapped in-gamut result (chroma reduced perceptually), not of the original input.
Identity and idempotency. An input that is already inside the sRGB gamut is returned identically: clamped is false and hex is exactly the canonical hex of the input (e.g. { "input": "#3b82f6" } → { "hex": "#3b82f6", …, "clamped": false }). The tool is also idempotent: its own output hex is always in-gamut, so feeding a result back in takes the identity path and returns the identical hex.
generate_ramp
Generate a tint-to-shade color ramp from a base CSS color. Returns an ordered list of swatches (light to dark) each with hex, OKLCH, WCAG contrast ratios vs white and black, and a gamut flag. Optionally emits the ramp as design tokens (see Design tokens).
Input schema
Output for { "base": "#3b82f6", "steps": 5 } (first of 5 swatches shown)
Swatch indices are zero-based: swatches are ordered lightest (step: 0) to darkest (step: steps - 1), with strictly decreasing OKLCH lightness. (In the full 5-swatch response above, the in-gamut base #3b82f6 reappears verbatim at step: 2 — the ramp anchors the nearest step to the base lightness.)
Each swatch carries vsWhite / vsBlack, each { ratio, tier } where ratio is the WCAG contrast against white/black and tier is one of "AAA" (raw ratio ≥ 7.0), "AA" (≥ 4.5), or "FAIL".
Display rounding. Swatch numbers are display-rounded: contrast ratios to 2 decimals, oklch.l/oklch.c to 5 decimals, oklch.h to 2. The tier classifications still derive from the raw, unrounded ratios (a raw 6.9999 displays as 7.00 but is classified "AA").
Tier quantization near thresholds. Each swatch's contrast is computed from its 8-bit hex (the authoritative displayed color), so within about 0.01 of a tier threshold (3.0 / 4.5 / 7.0) the quantization can flip the tier relative to a float-precision computation. If you need a guaranteed margin, target a ratio comfortably above the threshold (e.g. solve for 4.6 rather than 4.5).
Validation rules
The numeric constraints are declared in the tool schema, so the SDK rejects out-of-range calls before the handler runs — over MCP those rejections arrive as the SDK's validation error, not the tool-level codes below (see Schema-layer vs tool-layer enforcement):
stepsmust be an integer in[2, 512]→ otherwiseSTEPS_OUT_OF_RANGE.deltaL, when provided, must be a finite number> 0→ otherwiseINVALID_DELTA_L.- The resolved lightness range must satisfy
lightnessMin < lightnessMax(endpoints are clamped into[0, 1]first) → otherwiseINVALID_LIGHTNESS_RANGE. - The base color's OKLCH chroma must be ≤ 100 → otherwise
BASE_CHROMA_OUT_OF_RANGE. - A
basethat fails to parse forwards the parse error code (PARSE_FAILED,INPUT_TOO_LONG,COMPONENT_OUT_OF_RANGE, orNON_FINITE_COMPONENTS).
Payload size. A steps: 512 call returns roughly 200 KB of JSON in the tool result (~280 KB when pretty-printed). Prefer small step counts (5–11) in LLM contexts — they cover virtually every design-system use case at a tiny fraction of the tokens.
Note on swatch.oklch vs swatch.hex
Each swatch's reported oklch is the requested-L / chroma-clamped projection (the target lightness with chroma reduced into the sRGB gamut at that lightness), which is what preserves strict L-monotonicity across the ramp. It can therefore differ slightly (up to a ΔL of ≈0.013) from the exact OKLCH you would compute from swatch.hex. This is a deliberate trade-off favoring monotonic lightness over an exact hex round-trip; hex remains the authoritative displayed color.
Design tokens
Pass tokenFormat (and optionally tokenName) to additionally receive a tokens string alongside swatches.
- With exactly 11 steps, token keys use the canonical Tailwind scale
50, 100, 200, …, 900, 950(swatch0— the lightest — maps to50). - Any other step count uses the zero-based
stepindex as the key.
tokenFormat: "tailwind" — a pretty-printed JSON object string. tokens output for { "base": "#3b82f6", "steps": 11, "tokenFormat": "tailwind", "tokenName": "blue" }:
tokenFormat: "css-variables" — a :root block. tokens output for { "base": "#3b82f6", "steps": 5, "tokenFormat": "css-variables", "tokenName": "brand" }:
tokenName is validated at the schema boundary (/^[a-z][a-z0-9-]*$/i, 1–64 chars) so it always embeds safely in a CSS custom-property name or JSON key.
solve_for_contrast
Find a foreground color that meets one or more WCAG 2.1 contrast targets against a background. Binary-searches OKLCH lightness (holding hue/chroma fixed).
Input schema
hue/chroma defaults — pass chroma to keep saturation
When omitted, chroma defaults to the background's own chroma and hue defaults to the background's hue (or 0 for an achromatic background). Two consequences worth knowing:
huewithoutchromadoes not add saturation. Against an achromatic background (white/grey/black), the defaulted chroma is0, so the result is an achromatic gray regardless of the hue you pass. Against#ffffffwithtarget: 4.5:{ "hue": 260 }→{ "met": true, "color": "#767676", "ratio": 4.54 }(the same gray as passing no hue at all), while{ "hue": 260, "chroma": 0.15 }→{ "met": true, "color": "#4075cf", "ratio": 4.5 }(a real blue).chromawithouthuefixes the hue to the background's hue (or0when achromatic). The fixed chroma may still be reduced per-lightness when the sRGB gamut requires it.
target vs targets precedence and response shape
Provide target (single) or targets (array). If both are given, targets takes precedence and the single target is ignored. The two modes return different response shapes:
- Single
target→{ met, color, ratio }(plus an optionalnearMissflag). targetsarray →{ results: [ { met, color, ratio, nearMiss? }, ... ] }, one entry per requested target, in order.
The registered output schema is an all-optional superset of both shapes; any given response populates exactly one of the two.
Output for { "background": "#ffffff", "target": 4.5, "prefer": "darker" }
Output for { "background": "#1e293b", "targets": [4.5, 7] }
nearMiss: true may appear (on a single result, or on an entry inside results) when met was granted via the near-ceiling tolerance: the best achievable raw ratio in the searched direction(s) is within 0.03 below the target. Under a directional prefer ("lighter"/"darker") only that one band is searched, so the opposite direction may still strictly meet the target; in the "either" mode a strictly-compliant side always wins, so nearMiss only surfaces when neither direction strictly meets the target.
Errors. A background that does not parse returns isError with PARSE_FAILED: could not parse the background color — on both the single-target and the targets paths. A translucent background yields ALPHA_UNSUPPORTED (see Alpha policy).
Error handling
Every tool is total: malformed or out-of-range input never crashes the server or leaks a stack trace. On failure a tool returns an MCP result with isError: true and a single text content block whose text follows a uniform <CODE>: message format, where <CODE> is an UPPER_SNAKE_CASE value from a closed set. The message is a static, safe string — it never embeds your raw input, file paths, stacks, or library internals. On error the tool never sets structuredContent.
Example error text:
The catch-all for any unexpected internal fault is always:
Schema-layer vs tool-layer enforcement
Constraints declared in the tools' zod input schemas are enforced by the MCP SDK before the tool handler runs — the handler never executes and the result carries no structuredContent. In MCP SDK 1.29 that rejection arrives in-band as an error-flagged tool result (isError: true) whose text begins MCP error -32602: Input validation error: … — that text is SDK-generated and sits outside the uniform CODE: message / no-internals guarantee above (which covers tool-layer errors only); future SDK versions may surface a true -32602 protocol error instead, so don't pattern-match on the exact delivery or wording. The matching tool-level codes are retained as defense-in-depth for direct library callers (code that imports the handlers or src/lib functions and bypasses SDK validation). Schema-enforced constraints:
INPUT_TOO_LONG— every color-string field declares.max(256).STEPS_OUT_OF_RANGE—stepsdeclares integer2..512.INVALID_DELTA_L—deltaLdeclares finite> 0.TOO_MANY_TARGETS—targetsdeclares.max(50).EMPTY_TARGETS—targetsdeclares.min(1)(an empty array is rejected pre-handler).- The finiteness/sign constraints behind
INVALID_TARGET,INVALID_CHROMA, andINVALID_HUEare likewise schema-declared (and non-finite numbers are not representable in JSON anyway).
Error codes
Tool annotations and server metadata
All six tools are registered with MCP tool annotations declaring them read-only and side-effect-free (readOnlyHint: true, idempotentHint: true, destructiveHint: false, openWorldHint: false), plus a human-readable title. The server itself registers a title ("Color Engine") and an instructions string that summarizes the six tools, the OKLCH-first design, the rounding conventions, and the error format for connecting clients (notably steering agents toward solve_for_contrast when they need to meet a ratio rather than merely measure one). Every tool result carries both structuredContent and an equivalent plain-text content block, so clients that don't consume structured output lose nothing.
Accuracy and performance
Accuracy (all verified in the test suite — reproduce with npm test):
- WCAG ratios are validated against a dual oracle: a first-principles WCAG 2.1 luminance implementation and the independent
colorjs.ioimplementation, with tier classification checked by color pairs straddling each threshold (3.0 / 4.5 / 7.0). - hex ↔ OKLCH round-trips are byte-exact across thousands of deterministic grid points and seeded fuzz samples spanning the sRGB cube.
- APCA matches the independent
colorjs.ioAPCA implementation within 0.1 Lc, in both polarities. - gamut_map returns in-gamut colors bit-identically and is idempotent on its own output.
Performance (median ms per call, measured on Node v25.9.0 via npm run build && npm run bench — indicative, not contractual):
Cold start (process spawn to the initialize response) measured ≈ 135 ms median.
Development
Building
The compiled server is at dist/server.js.
Running from source. To point an MCP client at a local clone instead of the npm package, build first, then use:
Replace /absolute/path/to/color-engine-mcp/dist/server.js with the actual path to dist/server.js in your clone.
Testing
Runs the full test suite (including MCP Inspector CLI integration tests via npx @modelcontextprotocol/inspector --cli). The pretest script runs tsc automatically to ensure dist/server.js is current before the Inspector tests run.
Benchmarking
Runs scripts/bench.mjs against the built dist/ handlers (20 warmup + 200 timed iterations per case, reporting medians) — the source of the numbers in Accuracy and performance.
Changelog
See CHANGELOG.md for release history.
License
MIT — see LICENSE.
Source: README.md at commit bde4fcf
Tools
0Version history
1- v1.0.1LatestSep 16, 2026
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