Polyfork low-poly 3D assets

dev.polyfork由 polyfork.dev 发布官方发布者v1.0.0更新于 Oct 24, 2026

Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.

已验证Streamable HTTP可网页运行开发者工具媒体与设计

概览

AI 生成的概览

远程 MCP 服务器,用于查找、匹配、改造和预览面向 three.js 场景与游戏的低多边形 3D 素材和套件。

可以做什么
搜索低多边形素材目录,可按三角面预算筛选,并查看素材是免费还是付费,获取单个素材的尺寸、三角面数、调色板与下载链接等完整信息。查找能放进同一场景的搭配素材,并把自然语言请求转换为可改造素材的变体参数。浏览套件及其已发布部件,获取用于摆放物体的程序化地形高度。把素材组合成可环绕查看的预览场景,查询当前连接拥有哪些素材,并反馈目录或服务器的缺口。
适用场景
适合在制作需要低多边形模型的 three.js 场景、游戏或网站时使用,也适合把一个素材扩展成协调的场景或环境。还适合在下载文件前确认摆放高度并预览组合效果。
运行要求
远程 streamable HTTP 端点,无需本地软件包或运行时。未声明身份验证,但附加的密钥决定哪些付费素材和下载可用;购买方案会返回 Stripe 结账链接。
安装前请注意
目录混合免费与付费素材,付费下载仅对当前连接拥有的素材有效,承诺文件前应先确认归属。buy_plan 工具会返回 Stripe 结账链接和金额,付款在该页面完成,且应仅在用户确认金额后进行。report_need 会把关于目录或服务器的反馈发送给提供方。

安装

在 SourceWeft 中

  1. 打开 控制台中的 Polyfork low-poly 3D assets,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Web executable,通过 Streamable HTTP。 远程服务在工作区中配置后即可从网页运行时运行。

交给智能体安装

把这段提示词粘贴到 Claude Code、Codex、Cursor 等智能体,或 SourceWeft 对话中。智能体会读取该服务器的安装指南,先向你展示发布者、端点和登录方式,经你同意后再把它添加到你的客户端。密钥不会写进任何命令。

阅读 https://sourceweft.com/mcp/dev.polyfork%2Fpolyfork/install.md,并按其中说明把这个 MCP 服务器接入我的客户端。修改任何配置之前,先告诉我它的发布者、端点和登录方式,等我确认。不要把 API 密钥写进命令或我会提交的文件;问我密钥应从哪里获取。

查看智能体所依据的安装指南

其他 MCP 客户端

把它添加到你客户端的 mcpServers 配置中。

{
  "mcpServers": {
    "polyfork-low-poly-3d-assets": {
      "type": "http",
      "url": "https://polyfork.dev/mcp"
    }
  }
}

工具

12

search_assets

Search the Polyfork catalogue of low-poly 3D assets for three.js. Use this whenever the user needs a model for a scene, game or site. Filter by triangle budget when the target is mobile or performance-sensitive. Results mix FREE and PRO assets: each carries `free` and `plan`. Paid assets are not sold individually — they come with Pro or the one-time Founders plan — so quote the plan, never a per-asset price. you should say which is which when recommending one, rather than letting the user discover it at download time. If coverage comes back "none" or "poor", tell the user we do not have it and offer report_need rather than substituting something unrelated.

输入参数qikkitfreesortclasslimitcompactmax_price_usdmax_trianglesmin_triangles

get_asset

Full detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller. A model with has_ik true also returns a measured `gait` or `arm` block: segment lengths, foot offsets, phase order, step length, reach. That is everything needed to make it walk or reach in any engine, and /cdn/walk.mjs already does it for three.js. If the asset is paid and this connection does not own it, the reply carries the PLAN and a pricing link: quote those. There is no per-asset price and nothing is sold on its own, so never quote one. Probe #415.

输入参数id必填

find_matching

Given one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses. Use this to turn a single pick into a scene. Returns a ready preview URL.

输入参数id必填freelimitmax_trianglesmin_triangles

get_variant

Turn a plain-words request ("oak cask", "taller", "five sails") into a ready call. `want` is matched against this asset's KNOB NAMES and OPTION VALUES, not against colour vocabulary: use the words from its -params.json into a ready createAsset() call for a remixable asset, plus a GLB URL of that exact variant. Check the returned confidence: on anything below high, tell the user what was actually applied instead of presenting it as exact.

输入参数id必填lookwant必填

preview_scene

Compose assets into a scene and return a URL the user can OPEN and orbit. Use it instead of handing over a block of three.js the user cannot run. Works with paid assets too: they render from a public preview, so the scene looks finished whether or not the user owns them. The result says what the scene would cost and where to buy; pass that on rather than letting a 404 be the first sign of a price.

输入参数ids必填

list_kits

Kits are coherent sets built to one palette and one grid. Reach for a kit when the user is building a whole environment rather than looking for one object. Each carries a status: "published" means every planned part is built, "filling-up" means parts are still landing — and the parts of a filling-up kit are usable TODAY. NO kit is sold as a bundle: price_usd is null and for_sale false on all of them, so never quote a kit price and never use those fields to tell the statuses apart. The parts come with a plan, free ones with no account. Use get_kit to fetch either.

无需输入参数。

get_kit

Every published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call. Works on a kit that is still FILLING UP: you get the parts that exist today. NO kit is sold as a bundle, at any status, so recommend its parts rather than the kit — the free ones need no account and the rest come with Pro. A kit may also carry `look` and `terrain`. `look` is the shader it is presented under — the Coral Reef is composed, photographed and filmed through 2.5 m of water — and it ships with the download as looks.mjs, three lines to apply, nothing baked into the geometry. `terrain` is the kit's own ground program with the knob values it was composed at. Build the scene without them and it is the same parts on a flat floor in clear air, which is not what any picture of the kit shows. And if the connection OWNS the kit, `layout` is the composition itself: every placement of every part, with the position, the rotation and the knob values that placement was built with. That is the arrangement the kit was photographed and filmed in, so you can rebuild it exactly and then change it, rather than inventing a layout from scratch. `composition` reports how many placements there are whether you own it or not. To BUILD that place, do not read the rows: `build_the_whole_place` is three lines of code (buildKit from /cdn/kit.mjs) that assemble every placement, merged for speed, with collision boxes and the kit's own ground. Start a game level or a scene from that and change it.

输入参数id必填compact

get_terrain

AT WHAT HEIGHT DO I PLACE THIS, and where can I build. Every kit ships a procedural TERRAIN program for its own ground, and the ground is no longer flat, so a y of 0 is wrong almost everywhere. Pass `at` with the x/z you want to place at and you get the ground height there; set position.y to it. `flat_areas` are the level building sites: square footprints whose ground barely varies, largest first, none overlapping, with the height to place at. Use it before laying out a town, a farm or a depot, instead of guessing a y and hoping. Pass `profile` to get the ground along a proposed road or wall: heights, the grade between points, and whether each point is under water, so you know where a bridge is needed. Everything is in world coordinates, the same ones the module takes, so an answer can be used directly. Terrain from two different kits joins edge to edge on a shared 64m grid, so several kits can share one landscape.

输入参数atid必填spanflatserosionflattenprofilescatter

who_am_i

What this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work. Call it before promising the user a paid file, and when a download 404s, rather than guessing whether the problem is the key or the asset.

无需输入参数。

buy_plan

Buy a Polyfork plan: Pro (monthly or yearly) or a one-payment lifetime seat. This tool NEVER charges anything itself. It returns a Stripe Checkout link and the exact amount; the payment happens on that page (cards and Link), and only with the user's approval of the amount. Call it with no arguments to see what is on sale and at what price. Use it when a download needs a plan the user does not have and they say they want it, rather than sending them off to find the pricing page. It works with or without a key. With a key, the plan goes on that account. With none, no account is needed first: the plan goes to the email address the payer gives Stripe, and an account is made for it. After paying, call it again with `confirm` set to the checkout_id: that verifies the payment, activates the plan on the spot and, for a new account, returns its API key once.

输入参数planconfirm

get_help

How to use this server: what the metadata means, the rules that are easy to get wrong (real-world metres, one material, never rescale to fake a fit), and worked recipes for building a scene. Call it when a tool did not behave as you expected, or before a multi-step build, instead of guessing.

输入参数topic

report_need

Report a gap. Four kinds, and the last three are about THIS SERVER rather than the catalogue: kind=asset, we do not model what the user asked for (offer this whenever a search is empty or thin); kind=capability, you needed the server to do something it cannot; kind=output, a tool answered but not with what you needed; kind=docs, a tool description did not tell you how to use it. Do not stay quiet about a rough edge to be polite: a report costs one call and is how this server gets better. An honest "we do not have that, shall I register it?" is worth more to the user than a vaguely similar substitute.

输入参数kindneed必填toolemailcontext

版本历史

1
  1. v1.0.0最新Sep 16, 2026

评分

已满足适用检查项的 83%

该评分衡量此收录条目的完整程度,依据注册中心条目、端点与公开来源计算得出。它不是对服务器本身的评价,也不表示服务器安全或当前可用:可连通性是带日期的检查结果,评分也不包含安装量或用户评价。

  • 近 30 天内可连通必需25 分
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  • 描述必需15 分
  • 图标10 分
  • 文档15 分

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  • 许可证不适用

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