Godotiq

io.github.salvo10fPublished by GitHub account salvo10fv0.1.3Updated Oct 27, 2026

Intelligent MCP server for Godot 4. Spatial intelligence, code analysis, 35 tools.

VerifiedSTDIODesktop onlyDeveloper Tools

Overview

AI-generated overview

Local MCP server for Godot 4 projects that gives an assistant spatial intelligence and code analysis tools over a project directory.

What you can do
  • Analyze a Godot 4 project's code and structure
  • Map scenes and spatial relationships between nodes
  • Trace dependencies, signals and flow between parts of the project
  • Preview Pro-only analysis tools in community mode
When to use it
Useful when working on a Godot 4 game project and you want an assistant to reason about scenes, node layout, dependencies and code structure rather than just editing files blindly.
Requirements
Runs locally over stdio, installed from PyPI (godotiq) or launched with uvx; needs Python tooling. The GODOTIQ_PROJECT_ROOT environment variable pointing at the Godot project root is required. A Godot addon must be installed into the project. Pro features need a license key.
Before you install
The full analysis suite is a paid Pro tier; the README mentions a GODOTIQ_LICENSE_KEY for activation and commerce via polar.sh, so expect a purchase for full functionality. The server reads a local project directory, so point GODOTIQ_PROJECT_ROOT only at the intended project.

Installation

In SourceWeft

  1. Open Godotiq in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.

Other MCP clients

Follow the launch instructions in the repository.

README

GodotIQ

Intelligent MCP server for Godot 4. Spatial intelligence, code analysis, and 38 tools.

Version: 0.5.16 Repository: https://github.com/salvo10f/godotiq

Install

bash
pip install godotiq==0.5.16

For AI clients, no manual install is required. Use uvx in your MCP config so the client auto-installs GodotIQ on first use:

json
{  "mcpServers": {    "godotiq": {      "command": "uvx",      "args": ["godotiq"],      "env": {        "GODOTIQ_PROJECT_ROOT": "/path/to/your/godot/project"      }    }  }}

For Pro, add "GODOTIQ_LICENSE_KEY": "YOUR_POLAR_LICENSE_KEY" to the same env block. Do not wrap uvx with the Unix-only env command; this config works on Windows, macOS, and Linux.

Install the Godot addon into a project:

bash
uvx godotiq install-addon /path/to/your/godot/project

Or clone and install the Godot addon directly from godot-addon/addons/godotiq/.

Pro tier

The full suite of analysis tools (dependency graphs, impact checks, scene/spatial mapping, signal/flow tracing) ships as an optional Pro bundle. Community mode shows rich previews of every Pro tool so you can see what you'd unlock before upgrading.

Upgrade to Pro: https://godotiq.com/pro

Pro activation uses a signed-receipt model — no network I/O on the hot path once activated. Commerce is powered by polar.sh.

Documentation

License

MIT — see LICENSE.

Source: README.md at commit d8a4b41

Tools

0
SourceWeft has not started this package in its sandbox yet, so its tools are not known.

Version history

1
  1. v0.1.3LatestSep 16, 2026

Score

50% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 days25 pts

    Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.

  • Auth declared10 pts

    Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.

  • Tools listed15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts