Godot Forge

io.github.gregarioPublished by GitHub account gregariov0.1.2Updated Oct 28, 2026

Godot 4 MCP server — test runner, API docs, script analysis, scene parsing, LSP.

VerifiedSTDIODesktop onlyKnowledge & MemoryDeveloper Tools

Overview

AI-generated overview

Godot 4 MCP server that lets an AI assistant run GUT/GdUnit4 tests, search Godot 4 API docs with 3→4 migration mappings, analyze GDScript and scenes, and…

What you can do
  • Run GUT/GdUnit4 tests and get structured pass/fail results with failure locations
  • Search Godot 4 API docs, including Godot 3→4 migration mappings for deprecated APIs
  • Analyze GDScript files for ten common pitfalls and parse .tscn/.tres scenes for antipatterns and format errors
  • Inspect project structure and fetch LSP diagnostics from Godot's language server
  • Launch or stop the project with debug output, and capture viewport screenshots as PNG
When to use it
Useful when an AI assistant writes or reviews GDScript for a Godot 4 project and tends to produce deprecated Godot 3 APIs, or when you want tests, scene checks and screenshots driven from the chat instead of the editor.
Requirements
Runs locally via npx, so Node.js 18+ is needed. Godot 4.x is auto-detected (GODOT_PATH can override it) and is required only for test running, project launching and screenshots; LSP diagnostics need the Godot editor open with the project. The project directory is found by walking up to project.godot or set with a --project flag. No authentication declared.
Before you install
Launching the project and taking screenshots execute the Godot binary on your machine, and LSP diagnostics connect to a running editor. The server reads and parses project files and scripts; review what it sends to the assistant. No credentials or payments are requested.

Installation

In SourceWeft

  1. Open Godot Forge in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

Godot Forge

The MCP server for Godot 4. Test runner, API docs, script analysis, and more.

[npm version] [npm downloads] [MIT License] [Node.js 18+] [MCP Compatible] [godot-forge MCP server]


AI coding assistants are structurally bad at GDScript. Models trained on data skewed towards Godot 3 hallucinate deprecated APIs (yield instead of await, KinematicBody instead of CharacterBody3D, export var instead of @export var). Godot Forge fixes this.

8 tools. Zero config. Works with every MCP-compatible IDE.

[godot-forge MCP server]

Install

bash
npx -y godot-forge

That's it. Godot Forge auto-detects your Godot binary (Steam, Homebrew, direct download) and finds your project.godot automatically.

Add to your IDE

Claude Code
bash
claude mcp add godot-forge -- npx -y godot-forge
Cursor

Add to .cursor/mcp.json:

json
{  "mcpServers": {    "godot-forge": {      "command": "npx",      "args": ["-y", "godot-forge"]    }  }}
VS Code (Copilot)

Add to .vscode/mcp.json:

json
{  "servers": {    "godot-forge": {      "command": "npx",      "args": ["-y", "godot-forge"]    }  }}
Windsurf

Add to ~/.codeium/windsurf/mcp_config.json:

json
{  "mcpServers": {    "godot-forge": {      "command": "npx",      "args": ["-y", "godot-forge"]    }  }}
Zed

Add to settings.json:

json
{  "context_servers": {    "godot-forge": {      "command": {        "path": "npx",        "args": ["-y", "godot-forge"]      }    }  }}
Claude Desktop

Add to ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%/Claude/claude_desktop_config.json (Windows):

json
{  "mcpServers": {    "godot-forge": {      "command": "npx",      "args": ["-y", "godot-forge"]    }  }}
More IDEs (Codex, Gemini CLI, JetBrains, Continue, Cline, Roo Code, Neovim, OpenCode, Kiro)

See IDE Setup Guide for configuration snippets for all supported IDEs.

Tools

ToolDescriptionNeeds GodotNeeds Editor
godot_run_testsRun GUT/GdUnit4 tests, get structured pass/fail resultsYesNo
godot_search_docsSearch Godot 4 API docs with 3→4 migration mappingNoNo
godot_analyze_scriptDetect 10 GDScript pitfalls (deprecated API, coupling, re-entrancy)NoNo
godot_analyze_sceneParse .tscn/.tres, detect antipatterns and format errorsNoNo
godot_get_project_infoProject structure overview with progressive disclosureNoNo
godot_get_diagnosticsLSP diagnostics from Godot's language serverNoYes
godot_run_projectLaunch/stop project, capture debug outputYesNo
godot_screenshotCapture viewport screenshot as base64 PNGYesNo

[!TIP] 6 of 8 tools work without Godot installed. Only test running, project launching, and screenshots need the binary.

Features

Test Runner

Auto-detects GUT and GdUnit4. Returns structured JSON with pass/fail counts, failure details with file paths and line numbers. Supports filtering by script, method, or inner class.

Ask your AI: "Run the water profile tests"→ { total: 5, passed: 5, failed: 0, duration_ms: 462 }

Godot 3→4 Migration Mapping

The #1 reason AI writes broken GDScript. When your AI queries a deprecated API, it gets the correct Godot 4 equivalent instantly (30+ mappings covering classes, methods, syntax, and constants).

Query: "KinematicBody"  →  "Renamed to CharacterBody3D in Godot 4"Query: "yield"          →  "yield(obj, 'signal') → await obj.signal"Query: "instance()"     →  "instance() → instantiate()"

Script Analysis: 10 Pitfalls

Every pitfall detected from real game development:

#PitfallWhat It Catches
1Godot 3→4 APIyield, connect("signal"), export var, instance()
2Giant scriptsOver 300 lines. Should be split
3:= on VariantType inference on Dictionary.get() causes parse errors
4Tight couplingExcessive get_node("../../...") references
5Signal re-entrancySignal emitted between state changes
6Autoload misuseToo many autoloads, static func on autoloads
7Missing disconnectconnect() without _exit_tree() cleanup
8_init() timingNode tree access before node is in tree
9Python-ismsList comprehensions, len(), Python imports
10.tres type fieldCustom class name instead of type="Resource"

Scene Analysis

Parses .tscn and .tres files. Detects deep nesting (>8 levels), oversized scenes (>100 nodes), missing script references, preload() in .tres, integer resource IDs, and more.

LSP Diagnostics

Connects to Godot's built-in language server (runs automatically when the editor is open). Returns real compiler errors and warnings (no guesswork).

[!NOTE] Requires the Godot editor to be running with your project open. All other tools work without the editor.

Screenshot Capture

Captures the game viewport as a PNG image. Loads the project's main scene (or a specified scene), waits for rendering, and returns the screenshot as base64 for the AI to see.

Configuration

Godot Binary

Auto-detected in this order:

  1. GODOT_PATH environment variable
  2. godot / godot4 in PATH
  3. Steam installation (macOS, Windows, Linux)
  4. Platform defaults (/Applications/Godot.app, Homebrew, Scoop, Flatpak, Snap, etc.)

Override manually:

bash
export GODOT_PATH="/path/to/godot"

See Godot Detection for the full list of searched paths.

Project Directory

Auto-detected by walking up from the current directory to find project.godot. Override:

bash
npx godot-forge --project /path/to/godot/project

Requirements

  • Node.js 18+: for npx execution
  • Godot 4.x: auto-detected (optional for 6 of 8 tools)
  • Any MCP-compatible IDE: Claude Code, Cursor, VS Code, Windsurf, Zed, and more

Design Principles

  • Outcomes, not operations: Each tool delivers a complete result, not raw API wrapping
  • 8 curated tools: No 93-tool context bloat (why this matters)
  • Progressive disclosure: Summaries first, details on demand
  • spawn() not exec(): No command injection, no Windows quoting bugs
  • Actionable errors: Every error includes a suggestion the AI can act on
  • Cross-platform: macOS, Windows, Linux. Steam and non-Steam installs.

Contributing

Contributions are welcome! See CONTRIBUTING.md for guidelines.

Development

bash
git clone https://github.com/gregario/godot-forge.gitcd godot-forgenpm installnpm run buildnpm test        # 74 tests across 12 test files

Running locally

bash
# Point your IDE at the local buildclaude mcp add godot-forge-dev -- node /path/to/godot-forge/dist/index.js

Roadmap

See ROADMAP.md for planned features.

Phase 2: Input simulation, runtime scene tree inspection, performance profiling, shader validation, export/CI pipeline.

Licence

MIT

Source: README.md at commit 401f414

Tools

0
SourceWeft has not started this package in its sandbox yet, so its tools are not known.

Version history

1
  1. v0.1.2LatestSep 16, 2026

Score

50% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 days25 pts

    Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.

  • Auth declared10 pts

    Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.

  • Tools listed15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts