IlluGen

io.github.dokaNcPublished by GitHub account dokaNcv0.1.1Updated Oct 24, 2026

Build, edit and render JangaFX IlluGen node graphs (textures, VFX) from your AI agent.

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Overview

AI-generated overview

A local MCP server that lets an AI assistant build, edit, validate and render JangaFX IlluGen node graphs for textures and VFX on Windows.

What you can do
Check IlluGen installation, running instances and catalog version, and browse node types, parameters, pins and shipped presets with their defaults and ranges. Create projects from scratch or from an editable copy of a preset, and read back nodes, links, settings, curves and gradients. Add, change and remove nodes and links, set curves, gradients and spline control points, expose subgraph parameters, and add framed groups and notes. Set project settings such as FPS, loop region and default texture size, and generate a thumbnail. Validate a project offline or with a real load and trial export, render all export nodes to files with an inline preview, take a screenshot, and normalize a project.
When to use it
Useful when you work with JangaFX IlluGen on Windows and want an assistant to turn plain-language descriptions of textures, procedural masks or VFX flipbooks into working node graphs, or to inspect, adjust and re-render existing .illugen projects.
Requirements
Windows with an installed, activated IlluGen 1.2.x and a valid JangaFX license; Python 3.10+ with uv recommended. Runs as a local stdio process. Set ILLUGEN_EXE if IlluGen is not in its default install folder. Rendering starts a private IlluGen instance.
Before you install
Requires your own licensed IlluGen; the project is not affiliated with JangaFX. It writes project files and renders where you ask, plus a scratch folder under %LOCALAPPDATA% (override with ILLUGEN_MCP_HOME), and project_normalize keeps a .bak. Rendering launches IlluGen and drives its export, so failed exports and warnings are returned to the agent. Only Windows is tested.

Installation

In SourceWeft

  1. Open IlluGen in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

IlluGen MCP

Let your AI agent build, edit and render JangaFX IlluGen node graphs.

Describe a texture, a VFX flipbook or a procedural mask in plain words: your agent creates the .illugen project, wires the nodes, checks it and renders it with your own IlluGen. No clicks, no window.

[MIT license] [Python 3.10+] [MCP] [Windows] [CI]

Quick start · What it can do · Tools · How it works · FAQ


[An AI agent builds three IlluGen graphs (lava, underwater caustics, energy web) through illugen-mcp and renders them]

Real tool calls and timings, real IlluGen renders. Reproduce them with examples/demo_scenes.py.


Quick start

1. Requirements

  • Windows with IlluGen 1.2.x installed and activated (a valid JangaFX license: this project does not include or replace IlluGen).
  • Python 3.10+. uv is recommended (no manual install needed).

2. Add it to your agent

Claude Desktop: one click

Download illugen-mcp-<version>.mcpb from the latest release and open it (or drag it into Claude Desktop › Settings › Extensions). Needs uv on your PATH. If IlluGen is installed elsewhere, set its path in the extension settings.

Claude Code

bash
claude mcp add illugen -s user -- uvx --from git+https://github.com/dokaNc/illugen-mcp illugen-mcp

Claude Desktop, Cursor, Windsurf, VS Code, Gemini CLI… (any MCP client): add this to the client's MCP configuration (claude_desktop_config.json, .cursor/mcp.json, …):

json
{  "mcpServers": {    "illugen": {      "command": "uvx",      "args": ["--from", "git+https://github.com/dokaNc/illugen-mcp", "illugen-mcp"]    }  }}
Without uv (plain pip)
bash
pip install git+https://github.com/dokaNc/illugen-mcpclaude mcp add illugen -s user -- illugen-mcp

or "command": "illugen-mcp" in the JSON configuration.

IlluGen installed somewhere else?

Set ILLUGEN_EXE to the full path of IlluGen.exe:

bash
claude mcp add illugen -s user -e ILLUGEN_EXE="D:\Apps\IlluGen\IlluGen.exe" -- uvx --from git+https://github.com/dokaNc/illugen-mcp illugen-mcp
json
"env": { "ILLUGEN_EXE": "D:\\Apps\\IlluGen\\IlluGen.exe" }

3. Ask

Restart your agent, then try:

text
Check that IlluGen is reachable with illugen_status, then build me a tileable stone maskand render it to C:\Users\me\Desktop\stone.

What it can do

  • Build graphs from scratch: all 157 node types of IlluGen 1.2.1 (Grayscale, Color, UV, Geometry, Islands, Utils, signals, import/export…), with their real defaults, every legal enum value, ranges, units and descriptions.
  • Wire them safely: pin types (Grayscale, Color, UV, Normal, Islands, GeometryBuffer…) are checked before IlluGen sees the file, and the error suggests a converter node when types don't match.
  • Go beyond plain parameters: curves, color gradients, spline / lattice control points, subgraphs with exposed parameters, signal modulation (Oscillator → Scale…), framed groups and notes.
  • Start from the shipped examples: copy any of IlluGen's 120+ example presets and modify it.
  • Validate for real: project_validate(engine=true) loads the project in IlluGen, runs a trial export and reports dropped nodes or links, log errors and a screenshot of any warning dialog.
  • Render: project_render runs File › Export on every export node (PNG, JPG, TGA, EXR, HDR, RAW, R16, R8, OBJ, FBX, flipbook sequences…), returns the produced files and an inline preview.
  • Stay out of your way: rendering uses a private, invisible IlluGen instance. An IlluGen you have open keeps running untouched, and nothing steals your mouse or keyboard focus.

Tools

ToolWhat it doesStarts IlluGen?
illugen_statusInstallation, running instances, catalog versionno
list_node_types, describe_node_typeBrowse node types; parameters, defaults, enums, typed pins, curvesno
list_presetsIlluGen's shipped example projectsno
project_newEmpty project, or an editable copy of a presetno
project_summary, node_getRead the graph (nodes, links, settings, curves, gradients…)no
node_add, node_set, node_removeEdit nodes (values validated against IlluGen's definitions)no
link_add, link_removeConnections, parameter pins, optional inputs, modulation rangesno
curve_set, gradient_set, spline_setCurves, gradients, control pointsno
subgraph_expose_paramExpose an inner parameter on a subgraph nodeno
annotation_add, annotation_removeFramed groups and notesno
project_set_settingsFPS, loop region, default texture sizeno
node_set_dataRaw access to any other node fieldno
project_thumbnailThumbnail embedded in the fileno
project_validateOffline checks; with engine=true, a real load + trial exportwith engine=true (~5 s)
project_renderExport everything, optionally to output_dir; files + previewyes (~7 s)
project_screenshotScreenshot of the project open in IlluGen (viewport + graph)yes
project_normalizeLoad + save in IlluGen (fills defaults, refreshes the thumbnail), keeps a .bakyes

Typical flow: project_new → node_add … → link_add … → project_validate(engine=true) → project_render.

Showcase

[Lava, underwater caustics and energy web textures rendered by IlluGen through illugen-mcp]

Lava (Voronoi noise → levels → color ramp → glow), caustics (polygon fractal → caustics → ramp) and an energy web (Voronoi edges → ramp → glow): 4 to 5 nodes each, built and rendered by the agent in about 15 seconds. The exact graphs are in examples/demo_scenes.py.

Example prompts

text
Open the "brick_wall" preset, make it 2048x2048, make the bricks darker and render it.
text
Create a 64-frame looping smoke flipbook (8x8 atlas), export as TGA to D:\fx\smoke.
text
Build a subgraph "edge wear" (noise + levels + blur) with its seed exposed, use it twice withdifferent seeds and blend the results.
text
Explain what every node in C:\projects\lava.illugen does and suggest how to make it less noisy.

How it works

  • Editing happens directly on the file. .illugen projects are read and written losslessly (a file saved without changes is byte-identical), so offline edits are instant and safe. Node definitions come from bundled tables matching IlluGen 1.2.1.
  • Rendering uses IlluGen itself. The server starts a private copy of IlluGen in its own folder, hidden from the screen and the taskbar, loads the project and triggers IlluGen's own export shortcut. It follows progress through IlluGen's log and closes it when done. Your settings and open IlluGen windows are not touched.
  • Errors come back to the agent. Failed exports and loading warnings are detected and returned with a screenshot, so the agent can fix the graph by itself.

Files written by the server: projects and renders where you ask, plus a scratch folder in %LOCALAPPDATA%\illugen-mcp (override with ILLUGEN_MCP_HOME).

Updating IlluGen

The bundled node tables target IlluGen 1.2.1. After an IlluGen update, rebuild the catalog from your installation (takes a few minutes, IlluGen runs invisibly):

bash
uvx --from git+https://github.com/dokaNc/illugen-mcp python -m illugen_mcp.build_catalog

The new catalog is stored in %LOCALAPPDATA%\illugen-mcp\data and takes precedence over the bundled one.

FAQ

Does it work on macOS or Linux? Not yet: rendering drives the Windows build of IlluGen. Offline editing (project_*, node_*, link_*) is pure Python and should work elsewhere, but only Windows is tested.

Will it mess with the IlluGen I have open? No. Each render runs in its own private instance with its own configuration and recovery file.

IlluGen did not finish starting Start IlluGen once by hand (activate the license, close the welcome screen), check the path with illugen_status, and look at the latest log in %LOCALAPPDATA%\JangaFX\illugen\logs. If it persists, open an issue with that log.

A render says "Nodes failed to export". Usually a graph problem (pin type mismatch, disconnected input). The screenshot returned with the error shows the node in warning; describe_node_type lists the expected pin types.

I changed IlluGen's keyboard shortcuts. Supported: the server reads them from IlluGen's config.ini.

Development

bash
git clone https://github.com/dokaNc/illugen-mcpcd illugen-mcppip install -e ".[dev]"pytest                      # tests needing IlluGen are skipped automatically if it isn't installedruff check .

Contributions are welcome: see CONTRIBUTING.md.

Disclaimer

IlluGen MCP is an independent community project. It is not affiliated with, endorsed by or supported by JangaFX. IlluGen and JangaFX are trademarks of their respective owner. You need your own licensed copy of IlluGen; this project neither includes nor modifies it.

License

MIT

Source: README.md at commit 3f92b8a

Tools

0
SourceWeft has not started this package in its sandbox yet, so its tools are not known.

Version history

2
  1. v0.1.1LatestOct 15, 2026
  2. v0.1.0Oct 15, 2026

Score

50% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 days25 pts

    Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.

  • Auth declared10 pts

    Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.

  • Tools listed15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts