Gearboy MCP Server

io.github.drhelius由 GitHub 账号 drhelius 发布v3.8.20更新于 Oct 30, 2026

MCP server for Gearboy Nintendo Game Boy / Game Boy Color emulator

已验证STDIO仅桌面开发者工具AI 与机器学习

概览

AI 生成的概览

Gearboy Game Boy 模拟器内置的 MCP 服务器,让 AI 助手控制运行并检查内存,用于调试与 ROM 修改。

可以做什么
  • 在 Game Boy ROM 运行时控制执行与回退
  • 检查内存、硬件状态与寄存器
  • 设置断点并读取反汇编
  • 支持调试与 ROM 修改流程,例如制作金手指和搜索内存
适用场景
适合调试或逆向分析 Game Boy / Game Boy Color 软件、跟踪代码,或让 AI 代理驱动模拟器制作作弊码与补丁时使用。
运行要求
需要本机安装 Gearboy 桌面版(Windows、macOS 或 Linux,可用 MCPB 包或安装程序);通过模拟器的 stdio 或 HTTP 传输参数启动 MCP 服务器。未声明账号、API 密钥或环境变量。
安装前请注意
服务器会操作正在运行的模拟器,可能改变内存与执行状态,实验前应先保存状态。ROM 修改与打补丁会改动游戏数据。README 请求赞助,并指向第三方软件源。

安装

在 SourceWeft 中

  1. 打开 控制台中的 Gearboy MCP Server,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。

其他 MCP 客户端

参照 仓库 中的启动说明。

README

Gearboy

[GitHub Workflow Status] [GitHub Releases)] [commits)] [GitHub contributors] [GitHub Sponsors] [License] [Twitter Follow]

Gearboy is an accurate, cross-platform Game Boy / Game Boy Color / Super Game Boy emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.

This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.

Don't hesitate to report bugs or ask for new features by opening an issue.

[图片]

Downloads

PlatformArchitectureDownload Link
WindowsDesktop x64Gearboy-3.8.20-desktop-windows-x64.zip
Desktop ARM64Gearboy-3.8.20-desktop-windows-arm64.zip
macOSHomebrewbrew install --cask drhelius/geardome/gearboy
Desktop Apple SiliconGearboy-3.8.20-desktop-macos-arm64.zip
Desktop IntelGearboy-3.8.20-desktop-macos-intel.zip
LinuxUbuntu PPAdrhelius/ppa-geardome
Fedora RPMdrhelius/rpm-geardome
Desktop Ubuntu 26.04 x64Gearboy-3.8.20-desktop-ubuntu26.04-x64.zip
Desktop Ubuntu 26.04 ARM64Gearboy-3.8.20-desktop-ubuntu26.04-arm64.zip
Desktop Ubuntu 24.04 x64Gearboy-3.8.20-desktop-ubuntu24.04-x64.zip
Desktop Ubuntu 24.04 ARM64Gearboy-3.8.20-desktop-ubuntu24.04-arm64.zip
MCPBAll platformsMCP Readme
RetroArchAll platformsLibretro core documentation
Dev BuildsAll platformsGitHub Actions

Notes:

Features

  • Supported cartridges: ROM, ROM + RAM, MBC1, MBC2, MBC3, MBC5, MBC6, MBC7, HuC-1, HuC-3, MMM01, Pocket Camera, TAMA5, MBC1M, Wisdom Tree, M161, Sachen MMC1, Sachen MMC2, PKJD, Bung/EMS, Poke 2-in-1, Rocket Games, BHGOS, Li Cheng, NT newer, GGB81, Hitek, VF001, VF001 (SL), Sintax, NT old 1 and NT old 2.
  • Game Boy Color support.
  • Super Game Boy support.
  • Local two-instance Game Boy link cable support on desktop platforms and libretro core.
  • Barcode Boy
  • LCD screen ghosting effect as seen in the original Game Boy.
  • LCD dot matrix effects.
  • Battery powered RAM save support.
  • Save states with preview and rewind support.
  • Run-ahead support to reduce input latency.
  • Compressed ROM support (ZIP).
  • Bootrom (BIOS) support.
  • Game Genie and GameShark cheat support, with RetroArch .cht import.
  • VGM recorder.
  • Supported platforms (standalone): Windows, Linux, BSD and macOS.
  • Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
  • Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, automatic labels, memory editor, trace logger, IO inspector and VRAM viewer including tiles, sprites, backgrounds and palettes.
  • MCP server for AI-assisted debugging with Claude Code, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
  • Windows, Linux and macOS Portable Mode.
  • Programmable Shader Chain.
  • ROM loading from the command line by adding the ROM path as an argument.
  • ROM loading using drag & drop.
  • Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.

Tips

Basic Usage

  • Boot ROM: Gearboy can run with or without a Boot ROM. You can optionally load a Boot ROM and enable it.
  • Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
  • Portable Mode: Run with --portable, or create an empty file named portable.ini in the same directory as the application binary. On macOS, place the file next to the .app bundle.
  • Link Cable: Open Link Cable menu in two desktop instances, select the same session, and connect both, or start each process with --link-cable-join N. Independent instances should use separate application copies or --portable data directories so configuration, saves, and single-instance handling do not conflict.

Debugging Features

  • Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
  • Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
  • Single Instance: You can enable "Single Instance" in the Emulator menu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one.
  • Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .noi). For example, for path_to_rom_file.gb it tries to load path_to_rom_file.sym. You can also load a symbol file using the GUI or the CLI. It supports RGBDS, GBDK-2020, WLA-DX, no$gmb, SDCC/NoICE (.noi), EQU and generic file formats.

Command Line Usage

gearboy [options] [rom_file] [symbol_file]
Arguments:  [rom_file]                  ROM file: accepts ROMs (.gb, .dmg, .gbc, .cgb, .sgb) or ZIP (.zip)  [symbol_file]               Optional symbol file for debugging
Options:  -f, --fullscreen            Start in fullscreen mode  -w, --windowed              Start in windowed mode with menu visible      --load-state SLOT       Load save state slot 1-5, or a state file, once the media is loaded      --mcp-stdio             Auto-start MCP server with stdio transport      --mcp-http              Auto-start MCP server with HTTP transport      --mcp-router            Enable compact MCP tool routing      --mcp-http-address A    HTTP bind address (default: 127.0.0.1)      --mcp-http-port N       HTTP port for MCP server (default: 7777)      --link-cable-join N     Join local link cable session 1-255      --headless              Run without GUI (requires MCP or link cable)      --portable              Store configuration and user data beside the application  -v, --version               Display version information  -h, --help                  Display this help message

MCP Server

Gearboy includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like Claude Code, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and more. STDIO and HTTP transports are supported, with STDIO preferred.

For complete setup instructions and tool documentation, see MCP_README.md.

Agent Skills

Gearboy provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:

  • gearboy-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
  • gearboy-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.

Install with npx skills add drhelius/gearboy. See the skills README for details.

Build Instructions

Windows

  • Install Microsoft Visual Studio Community 2026 or later.
  • Download the latest SDL3 VC development libraries from SDL3 Releases (the file named SDL3-devel-x.y.z-VC.zip).
  • Extract the archive and rename the resulting folder (e.g. SDL3-x.y.z) to SDL3.
  • Place the SDL3 folder inside platforms/windows/dependencies/ so that the include path is platforms/windows/dependencies/SDL3/include/SDL3/.
  • Open the Gearboy Visual Studio solution platforms/windows/Gearboy.sln and build.

macOS

  • Install Xcode and run xcode-select --install in the terminal for the compiler to be available on the command line.
  • Run these commands to generate a Mac app bundle:
shell
brew install sdl3cd platforms/macosmake dist

Linux

  • Ubuntu / Debian / Raspberry Pi (Raspbian):

If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:

shell
sudo apt install build-essential pkg-config libsdl3-dev libgl-devcd platforms/linuxmake

For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Gearboy:

shell
sudo apt install build-essential cmake git curl jq pkg-config \  libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \  libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \  libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-devSDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFFcmake --build /tmp/SDL3/build -j$(nproc)sudo cmake --install /tmp/SDL3/buildcd platforms/linuxmake
  • Fedora:
shell
sudo dnf install @development-tools gcc-c++ SDL3-develcd platforms/linuxmake
  • Arch Linux:
shell
sudo pacman -S base-devel sdl3cd platforms/linuxmake

BSD

  • FreeBSD:
shell
su root -c "pkg install -y git gmake pkgconf sdl3"cd platforms/bsdUSE_CLANG=1 gmake
  • NetBSD:
shell
su root -c "pkgin install gmake pkgconf SDL3"cd platforms/bsdgmake
  • OpenBSD
shell
doas pkg_add gmake sdl3cd platforms/bsdLDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake

Libretro

  • Ubuntu / Debian / Raspberry Pi (Raspbian):
shell
sudo apt install build-essentialcd platforms/libretromake
  • Fedora:
shell
sudo dnf install @development-tools gcc-c++cd platforms/libretromake

Screenshots

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Contributors

Thank you to all the people who have already contributed to Gearboy!

[Contributors]

License

Gearboy is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.

来源:README.md,提交 17e680c

工具

0
SourceWeft 曾在隔离沙箱中以无凭据方式启动该软件包一次,以列出其工具,但未能完成:该软件包类型无法在沙箱中运行。

版本历史

6
  1. v3.8.20最新Oct 30, 2026
  2. v3.8.19Oct 25, 2026
  3. v3.8.18Oct 11, 2026
  4. v3.8.17Oct 4, 2026
  5. v3.8.16Sep 28, 2026
  6. v3.8.15Sep 16, 2026

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