X4CodeSense

io.github.chemodunv0.1.1Updated Oct 3, 2026

X4: Foundations scripts: checks, schema elements, expression types, scripts, cues and texts.

VerifiedSTDIODesktop onlyDeveloper ToolsFiles & Storage

Overview

AI-generated overview

Lets an assistant check, look up and validate X4: Foundations Mission Director and AI scripts against the game's own schemas and files.

What it does
It exposes read-only tools over X4: Foundations script data: check finds problems in script files with quick fixes, describe_element returns an element's documentation, attributes, types and allowed children, expression_type resolves expression keywords and datatypes, find searches scripts, cues and libraries, definition and references locate or list uses of names, text returns game texts by page and id, and status reports what was read. Answers are JSON, and each call is logged on standard error.
When to use it
Worth adding when an assistant writes or edits X4: Foundations Mission Director or AI scripts and should consult the game's schemas and script properties instead of guessing, and when you want a check run after each change. It is aimed at mod and extension authors working on the game's script files.
Requirements
Runs locally over stdio via npx, so Node.js 22 or later is needed. It must be pointed at the installed game folder (X4_GAME or --game), extracted game files (X4_UNPACKED or --unpacked), and optionally extension folders (--extensions); language and structure options exist. No authentication is declared. The X4CodeSense VS Code extension can supply it automatically.
Before you install
The tools only read game and extension files; the agent writes the files itself, so edits to scripts come from the assistant, not the server. It reads the game installation and any extension folders you point it at, and logs each call's tool, arguments, time and answer size on standard error, which clients display. Installing it alongside the VS Code extension can start a second copy.

Installation

In SourceWeft

  1. Open X4CodeSense in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

x4-script-mcp

MCP server for X4: Foundations scripts (AI scripts and Mission Director scripts), built on x4-script-core. It gives AI agents that write scripts what the X4CodeSense VS Code extension knows from the game's own files: the checks with their quick fixes, the elements and attributes of the schemas, the types and properties of expressions, the scripts, cues and texts of the game, its DLCs and the extensions. Its tools only read; the agent writes the files.

The X4CodeSense extension brings it along and offers it to VS Code's agents (Copilot's agent mode) on the game files and extensions set in its settings, with nothing to set up. Other agents start it from npm:

powershell
# Claude Codeclaude mcp add x4 -- npx -y x4-script-mcp --game "C:\Games\X4 Foundations" --extensions C:\mods
json
{  "mcpServers": {    "x4": {      "command": "npx",      "args": ["-y", "x4-script-mcp", "--unpacked", "C:\\X4\\extracted", "--extensions", "C:\\mods"]    }  }}

The second is the configuration of Claude Desktop, Cursor and others that take one in that form. It needs Node.js 22 or later. It is also in the MCP Registry as io.github.chemodun/x4-script-mcp, which catalogs such as VS Code's MCP server gallery read; with the X4CodeSense extension installed there is no need to add it from there, which would run a second copy.

Agents use the tools they are told about: say in your agent's instructions (CLAUDE.md, .github/copilot-instructions.md, AGENTS.md) to ask describe_element and expression_type before writing an element or an expression, rather than searching the game's .xsd files and scriptproperties.xml, and to run check after every change to a script. Each call is logged on standard error, which clients show as the server's log: the tool, its arguments, the time and the size of the answer.

Options:

  • --game <folder> - the installed game, the folder of X4.exe. Its files and those of its DLCs are read from their catalogs where they lie: nothing is extracted. Used when --unpacked is not given.
  • --unpacked <folder> - the extracted vanilla game files, the folder holding libraries, md, aiscripts and t.
  • Without --game and --unpacked, the X4_UNPACKED environment variable gives the extracted files, else X4_GAME the installed game; either option given wins over both variables.
  • --extensions <folder> - an extension, or a folder of extensions: those the agent writes and those they refer to. Their scripts and texts are read besides the game's. May be given several times; without it, the current folder.
  • --language <number> - the language texts are shown in, 44 (English) by default; the game's libraries/languages.xml lists the numbers.
  • --no-structure - report unknown elements, attributes and values, missing required attributes and text inside elements only, not the order and completeness of child elements.
  • --no-type-guesses - type variables only by what the scripts and the schemas state, not by guesses from the names and documentation of actions (create_ship a ship).
  • -h, --help - usage.

The game files are read on the first call, a few seconds. The extensions' files are watched: a script or text file the agent writes, changes or deletes is read again before the next call, and a file a call names is always taken as it is on disk. An extension added, or a content.xml changed, reads them all again.

Tools

Lines and columns count from 1, columns in UTF-16 code units, as editors count them. A place is given as file, line, column, endLine, endColumn, with text, the line it is on, and game: true for a file of the game or a DLC, which may lie in the catalogs only. Answers are JSON; a tool that cannot answer says why, as an error.

  • check - paths: files and folders; text: what to check instead of the one file in paths as it is on disk; severity: the least severe finding to report. A folder is checked as x4-script-check checks it: the md, aiscripts and libraries folders in it and one level deeper. The findings with their quick fixes (edits that do not overlap, preferred for the one an editor applies on its own), in the shape of the checker's JSON, and their counts.
  • describe_element - name, script (md or aiscripts), parent for an element declared differently in different places (param, actions), attribute for one attribute in full. The element's documentation, its attributes with their types, whether they are required, their defaults, whether the value is an expression, and the first of their allowed values (all, with their documentation, for one attribute in full); the child elements it allows. For a name the schema does not know, similar ones.
  • expression_type - expression, a keyword and its properties such as player.ship.sector, or datatype, such as ship; script; filter. Each step with what it resolved to, its type and description; the datatype of the result with its supertypes, and its properties as name → type, with how many those of the types derived from it add. With filter, the properties whose names contain it, those of the derived types too, with their descriptions. A variable has no type here: the step after it is matched against every datatype's properties.
  • find - query, limit. Mission Director scripts, AI scripts, cues, libraries and interrupt library items by name: whole names first, then those that start with the query, then those that contain it; a query with a dot matches qualified names, md.Setup.Start.
  • definition, references - file, line, column. Where what is named there is defined, or every place that names it, in the game, its DLCs and the extensions: cues, scripts, libraries, labels, variables, orders, texts; a definition also in the schemas and scriptproperties.xml.
  • text - page and id, or page alone for its texts, or search for the texts that hold all its words; language, limit. The text as the game shows it, references resolved, and as it is written when that differs, with the file it comes from and the languages it exists in.
  • status - the game folder, the extension folders, how many scripts and texts were read, and the problems met reading them.

Part of X4CodeSense. Apache License 2.0.

Source: packages/mcp/README.md at commit 08a4e7b

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Version history

1
  1. v0.1.1LatestOct 3, 2026