MythxEngine

io.github.protoLabsAIPublished by GitHub account protoLabsAIv0.3.0Updated Oct 24, 2026

Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds

VerifiedSTDIODesktop only

Overview

AI-generated overview

A tabletop RPG engine that lets an AI act as game master, with deterministic dice, combat, stress, clocks, world generation and four bundled worlds.

What you can do
  • Run sessions and characters: create sessions, load world summaries, create characters with HP, stress and gear
  • Resolve tests and consequences: roll tests with position and effect, push rolls, resist consequences, look up rules
  • Track combat: start combat, roll initiative, attack, with armor, conditions and damage
  • Manage clocks and world state: tick situation clocks, track investigations and NPC relationships, generate worlds
  • Look up and generate rulebook content from the same source the engine uses
When to use it
Useful when you want an assistant to run or assist a tabletop role-playing game with consistent, seeded mechanics rather than improvised rulings, or to explore the four bundled starter worlds.
Requirements
Runs locally over stdio as an npm package (Node 22.13 or newer) or as a Claude Desktop extension bundle that ships its own Node runtime. Optional RPG_MCP_DATA_DIR sets where sessions and world packs are stored; no authentication is declared.
Before you install
Sessions and world packs are written to a local data directory (default under the user's home folder), so that directory holds your game state. Bundled worlds are about 13 MB and imported on first run. The README notes the repository is a downstream mirror of a private monorepo.

Installation

In SourceWeft

  1. Open MythxEngine in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

MythxEngine — tabletop RPG engine over MCP

[CI] [npm] [license: MIT] [node]

A complete tabletop RPG engine your AI can run: deterministic dice, five-tier outcomes, FitD-style stress, combat tracking, situation clocks, investigations, NPC relationships, world generation — 134 tools over the Model Context Protocol, with four complete starter worlds bundled in.

Claude (or any MCP client) becomes your Game Master. The engine keeps the rules honest: same seed + same actions = same outcome.

Install

Claude Code — plugin (skills + tools, recommended)

/plugin marketplace add protoLabsAI/mythx-mcp/plugin install rpg@mythx-plugins

One install delivers the MCP server plus play skills (/rpg:play, /rpg:combat-mode, /rpg:world-building-mode, …).

Claude Code — tools only

bash
claude mcp add rpg -- npx -y @mythxengine/mcp-server

Requires Node >= 22.13.

Claude Desktop

Download mythxengine-<version>.mcpb from the latest release and drag it into Settings → Extensions. No other setup — Claude Desktop ships its own Node runtime.

Five-minute walkthrough

Everything below is one conversation with Claude after installing. Four worlds are imported on first run — Port Miriam (harbor noir), Aethelgard (mythic frontier), Threshold Deep (weird depths), and the Treehouse Anthology.

1. Pick a world, make a character.

Start a session in Port Miriam. I want to play a dockside fixer who owes the wrong people money.

The GM calls create_session, load_world_summary, and create_character — your fixer gets HP, stress, gear, and a spot in the world's faction web.

2. Roll with real stakes. Every test is framed with position (how bad is failure?) and effect (how much does success buy?):

I try to slip past the harbor patrol to reach the smuggler's skiff.

roll_test → risky position / standard effect → 11 vs 13: partial"Yes, but..." — you reach the skiff, and a lantern swings your way.GM move suggested: put_someone_in_spot

Five outcomes — critical success, success, partial, failure, critical failure — and on a bad roll you can push_roll (spend 2 stress for +1d6) or resist_consequence to buy the severity down. Stress is a real currency; overflow means trauma.

3. Fight a combat round.

Two dockhands block the gangway. I draw my hook-knife.

start_combat → roll_initiative → attack — initiative order, armor, conditions, and damage all tracked; every attack returns the same five-tier outcome with suggested GM moves on a miss.

4. Watch a clock tick. The patrol you dodged? The GM started a harbor-alert clock. Fail forward enough times (tick_clock fires automatically on partials/failures when wired) and the dock lights come on — consequences arrive on schedule, not by fiat.

That's the loop: fiction in, mechanics out, consequences on clocks.

What's in the box

PieceWhat it gives you
packages/mcp-serverThe MCP server — 134 tools, published as @mythxengine/mcp-server
packages/enginePure, seeded game mechanics (dice, outcomes, combat)
packages/types / worlds / rulebookZod-validated schemas for every entity, plus rules lookup
packages/storageSQLite persistence (node:sqlite, zero native deps)
packages/tools / promptsTransport-agnostic tool implementations + runtime GM skills
world-builder/The rpg Claude Code plugin (skills, agents, hooks)
agent-kit/Portable GM system prompt + operating manual for any agent
docs/The rulebook + how the engine works
4 bundled worlds~13 MB of NPCs, factions, locations, situations, arcs — the demo

Rules & docs

  • docs/RULEBOOK.md — the complete rules, all 12 chapters (outcomes, position & effect, tests, stress, combat, conditions, gear, time & clocks, GM moves). Generated from packages/rulebook, the same source the lookup_rule and generate_rulebook tools serve — so it never drifts from the engine.
  • docs/engine.md — how the engine works: the five-tier outcome system, position & effect, stress, deterministic RNG, and how the packages fit together.
  • agent-kit/ — a portable GM system prompt and operating manual for running a game with any agent.

Want the full experience?

This repo is the engine. MythxEngine Desktop is the game: a visual frame-based play surface, scene imagery, generated world books, and polish. Follow along and get notified when it ships at mythxengine.com.

Development

bash
pnpm installpnpm build && pnpm test && pnpm lint && pnpm typecheck

See CONTRIBUTING.md — this repo is a downstream mirror of a private monorepo; issues are the fastest way to get fixes in.

License

MIT © protoLabs Studio

Source: README.md at commit 5c50567

Tools

0
SourceWeft has not started this package in its sandbox yet, so its tools are not known.

Version history

1
  1. v0.3.0LatestSep 16, 2026

Score

50% of the applicable checks met

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  • Reached in the last 30 days25 pts

    Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.

  • Auth declared10 pts

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  • Tools listed15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts