Unity AI Bridge

io.github.butterlatte-zhangPublished by GitHub account butterlatte-zhangv1.0.0Updated Oct 24, 2026

Remote-control Unity Editor from any AI IDE via file-based IPC. 62 tools, zero dependencies.

VerifiedSTDIODesktop onlyDeveloper ToolsAI & ML

Overview

AI-generated overview

Lets an AI assistant remote-control the Unity Editor locally: inspect scenes, edit assets and scripts, run tests, profile, and drive play-mode testing.

What you can do
Unity AI Bridge exposes roughly 65 Unity Editor tools across categories such as Scene, GameObject, Assets, Prefab, Script, Editor, Reflection, Screenshot, Runtime, Console, Profiler, Package, Light Probe and Tests. An assistant can open and save scenes, create or modify game objects and components, read and write scripts, capture screenshots, read console logs, take profiler snapshots, and query or invoke runtime state during play mode. It communicates with the Unity plugin through file-based IPC rather than network sockets, and supports both a skill/CLI mode and an MCP mode.
When to use it
Use it when an assistant needs to work inside a Unity project rather than only editing files: inspecting or changing scenes and prefabs, checking compilation errors, running Unity tests, profiling, or running an automated write-test-fix playtest loop. It suits Unity 2022.3 LTS or newer projects on Windows or macOS.
Requirements
A local Unity project with the com.aibridge.unity package installed (via git URL or by copying the package folder), plus an AI IDE configured for skill or MCP mode. The bridge is a pure Python stdlib CLI/MCP server, so no pip, npm or Node.js runtime is needed. No accounts, API keys, environment variables or headers are declared.
Before you install
The tools write and delete project content: scripts, assets, prefabs, folders and game objects can be created, modified, moved or removed, and editor state, play mode and package installation can be changed. Reflection and runtime invocation can call methods in the running project. It runs entirely locally with no network listeners, but the file IPC channel lives in the user's temp directory, so anything with access to that directory could interact with it.

Installation

In SourceWeft

  1. Open Unity AI Bridge in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

English | 中文

Unity AI Bridge

Remote-control the Unity Editor from any AI IDE — no ports, no dependencies, just works.

[Unity 2022.3+] [License: Apache 2.0] [GitHub stars] [Release] [Glama]

https://github.com/user-attachments/assets/4e8b3f85-b209-406f-a96e-f8b8eddc9160


Why Unity AI Bridge?

Most AI coding assistants can read and write files, but they are blind to the Unity Editor — they can't inspect your scene, tweak materials, run tests, or profile performance. Unity AI Bridge gives AI full editor access.

Key Advantages

  • 65 tools, 15 categories — Scene, GameObject, Assets, Prefab, Script, Profiler, LightProbe, Screenshot, Runtime, Tests, and more. Covers the full editor workflow, not just file I/O.
  • File-based IPC, not WebSocket — No open ports, no firewall issues, no connection drops. Survives recompilation, play-mode transitions, and editor restarts gracefully.
  • Zero external dependencies — Pure Python stdlib CLI/MCP server, self-contained C# Unity package. No pip install, no npm, no Node.js runtime.
  • Every major AI IDE — Claude Code (Skill mode), Cursor, GitHub Copilot, Windsurf, Claude Desktop (MCP mode). One Unity plugin, all IDEs.
  • 5-line extensibility — Add custom tools with [BridgeTool] attribute. Auto-discovered, auto-serialized, auto-documented. No registration code needed.
  • Production-tested — Built for and battle-tested in a large-scale open-world Unity game (50+ developers, 2M+ lines of C#).

vs Unity 6 AI Gateway

Unity 6.2 introduced an official AI Gateway with MCP support. Both projects share the same goal — giving AI agents editor access via MCP — but differ in important ways:

Unity AI BridgeUnity 6 AI Gateway
Unity version2022.3 LTS+6.2+ only
Tool coverage65 tools across 15 categoriesGeneral-purpose (Scene, Assets, Script, Console)
Deep toolingProfiler (snapshot, hotpath, stream), LightProbe, Reflection, Package ManagerNot yet available
IPC mechanismFile polling (~100ms)Unix Socket / Named Pipe
Extensibility[BridgeTool] attribute — 5 linesTBD

In practice, the ~100ms file-polling latency is imperceptible because AI agent think-time dominates each round trip. File IPC also makes cross-process debugging trivial — just inspect the JSON files on disk.


Quick Start

AI-native project — Copy the prompt below and send it to your AI coding assistant. The setup guide is written for AI to follow — you don't need to run any commands yourself.

Help me install Unity AI Bridge by following this guide:https://github.com/butterlatte-zhang/unity-ai-bridge/blob/main/docs/SETUP.md

If you prefer manual setup:

  1. Unity Package — In Unity: Window > Package Manager > + > Add package from git URL:

    https://github.com/butterlatte-zhang/unity-ai-bridge.git?path=Packages/com.aibridge.unity

    Or manually copy Packages/com.aibridge.unity from this repo into your project's Packages/ directory.

  2. IDE Integration — Copy .claude/ to your project root, then configure your IDE per docs/SETUP.md.

Supports: Claude Code (Skill mode), Cursor, GitHub Copilot, Windsurf, Claude Desktop (MCP mode).


Tool Categories

65 tools organized into 15 categories:

CategoryCountTools
Scene7scene-open, scene-save, scene-create, scene-list-opened, scene-get-data, scene-set-active, scene-unload
GameObject11gameobject-find, gameobject-create, gameobject-destroy, gameobject-modify, gameobject-duplicate, gameobject-set-parent, gameobject-component-add, gameobject-component-destroy, gameobject-component-get, gameobject-component-list-all, gameobject-component-modify
Assets11assets-find, assets-find-built-in, assets-get-data, assets-modify, assets-move, assets-copy, assets-delete, assets-create-folder, assets-refresh, assets-material-create, assets-shader-list-all
Prefab5assets-prefab-create, assets-prefab-open, assets-prefab-save, assets-prefab-close, assets-prefab-instantiate
Script4script-read, script-update-or-create, script-delete, script-execute
Object2object-get-data, object-modify
Editor4editor-application-get-state, editor-application-set-state, editor-selection-get, editor-selection-set
Reflection2reflection-method-find, reflection-method-call
Screenshot1screenshot-capture
Runtime2runtime-query, runtime-invoke
Console1console-get-logs
Profiler5profiler-snapshot, profiler-stream, profiler-frame-hierarchy, profiler-hotpath, profiler-gc-alloc
Package4package-list, package-search, package-add, package-remove
Light Probe5lightprobe-generate-grid, lightprobe-analyze, lightprobe-bake, lightprobe-clear, lightprobe-configure-lights
Tests1tests-run

Architecture

┌──────────────────────────────────────────────────┐│                   AI IDE                         ││  (Claude Code / Cursor / Copilot / Windsurf)     │└──────────┬────────────────────┬──────────────────┘           │                    │     Skill mode            MCP mode           │                    │           ▼                    ▼    ┌─────────────┐    ┌──────────────┐    │  bridge.py  │    │ mcp_server.py│    │  (Python)   │    │  (Python)    │    └──────┬──────┘    └──────┬───────┘           │                  │           └────────┬─────────┘                    │              File-based IPC            (request / response)                    │                    ▼    ┌───────────────────────────────┐    │     Unity Editor Plugin      │    │   (com.aibridge.unity)       │    │                              │    │  BridgePlugin ← polls files  │    │  BridgeToolRegistry          │    │  BridgeToolRunner            │    │  [BridgeTool] methods        │    └───────────────────────────────┘

Dual-channel design: The same Unity plugin serves both Skill mode (direct CLI) and MCP mode (protocol server). Both channels communicate through the same file-based IPC — a pair of request/response files on disk. No network sockets, no port conflicts, no firewall rules.

Why file IPC? Unity's main thread is single-threaded and blocks during domain reload. File polling is the most reliable way to survive recompilation, play-mode transitions, and Editor restarts without losing messages.


Beyond Editing — AI as Game Tester

Most Unity AI tools stop at file editing. Unity AI Bridge goes further — it turns Claude Code (or any AI IDE) into a game testing harness.

CapabilityTraditional AIWith Unity AI Bridge
Write C# code:white_check_mark::white_check_mark:
Check compilation errors:x::white_check_mark: console-get-logs
Enter / exit Play Mode:x::white_check_mark: editor-application-set-state
Trigger game actions:x::white_check_mark: runtime-invoke
Read runtime game state:x::white_check_mark: runtime-query
Take screenshots:x::white_check_mark: screenshot-capture
Full closed loop: Write → Test → Fix → Repeat:x::white_check_mark:

AI Playtest Loop

AI writes code → compiles → enters Play Mode → observes state → judges → fixes → repeats     ↑                                                                         │     └─────────────────── fully automated loop ────────────────────────────────┘

The pattern: Act → Wait → Observe → Judge → Repeat

  • Act: runtime-invoke calls static methods to trigger game actions
  • Wait: wait_playmode.py / wait_compile.py handle timing
  • Observe: runtime-query reads MonoBehaviour fields + screenshot-capture for visuals
  • Judge: AI analyzes state/screenshots to decide PASS/FAIL

Auto-Playtest Example | AI Closed-Loop Guide | Playtest Tool Reference


Add Your Own Tools

Expose any static method to AI with a single attribute:

csharp
using UnityAiBridge;
[BridgeToolType]public static partial class CustomTools{    [BridgeTool("custom-greet")]    [System.ComponentModel.Description("Say hello")]    public static string Greet(string name = "World")    {        return $"Hello, {name}!";    }}

The bridge discovers tools at Editor startup via reflection. No registration code, no config files. Parameters are automatically mapped to JSON Schema for the AI to call.


Security

Unity AI Bridge runs entirely on your local machine. The file IPC channel is scoped to your user's temp directory, and no network listeners are opened.

See SECURITY.md for details.


Compatibility

Unity VersionRender PipelineStatus
2022.3 LTS+Built-inSupported
2022.3 LTS+URPSupported
2022.3 LTS+HDRPSupported
6000.x (Unity 6)AllSupported

Platforms: Windows, macOS


Contributing

Contributions are welcome! Please see CONTRIBUTING.md for guidelines.

  • Report bugs and request features via GitHub Issues
  • Submit pull requests against the main branch
  • Add new tools by following the [BridgeTool] pattern above

Acknowledgments

Unity AI Bridge is derived from Unity-MCP by Ivan Murzak (Apache License 2.0). See THIRD_PARTY_NOTICES.md for details.

License

Apache License 2.0

Source: README.md at commit 546583b

Tools

0
SourceWeft has not started this package in its sandbox yet, so its tools are not known.

Version history

1
  1. v1.0.0LatestSep 16, 2026

Score

50% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 days25 pts

    Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.

  • Auth declared10 pts

    Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.

  • Tools listed15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts