Handsy AI

io.github.onehumanbeingPublished by GitHub account onehumanbeingv0.1.3Updated Nov 7, 2026

Let AI agents see and operate a real iPhone via an ESP32-S3 USB HID + AirPlay. No jailbreak.

VerifiedSTDIODesktop onlyFiles & StorageAI & ML

Overview

Handsy AI's local MCP server; no sign-in required; STDIO.

No AI overview yet: these facts come from the registry entry and the server itself.

Installation

In SourceWeft

  1. Open Handsy AI in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

Building on this project? Keep the LICENSE and credit ESP32 iPhone Agent by Henry Yuan in your README and posts. See NOTICE.

[ESP32 Agent logo]

ESP32 iPhone Agent

Let an AI model use a real iPhone with a $7 ESP32. Just the phone and the board: no computer, no jailbreak.

English · 简体中文

Demo video and updates: X @iamhenryyuan · YouTube demo

[CI] [License: MIT] [iOS] [Board]

[!WARNING] Only follow the install steps in this README. Never run commands from issues or comments (for example a "quick install" one-liner such as PowerShell iex(irm ...)); these are not from the maintainers.

New: the computer is gone. The board is now the AirPlay receiver and the mouse, and the agent runs in an iPhone app on the same phone. The original version (a Mac/Linux computer running UxPlay and a Python server) is kept as tag v0.1.0 and branch legacy. See docs/legacy.md.

[An iPhone with a XIAO ESP32S3 plugged in, setting an alarm]

"Set an alarm for 8:00 AM that repeats every Monday and Tuesday, then save it": the agent leaves its own app, opens Clock, types the time into the wheel, ticks the days and saves. (Photo from v0.1.0; the task is the same.)

[ESP32 Agent app: real phone vs. what the agent sees, and pointer calibration]

Left: the real phone. Right: what the agent sees through the board's AirPlay mirror. The second shot is the pointer calibration.

How it works

iPhone ──Screen Mirroring (Wi-Fi)──▶ ESP32-S3: AirPlay receiver ──BLE──▶ ESP32 Agent app (same iPhone)   ▲                                    own hotspot, H.264 passthrough        decode → vision model → action   └──────── USB HID mouse + keyboard ◀──────────── BLE commands ◀────────────────────┘
  • Eyes — AirPlay to the board. The board opens its own Wi-Fi hotspot and appears in the phone's Screen Mirroring list as ESP32 Agent. It keeps the H.264 stream (no decoding on the board) and forwards it to the app over BLE. The phone keeps using cellular data for the model while it is on the board's hotspot.
  • Hands — USB HID. The board is a standard USB mouse and keyboard. With AssistiveTouch on, the mouse moves an on-screen pointer, so a click is a tap and a drag is a swipe.
  • Brain — the app. The app decodes the stream, sends screenshots to any OpenAI-compatible vision model, and runs a planner and an actor: tap, swipe, draw, type, press keys, go home, finish. It runs in the background while it works; the Dynamic Island shows what it is doing.
  • Closing the loop. The pointer is relative, so the app tracks it and re-homes it in a corner; before precise taps it wiggles the pointer, finds it on screen and corrects the miss. After each action it waits for the screen to settle and tells the model whether anything changed. A lost board, hotspot or mirroring link pauses the run and resumes it from the same step.
  • Review. Every run is kept on the phone: replay it step by step with the taps and swipes drawn on top. Export the screenshots, actions and saved annotations from Runs → open a run → ⋯ → Export trace for analysis by another agent. See Export runs for agent review for batch export, USB copying and file details.

Hardware

PartNotes
ESP32-S3 boardTested with a Seeed Studio XIAO ESP32S3 (plain version, 8 MB PSRAM; not Sense, not Plus). About $7. Any ESP32-S3 with native USB on its USB-C port and PSRAM should work.
iPhoneiOS 18 or later, with cellular data (the Wi-Fi is taken by the board's hotspot). USB-C models plug in directly; Lightning models need a Lightning to USB Camera Adapter. The phone powers the board.
Vision modelAny OpenAI-compatible chat API that accepts images: a cloud API or your own server.
Mac with XcodeOnly to flash the board and build the app once. Not needed at run time.

Quick start

1. Flash the board (plugged into the Mac)

Install arduino-cli, the ESP32 core 3.3.x and NimBLE-Arduino 2.5.x, then:

bash
arduino-cli lib install "[email protected]"hardware/flash.sh            # optional: [serial port] [--debug]

Always build with flash.sh: it applies the BLE buffer sizes in hardware/hid_bridge/nimble_cfg.h.

2. Install the app

bash
cp ios/Config/Local.xcconfig.example ios/Config/Local.xcconfig   # set DEVELOPMENT_TEAM and IA_BUNDLE_IDopen ios/IPhoneAgent.xcodeproj                                    # run the IPhoneAgent scheme on your iPhone

The project is generated with XcodeGen from ios/project.yml (cd ios && xcodegen). A free Apple ID can sign it (re-sign every 7 days). The one-tap hotspot join needs the Hotspot Configuration capability (a paid account); without it the app shows the hotspot password to join by hand.

3. Set up (once, in the app)

Plug the board into the iPhone and open ESP32 Agent. Setup walks through four steps and checks each one itself:

  1. Plug Me In — pair the board over Bluetooth.
  2. Let Me See the Screen — join the board's Wi-Fi, then Control Center → Screen Mirroring → ESP32 Agent.
  3. Let Me Use the Pointer — turn on AssistiveTouch; the app calibrates the pointer by itself.
  4. Give Me a Brain — enter your model endpoint and key (stored in the Keychain), then choose a vision model from the endpoint's model list (or enter its model ID).

4. Give it a task

Type a goal (for example "Open Settings and go to Wi-Fi") and press Start. Stop it from the Dynamic Island, or come back to the app. Siri, Shortcuts, widgets and Control Center can run saved tasks.

Use from a coding agent

The esp32agent CLI (npm, npx -y esp32agent mcp) is an MCP server, so a coding agent on your computer can see and drive the iPhone through the board (board firmware v0.2.2 or later). This repository is also a plugin with that MCP server and an agent skill (skills/handsy/SKILL.md). In Claude Code:

bash
/plugin marketplace add onehumanbeing/esp32-iphone-agent/plugin install esp32agent@handsy

Model and prompts

  • Any OpenAI-compatible vision endpoint works (vLLM, SGLang, llama.cpp, Ollama, cloud APIs). The app lists the endpoint's models for you to choose one explicitly; you can also enter a model ID, and set a separate planner and actor model.
  • The prompts are plain text in prompts/ and bundled with the app: edit them, rebuild, done.
  • The project was developed with nvidia/Qwen3.8-Flash-Next-NVFP4 served on two DGX Sparks (TensorFold).

Project layout

ios/        the app (SwiftUI): BLE link, H.264 decode, agent, setup, replay, Live Activity, widgets; testsprompts/    planner / actor prompts used by the apphardware/   ESP32-S3 firmware (Arduino): BLE GATT, hotspot, AirPlay receiver, USB HID; flash script,            host tests, Mac BLE test harness (hardware/tools)docs/       BLE protocol, legacy version notesserver/     legacy v0.1.0 computer-side server; not used by this version (see server/README.md)

Debugging without the phone app: hardware/tools/board_test.py plays the app over BLE from a Mac (hardware/tools/README.md). Board ↔ app protocol: docs/ble-protocol.md.

Roadmap

  • Drop the computer: the board mirrors and clicks, the app on the phone thinks
  • Landscape apps (coordinates and calibration assume portrait)
  • Non-ASCII text input (e.g. Chinese through the iOS pinyin keyboard)
  • Faster steps: several actions per model call, pointer checks only when needed
  • A curated list of models that work best with this setup, shown inside the iOS app (suggested by @asharthinks)

Limitations

  • AirPlay source must be an iPhone. Screen Mirroring from macOS is not supported: the handshake can look healthy while the board never receives video.
  • BLE carries about 300-500 kbps, so the screen is mirrored small (480×1040, ≤5 fps); each step takes a few seconds, most of it the model.
  • iOS does not mirror some screens (passcode entry, Apple Pay, DRM video); the agent cannot see them. Mirroring stops when the phone locks.
  • While the agent runs, the phone's Wi-Fi is the board's hotspot (no internet over it); the model is reached over cellular data.
  • The app leaves itself with a private iOS API (suspend); fine for a self-built app, to be replaced before the App Store.
  • Keyboard input is ASCII only. Landscape apps are not supported yet.

Responsible use

Only automate devices and accounts you own or are allowed to use, and respect the terms of the apps involved. The agent acts with your hands: watch it, and keep the stop button within reach.

Contributing

Issues and pull requests are welcome; see CONTRIBUTING.md. Security reports: SECURITY.md.

Related projects

ProjectApproachDifference from this project
VersaiOSUxPlay mirroring + ESP32-S3 Bluetooth mouse + vision modelNeeds a computer; one tap per instruction
ja1chen/actellAgent app on the iPhone via Apple's CoreDevice debug channelNeeds Developer Mode and a Developer Disk Image
AidenAI-IO/aiden-firmwareHDMI capture + USB keyboard/mouse + multimodal modelCapture hardware; mainly Android
yoyicue/glassboxPicoKVM HDMI capture + USB HIDmacOS controller and PicoKVM
boboabw/phone-agentESP32-S3 Bluetooth HID + AssistiveTouch, agent as an iPhone appClosest to this version; this one also brings the eyes (AirPlay on the board)
VKCOM/devicehubESP32 Bluetooth mouse for iOS device farmsDevice-farm tooling, no AI agent

WebDriverAgent/XCUITest-based tools such as mobile-mcp and Midscene need a Mac and code signing.

Acknowledgements

UxPlay (the AirPlay receiver the firmware's is ported from) · NimBLE-Arduino · Arduino ESP32 core and TinyUSB

License

MIT, except hardware/hid_bridge/src/airplay/ (ported from UxPlay), which is GPL-3.0; the firmware binary that links it is therefore distributed under GPL-3.0. Files under skills/ are MIT-0 (MIT No Attribution); the rest of the repository keeps the license above.

Source: README.md at commit 33d9b7e

Tools

0
SourceWeft has not started this package in its sandbox yet, so its tools are not known.

Version history

2
  1. v0.1.3LatestNov 7, 2026
  2. v0.1.1Nov 3, 2026

Score

50% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 days25 pts

    Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.

  • Auth declared10 pts

    Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.

  • Tools listed15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts