
Bezelbub Mcp
io.github.cwooddgrPublished by GitHub account cwooddgrv0.4.0Updated Oct 24, 2026
Frame screenshots and screen recordings in Apple device bezels (device mockups). macOS only.
Overview
Wraps the Bezelbub CLI so an assistant can frame screenshots and screen recordings in Apple device bezels, producing device mockups as images or videos.
- What you can do
- Frame images and videos in Apple device bezels, with automatic device detection from pixel size or an explicit device id, color and orientation choice, and background or output-size options, including transparent HEVC video and optional WebM copies via ffmpeg. List the device catalog, or narrow it to the devices that fit a given image, video or dimensions, with nearest matches when nothing fits. Results can be returned as JSON with distinct exit codes for failures.
- When to use it
- Useful when you need pixel-accurate iPhone, iPad, Mac or Apple TV mockups from screenshots or screen recordings, for example for app store listings, documentation, presentations or marketing assets, and want an assistant to run the framing non-interactively.
- Requirements
- Runs as a local stdio process on macOS only (macOS 14 or later per the README). The underlying bezelbub command-line tool must be installed, for example via Homebrew. Optional WebM export needs ffmpeg on PATH. No authentication, environment variables or headers are declared.
Installation
In SourceWeft
- Open Bezelbub Mcp in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
Bezelbub
Bezelbub puts your screenshots and screen recordings inside realistic Apple device bezels, so you get pixel-accurate device mockups for iPhone, iPad, Mac, and Apple TV as framed images and videos. You can use it three ways:
- As a macOS and iOS app. Drop in a screenshot or a video, and Bezelbub picks the matching device and frames it.
- As a headless command-line tool,
bezelbub(brew install cwooddgr/tap/bezelbub). Frame a screenshot from a script, add a device frame to a screen recording, or export a transparent HEVC-with-alpha video with a VP9/WebM copy for Chrome and Firefox. We built it for shell scripts, CI, and AI agents. Jump to the CLI docs. - As a Swift package with no UI,
BezelbubKit, if you want the framing engine inside your own tool.
Get Bezelbub on the App Store for Mac, iPhone, and iPad.
What you can do with it
- Let it find the device. Drop in a screenshot or video and you get the right bezel. We recognize iPhones and iPads by their exact resolution. For Macs, iMac, Studio Display, and Apple TV we recognize the capture size of each macOS display zoom setting, from "Larger Text" to "More Space", so you can take the capture at any zoom level. If we don't have a size on file, we fall back to matching by aspect ratio. When several models share a panel, you pick from all of them. Load another screenshot for the same device and your device and color choices stay put.
- Drag and drop on the Mac. Drop a screenshot or screen recording on the window or the Dock icon.
- Paste on the Mac. Copy a screenshot and press ⌘V, or use Edit ▸ Paste.
- Photos and the share sheet on iPhone and iPad. Import from Photos, or send an image to Bezelbub from any app's share sheet.
- Frame videos. Export MOV and MP4 screen recordings with the bezel on top, with the audio kept.
- Export transparent video. Save a framed recording with a fully transparent background as HEVC-with-alpha in a QuickTime
.mov, ready to lay over any web page or presentation. - Fix rotation. Rotate a video that came in sideways. Option-click to go the other way.
- Pick the color. Every color Apple ships for each device.
- Set the export size. Change the width, the height, or the scale before saving. Images go up to 16,384 px and videos up to 7,680 px.
- Copy or save. Copy a framed image to the clipboard, save it as PNG, or export a framed video as MOV or MP4.
- Portrait or landscape for iPhone and iPad.
Devices
- iPhone: 14, 14 Plus, 14 Pro, 14 Pro Max, 15, 15 Plus, 15 Pro, 15 Pro Max, 16, 16 Plus, 16 Pro, 16 Pro Max, 17, 17 Pro, 17 Pro Max, Air, 18 Pro, 18 Pro Max
- iPhone Duo: three views, each its own device. Frame the inner display with the phone open (
iphoneduo), the outer display with the phone closed (iphoneduoouter), or the outer display with the phone open and seen from the back (iphoneduoouteropen), in portrait or landscape - iPad: iPad, iPad (A16), iPad Air 11"/13" M2, iPad Air 11"/13" M4, iPad mini, iPad mini (A17 Pro), iPad Pro 11"/13" M4, iPad Pro 11"/13" M5
- Mac: MacBook Air 13", MacBook Air 13"/15" M5, MacBook Pro 14", MacBook Pro 16", MacBook Pro 14"/16" M5, MacBook Neo, iMac 24", iMac 24" M4, Studio Display (2026). Any display zoom setting works. The Studio Display bezel covers the XDR too, because Apple ships identical art for both
- Apple TV: Apple TV 4K, from 1080p or 4K screenshots
The bezelbub command-line tool
With bezelbub you can frame screenshots and screen recordings from a shell script, a CI pipeline, or an AI agent. There is no GUI and nothing ever prompts you. Every input is a flag with a sensible default, you can ask for JSON output, and when something goes wrong you get a distinct nonzero exit code plus a concrete suggestion on stderr (valid ids, matching devices, nearest screen sizes), so one failed call tells you how to fix the next one.
Install it with Homebrew:
Quick start
frame is the default subcommand, so bezelbub --input shot.png works too.
How device detection works
Leave out --device and we work out the device from the input's pixel dimensions. For iPhones and iPads that means an exact match on screen resolution, within a pixel. For Macs, iMac, Studio Display, and Apple TV it means an exact match on capture size: every macOS display zoom setting captures at a known pixel size per model, so a 3420×2214 screenshot can only have come from a 15" MacBook Air, whatever zoom it was taken at. Sizes we don't have on file, such as external monitors or downscaled recordings, fall back to aspect-ratio matching. When you frame a display capture, we scale it to fit the bezel's screen.
Detection succeeds when exactly one device matches. If several models share the size, the error lists them so you can run again with --device <id>. If nothing matches, we suggest the nearest devices by aspect ratio. To check before framing anything, run bezelbub devices --input <path> or bezelbub devices --dimensions WxH.
Transparent video and WebM
Pass --background transparent with a video input and you get HEVC with an alpha channel in a QuickTime .mov instead of an MP4: a device-framed recording with a fully transparent background, ready to lay over anything. Safari and Apple's frameworks (AVFoundation, AppKit, UIKit) play HEVC-with-alpha. Chrome and Firefox don't decode it.
For those browsers, add --webm and you also get a VP9/WebM copy that keeps the alpha channel. To make it we render a temporary ProRes 4444 master and hand that to ffmpeg, which must be on your PATH. We deliberately don't hand ffmpeg the HEVC .mov: ffmpeg builds older than 8.0 can't decode HEVC's alpha layer and silently write an opaque WebM. Version 8 and later decode it fine, but the ProRes route works on any build. Serve both files, with the .mov first:
The order matters. Safari can play VP9/WebM but drops its alpha channel, so if you list the WebM first, Safari shows your transparency as solid black. With the .mov first, Safari takes the HEVC-alpha file, while Chrome and Firefox skip video/quicktime and fall through to the WebM.
If you pass --output for a transparent export, the path must end in .mov. The WebM lands beside it with a .webm extension.
Flags
Options for frame:
devices lists the whole catalog (ids, display names, colors, orientations, screen sizes, and each display device's known capture sizes), or narrows it to the devices that fit an --input file or a bare --dimensions value. Filtering always exits 0. An empty matches array is the signal that nothing fits, and nearest (by aspect ratio) fills in when that happens.
JSON output
frame --json prints one object:
kind is "image" or "video". For video you also get "transparent": true|false and, when --webm ran, the "webm" output path. devices --json prints an array of {id, displayName, defaultColor, colors, landscapeOnly, hasPortraitBezel, screenWidth, screenHeight, captureSizes}. With --input or --dimensions it prints {width, height, matches, nearest} using the same device objects, and nearest is filled only when matches is empty.
Exit codes
Each failure type has its own code, so a script can branch without parsing stderr:
For AI agents
We built the CLI for non-interactive, programmatic use, by LLM agents (Claude Code, MCP tool wrappers, CI bots) as much as by people:
- Nothing prompts. Every input is a flag with a default, so a call either finishes or fails right away.
- Both subcommands take
--jsonand return the shapes shown above. - Errors tell you how to fix them. stderr includes did-you-mean device and color ids, the devices that fit the input's pixel size, and the nearest sizes, so an agent can correct the next call without a human.
- Exit codes 2 through 7 name the failure type (table above), so an agent can branch without reading text.
- Pipes stay clean. We only print video-export progress to stderr when it's a TTY, so captured output stays parseable.
- A typical agent flow: run
bezelbub devices --input shot.png --jsonto check the match, thenbezelbub frame --input shot.png --jsonand readoutputfrom the result.
This repo also includes a ready-made Claude Code skill at skills/bezelbub-cli/ that teaches an agent the whole workflow. To install it for all your projects, copy it into your user skills directory:
There is also an MCP server, @dgr_labs/bezelbub-mcp, that wraps the CLI as frame_image, frame_video, and list_devices tools.
Requirements
- macOS 14 or later, iOS 17 or later
- Xcode 16 or later
- XcodeGen
How it's put together
The framing engine lives in BezelbubKit, a Swift package with no UI (BezelbubKit/). It does one transformation, from a screenshot, a device id, and an orientation to a framed image, using Core Graphics only, so it runs fully offscreen with no SwiftUI, no app state, and no GUI session. Video framing lives in a sibling product, BezelbubVideoKit, built on AVFoundation, so still-image consumers like the Share Extension don't pull in the video pipeline. The macOS app, the iOS app, the Share Extension, and the bezelbub CLI are all thin clients of these packages. The bezel and mask assets ship inside BezelbubKit and resolve through Bundle.module.
Building it
We generate the apps with XcodeGen:
Schemes:
- Bezelbub builds the macOS app
- Bezelbub-iOS builds the iOS app and the Share Extension
The engine and CLI build with SwiftPM:
License
Copyright 2026 DGR Labs, LLC. All rights reserved.
Source: README.md at commit 6da7937
Tools
0Version history
2- v0.4.0LatestOct 18, 2026
- v0.2.1Sep 16, 2026
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