
DCC-MCP Core
io.github.dcc-mcpv0.20.42Updated Oct 8, 2026
Agent control plane for DCC and engine hosts: one MCP endpoint, one tool contract.
Overview
Gives an assistant one MCP endpoint to discover and drive desktop creative tools such as Maya, Blender, Unreal, and Photoshop.
- What it does
- DCC-MCP Core is a local control plane that fronts many desktop DCC applications and game engines through a single MCP endpoint and a shared tool contract. It advertises discovery and dispatch wrappers (search, describe, load_skill, call) instead of a large flat tool list, routes calls to the right live session, and dispatches actions onto each host's main thread. It also provides a recipe runtime, packaged Skills, structured results with write-then-read-back postconditions, and a bounded screenshot-and-click UI Control fallback for tools with no API.
- When to use it
- Use it when an assistant or CI job needs to operate a running desktop creative application or engine session rather than generate one-off scripts each turn. It suits studios that want reusable, versioned Skills for pipeline steps such as scene checks, asset preparation, and publish gates. It is not needed for purely web or headless tasks.
- Requirements
- Runs locally as a desktop-only process, installed from PyPI (dcc-mcp-server) and started with uvx over streamable-http. A Python toolchain is needed for the CLI path, plus the target DCC applications and their adapters. The gateway binds a port set by DCC_MCP_GATEWAY_PORT, and the port in the transport URL must match it. No authentication is declared.
Installation
In SourceWeft
- Open DCC-MCP Core in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
dcc-mcp-core
[Core PyPI] [Server PyPI] [CI] [GitHub Release] [License]
中文 | English
Website · Marketplace · Showcase · For Agents · Ecosystem
Skill-first, Rust-powered control plane for a growing creative-tool ecosystem.
dcc-mcp-core connects agents to desktop DCCs, game engines, 2D tools, production systems, asset providers, profilers, and custom studio hosts through discoverable MCP and REST capabilities. It provides the gateway, Skills, structured results, main-thread dispatch, diagnostics, IPC, workflows, and packaged CLI/server binaries needed to operate real sessions.
One protocol, across every registered host. Every host adapter in this ecosystem implements the same MCP protocol and the same tool contract. The registry is the source of truth, and the count is reproducible from a checkout:
That reports 38 adapter entries in dcc-mcp-catalog.yml,
covering these hosts:
The full list, with install metadata, is published in the ecosystem directory.
Three shared contracts keep it one matrix. Host coverage is only useful if the adapters stay interchangeable. Three contracts published by core are what stop 38 adapters from becoming 38 unrelated servers:
How to compare us. Compare host coverage and contract completeness — both reproducible from the commands and files above. We do not claim a ranking, and we do not compare on stars or tool counts.
Features
- Bundled agent skill. Every checkout and every release ships
llms.txt— a compact index — andllms-full.txt, the full API reference. Both are machine-readable, so an agent can read them straight from the repository and start working without installing a Skill, browsing the marketplace, or scraping rendered docs. - Skills as the production unit. Ship capability as a versioned
SKILL.mdpackage withtools.yaml, progressive discovery, lint and schema validation, and hot reload (DccSkillHotReloader). - Main-thread dispatch. Actions are queued onto the DCC's main thread, so calls are safe against applications that crash when scripted off-thread.
- Structured results and postconditions. Every call returns typed results, and the shared postcondition contract writes then reads back so a tool has to prove its own effect.
- Multi-instance routing. One gateway fronts every live DCC session and
publishes
gateway://instances, so an agent talks to one endpoint no matter how many hosts are running. - UI Control as a fallback. For tools with no API at all, bounded screenshot-and-click automation brings them into the same control plane (DCC UI Control).
Choose your entry point
The current contract
The default agent path is CLI + REST:
The gateway keeps tools/list bounded. It advertises the canonical discovery/dispatch wrappers (search, describe, load_skill, and call) instead of fanning every backend tool into one large list. Backend capabilities are discovered by search, inspected by describe, and invoked through the wrapper or the REST twin (POST /v1/search, /v1/describe, /v1/call).
When a concrete DCC session is needed, read gateway://instances; each entry already includes its mcp_url. Do not use the removed legacy instance tools (list_dcc_instances, get_dcc_instance, or connect_to_dcc). Wrapper inputs belong inside arguments; do not put backend fields beside tool_slug.
