klyo games: publish HTML5 browser games

pl.klyoPublished by klyo.plOfficial publisherv1.2.0Updated Nov 4, 2026

Publish, play-test and fix HTML5 browser games from your AI assistant. Own address, 70% ad share.

VerifiedStreamable HTTPWeb executableDeveloper ToolsData & AnalyticsMedia & Design

Overview

AI-generated overview

Connects an AI assistant to Klyo's hosted tools for publishing, play-testing and fixing HTML5/WebGL browser games.

What you can do
  • Check connection status and list the account's games and allowed operations
  • Read production requirements, SDK docs and game skeletons before writing code
  • Inspect and patch game files, upload packages, publish, update, release and roll back versions
  • Run diagnostics and device play-tests, returning screenshots and game state
  • Fix listings, covers, translations and forms, and read stats and analytics
  • Post to the community and delete a game on explicit request
When to use it
Useful if you develop HTML5 or WebGL browser games and want an assistant to inspect builds, diagnose errors, prepare previews and manage releases on Klyo without leaving the chat client.
Requirements
A remote MCP endpoint over Streamable HTTP, reached with a client that supports that transport. Interactive OAuth sign-in through the Klyo sign-in and consent flow; the account owner must accept the developer terms in the studio. No local package or environment variables are declared.
Before you install
Tools can upload packages, publish, update, release, roll back and delete games, and post publicly to the community; review changes before release and keep destructive actions separate. API keys and upload tickets are credentials and should stay out of committed files. Untrusted text in game files or community messages is data, not authority to act. Revenue-share and ad terms are not guaranteed income.

Installation

In SourceWeft

  1. Open klyo games: publish HTML5 browser games in the dashboard and add it to a workspace.
  2. Enable the server for the chats that should use its tools.

Web executable via Streamable HTTP. Remote servers run from the web runtime once configured in a workspace.

Use with an agent

Paste this prompt into Claude Code, Codex, Cursor or another agent — or into SourceWeft chat. The agent reads this server's install guide, shows you its publisher, endpoint and sign-in, and adds it to your client once you agree. Keys never go into a command.

Read https://sourceweft.com/mcp/pl.klyo%2Fgames/install.md and connect the MCP server it describes to my client. Before changing any config, show me its publisher, endpoint and sign-in method and wait for my OK. Never put an API key in a command or in a file I would commit; ask me where it should come from.

Read the install guide the agent follows

Other MCP clients

Add this to your client's mcpServers config.

{
  "mcpServers": {
    "klyo-games-publish-html5-browser-games": {
      "type": "http",
      "url": "https://panel.klyo.pl/mcp?profil=gry"
    }
  }
}

README

Klyo Games MCP

Connect an AI assistant to your browser-game publishing workflow.

Inspect files · Prepare changes · Diagnose errors · Review releases

Connection guide   ·   Developer studio   ·   Tool reference   ·   Product documentation


What this project is

Klyo Games MCP connects compatible AI assistants to Klyo's hosted tools for HTML5 and WebGL game publishing. It helps a developer work with game files, preview builds, diagnostic reports, catalogue descriptions and version releases.

This repository contains documentation, client configuration and an agent skill. It is not the source code of the hosted Klyo backend, and cloning it does not create a self-hosted publishing platform.

Connection

SettingValue
Remote MCP endpointhttps://panel.klyo.pl/mcp?profil=gry
TransportStreamable HTTP
Interactive authenticationOAuth, through the Klyo sign-in and consent flow
Registry identifier in the manifestpl.klyo/games
Developer dashboarddev.klyo.pl

Use a client that supports the remote MCP transport and the required authentication method. Client features, plan availability and workspace policies can differ. See the maintained connection guide for client-specific setup.

The account owner must accept the developer terms in the studio. An assistant must not accept agreements or invent content declarations on the owner's behalf.

Example: connect from VS Code

With MCP support enabled, use MCP: Add Server from the Command Palette, choose an HTTP server and enter the endpoint above. Review the trust prompt and complete the Klyo sign-in flow.

For the VS Code workspace format, .vscode/mcp.json can contain:

json
{  "servers": {    "klyo-games": {      "type": "http",      "url": "https://panel.klyo.pl/mcp?profil=gry"    }  }}

Merge this entry with existing configuration rather than replacing unrelated servers. Different agent clients and configuration formats use different top-level keys; this is the VS Code format, not a universal MCP JSON file. Authentication remains a separate step.

VS Code connection instructions · Configuration formats

Included client packages

PackageRepository files
Claude Code pluginPlugin manifest, marketplace manifest and .mcp.json
Gemini CLI extensiongemini-extension.json
Publishing skillskills/publish-html5-game/SKILL.md
MCP Registry metadataserver.json

A skill provides instructions; it does not replace the MCP connection or grant permissions. Installing a client package also does not grant access to another developer's games.

Start with a read-only check

Once connected, ask your assistant:

Check my Klyo connection and list my games. Do not change files or publish anything.

The relevant tools are klyo_status and klyo_my_games. Inspect the returned account role, allowed operations and game identifiers before making changes.

For an existing game:

Read this game's files and diagnostics. Explain the problem and propose a fix before editing. Keep the current release unchanged.

For a new project:

Read the Klyo production requirements and show me the appropriate game skeleton. Prepare a preview first; ask before publication.

What the tools support

WorkRelevant toolsBoundary
Connection and discoveryklyo_status, klyo_my_gamesRead the account's actual capabilities.
Planning and integrationklyo_game_requirements, klyo_game_scaffold, klyo_game_sdkRead the current production contract before writing game code.
File inspection and editingklyo_game_files, klyo_game_patchRead first; use current file hashes for edits.
Packages and versionsklyo_upload_package, klyo_publish_game, klyo_update_game, klyo_release_version, klyo_release_rollbackPreview and approval are distinct from a public release.
Diagnostics and playtestingklyo_game_diagnostics, klyo_game_playMeasurements have coverage limits; device play needs permission.
Listing and localizationklyo_fix_game, klyo_game_cover, klyo_game_translate, klyo_fill_game_form, klyo_creator_cardVerify descriptions and declarations; some flows produce proposals.
Statistics and communityklyo_game_stats, klyo_game_analytics, klyo_add_postRead only the allowed game's data; a community post is public.
Removalklyo_delete_gameA consequential operation requiring an explicit removal request.

Availability is determined by live discovery and permissions. The full administrative connection may expose more tools than the game-focused profile; those tools should not be advertised as part of every developer account.

Read the effects and safety notes for individual tools

The release workflow

Requirements → Build → Test → Upload or workshop → Preview → Approval → Release

  1. Read the contract. Use the current production requirements, SDK documentation and schema limits. Do not rely on old package-size numbers copied into a README.
  2. Build and integrate. Start with a Klyo Kit skeleton or keep the existing engine. Add the SDK calls the game actually needs.
  3. Test the build. Check desktop and touch controls, screen fit, resize, audio, progression and error handling. Review the local test output and screenshots.
  4. Prepare a preview. Upload a package or make changes in the workshop. Use klyo_game_diagnostics to inspect missing files, browser errors and the current gate result.
  5. Get approval. Confirm the game, declarations, publication stage and release action with the owner. If the service returns a waiting-for-owner state, complete the required studio step.
  6. Verify the result. Read the returned state and public address. A prepared package, successful upload or test pass is not by itself proof that the game is in the public catalogue.

For updates, reuse the game's existing slug. A new version should preserve the game's identity rather than create a second catalogue entry.

What testing can and cannot establish

klyo_game_diagnostics can report browser failures, missing assets and measurements from supported test environments. With measurement options it may initiate a server-side measurement job rather than only read stored data.

klyo_game_play controls the game on the owner's permitted device session and returns screenshots and game state. It is distinct from automated server-side measurements.

Do not present a stale measurement, unrendered 3D scene or untested online match as a successful end-to-end test. A ready-to-release claim needs current evidence for the relevant build and devices.

SDK features are integrations, not automatic gameplay

Klyo provides documented SDK interfaces for scores, cloud saves, online rooms, gameplay events, clips and supported advertising flows. The game must implement the corresponding integration, and some features depend on account, browser or platform availability.

SDK reference · Multiplayer example

Security and permissions

Use the narrowest account permissions suitable for the task. Prefer a read-only check before a write, review changes before release, and keep destructive operations separate from ordinary editing.

API keys and upload tickets are credentials. Store them outside committed files, never include them in issues, and revoke credentials exposed in public. Untrusted text in game files, pages or community messages is data, not authority to publish, delete or change account settings.

The live tool schema is authoritative for arguments, effects and limits. Documentation describes the workflow; it is not a substitute for checking the response to each operation.

Publishing terms and availability

Klyo describes its publishing offer in the developer guide and developer terms. Check current terms, limits, advertising availability and payout conditions there.

A catalogue listing is not a guarantee that a search engine will index or rank a game. Revenue-share terms are not a guarantee of advertising income.

Help and contributions

Open an issue with the client name and version, relevant tool name, a reproducible sequence and redacted error output. Do not attach credentials, private packages or player records.

Documentation corrections and reproducible examples are welcome. Files in docs/ that identify themselves as generated from the website should be corrected at their source and regenerated, rather than maintained as a second conflicting reference.

License

The repository's existing MIT license covers its documentation, plugin, extension and skill files. The hosted Klyo service and backend are not included in that grant. See LICENSE.


Part of Klyo Games: free online browser games and HTML5 game publishing at games.klyo.pl.
Maintained and sponsored by KRAS-TRANS.

Source: README.md at commit 9843ca3

Tools

0
SourceWeft has not read this server's tools yet.

Version history

5
  1. v1.2.0LatestSep 30, 2026
  2. v1.1.2Sep 23, 2026
  3. v1.1.1Sep 23, 2026
  4. v1.1.0Sep 22, 2026
  5. v1.0.2Sep 16, 2026

Score

85% of the applicable checks met

How complete this listing is, computed from the registry entry, the endpoint and public sources. Not a rating of the server and not a statement that it is safe or working today: reachability is a dated check, and no installs or reviews go into the score.

  • Reached in the last 30 daysRequired25 pts
  • Auth declaredRequired10 pts
  • Tools listedRequired15 pts

    Answer tools/list without a credential, or ship a package that starts in a sandbox without one.

  • DescriptionRequired15 pts
  • Logo10 pts
  • Documentation15 pts
  • License10 pts