
Gearboy MCP Server
io.github.drheliusPublished by GitHub account drheliusv3.8.20Updated Oct 30, 2026
MCP server for Gearboy Nintendo Game Boy / Game Boy Color emulator
Overview
Embedded MCP server in the Gearboy Game Boy emulator that lets an AI assistant control execution and inspect memory for debugging and ROM hacking.
- What you can do
- Control emulator execution and rewind while a Game Boy ROM runs
- Inspect memory, hardware status and registers
- Set breakpoints and read disassembly
- Support debugging and ROM-hacking workflows such as cheat creation and memory searching
- When to use it
- Useful when debugging or reverse-engineering Game Boy / Game Boy Color software, tracing code, or building cheats and patches with an AI agent driving the emulator.
- Requirements
- A local Gearboy desktop build for Windows, macOS or Linux (MCPB bundle or installer); the MCP server is started with the emulator using the stdio or HTTP transport flags. No accounts, API keys or environment variables are declared.
Installation
In SourceWeft
- Open Gearboy MCP Server in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
Gearboy
[GitHub Workflow Status] [GitHub Releases)] [commits)] [GitHub contributors] [GitHub Sponsors] [License] [Twitter Follow]
Gearboy is an accurate, cross-platform Game Boy / Game Boy Color / Super Game Boy emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.
This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.
Don't hesitate to report bugs or ask for new features by opening an issue.
[Image]Downloads
Notes:
- Windows: May need Visual C++ Redistributable and OpenGL Compatibility Pack
- Homebrew: If Homebrew asks you to trust the third-party tap, run
brew trust --tap drhelius/geardome - Linux: May need
libsdl3
Features
- Supported cartridges: ROM, ROM + RAM, MBC1, MBC2, MBC3, MBC5, MBC6, MBC7, HuC-1, HuC-3, MMM01, Pocket Camera, TAMA5, MBC1M, Wisdom Tree, M161, Sachen MMC1, Sachen MMC2, PKJD, Bung/EMS, Poke 2-in-1, Rocket Games, BHGOS, Li Cheng, NT newer, GGB81, Hitek, VF001, VF001 (SL), Sintax, NT old 1 and NT old 2.
- Game Boy Color support.
- Super Game Boy support.
- Local two-instance Game Boy link cable support on desktop platforms and libretro core.
- Barcode Boy
- LCD screen ghosting effect as seen in the original Game Boy.
- LCD dot matrix effects.
- Battery powered RAM save support.
- Save states with preview and rewind support.
- Run-ahead support to reduce input latency.
- Compressed ROM support (ZIP).
- Bootrom (BIOS) support.
- Game Genie and GameShark cheat support, with RetroArch
.chtimport. - VGM recorder.
- Supported platforms (standalone): Windows, Linux, BSD and macOS.
- Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
- Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, automatic labels, memory editor, trace logger, IO inspector and VRAM viewer including tiles, sprites, backgrounds and palettes.
- MCP server for AI-assisted debugging with Claude Code, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
- Windows, Linux and macOS Portable Mode.
- Programmable Shader Chain.
- ROM loading from the command line by adding the ROM path as an argument.
- ROM loading using drag & drop.
- Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.
Tips
Basic Usage
- Boot ROM: Gearboy can run with or without a Boot ROM. You can optionally load a Boot ROM and enable it.
- Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
- Portable Mode: Run with
--portable, or create an empty file namedportable.iniin the same directory as the application binary. On macOS, place the file next to the.appbundle. - Link Cable:
Open
Link Cablemenu in two desktop instances, select the same session, and connect both, or start each process with--link-cable-join N. Independent instances should use separate application copies or--portabledata directories so configuration, saves, and single-instance handling do not conflict.
Debugging Features
- Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
- Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
- Single Instance: You can enable "Single Instance" in the
Emulatormenu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one. - Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .noi). For example, for
path_to_rom_file.gbit tries to loadpath_to_rom_file.sym. You can also load a symbol file using the GUI or the CLI. It supports RGBDS, GBDK-2020, WLA-DX, no$gmb, SDCC/NoICE (.noi), EQU and generic file formats.
Command Line Usage
MCP Server
Gearboy includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like Claude Code, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and more. STDIO and HTTP transports are supported, with STDIO preferred.
For complete setup instructions and tool documentation, see MCP_README.md.
Agent Skills
Gearboy provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:
- gearboy-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
- gearboy-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.
Install with npx skills add drhelius/gearboy. See the skills README for details.
Build Instructions
Windows
- Install Microsoft Visual Studio Community 2026 or later.
- Download the latest SDL3 VC development libraries from SDL3 Releases (the file named
SDL3-devel-x.y.z-VC.zip). - Extract the archive and rename the resulting folder (e.g.
SDL3-x.y.z) toSDL3. - Place the
SDL3folder insideplatforms/windows/dependencies/so that the include path isplatforms/windows/dependencies/SDL3/include/SDL3/. - Open the Gearboy Visual Studio solution
platforms/windows/Gearboy.slnand build.
macOS
- Install Xcode and run
xcode-select --installin the terminal for the compiler to be available on the command line. - Run these commands to generate a Mac app bundle:
Linux
- Ubuntu / Debian / Raspberry Pi (Raspbian):
If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:
For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Gearboy:
- Fedora:
- Arch Linux:
BSD
- FreeBSD:
- NetBSD:
- OpenBSD
Libretro
- Ubuntu / Debian / Raspberry Pi (Raspbian):
- Fedora:
Screenshots
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Contributors
Thank you to all the people who have already contributed to Gearboy!
License
Gearboy is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.
Source: README.md at commit 17e680c
Tools
0Version history
6- v3.8.20LatestOct 30, 2026
- v3.8.19Oct 25, 2026
- v3.8.18Oct 11, 2026
- v3.8.17Oct 4, 2026
- v3.8.16Sep 28, 2026
- v3.8.15Sep 16, 2026
Score
50% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
- Reached in the last 30 days25 pts
Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.
- Auth declared10 pts
Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts