
Specter Skills
io.github.dirtcubeinteractivePublished by GitHub account dirtcubeinteractivev0.11.1Updated Oct 25, 2026
Configure a Specter game backend from chat: economy, progression, leaderboards, multiplayer.
Overview
Specter Skills bundles Claude skills and an MCP server that let an assistant write Specter game-backend integration code and configure a Specter project from a
- What you can do
- Inspect a project: verify setup and list currencies, items, bundles, stores, events, tasks, leaderboards, tournaments, battle passes, level systems and markers, plus read a sandboxed test player's state and reward history and claim on-claim rewards, fire custom events and test achievements end to end, and generate client code in JavaScript or Unity C#. Create and edit backend content when mutations are enabled: currencies, items, bundles, stores, conversions and policies, events, tasks, missions and other achievement types, battle passes, level systems, progression markers, match templates, leaderboards and competitions, schedules and live-ops, and reward grants. Call any admin or client API
- When to use it
- Use it when building a game on the Specter backend and you want the assistant to write correct integration code and set up economy, progression, competitions or multiplayer configuration without opening the dashboard. Read-only inspection and setup checks work without enabling mutations.
- Requirements
- Local process run with npx, so Node.js 18 or newer is needed. A Specter project and API key from the Specter console. Creating anything needs a one-time browser sign-in that saves a revocable token locally; SPECTER_ADMIN_TOKEN can replace sign-in for CI. Optional variables: SPECTER_ENV (staging or production, default staging), SPECTER_ALLOW_MUTATIONS, SPECTER_API_KEY, SPECTER_PROJECT_ID.
Installation
In SourceWeft
- Open Specter Skills in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
specter-skills
[npm version] [node] [license]
Build your game backend by talking to Claude.
specter-skills teaches Claude everything about Specter — the
game backend platform — so you can add player accounts, an in-game economy, daily quests,
leaderboards, tournaments, battle passes, and real-time multiplayer to your game in plain English,
and get correct, working code plus the ability to configure your backend without ever
opening the dashboard.
No SDK to learn. No API docs to read. Install it, then ask.
Contents
- What's inside
- Quickstart
- Installation
- The skills
- The MCP server · Setup · Sign in · Tools · Configuration
- Things to ask Claude
- Checking the version & updating
- Requirements
- Troubleshooting
What's inside
This one package ships two halves of the same product:
Skills work in Claude Code, Claude Desktop, the Claude Agent SDK, and any other skills-aware host. The MCP server works in any MCP-compatible host (Claude Desktop, Claude Code, …).
Quickstart
1. Install the skills in your game project:
2. Get your API key from console.specterapp.xyz (Project → API Keys).
3. Ask Claude to build something:
"Add Specter email login and a gem currency to my Unity game."
The right skill activates automatically and Claude writes the integration. That's it.
💡 Want Claude to also set up the backend for you (create currencies, quests, leaderboards)? Add the MCP server and ask "create a gems currency and a daily login quest in my Specter project."
Installation
Skills are copied into .claude/skills/ (project) or ~/.claude/skills/ (global). They're plain
files you can commit to your repo.
The skills
Each skill has a concise guide plus per-endpoint references (request fields, response examples) generated directly from Specter's API, and ready-to-paste JavaScript / Unity examples where useful — so the code Claude writes stays accurate.
The MCP server
The same package ships an MCP server, specter-mcp, that lets Claude inspect and configure a
Specter backend directly. The skills teach Claude the API; the MCP server lets it use the API.
"What currencies does my project have?" · "Is my setup working?" · "Create a gems currency and a daily quest that rewards 100 coins."
Setup
The easy way — npx specter-skills init offers to set this up for you (it writes the config,
no JSON editing). Or run it any time:
Then restart your MCP host and the specter tools appear. (Claude Desktop and Claude Code are
different apps with separate configs — pick the one you actually use.)
Manual setup (if you prefer to edit the config yourself)
Add to your MCP host config (e.g. Claude Desktop's claude_desktop_config.json):
Read-only tools work immediately; creating things needs a one-time sign-in — no api-key or project ID to configure.
Signing in (no password needed)
To create anything, Claude needs to act as you — so you authorize it once through your browser.
The first time it's needed, Claude runs the specter_login tool (or run it yourself in a terminal):
What happens:
- Your browser opens the Specter dashboard.
- You sign in however you normally do — email/password, Google, or Apple.
- You approve a consent screen ("Allow specter-mcp to manage your projects").
- Done — a revocable token is saved locally (
~/.specter/credentials.json). You stay signed in.
Your password and social credentials never touch the tool or Claude. Revoke access anytime
from the dashboard. Manage the session with specter-mcp whoami and specter-mcp logout.
ℹ️ Run
specter-mcpcommands from any folder except thespecter-skillssource folder itself (npx gets confused there).
Tools
Read-only — always available, safe to run:
Read tools use your browser sign-in (run
specter_loginonce) — no separate api-key to configure.
Client / runtime — act as a sandboxed test player to exercise the game-facing /v2/client API and prove your config works:
Mutating — opt-in (SPECTER_ALLOW_MUTATIONS=true), gated behind your confirmation:
The achievement tools resolve friendly names for you — pass event as an event slug/name,
rewards as [{currency:"gems", quantity:50}] (or item/bundle/marker), and the tool
resolves them to the right ids. Creating an achievement does not make it live — call
specter_schedule_achievement to activate it.
Mutating tools change live game configuration, so they're flagged non-read-only and your MCP host asks for confirmation before each one. Point them at a staging project first.
Your project is auto-detected from your sign-in — there's no project ID to look up. (Only set
SPECTER_PROJECT_ID if your organisation has several projects and you want to pin one.)
Configuration
All configuration is via env vars in your MCP host config:
Things to ask Claude
Once installed, just describe what you want — the right skill (and MCP tool) kicks in automatically:
- "Add silent device login and a coins wallet to my game."
- "Set up a daily quest: play 5 matches → reward 200 coins. Create it in my Specter project and give me the client code."
- "Create a premium gem currency and a starter store that sells a 'Sword' item for 100 gems."
- "Add a weekly leaderboard with top-10 prize distribution."
- "Build a battle pass with 30 tiers."
- "Add skill-based matchmaking with parties — show me the WebSocket events to handle."
- "Why am I getting a 429 from Specter?"
- "Is my Specter project set up correctly?"
Checking the version & updating
npxcaches packages for ~24h. Ifupdatepulls an old version, force the latest withnpx specter-skills@latest update. The MCP server (npx … specter-mcp) always fetches the latest published version the same way.
Requirements
- Node.js 18+
- A Specter project + API key (console.specterapp.xyz)
- A skills-aware Claude host (Claude Code, Claude Desktop, or the Agent SDK) for the skills; an MCP-compatible host for the server
Troubleshooting
Links
- 🎮 Dashboard: console.specterapp.xyz
- 📦 npm: npmjs.com/package/specter-skills
Maintenance (Specter team)
- Endpoint references are generated.
npm run generateregeneratesskills/*/references/endpoints{,/-index}.mdfromgamestarz_dashboard_backend/docs/api/(override the source dir withSPECTER_DOCS_DIR). Unmapped endpoint docs fail the build, so the skills can't silently drift from the API. - Secret linter.
npm run lint:secrets(also runs onprepublishOnly) blocks secrets and internal hostnames from being published. - Hand-written content lives in each skill's
SKILL.mdand the non-generatedreferences/*.md. The MCP server lives inmcp/src/.
Releasing
The files allowlist ships bin/, skills/, mcp/src/*.mjs, and README.md. Skills and the
MCP server publish together as the single specter-skills package.
Source: README.md at commit ceed3a5
Tools
0Version history
1- v0.11.1LatestSep 16, 2026
Score
50% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
- Reached in the last 30 days25 pts
Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.
- Auth declared10 pts
Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts