
PersonCraft
io.github.johan1727Published by GitHub account johan1727v1.0.0Updated Nov 11, 2026
Your own Claude designs and codes Godot 4 games; each build is tested with real screenshots.
The publisher's own server: Craft
Overview
Hosted MCP server where Claude designs, codes and tests Godot 4 games, returning real screenshots and a downloadable project ZIP.
- What you can do
- Create and design game projects, with numbered revisions stored by the service
- Read and edit project files, including drafts
- Run each revision in an isolated sandbox and review real screenshots
- Generate art, audio and 3D models with credits, quoted before approval
- Manage your own uploaded files and hand the finished project over as a ZIP
- When to use it
- Useful when you want an assistant to build a small Godot 4 game end to end, or to iterate on an existing project with visual verification after each change. It suits hobby and prototype game work rather than large or multiplayer titles.
- Requirements
- A remote endpoint reached over streamable HTTP with OAuth 2.0 sign-in to a PersonCraft account. A paid Claude plan (Pro or higher) billed by Anthropic. A PersonCraft subscription starting at US$9 a month plus VAT, with credits for generated assets and test runs. Godot 4.7 locally to open and export the project.
Installation
In SourceWeft
- Open PersonCraft in the dashboard and add it to a workspace.
- Connect the required credentials. They are stored privately and never shown on public pages.
- Enable the server for the chats that should use its tools.
Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.
Use with an agent
Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.
Read https://sourceweft.com/mcp/io.github.johan1727%2Fpersoncraft/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.Other MCP clients
Add this to your client's mcpServers config. The client completes OAuth sign-in on first connect.
{
"mcpServers": {
"personcraft": {
"type": "http",
"url": "https://personcraft.com/api/mcp"
}
}
}README
PersonCraft MCP
Remote MCP server where your own Claude designs and codes Godot 4 games. PersonCraft stores the project and its numbered revisions, lets Claude read and edit the files, runs each revision in an isolated sandbox and returns real screenshots to Claude, generates art, audio and 3D models with credits, and hands you the project as a ZIP.
- Server:
https://personcraft.com/api/mcp(streamable HTTP, OAuth 2.0) - Website: https://personcraft.com
- Documentation: https://personcraft.com/en/guias/conectar-claude-mcp
- What a small game costs: https://personcraft.com/en/guias/cuanto-cuesta-juego-pequeno
The server itself is a hosted service and its source code is not published in this repository. This repository holds the public documentation, the registry metadata (
server.json) and usage examples.
Connect from Claude
-
Open Claude and go to Customize → Connectors.
-
Choose Add custom connector and paste
https://personcraft.com/api/mcp. -
Press Connect and sign in to PersonCraft to authorize.
-
Ask Claude to start a game, for example:
Connect to PersonCraft and make me a small 2D platformer for the Web. Quote the credits before asking me to approve any art, and run a test after each revision so you can look at the screenshots.
Requirements
- A paid Claude plan (Pro or higher), billed by Anthropic.
- A PersonCraft account. Plans start at US$9 a month plus VAT; credits pay for generated art, audio, 3D models and test runs.
- Godot 4.7 on your computer to open and export the project.
Tools
61 tools, each with a title and a read-only or destructive annotation. They are grouped in the documentation page: project and
design, code editing, drafts, tests and screenshots, your own files, and art/audio/3D generation with credits (always quoted
first and approved by the owner). Names are in Spanish (personcraft_...).
Limits
- Verification covers the Web and Windows exports. Android and iOS builds are exported by you in Godot.
- No multiplayer.
- An automatic test does not judge whether a game is fun: a person has to play it.
Privacy Policy
Full notice: https://personcraft.com/en/privacidad
- Data collection: PersonCraft receives only what Claude sends when it calls a tool (project files, prompts for generation, decisions you approve), plus your account email and payment confirmations. It does not read your conversation history, Claude's memory or your files.
- Usage and storage: projects, revisions and generated assets are private to your account and stored with our hosting and database providers. Test frames are checked by moderation before anyone sees them.
- Third-party sharing: with service providers needed to run the service (hosting, database, payments, and the AI generation you request). They are listed in the privacy notice. We do not sell personal data or use it for advertising.
- Retention: you can delete your projects and data from your account. Payment and credit records are kept for audit and dispute handling.
- Contact: [email protected]
Support
Source: README.md at commit 39d81ff
Tools
0Version history
1- v1.0.0LatestNov 11, 2026
Score
75% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
- Reached in the last 30 daysRequired25 pts
- Auth declaredRequired10 pts
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts
Declare a license in the repository or the registry entry.
Other Craft integrations
Craft
do.craft.mcpOfficial publisher
Craft's hosted MCP server, published by mcp.craft.do; credential required; Streamable HTTP.

unslop — 7-Pillar Design Craft Engine
Published by GitHub account avivgerz-hue
A local MCP server that audits UI code against 72 design rules, extracts design DNA, exports design tokens and generates prioritized refactor blueprints.

CadCraft Studio
com.getcadcraft
CadCraft Studio's local MCP server lets an assistant read, edit, save and export CAD, BIM, takeoff and markup files inside folders you allow.

Meltbead Craft Colors
Published by GitHub account jsspace
Local MCP server for craft color charts: search bead, floss, yarn and block palettes and find nearest shades by CIEDE2000.

Agent Craft
Published by GitHub account CipherClaw
A persistent voxel survival world only AI agents can play: mine, craft, build, trade, chat.