
Steam MCP Server
io.github.julianmeyerrPublished by GitHub account julianmeyerrv1.1.6Updated Oct 28, 2026
Access Steam profiles, libraries, achievements, friends, news, and player statistics through MCP.
Overview
Local MCP server that exposes the Steam Web API, letting an assistant look up Steam profiles, libraries, achievements, friends, news and player counts.
- What you can do
- Look up player profiles, owned games, recently played games, family libraries and shared games between users
- Check achievements for a game, global achievement percentages, and VAC, community, economy and game ban status
- Read friend lists, friends' current status and games, and friends' recent activity
- Find games by name, resolve vanity URLs to SteamID64, and fetch game news and current player counts
- When to use it
- Useful when you want an assistant to answer questions about your own or public Steam accounts: what someone owns or plays, how far along they are on achievements, what friends are playing, or how popular a game is right now.
- Requirements
- Runs locally over stdio as an npm package, requiring Node.js 18 or later. A Steam Web API key in STEAM_API_KEY is needed for account-related tools; public tools such as game search and player counts work without one. MY_STEAM_ID sets a default SteamID64, and STEAM_FAMILY_MEMBER_IDS lists family members. Queried profiles must be public unless you query your own ID with your own key.
Installation
In SourceWeft
- Open Steam MCP Server in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
steam-mcp-server
MCP server that exposes the Steam Web API as tools for Claude Desktop or Claude Code, running locally over stdio.
Available tools
The Steam profile being queried must be public, except when querying your own SteamID with your own API key. An API key is required for account-related tools; public tools such as current player counts and game search can run without one.
1. Get a Steam API key
Go to https://steamcommunity.com/dev/apikey, sign in with your Steam account, and generate an API key. Steam requires at least one game in your library to issue a key.
2. Installation
Requirements: Node.js 18 or later.
The .env file contains secrets and must not be published. If your network uses SSL inspection, set STEAM_EXTRA_CA to the path of your private CA certificate. Use STEAM_TLS_INSECURE=1 only as a last resort on a trusted network.
Steam responses are cached in memory for 30 seconds by default, and requests are spaced by at least 100 milliseconds to reduce rate-limit errors. Configure STEAM_CACHE_TTL_MS=0 to disable caching or adjust STEAM_MIN_REQUEST_INTERVAL_MS if needed.
Family library
Configure the SteamID64 values of family members as a comma-separated list. MY_STEAM_ID is included automatically:
The get_family_owned_games tool returns each game's appid, name, and owner's SteamID64. If a game appears in multiple accounts, owner contains multiple IDs. The Steam Web API does not directly expose games borrowed exclusively through Steam Families; it only returns games that each account exposes as owned.
3. Test with MCP Inspector
This is recommended before connecting the server to a real client.
This opens a browser UI where you can list and execute the tools manually to verify that they respond correctly.
To test the published npm package instead of the local build:
4. Connect to Claude Desktop
Edit the Claude Desktop configuration file:
- macOS:
~/Library/Application Support/Claude/claude_desktop_config.json - Windows:
%APPDATA%\Claude\claude_desktop_config.json - Linux:
~/.config/Claude/claude_desktop_config.json
Add the server using the absolute path to your project:
Restart Claude Desktop. The steam server should appear in the tools menu.
5. Connect to Claude Code
Claude Code inherits STEAM_API_KEY if it is defined in your .env file or in the shell environment where you run claude.
Publishing the project
This server is designed to run locally over stdio. Each user must configure their own STEAM_API_KEY and MY_STEAM_ID. Never copy your .env file or include an API key in the published configuration.
Before creating a release, verify the installation from a clean copy:
If you publish it as an npm package, npm publish builds the project automatically and only distributes dist, README.md, .env.example, and LICENSE.
The package is available as @j.meyer/steam-mcp-server.
Automated releases
Pushing a tag matching vX.Y.Z runs .github/workflows/publish.yml. The workflow verifies that the tag matches the versions in package.json and server.json, runs the build, tests, audit, and package verification, then publishes to npm, the official MCP Registry, and GitHub Releases.
The workflow uses npm Trusted Publishing with GitHub OIDC, so no NPM_TOKEN secret is required. Before the first automated release, configure a Trusted Publisher in the npm package settings with:
- Provider: GitHub Actions
- User:
julianmeyerr - Repository:
steam-mcp-server - Workflow:
publish.yml - Allowed action:
npm publish
The MCP Registry publication uses GitHub OIDC as well and requires no additional secret. The registry metadata is defined in server.json and ownership is verified through mcpName in package.json.
After merging the version bump into main, push its matching tag:
License
This project is licensed under the MIT License. See LICENSE for details.
How to get a SteamID64
Most tools expect a 64-bit steamid (for example, 76561197960435530) rather than a username. You can use the resolve_vanity_url tool to convert a custom Steam URL, or use an external service such as SteamID.io.
Possible next steps
- Add more Steam Store tools, such as reviews, prices, and game details.
Source: README.md at commit e6092f4
Tools
0Version history
1- v1.1.6LatestSep 16, 2026
Score
50% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
- Reached in the last 30 days25 pts
Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.
- Auth declared10 pts
Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts