Gearboy MCP Server

io.github.drheliusPublished by GitHub account drheliusv3.8.20Updated Oct 30, 2026

MCP server for Gearboy Nintendo Game Boy / Game Boy Color emulator

VerifiedSTDIODesktop onlyDeveloper ToolsAI & ML

Overview

AI-generated overview

Embedded MCP server in the Gearboy Game Boy emulator that lets an AI assistant control execution and inspect memory for debugging and ROM hacking.

What you can do
  • Control emulator execution and rewind while a Game Boy ROM runs
  • Inspect memory, hardware status and registers
  • Set breakpoints and read disassembly
  • Support debugging and ROM-hacking workflows such as cheat creation and memory searching
When to use it
Useful when debugging or reverse-engineering Game Boy / Game Boy Color software, tracing code, or building cheats and patches with an AI agent driving the emulator.
Requirements
A local Gearboy desktop build for Windows, macOS or Linux (MCPB bundle or installer); the MCP server is started with the emulator using the stdio or HTTP transport flags. No accounts, API keys or environment variables are declared.
Before you install
The server drives a running emulator and can change memory and execution state, so save states matter before experimenting. ROM hacking and patching modify game data. The README asks for sponsorship and points to third-party package taps.

Installation

In SourceWeft

  1. Open Gearboy MCP Server in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

Gearboy

[GitHub Workflow Status] [GitHub Releases)] [commits)] [GitHub contributors] [GitHub Sponsors] [License] [Twitter Follow]

Gearboy is an accurate, cross-platform Game Boy / Game Boy Color / Super Game Boy emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.

This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.

Don't hesitate to report bugs or ask for new features by opening an issue.

[Image]

Downloads

PlatformArchitectureDownload Link
WindowsDesktop x64Gearboy-3.8.20-desktop-windows-x64.zip
Desktop ARM64Gearboy-3.8.20-desktop-windows-arm64.zip
macOSHomebrewbrew install --cask drhelius/geardome/gearboy
Desktop Apple SiliconGearboy-3.8.20-desktop-macos-arm64.zip
Desktop IntelGearboy-3.8.20-desktop-macos-intel.zip
LinuxUbuntu PPAdrhelius/ppa-geardome
Fedora RPMdrhelius/rpm-geardome
Desktop Ubuntu 26.04 x64Gearboy-3.8.20-desktop-ubuntu26.04-x64.zip
Desktop Ubuntu 26.04 ARM64Gearboy-3.8.20-desktop-ubuntu26.04-arm64.zip
Desktop Ubuntu 24.04 x64Gearboy-3.8.20-desktop-ubuntu24.04-x64.zip
Desktop Ubuntu 24.04 ARM64Gearboy-3.8.20-desktop-ubuntu24.04-arm64.zip
MCPBAll platformsMCP Readme
RetroArchAll platformsLibretro core documentation
Dev BuildsAll platformsGitHub Actions

Notes:

Features

  • Supported cartridges: ROM, ROM + RAM, MBC1, MBC2, MBC3, MBC5, MBC6, MBC7, HuC-1, HuC-3, MMM01, Pocket Camera, TAMA5, MBC1M, Wisdom Tree, M161, Sachen MMC1, Sachen MMC2, PKJD, Bung/EMS, Poke 2-in-1, Rocket Games, BHGOS, Li Cheng, NT newer, GGB81, Hitek, VF001, VF001 (SL), Sintax, NT old 1 and NT old 2.
  • Game Boy Color support.
  • Super Game Boy support.
  • Local two-instance Game Boy link cable support on desktop platforms and libretro core.
  • Barcode Boy
  • LCD screen ghosting effect as seen in the original Game Boy.
  • LCD dot matrix effects.
  • Battery powered RAM save support.
  • Save states with preview and rewind support.
  • Run-ahead support to reduce input latency.
  • Compressed ROM support (ZIP).
  • Bootrom (BIOS) support.
  • Game Genie and GameShark cheat support, with RetroArch .cht import.
  • VGM recorder.
  • Supported platforms (standalone): Windows, Linux, BSD and macOS.
  • Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
  • Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, automatic labels, memory editor, trace logger, IO inspector and VRAM viewer including tiles, sprites, backgrounds and palettes.
  • MCP server for AI-assisted debugging with Claude Code, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
  • Windows, Linux and macOS Portable Mode.
  • Programmable Shader Chain.
  • ROM loading from the command line by adding the ROM path as an argument.
  • ROM loading using drag & drop.
  • Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.

Tips

Basic Usage

  • Boot ROM: Gearboy can run with or without a Boot ROM. You can optionally load a Boot ROM and enable it.
  • Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
  • Portable Mode: Run with --portable, or create an empty file named portable.ini in the same directory as the application binary. On macOS, place the file next to the .app bundle.
  • Link Cable: Open Link Cable menu in two desktop instances, select the same session, and connect both, or start each process with --link-cable-join N. Independent instances should use separate application copies or --portable data directories so configuration, saves, and single-instance handling do not conflict.

Debugging Features

  • Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
  • Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
  • Single Instance: You can enable "Single Instance" in the Emulator menu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one.
  • Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .noi). For example, for path_to_rom_file.gb it tries to load path_to_rom_file.sym. You can also load a symbol file using the GUI or the CLI. It supports RGBDS, GBDK-2020, WLA-DX, no$gmb, SDCC/NoICE (.noi), EQU and generic file formats.

Command Line Usage

gearboy [options] [rom_file] [symbol_file]
Arguments:  [rom_file]                  ROM file: accepts ROMs (.gb, .dmg, .gbc, .cgb, .sgb) or ZIP (.zip)  [symbol_file]               Optional symbol file for debugging
Options:  -f, --fullscreen            Start in fullscreen mode  -w, --windowed              Start in windowed mode with menu visible      --load-state SLOT       Load save state slot 1-5, or a state file, once the media is loaded      --mcp-stdio             Auto-start MCP server with stdio transport      --mcp-http              Auto-start MCP server with HTTP transport      --mcp-router            Enable compact MCP tool routing      --mcp-http-address A    HTTP bind address (default: 127.0.0.1)      --mcp-http-port N       HTTP port for MCP server (default: 7777)      --link-cable-join N     Join local link cable session 1-255      --headless              Run without GUI (requires MCP or link cable)      --portable              Store configuration and user data beside the application  -v, --version               Display version information  -h, --help                  Display this help message

MCP Server

Gearboy includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like Claude Code, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and more. STDIO and HTTP transports are supported, with STDIO preferred.

For complete setup instructions and tool documentation, see MCP_README.md.

Agent Skills

Gearboy provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:

  • gearboy-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
  • gearboy-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.

Install with npx skills add drhelius/gearboy. See the skills README for details.

Build Instructions

Windows

  • Install Microsoft Visual Studio Community 2026 or later.
  • Download the latest SDL3 VC development libraries from SDL3 Releases (the file named SDL3-devel-x.y.z-VC.zip).
  • Extract the archive and rename the resulting folder (e.g. SDL3-x.y.z) to SDL3.
  • Place the SDL3 folder inside platforms/windows/dependencies/ so that the include path is platforms/windows/dependencies/SDL3/include/SDL3/.
  • Open the Gearboy Visual Studio solution platforms/windows/Gearboy.sln and build.

macOS

  • Install Xcode and run xcode-select --install in the terminal for the compiler to be available on the command line.
  • Run these commands to generate a Mac app bundle:
shell
brew install sdl3cd platforms/macosmake dist

Linux

  • Ubuntu / Debian / Raspberry Pi (Raspbian):

If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:

shell
sudo apt install build-essential pkg-config libsdl3-dev libgl-devcd platforms/linuxmake

For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Gearboy:

shell
sudo apt install build-essential cmake git curl jq pkg-config \  libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \  libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \  libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-devSDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFFcmake --build /tmp/SDL3/build -j$(nproc)sudo cmake --install /tmp/SDL3/buildcd platforms/linuxmake
  • Fedora:
shell
sudo dnf install @development-tools gcc-c++ SDL3-develcd platforms/linuxmake
  • Arch Linux:
shell
sudo pacman -S base-devel sdl3cd platforms/linuxmake

BSD

  • FreeBSD:
shell
su root -c "pkg install -y git gmake pkgconf sdl3"cd platforms/bsdUSE_CLANG=1 gmake
  • NetBSD:
shell
su root -c "pkgin install gmake pkgconf SDL3"cd platforms/bsdgmake
  • OpenBSD
shell
doas pkg_add gmake sdl3cd platforms/bsdLDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake

Libretro

  • Ubuntu / Debian / Raspberry Pi (Raspbian):
shell
sudo apt install build-essentialcd platforms/libretromake
  • Fedora:
shell
sudo dnf install @development-tools gcc-c++cd platforms/libretromake

Screenshots

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Contributors

Thank you to all the people who have already contributed to Gearboy!

[Contributors]

License

Gearboy is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.

Source: README.md at commit 17e680c

Tools

0
SourceWeft started this package once in an isolated sandbox, without credentials, to list its tools. That failed: the package type cannot run in the sandbox.

Version history

6
  1. v3.8.20LatestOct 30, 2026
  2. v3.8.19Oct 25, 2026
  3. v3.8.18Oct 11, 2026
  4. v3.8.17Oct 4, 2026
  5. v3.8.16Sep 28, 2026
  6. v3.8.15Sep 16, 2026

Score

50% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 days25 pts

    Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.

  • Auth declared10 pts

    Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.

  • Tools listed15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts