
Scenet
io.github.creatoanv0.9.0更新于 Oct 3, 2026
Write, check and render comic panels as SVG: a deterministic compiler, no image model.
概览
让助手通过确定性编译器编写、校验并把漫画分镜渲染为 SVG,全程不涉及图像生成模型。
- 功能
- Scenet 是面向漫画分镜的语义 DSL,可把作者编写的描述编译为 SVG。该 MCP 服务器提供校验、编译和渲染工具,模型因此能读取自身报错并加以修正。输入可以是分镜 YAML、稀疏的分镜序列或漫画剧本文本;编译器会解析取景、角色站位、对话框与说明文字的位置、阅读顺序以及尾巴走向。输出是确定性的:相同输入始终产生逐字节相同的 SVG。
- 适用场景
- 当助手需要以结构化文本创作或反复调整漫画分镜画面,而不是生成图像,并通过编译和渲染自查结果时,适合加入。它适用于剧本化分镜、故事板和版式试验等需要可复现 SVG 输出的场景。
- 运行要求
- 以 PyPI 包(scenet)形式通过 stdio 在本地运行,使用 pip 安装并带上 mcp 附加项,或用 uvx 启动。需要 Python 3.12 或更高版本。未声明任何账号、API 密钥、环境变量或请求头,也不需要系统库或字体。
安装
在 SourceWeft 中
- 打开 控制台中的 Scenet,将其添加到工作区。
- 为需要使用其工具的对话启用该服务。
Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。
其他 MCP 客户端
参照 仓库 中的启动说明。
README
Scenet
A semantic DSL for comic panels, compiled to SVG.
⚠️ This project is deliberately AI-generated
This project is, by design, almost entirely generated by AI. It exists as a personal training ground for learning to work with AI coding tools. The architecture, code, tests and documentation are overwhelmingly AI-authored, under human direction and review.
Treat it accordingly: an experiment first, a usable tool second.
[CI] [PyPI] [Python] [License: 0BSD] [Status: alpha]
Playground · Documentation · Tutorial · Changelog
What this is
Music has notation. A score describes the semantics of a piece — pitch, duration, dynamics — without describing the waveform that eventually reaches your ear. Rendering is left to an interpreter, human or machine.
Images have no such thing. SVG describes how to draw, not what is depicted: it is closer to a WAV file than to a score. Scenet is an attempt at the missing layer, narrowed to one tractable domain — the comic panel.
You write what is in the panel:
You can also write a sequence, where each panel states only what changed from the one before — borrowed from OpenUSD's sparse override, because consecutive panels in a scene share nearly all their staging:
Or in comic script, the format writers already use:
From any of these, the compiler works out the rest: how large each figure must be for a medium shot, where they stand, which way they face, how big each balloon needs to be for its text, where a balloon can sit without covering a face, and how its tail reaches the speaker's mouth — all while preserving reading order.
No generative image model is involved. This is a deterministic compiler: constraint solving and computational geometry. The same input always produces byte-identical output.
Status
Alpha — panels and sequences compile end to end, from the command line, the browser, or an editor. Framing, actor placement, balloon and caption placement, reading order, tail routing, drawn faces and the marks around them, tonal backdrops and SVG emission all work, from either of two frontends. Not yet built: page composition (tiers, panels of varying size) and the interpretation layer that would give a panel a style. See the phase plan for detail.
--core writes the resolved intermediate tier as JSON; --debug writes an overlay showing
the geometry the solver was working against — silhouette hulls, face exclusion zones, anchors,
gaze vectors and tail routes.
How it works
The intermediate tier is a real, writable format rather than a hidden data structure — so layouts can be inspected, hand-adjusted, and diffed independently of how they are drawn. The approach is borrowed from Vega-Lite, which compiles a high-level grammar into a lower-level one before emitting SVG.
Try it in the browser
The playground runs this compiler — the
same Python, unmodified — in your browser under WebAssembly via
Pyodide. It is not a reimplementation: the page installs the exact
wheel uv build produces, so there is no second copy of the geometry to drift out of step.
Its worked examples cover every shot type, every balloon kind, every caption kind, every
expression and mark, every mass kind and place, both frontends and the constraint priorities. Each one is a real file under
examples/gallery/ that the test suite compiles, so the playground
cannot offer an example that does not work.
The editor is Monaco, fed the same JSON Schema the VS Code extension uses — generated from the compiler's own models, so completion and hover documentation cannot drift from what compiles. Everything is served from one origin: no CDN, no analytics, nothing fetched from anywhere else.
Editor support
The VS Code extension gives completion and inline validation for panel
documents, plus a side-by-side preview. Its JSON Schema is generated from the
compiler's own models by scenet schema, so what the editor offers is what actually
compiles. A test fails if the shipped schema goes stale.
Using it from a model
No model knows Scenet from training, so the project hands the language over instead. Driving Scenet from a model covers each kind of client:
- A chat app that cannot run code — NotebookLM, the Gemini app — gets the spec pack: the language, the comic-script format, the characters, every diagnostic and the whole gallery, in one file.
- An agent that loads skills gets
skills/scenet, an Agent Skills folder. - An MCP client gets
scenet mcp, whose tools validate, compile and render, so the model can read its own errors and fix them.
Install
Python 3.12 or newer. No system libraries, no fonts to install, nothing to configure. Ships
a py.typed marker, so mypy, pyright, ty and basedpyright read the annotations straight
from the package.
Development
Requires uv. It manages the Python version too, so this is the whole setup:
Checks, all of which run in CI:
Documentation
creatoan.github.io/scenet — or read the Markdown
source under docs/, which GitHub renders without a build step.
Every Python example in the documentation is executed by the test suite. An example that omits an import, or that has drifted out of step with the code, fails the build.
License
0BSD — see LICENSE. This is deliberately one step more permissive than MIT: you may use, copy, modify and distribute this software for any purpose, with no obligation to preserve a copyright notice or reproduce the license. No attribution is required, though it is always welcome.
Third-party components are listed in THIRD_PARTY_NOTICES.md. The lettering font arrives as an ordinary dependency under the SIL Open Font License, which does require its own notice be kept with it.
The language specification is free to implement. Anyone may build their own compiler, editor, renderer or tooling for this language, in any project, commercial or otherwise, without restriction or attribution. A notation is only worth having if it is not owned.
来源:README.md,提交 7e3dc04
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0版本历史
1- v0.9.0最新Oct 3, 2026


