
FiveM MCP
io.github.ziyacivanPublished by GitHub account ziyacivanv0.6.0Updated Oct 24, 2026
Build, run and live-test FiveM servers with AI agents: RCON, DevCon, window control, mcpb bridge.
Overview
Lets an AI assistant build, run and live-test FiveM game servers by driving the server console over RCON and a running FiveM client's F8 console.
- What you can do
- The server exposes tools for the whole FiveM test loop: server_command sends any console command over UDP RCON and returns captured output, while client_command types into the F8 console of a running Legacy client over devcon. read_console and wait_for_console read recent lines or block until a regex matches, giving an assertion primitive. It also covers window control (launch, focus, screenshot, keyboard and mouse input), reads the newest CitizenFX client log, and offers a bridge resource for natives, exports, NUI callbacks, position and teleport. Two prompts, test_resource and smoke_check, wrap these into ready-made workflows.
- When to use it
- Use it when you develop or test FiveM resources and want an agent to restart resources, watch both server and client console output, drive an in-game scenario, and report pass or fail without you touching the keyboard. It is aimed at development servers, not production.
- Requirements
- Runs locally over stdio via npx fivem-mcp-server; Node 22+ is required. Needs a running FXServer you administer, with FIVEM_RCON_PASSWORD matching rcon_password in server.cfg for server_command. Client console tools need the Legacy FiveM client on the same machine, since devcon binds to localhost. Keyboard, mouse and screenshot tools are Windows-only. Optional settings include FIVEM_SERVER_LOG, FIVEM_HOST, FIVEM_RCON_ADDRESS, FIVEM_EXECUTABLE and FIVEM_MCPB_TOKEN.
Installation
In SourceWeft
- Open FiveM MCP in the dashboard and add it to a workspace.
- Enable the server for the chats that should use its tools.
Desktop only via STDIO. STDIO servers start a local process, so they need the SourceWeft desktop host.
Other MCP clients
Follow the launch instructions in the repository.
README
fivem-mcp
[npm version] [license: MIT] [CI]
An MCP (Model Context Protocol) server that lets AI agents — Claude, Qwen, or anything that speaks MCP — build, run and live-test FiveM servers from the same machine.
It is the missing test layer for the "did it actually work in-game?" question: the agent can run real console commands, watch both the server log and the live F8 console of a running FiveM client, wait for specific output, and react — without you touching the keyboard.
Status
v0.5 drives the whole loop: server console (RCON), client F8 console (devcon), the game
window (launch, focus, screenshot, keyboard/mouse) and an in-game bridge (mcpb) for
natives, exports and NUI callbacks — plus ready-made test prompts. Tools answer with
structured content, carry MCP annotations, and stop as soon as the client cancels. All of it live-verified
against a real FXServer + FiveM Legacy client (see docs/plan.md and scripts/live-*.mjs).
Where it is published
The repository's GitHub Packages sidebar is deliberately empty: the artifact lives on
npmjs.com, not GitHub Packages — the latter would force a scoped @ziyacivan/ package name
and a second registry for no benefit.
Requirements
- Node 22+ (Windows, macOS or Linux for the server side; the client devcon works
wherever the FiveM client runs — this tool must run on that machine for the
client_*tools since devcon binds to localhost by default). - A running FXServer you administer (
rcon_passwordset forserver_command). - The Legacy FiveM client for the client-console tools (Enhanced removed the client devcon ports; see docs/protocol.md).
- The keyboard/mouse/screenshot tools are Windows-only and run on the machine with the game. On other platforms every tool except those is served normally.
Install
Published on npm — no clone needed. Add it to Claude Code in one line:
(-s user = available in every project; drop it for a per-project entry. Verify with claude mcp get fivem — status should read ✓ Connected. Remove with claude mcp remove fivem -s user.)
For a shared project config, put .mcp.json in the repo root and commit it —
Claude Code asks to approve it on first open, and env values can be interpolated
from your local .env-less shell via ${VAR} expansion:
For Claude Desktop (or any client with JSON config), add to
claude_desktop_config.json:
The server is also listed in the MCP Registry as
io.github.ziyacivan/fivem-mcp. Building from source (development):
Configuration (environment)
Tools
Prompts
Two workflows are shipped as MCP prompts, distilled from the live-verified loops:
test_resource(resource, expectations?)— clean restart → console error scan → client-half scan → in-game scenario (keys, screenshot, bridge state) → evidence-backed PASS/FAIL report where anything unverifiable is said so out loud.smoke_check— one fast sweep: connections, which server, error tails on both sides, window + screenshot, persisted client log. OK/WARN/DOWN per line.
The bridge resource (bridge/)
Client-side testing (natives, NUI callbacks, position) is outside what devcon and RCON can reach — the small companion resource closes that gap and ships in this repo.
and point this server at it with FIVEM_MCPB_TOKEN. Then:
Client results come back through an in-band queue polled over RCON (~100 ms granularity since v0.5 — no log file needed; pre-0.5 resources still fall back to the log tail).
Dev servers only. mcpb_enabled defaults to false, the command is accepted only from
the console/RCON (never from a player), and the token is checked when set — but
call_native is exactly as safe as the console it runs behind. Keep RCON and this bridge
off anything you care about; see SECURITY.md. The full wire contract: docs/protocol.md §4.
Typical loop (what an agent does)
server_command: "ensure my-resource"wait_for_console: target=server, pattern="Started resource my-resource|Error"client_command: "connect localhost:30120"drives the join itself, thenread_console: target=clientcatches client-side console output that never reaches the server log.
Security notes — read before exposing anything
- The client devcon socket has no authentication. Anyone who can reach it can run
local console commands in that game client (connect, quit, ...). FiveM binds it to
127.0.0.1unless the client is started with-devcon(then0.0.0.0); this tool assumes the loopback default and never needs more. Do not tunnel it. - RCON is the server's admin root. Keep
rcon_passwordstrong;FIVEM_RCON_PASSWORDlives in your MCP config — protect that file the same way. - FXServer itself has no server-side devcon socket on current builds (verified 2026-09-02), which is why the server half is RCON + log tail.
- Treat
server_commandas giving the agent root on your box the moment it canexecanything; run it only against development servers.
Development
Releasing: move the Unreleased changelog notes under the new version heading, then
pnpm version <patch|minor|major> (bumps and syncs server.json + the bridge manifest,
and tags), npm publish from your machine (prepublishOnly runs the full gate), and
git push --follow-tags. The Release workflow then re-runs the gate, creates the GitHub
Release from CHANGELOG.md, and registers the version with the MCP Registry.
See CONTRIBUTING.md.
Live verification against a real server/game: pnpm live:probe, live:e2e, live:m2, live:m3.
The wire protocol (DevCon frames, RCON/getinfo OOB datagrams, the Cfx string hash)
is documented byte-by-byte in docs/protocol.md, derived from the
open-source CitizenFX server, citizenfx/fivem@03dcc562. Live-verified: RCON reply
format, getinfo response and the >8-byte challenge drop were confirmed against a
real FXServer on 2026-09-02.
License
MIT. The FiveM/CitizenFX name is a trademark of Cfx.re; this project is not affiliated with or endorsed by Cfx.re.
Source: README.md at commit ce65a7f
Tools
0Version history
1- v0.6.0LatestSep 16, 2026
Score
50% of the applicable checks met
How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.
- Reached in the last 30 days25 pts
Keep the endpoint answering the MCP handshake; SourceWeft probes it every 30 days.
- Auth declared10 pts
Declare the credential headers in the registry entry, or keep the endpoint answering the probe so its auth can be classified.
- Tools listed15 pts
Answer tools/list without a credential, or ship a package that starts in a sandbox without one.
- DescriptionRequired15 pts
- Logo10 pts
- Documentation15 pts
- License10 pts