Everloot: WoW Forever data

app.everloot由 everloot.app 发布官方发布者v0.9.1更新于 Nov 7, 2026

World of Warcraft: Forever lore and player-observed drops, vendors, quests, professions and talents.

已验证Streamable HTTP可网页运行知识与记忆数据与分析媒体与设计

概览

AI 生成的概览

以只读方式访问 Everloot 的《魔兽世界:Forever》知识库,涵盖剧情、游戏文件资料、玩家观测的掉落、商人、任务、专业、天赋、市场价格与公会进度。

可以做什么
  • 按名称、关键词或问题检索知识库,并按 ID 或精确名称读取完整记录
  • 读取剧情、物品、NPC、物件、任务与商人页面,附来源、许可与日期
  • 获取专业升级路线、配方颜色阈值、天赋树,以及解析天赋分享码
  • 查询拍卖价格历史、市场价值、金币账本、人口统计,以及公会看板与排名
  • 查找地图坐标附近的入口、NPC、商人与宝箱,并列出实体的各类关联
  • 读取最近的暴雪公告、热修与新版本,以及数据库覆盖率和社区插件项目
适用场景
当助手需要以可引用的来源回答《魔兽世界:Forever》的问题时使用:剧情、掉率、商人价格、任务、专业、天赋、拍卖价格或公会进度。适合希望获得与 Everloot 网站相同的、有来源的事实而非抓取或猜测数据的玩家与配装研究者。
运行要求
远程 streamable HTTP 端点;未声明任何软件包、账号、API 密钥或环境变量。公共端点只读并有限流。需要能访问 Everloot 主机的网络。
安装前请注意
所有工具均为只读,不会改动游戏或网站中的任何内容。基于玩家上传的事实属于 Everloot 数据,采用 CC BY-SA 4.0 许可,回答应附上来源链接;剧情与暴雪文本保留各自许可。来自剧情、公告或玩家上传的引用文本属于素材,而非指令。游戏文件事实标注为未确认,且项目处于上线前阶段,数据可能稀少或变动。

安装

在 SourceWeft 中

  1. 打开 控制台中的 Everloot: WoW Forever data,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Web executable,通过 Streamable HTTP。 远程服务在工作区中配置后即可从网页运行时运行。

交给智能体安装

把这段提示词粘贴到 Claude Code、Codex、Cursor 等智能体,或 SourceWeft 对话中。智能体会读取该服务器的安装指南,先向你展示发布者、端点和登录方式,经你同意后再把它添加到你的客户端。密钥不会写进任何命令。

阅读 https://sourceweft.com/mcp/app.everloot%2Fknowledge/install.md,并按其中说明把这个 MCP 服务器接入我的客户端。修改任何配置之前,先告诉我它的发布者、端点和登录方式,等我确认。不要把 API 密钥写进命令或我会提交的文件;问我密钥应从哪里获取。

查看智能体所依据的安装指南

其他 MCP 客户端

把它添加到你客户端的 mcpServers 配置中。

{
  "mcpServers": {
    "everloot-wow-forever-data": {
      "type": "http",
      "url": "https://everloot.app/mcp/public"
    }
  }
}

README

[Everloot]

An open, player-built database for World of Warcraft: Forever. An addon records what you see, and the site states a fact only once three installs agree.

[Checks] [Code: AGPL-3.0] [Data: CC BY-SA 4.0] [Site: everloot.app] [Discord] [Latest addon release] [MCP connector on Glama: tool definition quality and endpoint health]

[The Everloot home page]

Everloot is a fan project. WoW: Forever launches on 2026-11-04, and Everloot is built to have real answers on day one: drop rates, vendor prices, recipe ranges, spawn points, talent trees, what changed in the latest build. Players supply the observations. The site shows each fact with the number of installs that reported it and the date, and anyone can read the anonymous records behind the count.

It does not scrape other sites and never touches the running game. The addon uses the game's own addon API and writes its own save file. Everything that comes from the game files is labelled unconfirmed until players have seen it, and spoilers are hidden by default. The full rules are in docs/DATA_POLICY.md.

What is live on everloot.app

Database. Items, NPCs, quests, vendors, professions and auction history, built from player uploads. A figure appears once three installs report it, with the count and the data's age beside it. everloot.app/database

Talent calculator. Plan a build for any class: point rules, two talent sets, undo, and a share link that names the game build. The addon can load that plan and show you the next point to spend. everloot.app/tools/talents

[The Mage talent calculator]

Raid builder. Fill a 10, 20 or 40 player raid with classes and talent trees and see which buffs and debuffs each group and the raid gets. The plan lives in the link. everloot.app/tools/raid

[The raid group builder]

World map. One map drawn by us from zone and entrance positions in the game files, with no game art. everloot.app/map

[The world map]

Change tracker. Blizzard staff posts, hotfixes and new game builds, newest first, with a link to the original and an RSS feed. everloot.app/changes

[The change tracker]

News. What is new on Everloot and what it means for Forever players, written by us, with the sources each post draws on. everloot.app/news

Lore archive. The Warcraft Wiki (CC BY-SA 4.0), browsable by type and searchable. everloot.app/lore

Guild ladder. Guilds ranked by raid progression, one ladder per raid. A kill counts once uploads from two guild members agree on it, and the addon records the guild, never a character name. everloot.app/guilds

Census and rankings. Factions, races, classes and levels from addon uploads. Each character counts once, and a group appears only once it holds 10 characters. Rankings show the most played classes and races each week. everloot.app/census · everloot.app/rankings

Ask Everloot. Ask a question in plain words with your own AI provider's API key. The model looks the answer up in Everloot's data and names its sources. Your key stays in your browser tab and never reaches Everloot. everloot.app/chat

Addon leaderboard and profiles. Which addons Forever players run, for the players who opt in to share their list. A count appears only when three installs report it. everloot.app/addons/popular

Docs. How to use Everloot in game, and the open data from an AI assistant or your own code. everloot.app/docs

Market prices. Blizzard has no auction API for Forever, so prices come from full auction scans that players start with the addon's Everloot scan button. The site shows a realm table and a 60-day chart per item, a day is published once three reporters agree, and the same prices appear in item tooltips in game. everloot.app/tools/auctions

MCP server. 32 tools that let an AI assistant search the archive and read the same sourced facts the site shows: items, NPCs, quests, vendors, profession paths, recipe ranges, auction history, market values, guild progression, recent Blizzard changes and more. The public endpoint is read only and rate limited: https://everloot.app/mcp/public.

How it fits together

mermaid
flowchart LR  subgraph player["Player's computer"]    game["WoW: Forever"] --> addon["addon/<br/>Lua collector"]    addon --> sv[("SavedVariables file")]    sv --> companion["companion/<br/>uploader and /ask bridge"]  end  sv --> upload["everloot.app/upload<br/>preview, then send"]  upload --> intake["web/ /api/intake<br/>quotas, schema checks, dedup"]  companion --> intake  intake --> store[("Raw uploads in R2<br/>index in Supabase")]  store --> corpus["Corpus snapshot<br/>rebuilt every 10 minutes"]  corpus --> rollups["Rollups<br/>a fact needs 3 installs"]  store --> market["Market prices<br/>3 reporters a day"]  market --> site  market --> companion  rollups --> site["Site pages and tools"]  rollups --> mcp["MCP server<br/>32 tools"]  wiki["Warcraft Wiki dump<br/>CC BY-SA 4.0"] --> kb["kb/<br/>import, provenance, snapshot"]  files["Game files<br/>maintainer extraction"] --> gamedata["Reviewed game-data files<br/>unconfirmed"]  kb --> site  kb --> mcp  gamedata --> site  assistant["AI assistants"] --> mcp
PartWhat it does
addon/The in-game collector (Lua) and the /ask command
web/everloot.app: the database, tools, map, change tracker, lore archive, upload page and MCP endpoints (Next.js on a Cloudflare Worker)
kb/The knowledge base: lore import, public releases, the game-file extractor and the MCP server (TypeScript, SQLite)
companion/The command-line uploader: sends your file, answers /ask in game and writes market prices
desktop/The Everloot Desktop App: the same jobs as a tray app with an installer
packages/protocol/The upload contract: record kinds, envelope, limits and their JSON Schema, shared by the site, the knowledge base, the uploaders and the addon tests
supabase/The site's database schema

docs/architecture.md goes into the boundaries and the decisions behind them.

Quick start

Players

  1. Install the addon from CurseForge, or download it from everloot.app/addon and extract Everloot/ into the game's Interface/AddOns/.
  2. Play. Log out, or type /reload, to save.
  3. Upload WTF/Account/<account>/SavedVariables/Everloot.lua at everloot.app/upload. You preview everything before it is sent.

Or install the Everloot Desktop App (download): it uploads after every logout, writes market prices for your item tooltips, and can install and update the addon for you.

In a new install, auction capture and the census are on (/everloot auctions off and /everloot census off turn them off; the census off command also deletes its rows). Nothing scans until you click Scan this house at the auction house. The list of your installed addons and the players module are off until you turn them on (/everloot addons on, /everloot players on). The command-line uploader can also write market prices into the game folder (prices --game).

Developers

You need Node 22 and Python 3.12 (for the addon tests).

bash
git clone https://github.com/Everloot/everloot.gitcd everloot(cd kb && npm install)cd web && npm installnpm run sample-release   # prints a KB_SNAPSHOT_PATH line: put it in web/.env.localnpm run dev              # http://localhost:3000

The sample release gives you about 35 lore pages to work with. Pages that need storage say it is unavailable, which is expected locally. Each part's README has its test commands, and CONTRIBUTING.md lists what CI runs.

AI-assistant users

Point any MCP client at the public endpoint:

bash
claude mcp add --transport http everloot https://everloot.app/mcp/public

or put { "mcpServers": { "everloot": { "type": "http", "url": "https://everloot.app/mcp/public" } } } in the client's config. The docs list every tool with its arguments and every JSON endpoint, the rate limit and how to credit the data. The API is described in /api/openapi.json (OpenAPI 3.1) and the protocol's JSON Schema files are under /schema/.

Project status

Pre-launch. The WoW: Forever beta closed on 2026-10-23 and the game launches on 2026-11-04.

The addon passes its automated tests and is published as an Alpha on CurseForge and on everloot.app/addon. The in-client checks in docs/2026-10-08-beta-client-checklist.md, docs/2026-10-18-addon-0.3.2-beta-checklist.md and docs/2026-10-19-addon-0.3.3-beta-checklist.md stay open until the live servers are up. The Everloot Desktop App's builds are not code-signed yet. Everything read from the game files (talents, raid buffs, the map) stays marked unconfirmed until players see it in game. A build watch checks for new builds every half hour and opens a reviewed pull request when one appears.

What is next is in ROADMAP.md. What has shipped is in CHANGELOG.md. Nightly pre-releases of the addon are on the releases page.

How to help

You don't need to write code. Playing with the addon and uploading, or reporting a wrong fact, helps as much as a pull request.

Read CONTRIBUTING.md first: it covers sign-off (git commit -s), pull request titles and the data rules.

Documentation

docs/README.md is the index. The ones you will want first:

Licence

Code: AGPL-3.0-only, © 2026 R21 Media Group, LLC and Everloot contributors. Published data: CC BY-SA 4.0, credited to Everloot contributors. Third-party material: THIRD_PARTY.md. The Everloot name and logo are not covered by these licences: TRADEMARKS.md.

World of Warcraft is a trademark of Blizzard Entertainment, Inc. Everloot is a fan project and is not affiliated with or endorsed by Blizzard.

来源:README.md,提交 d2226f6

工具

32

search_knowledge

Search the Everloot knowledge base

Searches WoW lore, Forever reference data and the game-file catalogs (achievements, factions, titles, quest chains, mounts, legacy perks, races, instances) by names, keywords or a question. Exact-name matches rank first. Every hit carries its id, kind, source, licence and date, and a game-file hit says when player uploads confirm it. Use it to find a record from a name or a topic, then pass the hit's id to get_entity for its summary, or to fetch as a string for the whole text. Use get_by_name when you already know the exact full name, and answer_sources when you need cited evidence for a question rather than records. search is the same search in the ChatGPT connector shape.

输入参数kindlimitquery必填version

get_entity

Get one knowledge record by id

Returns one knowledge record's summary, by the numeric id a search_knowledge or get_by_name hit gave: title, a short excerpt in the source's words, the URL to cite, source, licence and date. A game-file record carries its build and says when player uploads confirm it. Use it to read one hit again by its id; for the whole text, call fetch with the same id as a string. An id no record has returns a null hit, not an error. Give field, a JSON pointer such as /questIds, to read one value of the record's data instead of the excerpt; an array comes in pages of up to 48 rows, and nextOffset says where the next page starts. A pointer that leads nowhere answers with the keys it could have used, not an error.

输入参数id必填fieldlimitoffset

get_by_name

Get records by exact name

Returns the records whose full name matches exactly, case-insensitively, optionally narrowed to one record kind. Use it to disambiguate when you know the exact name and want the id without a ranked search; use search_knowledge for partial names, keywords or questions. Several records can share a name across kinds, so check each hit's kind. Empty hits mean no record has that exact name.

输入参数kindname必填

fetch

Fetch one document (ChatGPT connector contract)

Returns one knowledge record in full, by the string id a search result gave: title, the full text in the source's words, the URL to cite, and metadata with the source, licence and date. It is the ChatGPT connector counterpart of get_entity, which gives only an excerpt. Use it after search, or with a search_knowledge id as a string. Give field, a JSON pointer such as /questIds, to read one value of the record's data: text then holds that value as JSON, and an array comes in pages of up to 48 rows with nextOffset for the next page. A long array in a whole record is cut at 48 rows. The text block is the same JSON as a string.

输入参数id必填fieldlimitoffset

answer_sources

Evidence for a question, each piece with its source

Returns the evidence behind a question about WoW: Forever, so an answer can cite it: player observations, curated facts, game files and the 2023 Warcraft Wiki. An observed fact is public after three installs agree and carries the install count; a game-file fact is found in game files, unconfirmed, with the build; lore is marked: may differ in Forever. Every piece carries a claim, its source URL, licence and date; the answer is evidence, not prose. Use it for questions that need citations, such as why, where or how many; use search_knowledge to find a record by name, and the page tools (item_page, npc_page, quest_page) for one entity's agreed facts. Further-reading links are search URLs on other sites; nothing is fetched from them. When Everloot's public player data is not connected, the observed layer is unrecorded, not empty.

输入参数limitquestion必填

profession_path

Profession leveling path

Returns a leveling path for one Forever profession between two skill levels, built from Everloot uploads: the steps, the reagents summed and their cost. A step exists only after 3 installs agree: on a reported recipe, or on the recipe colours that make it orange (a guaranteed skill-up), starting at the trainer's required rank when 3 installs agree on one, else at the lowest rank seen orange. A price exists only after 3 price uploads agree. A skill range no agreed recipe covers is left as a gap, never invented. Use it for how to level a profession from one skill to another; use recipe_thresholds for where single recipes change colour, and market_value for what a reagent costs today. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数toSkill必填fromSkillprofession必填

recipe_thresholds

Recipe skill ranges

Returns where one Forever profession's recipes turn yellow, green and grey, as skill ranges inferred from the colours players' trade-skill windows showed, never guessed exact numbers. A recipe appears only after 3 installs agree. Agreed reagents come with an estimated cost per craft when every reagent has an agreed price. Use it for how long a recipe keeps giving skill points; use profession_path for a step-by-step route between two skill levels. Narrow the list with part of a recipe name. Reads Everloot's current public corpus.

输入参数recipeprofession必填

item_page

Item page for a drop

Returns one Forever item's page by item id: the agreed name, drop frequency from observed loot windows, agreed map pins, and player-reported armor, block, damage per second, stats and resistances. A number is public when one value has 3 agreeing installs in the newest build that 3 installs reported, and no competing value has 3; contested numbers are withheld. Each number states its agreeing installs, build and last seen, with the corpus date and method. Missing numbers are [?] with a reason. No baseline rows or player names. Use it when you have an item id; use market_value for its price, entity_relations for what drops or sells it, and item_categories for its class and slot. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数itemId必填

npc_page

NPC page

Returns one Forever NPC's page by NPC id: the agreed name, the agreed map pins, and the loot windows reported for it that are not yet in the drop rates. A name or pin needs 3 installs agreeing; a pin does not require a drop. No copied spawn list. Use it to name or place an NPC when you have its id, from a search_knowledge hit, a drop row or entity_relations; use vendor_page for what an NPC sells, item_page for one drop's rate, entity_relations for every typed link, and world_map_near for what stands around it. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数npcId必填

object_page

Game object page

Returns one game object's page (a chest, herb, ore vein or fishing pool) by its entry id: the items players looted from it, each with observed loot windows, windows with the item and distinct install reports, and where players saw it on the minimap. A frequency is public after 3 install reports; a public object with nothing in its windows reads as a measured zero. The name shows once 3 installs agree on it. Use it for gathering nodes and containers; use npc_page for creatures, and item_page for every source of one item. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数objectId必填

quest_page

Quest page

Returns one Forever quest's page by quest id: agreed title, level, giver, turn-in and rewards. Each fact needs 3 installs agreeing. No copied quest text. Use it when you have a quest id, from a search_knowledge hit or entity_relations; use answer_sources for a question about the quest's story or chain, and entity_relations for what the quest rewards. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数questId必填

vendor_page

Vendor page

Returns the goods one Forever vendor sells, by the vendor's NPC id, each with the copper price players saw. An item is listed when 3 installs agree on that item and its copper price; two agreed prices both stay listed. No copied catalog. Use it for what a vendor sells and at what price; use npc_page for where the vendor stands, entity_relations with the sold_by relation for who sells an item, and market_value for auction prices. The id is the same NPC id npc_page takes. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数vendorNpcId必填

world_map_near

What is near a place on the map

Lists the entrances, NPCs, vendors and treasures near a spot, nearest first, with straight-line distances in yards. Give a zone (name or map id) with x and y from 0 to 100, or an NPC id to start from where that NPC stands. Entrances come from the game files; one is confirmed once 3 installs zoned in from it. NPCs, vendors and treasures are player-observed and listed only where 3 installs agree on the position. Zones the files hold back as possibly unreleased are not offered. Use it for what is near a spot; use npc_page, vendor_page or entity_relations for one entity's own facts. Reads Everloot's public player data when connected.

输入参数xyzonelimitnpcIdradius

entity_relations

How an item, NPC, spell or quest connects to others

Lists every typed relation of one entity, in both directions, grouped by relation. Player-observed relations (dropped by, sold by, reward from, located in) are listed where 3 installs agree, with the install count and last seen. Game-file relations (created by, reagent for, part of set, same icon) are found in game files, unconfirmed, with the build they came from. Ids are the game's own, as a page tool, a drop row or world_map_near gives them. Use it for where something comes from or what something drops, sells or rewards; use the page tools (item_page, npc_page, quest_page) for one entity's own facts, and world_map_near for what is near a place. Reads Everloot's public player data and the game-file relations of the current build.

输入参数id必填relkind必填limitdirection

item_categories

Item categories: class, subclass, slot and quality

Lists item categories from the game files (found in game files, unconfirmed, with the build): class and subclass with the client's English names and slugs, slot and quality. With no arguments, the whole tree with item counts. With item, that item's category path. With class (a slug such as weapon or armor), and optionally subclass, slot and quality slugs, the item ids in it. Use it to place an item in its category or to list a category; use item_page for an item's name and stats, and entity_relations for where it comes from. Ids only: item names come from player uploads, through item_page.

输入参数itemslotclasslimitqualitysubclass

talent_tree

Talent trees for one class

Returns the WoW: Forever talent trees of one class from the game files (found in game files, unconfirmed, with the build): every node with its talents, ranks, grid position, prerequisites and row gate, plus the levels talent points arrive at. Node ids are the ids a share code names. Use it to read or explain a class's trees; use talent_plan to decode a share code against them, and class_races for which races can be the class. Narrow to one tree by name; without it the answer holds every node of every tree. With builds, the answer also lists the Everloot team's published starter builds for the class, each labelled as the team's and not observed, with its share code and page. The answer links the calculator.

输入参数treeclass必填builds

talent_plan

Read a talent share code

Decodes an Everloot talent share code (EL1-<class>-<spec>-<build>-<payload>, or a calculator link carrying one after #plan=) against the class's trees: the talents and ranks it holds, points per tree, the lowest level that can hold it, and every problem in plain words: a code made on another build, nodes the tree does not have, ranks cut back, points the rules would not place. Nothing is dropped silently. Use it when given a share code or a calculator link; use talent_tree to read the trees themselves. Game-file data, found in game files, unconfirmed.

输入参数code必填

class_races

Races that can be a class, with their racial traits

Lists which races can be one class in WoW: Forever, on which faction, and each race's racial traits (name, active or passive) from the game files (found in game files, unconfirmed, with the build). Narrow to one faction. Use it for whether a race can be a class, or which races a class is open to; use talent_tree for the class's talents, and population for how many play it. What each trait does is on the class page, linked from the answer.

输入参数class必填faction

collection_gap

Owned versus missing in a collection

Returns what one install still misses in one collection, against what that install uploaded as owned, grouped by source. A list row is public after 3 installs agree on the collection, the source and the item; owned is what that install uploaded. Not a Blizzard profile read and not a copied catalog. Use it for which items of a collection a player is missing; use completion_progress for achievements, reputations and titles. When that install never uploaded the collection, the answer says owned is unknown, not empty. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数collection必填ownerInstallId必填

completion_progress

Achievement, reputation, title and quest progress

Shows what one install's characters have finished and what is closest to done: achievements with the largest share of criteria or progress met, reputations nearest the next standing, titles known, and quests finished in a chain. A list entry is public after 3 players (installs uploading from different addresses) report it identically. Progress shows only when that install uploaded it with the collection sharing choice and a verified grant; without it the answer says so. Not a Blizzard profile read and not a copied catalog. Use it for what a player is closest to finishing; use collection_gap for missing collection items, and guild_board for a guild's kills. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数characterKeyownerInstallId必填

guild_board

Guild board its officers published

Returns one guild's roster, bosses killed, loot awarded, raid attendance and average item level, as that guild's own officers chose to publish them, with its kills per instance and its rank. The officer board (roster, bosses, loot, attendance, item level) counts only uploads from officers holding a verified grant for the guild, and a figure is public after 2 of them agree. When Everloot's guild pages are connected, the public part follows: kills per instance (a kill counts once 2 members' installs report the same boss, or when the officers publish it), the guild's rank, and the characters players running the addon saw in the guild, with level, class and last seen. Names are in-game character names, never accounts or real-world identities. A character's owner can opt out, which leaves that character out of the roster, loot and attendance. A guild whose officers have not published gets an empty officer board and still shows the public part; a guild that asked to be hidden gets no answer. The average item level says how many roster members were measured; there is no combined score. Use it for one guild's own board; use guild_search to find a guild's exact name and realm, and guild_rankings to compare guilds in one instance. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数realm必填guildName必填

guild_rankings

Guild ladder for one raid or dungeon

Ranks every guild with an agreed kill in one instance: by bosses killed, then by who reached its latest kill first, then by name; equal rows share a rank. A kill is a guild's once 2 of its members' installs report the same boss there, timed at the earliest report, or once its officers published it on the guild board, which carries no time. The boss list is the encounters 3 installs reported in that instance, in that order; a boss not on it counts for nothing. There is no score, no rating and no total across instances. Use it to compare guilds' progress in one raid or dungeon; use guild_board for one guild's own board, and guild_search to find a guild. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数limitrealmfactioninstanceMapId

auction_history

Auction history for one item

Returns the day-by-day price history of one item on one WoW: Forever realm, from auction scans players uploaded on purpose. A day is public after 3 installs scanned that item on that realm; copper is the median. Use it for how a price moved over time; use market_value for today's market value, minimum buyout and units listed, item_page for the item itself, and vendor_page for vendor prices. Realm is the realm's name; the item id is the game's. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数realm必填itemId必填

market_value

Forever market value for one item

Returns the market value, minimum buyout, historical value and units listed for one item on one WoW: Forever realm, from full auction scans players started and uploaded. A day is public after 3 reporters (distinct upload addresses) scanned the item, and its value is the median of theirs. Market value is a weighted mean of the public days up to 14 calendar days old, newer days weighing more, leaving out thin days (5 units listed or fewer) and outlier days. Historical is the median of the public days in the last 60 calendar days, of the days that are not thin when there are any. Use it for what an item is worth now; use auction_history for the price over time, and vendor_page for vendor prices. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数realm必填itemId必填

gold_ledger

Gold ledger for one character

Returns the peak and current gold of one character and the money events its own upload recorded: income (loot, quests, vendor and auction sales) and spending (flight paths, postage, barber, respecs, auction purchases), each install's ledger kept apart. A category with nothing recorded reads as unrecorded, not zero, and gold from other gameplay is unrecorded. The gap between recorded income and peak gold is shown as unrecorded, never called bought gold or a ban. Use it for one uploaded character's own gold history; it cannot look up a character that never uploaded. Use guild_board for a guild's loot, and market_value for prices. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.

输入参数realm必填character必填

coverage

Database coverage by zone, type and field

Counts how much of WoW: Forever's database is settled or confirmed, per zone, per type and per field, as https://everloot.app/database/coverage shows it, in text only. Coverage is settled over expected, with confirmed over expected beside it; the denominator is the larger of expected and observed, and confirmed includes settled. A player-reported fact is public after three installs agree; fields one or two installs short are counted without their values. Scoped totals and the current build's settled-list size come separately dated and measured. Only public report identifiers and game-file facts are listed, never unconfirmed values, baseline rows, names or ids, or player names. When coverage data is available, every answer states its scope, method, data date and install counts; when it is not, the answer states the scope and marks the counts, data date and installs [?], not zero. Unknown values are [?]. Use it for how complete the database is for a zone or type; use the page tools for the facts themselves.

输入参数typezone

population

Who plays what: population by race, class, faction and level

Counts how many characters play each race, class, race and class, faction and level band on WoW: Forever, from the census players turned on in the Everloot addon. Each character counts once. A count shows only when it covers at least 10 characters reported by at least 3 installs from at least 3 addresses, rounded to the nearest 5; a count that could be worked out from the others is hidden too. When census data is available, every answer states its window: active in the last 7 days (default) or since launch; when it is not, the answer says so instead of giving a zero. With no arguments, the overview, most played class first. Use it for how many play a race or class; use class_races for which races can be a class. No names, ever. Missing or unavailable data is reported explicitly.

输入参数raceclasswindowfaction

recent_changes

Recent official changes for WoW: Forever

Returns the newest official changes for WoW: Forever, newest first: Blizzard blue posts (title, author, time, a short excerpt and the link to the original), hotfix posts, and new game builds. Excerpts only: Blizzard's post text is Blizzard's; full posts are available at their source URLs. A build's time is when Everloot first saw it, not Blizzard's release time. Use it for what Blizzard changed or posted lately; use answer_sources for lore and game facts, and ecosystem_projects for community addons. filter picks one kind; limit caps the entries.

输入参数gamelimitfilter

ecosystem_projects

WoW: Forever addons and open-source projects

Lists the Forever addons and tools in the community registry, with a board ranking: most installed, rising, most active, freshest release or best maintained. Each project shows its GitHub repository, stars, latest release, last commit, whether its .toc declares a Forever interface number, and installs from Everloot uploads (counted from 3 installs; a missing count means not counted, not zero). Projects are ranked, never people. GitHub facts carry the time they were refreshed. Use it for which Forever addons exist and how maintained they are; use everloot_plan for Everloot's own features, and recent_changes for Blizzard's posts. limit caps the projects listed.

输入参数boardlimitforever_ready_only

everloot_plan

Everloot implementation tracker

Returns the Everloot feature catalogue: what is live, what is next, what is waiting, and which reference sites are page shapes only, as the tracker that ships with the site holds it. Use it only for questions about Everloot itself, such as whether a feature exists; it holds no game data. For game facts use search_knowledge or answer_sources; for community addons use ecosystem_projects. Takes no arguments and needs no account.

无需输入参数。

版本历史

4
  1. v0.9.1最新Nov 7, 2026
  2. v0.9.0Nov 4, 2026
  3. v0.8.1Nov 3, 2026
  4. v0.8.0Oct 19, 2026

评分

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