For direct per-DCC MCP connections, the compatibility discovery names (search_tools, describe_tool, and call_tool) remain available where the server exposes them. New gateway integrations should use the canonical names above.
Why dcc-mcp-core exists
The shortest DCC agent demo asks a model to write and run a mayapy, hython,
or Blender Python script. A production pipeline cannot depend on getting the
right script from the model on every turn. Repeated code generation costs
tokens, varies with the model and context, and leaves every adapter to rebuild
transport, main-thread dispatch, validation, process lifecycle, routing, and
diagnostics.
dcc-mcp-core moves that common engineering into one reusable control plane:
This project provides the infrastructure for agents to control DCC applications; it does not build or prescribe the agent itself. Agents and models will change, while studio interfaces, permission boundaries, and pipeline knowledge still need to be maintained. The framework turns those investments into reusable engineering assets.
Existing tools need AI access too
Adding an AI-facing interface to a new tool is usually straightforward. The harder problem is making years of existing tools usable by agents when they have no API, cannot be modified, or expose part of a workflow only through a window or modal dialog.
For that gap, dcc-mcp-core provides the bounded Computer Use-style DCC UI Control capability. It combines exact-window screenshots, semantic controls when available, scoped actions, waits, recording, policy checks, audit, and result verification. Native Skills/APIs remain the preferred path; UI Control lets legacy and interface-only workflows join the same agent control plane without pretending that every application has a clean programmable API.
MCP is an entry point, not the ceiling
MCP is the industry-standard agent interface we reuse, not the limit of the framework. A stable Python, C++, HTTP, command-port, or native plugin interface can be integrated under the same discovery, execution, safety, and operations contracts.
We also include useful vendor capabilities instead of replacing them. Unreal Engine 5.8 introduced an experimental built-in MCP server and Toolset Registry. The Unreal Official MCP Bridge enables and calls those official toolsets through DCC MCP without redistributing them. Vendor tools, DCC-MCP tools, and studio tools can share one agent-facing workflow.
Skills are the production unit
A Skill turns proven pipeline knowledge into a versioned, typed, testable, and distributable operation. A lower-cost model may struggle to invent scene-editing logic from scratch but remain effective when selecting a well-described tool and supplying validated arguments. Studios can distribute different Skill sets by project and production stage, reducing repeated code generation, token use, and model-dependent variance.
This is also the practical customization boundary for studio TDs and TAs. Core
and adapters keep ownership of host connectivity, main-thread execution,
routing, safety, and observability. A TD or TA can encode the actual project
flow—naming and scene checks, asset preparation, publish gates, cache/export
rules, and review hand-offs—as a Skill made from SKILL.md, tools.yaml, and
the studio's existing scripts. Those Skills can be tested, scoped to a project
or team, and distributed through a public or private marketplace without
forking the control plane or rebuilding an adapter.
One contract, a growing ecosystem
The same Skill and runtime contract now spans much more than the original DCC adapters:
Browse every integration in the ecosystem directory, or use the official Marketplace to discover optional Skills without changing an adapter.
The Admin UI closes the feedback loop. Calls, traces, logs, health, statistics, and usage data show which tools agents selected and where they failed. Teams can improve a description, schema, or implementation, then verify the result against real calls instead of treating tool use as a black box.
The boundaries remain explicit. Core cannot safely preempt arbitrary code already running on a DCC main thread, guarantee rollback for host APIs without transactions, or define one lossless mesh/rig/material model for every application. Host semantics still belong in adapters and pipeline Skills.
Quick start: operate a DCC
dcc-mcp-cli is the preferred control path for every shell-capable agent.
If you have a Python toolchain, one command installs it on Linux, macOS and Windows:
Package-manager installs are managed by the package manager: upgrade with
uv tool upgrade dcc-mcp-cli (or pip install --upgrade dcc-mcp-cli) rather
than dcc-mcp-cli update apply, which is disabled for those builds.
Otherwise, obtain the user's consent, install the public dcc-mcp
Skill below, and run its bundled verified helper from the Skill directory:
Without the Skill, download the official installer to a local file, inspect it, and only then execute that file:
Both paths accept only the official dcc-mcp/dcc-mcp-core release, validate
the platform update manifest and CLI SHA-256, and leave any existing binary
untouched if validation or download fails. This is an integrity check, not a
digital signature. Never pipe a remote installer directly into a shell or
bypass the machine's script execution policy.
Install the Agent Skill you need
The three public Skills have separate jobs. Start with dcc-mcp for live DCC
work; install a creator Skill only when the task reaches that boundary:
OpenClaw installs into the active workspace by default; add --global only
when every local OpenClaw agent should share the Skill:
For a Codex-compatible project, install into the standard project Skill root:
Other Agent Skills hosts should install the same ClawHub package into their
configured Skill root. Start a new agent turn after installation. Natural DCC
requests should trigger dcc-mcp; hosts with explicit Skill invocation can use
$dcc-mcp, $dcc-mcp-creator, or $dcc-mcp-skills-creator respectively.
All three packages carry Codex agents/openai.yaml metadata while preserving
their DCC-MCP and ClawHub contracts. Their source, vendor manifests, immutable
versions, and publication workflows now live in
dcc-mcp-agent-plugins.
This repository does not vendor those public packages. Its top-level skills/
directory contains Core-owned marketplace and reference Skills. Bundled runtime
Skills remain under python/dcc_mcp_core/skills/.
Keep an official build current through the release manifest:
Official release builds refresh a cached update status in the background every
24 hours without blocking the foreground command. Available updates appear as
structured cli_update data; agents must ask the user before running the
reported apply command. update apply --yes downloads and stages the latest
CLI for the next launch. It does not update or restart a running
dcc-mcp-server; update that server in its own environment.
Then discover a live capability before calling it:
--query "create sphere" is compatible with released CLI builds. Builds that
contain the unified search parser also accept unquoted positional words.
dcc-types is an offline, catalog-backed capability query. It reports
canonical adapter identifiers and install-plan availability; list remains
the source of truth for live instances. The targeted --dcc-type form emits a
versioned decision that keeps public catalog support, package/bootstrap state,
registry registration, readiness, capability discovery, and real-host proof
separate. In particular, live_instances: 0 does not mean zero supported or
installed applications; live_instances: null means the local registry
observation was unavailable.
Replace the placeholder with the slug returned by search. For remote workstations, register a gateway profile and select it:
Use dcc-mcp-cli doctor when startup or readiness is unclear. Open the local Admin UI at http://127.0.0.1:9765/admin after the gateway is available.
When a call fails, preserve its request_id, run doctor or a failure-filtered
stats query, and use gateway-owned dcc-mcp-cli feedback. A live adapter's
dcc_feedback__report is only a thin Core forwarder to the same endpoint.
Gateway-routed failures also expose a
public-safe /v1/debug/issue-reports/<request_id> payload for a reviewed bug
report; raw bundles must never be uploaded automatically.
After a task is accepted, agents can inspect bounded gateway evidence with
dcc-mcp-cli stats --range 24h --session-id task-42. A zero call count means
no telemetry evidence, and direct local calls may not be represented. Feed the
result plus short task and validation summaries to the
review_skill_improvement prompt.
The prompt defaults to no change, prefers improving an existing skill, and
never grants authority to edit or publish outside the task scope.
Quick start: expose skills from Python
Point the server at a skill directory and start the MCP endpoint:
Local DCC instances bind an OS-assigned port by default. The resolved URL is
registered automatically, so the gateway and CLI discover it without a
hardcoded per-instance port. Pass port=<number> only for an explicit fixed
listener requirement.
For manual handler registration, use McpHttpServer and ToolRegistry. For adapter lifecycle, readiness, gateway registration, and hot reload, use DccServerBase as described in the adapter guides.
Add a skill without framework glue
The project follows the agentskills.io frontmatter contract. Put dcc-mcp-core extensions under metadata.dcc-mcp and keep tool declarations in a sibling file:
Run the same production validator used by CI with dcc-mcp-cli lint path/to/skills. See Skills for schemas, groups, dependencies, testing, and migration rules.
DCC UI Control
Desktop application automation for cases where native DCC APIs cannot observe
or drive the interface state directly. Agents use ui_control__snapshot,
ui_control__find, ui_control__act, ui_control__wait_for,
ui_control__recording_start, ui_control__recording_state,
ui_control__recording_stop, and ui_control__stop_computer_use to observe,
find, act on, and record exact target applications.
Use UI Control as a bounded fallback, not as the default DCC integration:
- Prefer structured adapter tools for scene, asset, render, and project work.
- Use UI Control for controls that have no API, incomplete adapter coverage, and end-to-end GUI acceptance tests.
- Do not treat every image in an agent task as UI Control evidence. DCC-native captures, RenderDoc exports, ImageGen output, and video frames have different provenance.
[Controlled window with corner brackets and capsule overlay]
How screenshots and clicks work
ui_control__snapshot captures only the bound window. It preserves native
resolution until either the longest edge exceeds 1600 pixels or the image
exceeds 1.5 million pixels, then downsizes while preserving aspect ratio. A
1280×720 window stays 1280×720; a 1920×1080 window becomes 1600×900. Smaller
text and custom-drawn icons are therefore easier to recognize when the target
window is large and unobstructed.
The agent receives three complementary signals:
- PNG pixels for visual recognition and spatial understanding.
- A CUA accessibility tree with labels, roles, and stable element tokens when the application exposes them.
- Observation metadata for the exact PID, HWND, DPI, source rectangle, desktop generation, session, and snapshot.
Clicks prefer a semantic control_id. For custom-drawn UI, screenshot-relative
coordinates are mapped back through the source rectangle and DPI. Every action
must cite the latest snapshot_id; the host revalidates the window, desktop,
geometry, and generation before sending input, and rejects stale observations.
Successful snapshots include capture_provenance, including
the backend, session, target PID/HWND, output and source dimensions, scaling,
and native capture backend. Preserve that block with screenshots used as
evidence. Older images without provenance cannot be reliably attributed to UI
Control after the fact.
Capabilities
- Scoped window targeting — snapshots and actions are bound to a single process or window handle, never the whole desktop.
- Multi-instance sessions — the gateway selects the DCC
instance_id, while the native host namespaces each adapter connection. Separate DCC instances may therefore reuse a logicalsession_idsuch asdefaultwithout sharing capabilities or cleanup state. - Semantic accessibility + raw input fallback — prefer stable semantic controls
(button, text field, checkbox) resolved by
ui_control__find, then fall back to screenshot-relative coordinates when custom-drawn controls have no semantic node. - Bounded security model — every action is scoped by the
adapter/operator-bound PID/HWND. Raw input is enabled inside that exact scope
by default and can be disabled with
DCC_MCP_CUA_ALLOW_RAW_INPUT=false. Hard-denied: passwords, authentication controls, LockApp, Windows Security, terminals, and credential manager windows. - Visible control markers — the standalone CUA Host owns the target border,
banner, agent cursor, and
Escstop affordance. - One shared input safety owner — multiple exact-application sessions may
remain active. The standalone Host serializes native input and broadcasts
Esc, while ordinary stop releases only the selected session. - Trajectory recording — start and stop CUA recording around the actions to preserve the finalized CUA artifacts and structured recording state.
- Audit trail — every snapshot, recording, action, wait, stop, and rejected operation
appends a redacted
ui_control_operationevent to the shared log directory, visible in the Admin Logs panel without exposing entered text or screenshot coordinates.
Tool reference
For detailed skill reference and agent workflows, see the ui-control skill.
[Admin Logs panel with redacted ui_control_operation events]
Architecture
The runtime has four useful layers:
- DCC service — owns skills and executes tools inside one DCC process.
- Sidecar/supervisor — bridges host RPC, readiness, process lifetime, and gateway registration when an adapter uses the packaged runtime.
- Gateway daemon — aggregates live instances and owns discovery, routing, REST, Admin UI, audit, and diagnostics.
- Client surfaces — CLI, MCP clients, REST clients, and marketplace tools.
The Rust workspace and package membership are defined by the root Cargo.toml. The Python package is a PyO3 extension with pure Python helpers and supports Python 3.7–3.14. Build-from-source requirements come from rust-toolchain.toml and package metadata; the repository does not duplicate version or package counts in this README.
Documentation map
- Getting started — install the package and start a first server.
- CLI reference — complete operator commands and flags.
- Gateway guide — daemon, registry, routing, relay, and multi-instance behavior.
- REST API surface — request envelopes, tool_slug, readiness, and error contracts.
- Skills guide — authoring, loading, validation, and persistence.
- Adapter onboarding — the supported adapter implementation and release path.
- Documentation index — the complete guide/API map.
- AI agent guide and AGENTS.md — agent workflow and repository rules.
Development
Use the repository-pinned toolchain where possible:
docs-check builds the VitePress site and catches documentation links and syntax errors. Markdown lint runs in the docs CI workflow. See CONTRIBUTING.md for coding, testing, and release rules.
License
MIT — see LICENSE.
Source: README.md at commit 807870d
Tools
0Version history
1- v0.20.42LatestOct 8, 2026


