
Vibemovie
io.github.pooriaarabPublished by GitHub account pooriaarabv0.2.3Updated Oct 24, 2026
Turns an agent coding session into a short recap video. Local-first.
The publisher's own server: AI Benchmark Index
Overview
Turns an agent coding session's event log into a short, narrated recap video rendered as a self-contained animated HTML page.
- What you can do
- VibeMovie takes a JSON array of session events (task-done, tests-pass, pr-merged, and similar) and builds a cinematic recap: story arc, chapters, code highlights, stats overlay, soundtrack and optional narration. The MCP mode exposes a render tool the agent can call, and the same pipeline is available as a CLI and a library. The default Hyperframes engine outputs an animated HTML page rendered fully offline, with no API keys and no network.
- When to use it
- Use it when you want a shareable, story-driven summary of an AI-assisted coding session rather than a raw screen recording, for example a recap of a pull request or a build session for social or team sharing. It is a presentation tool, not a capture tool; it needs an events file as input.
- Requirements
- A local Node.js runtime; the package is installed with npm or run with npx. The MCP server is started with the mcp subcommand over stdio. The default offline engine needs no API keys or network access; optional hosted video, narration or avatar providers would require your own credentials.
Installation
In SourceWeft
- Open Vibemovie in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
VibeMovie
[npm version] [Downloads/month] [License: MIT]
Package · Setup · API example · Compare
VibeMovie is an open-source coding-session recap generator for developers and creators. It turns structured events into a self-contained animated HTML story through its local Hyperframes engine. An optional cinematic engine creates narrated MP4 output through WaveSpeed AI and FFmpeg. VibeMovie belongs to the Vibe Suite.
Install
Requires Node.js 18 or later. Includes TypeScript declarations and two direct runtime dependencies. The default Hyperframes engine needs no API key, browser automation, or FFmpeg installation.
Render your first recap
Create an input file:
The CLI prints recap rendered and the output path. Open recap.html in a browser to play the story and scrub its timeline.
No environment variables or credentials are required. The CLI does not load .env files.
The input describes events; VibeMovie does not inspect your coding-agent history automatically.
How it works
Hyperframes rendering uses a local vibe-core runner with egress disabled. Cinematic rendering sends derived prompts, narration text, and intermediate media to WaveSpeed AI.
Why it exists
A terminal recording preserves activity. A recap selects tasks, test outcomes, diff totals, and pull-request milestones into a short story. VibeMovie compiles those supplied events with fixed templates. It does not need a language model to build the default recap. Remotion and asciinema address related video and terminal workflows with different inputs.
Compare
Checked 2026-10-14 against Remotion and asciinema CLI.
Coverage
The source declares two engines, three ratios, three templates, six scene kinds, and five hosted model endpoints through one API service. Verification here covers source and local tests with injected cinematic dependencies. No paid API requests or credential checks were performed. An implemented endpoint is not a guarantee that a provider model remains available.
Common use cases
- Claude Code developers: export task and test events into an offline HTML recap.
- Codex maintainers: describe pull-request milestones in JSON for a release story.
- Gemini CLI creators: choose portrait Hyperframes output with
--ratio 9:16. - Node.js teams: call
buildScenesandrenderHyperframesinside an existing event pipeline. - MCP agents: render supplied events with the single
rendertool. - WaveSpeed users: opt into hosted cinematic generation with their own key and FFmpeg installation.
Features
- Scenes: title, tasks, diff, terminal, merge, and end; optional scenes depend on supplied data.
- Templates: documentary, speedrun, and meme control captions and pacing.
- HTML ratios:
16:9,9:16, and1:1. - Player: play/pause, timeline scrubbing, captions, and embedded scene data.
- Deterministic compilation: the same events and scene options produce the same local scenes.
- Cinematic pipeline: generated reference images, keyframes, clips, narration, and local MP4 assembly.
- Shot recipes: exported recipe data and deterministic selectors for custom callers; not an automatic CLI storyboard selector.
- Suite notification: rendering emits a best-effort
render-doneevent through vibe-core.
Runtime surfaces
render reads a file or stdin. Input accepts an event array or { "events": [...] }.
Defaults are hyperframes, documentary, 16:9, and ./vibe-recap.html.
Cinematic output defaults to ./vibe-recap.mp4.
vibemovie mcp starts the stdio Model Context Protocol (MCP) server with one tool:
Library example
Install with npm install vibemovie. Save this as recap.mjs and run node recap.mjs:
buildScenes(events, options) and renderHyperframes(scenes, options) are also exported for custom pipelines.
Delivery and behavior limits
Hyperframes produces animated HTML, not an MP4 or GIF. It does not record your screen or stream live agent activity.
The CLI has no --session or --repo importer. Convert external recordings into the event schema before rendering.
The scene compiler displays at most five task rows, four diff filenames, and five terminal lines.
Terminal lines summarize supplied events; they are not a captured terminal transcript.
Diff totals and test results reflect input claims, not an independent Git or test-run verification.
Cinematic output is normalized to 1280×720 at 24 frames per second. HTML ratio options do not change that cinematic output size.
Cinematic prompts use a fixed character and setting. There is no user-avatar selection or dynamic soundtrack engine.
Missing WAVESPEED_API_KEY or FFmpeg triggers HTML fallback; recognized video filename extensions become .html.
Runtime provider failures do not trigger a general HTML fallback. Failed clips may be skipped; all clips failing aborts the render.
Prediction polling is bounded: normally 95 polls, narration 60, and face swap 140. Requests have no explicit network timeout.
The face-swap step can fall back to the raw cut. Temporary cinematic work files remain on disk.
Review input before rendering: hosted narration can include task labels, session names, and summary values.
Integration guides
- Portrait HTML recap:
vibemovie render session.json --ratio 9:16 --template speedrun --out portrait.html. - Event pipeline: pipe a JSON array into
vibemovie render --out recap.html. - Hosted cinematic recap: install FFmpeg, export
WAVESPEED_API_KEY, then runvibemovie render session.json --engine cinematic. - Environment file: load variables in your shell or launcher before starting the CLI; VibeMovie does not read
.envautomatically. - Agent setup: configure your MCP host to launch
vibemovie mcpover stdio.
Hosted rendering uses https://api.wavespeed.ai/api/v3. There is no separate ElevenLabs key in this pipeline.
Status
Version 0.2.4 is pre-1.0; APIs and generation behavior can change.
Public case studies are not yet published. No public documentation site is configured; setup guidance is self-contained here.
Source-only prototypes illustrate additional controls; they are not shipped web applications.
Use GitHub issues for support; repository access may be required.
For contributions, run npm ci, npm run build, npm run typecheck, npm test, and git diff --check.
FAQ
Which integrations are verified?
VibeMovie tests local rendering and cinematic orchestration with injected dependencies. Hosted endpoints have not been credential-checked in this rewrite.
Does VibeMovie provide a managed video service?
VibeMovie runs as a local package. Optional hosted generation uses your WaveSpeed API key and provider account.
How is VibeMovie different from Remotion?
VibeMovie compiles structured session events with preset scenes. Remotion provides React-based tools for custom video compositions.
How is VibeMovie different from asciinema?
VibeMovie renders a summary from supplied events. asciinema records and streams terminal output.
Can VibeMovie work offline?
VibeMovie renders Hyperframes HTML without remote assets or API keys. Its cinematic engine requires hosted API access.
Does VibeMovie export MP4 without credentials?
VibeMovie defaults to HTML when no cinematic credentials are available. MP4 generation requires a WaveSpeed key and FFmpeg.
Does VibeMovie read Claude Code or Codex logs automatically?
VibeMovie accepts JSON event input rather than scanning harness logs. Supply an event array through a file, stdin, the library, or MCP.
Can VibeMovie use my existing Sora or Replicate account?
VibeMovie has no Sora or Replicate adapter in this version. The cinematic pipeline calls fixed WaveSpeed model endpoints.
Are all output ratios available for cinematic MP4?
VibeMovie supports three ratios in Hyperframes HTML. Cinematic assembly currently normalizes video to 1280×720.
License
MIT.
Source: README.md at commit 90ff559
Tools
0Version history
1- v0.2.3LatestSep 16, 2026
Score
50% of the applicable checks met
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- Reached in the last 30 days25 pts
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- Auth declared10 pts
Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts
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