
Gearboy MCP Server
io.github.drhelius由 GitHub 账号 drhelius 发布v3.8.20更新于 Oct 30, 2026
MCP server for Gearboy Nintendo Game Boy / Game Boy Color emulator
概览
Gearboy Game Boy 模拟器内置的 MCP 服务器,让 AI 助手控制运行并检查内存,用于调试与 ROM 修改。
- 可以做什么
- 在 Game Boy ROM 运行时控制执行与回退
- 检查内存、硬件状态与寄存器
- 设置断点并读取反汇编
- 支持调试与 ROM 修改流程,例如制作金手指和搜索内存
- 适用场景
- 适合调试或逆向分析 Game Boy / Game Boy Color 软件、跟踪代码,或让 AI 代理驱动模拟器制作作弊码与补丁时使用。
- 运行要求
- 需要本机安装 Gearboy 桌面版(Windows、macOS 或 Linux,可用 MCPB 包或安装程序);通过模拟器的 stdio 或 HTTP 传输参数启动 MCP 服务器。未声明账号、API 密钥或环境变量。
安装
在 SourceWeft 中
- 打开 控制台中的 Gearboy MCP Server,将其添加到工作区。
- 为需要使用其工具的对话启用该服务。
Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。
其他 MCP 客户端
参照 仓库 中的启动说明。
README
Gearboy
[GitHub Workflow Status] [GitHub Releases)] [commits)] [GitHub contributors] [GitHub Sponsors] [License] [Twitter Follow]
Gearboy is an accurate, cross-platform Game Boy / Game Boy Color / Super Game Boy emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.
This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.
Don't hesitate to report bugs or ask for new features by opening an issue.
[图片]Downloads
Notes:
- Windows: May need Visual C++ Redistributable and OpenGL Compatibility Pack
- Homebrew: If Homebrew asks you to trust the third-party tap, run
brew trust --tap drhelius/geardome - Linux: May need
libsdl3
Features
- Supported cartridges: ROM, ROM + RAM, MBC1, MBC2, MBC3, MBC5, MBC6, MBC7, HuC-1, HuC-3, MMM01, Pocket Camera, TAMA5, MBC1M, Wisdom Tree, M161, Sachen MMC1, Sachen MMC2, PKJD, Bung/EMS, Poke 2-in-1, Rocket Games, BHGOS, Li Cheng, NT newer, GGB81, Hitek, VF001, VF001 (SL), Sintax, NT old 1 and NT old 2.
- Game Boy Color support.
- Super Game Boy support.
- Local two-instance Game Boy link cable support on desktop platforms and libretro core.
- Barcode Boy
- LCD screen ghosting effect as seen in the original Game Boy.
- LCD dot matrix effects.
- Battery powered RAM save support.
- Save states with preview and rewind support.
- Run-ahead support to reduce input latency.
- Compressed ROM support (ZIP).
- Bootrom (BIOS) support.
- Game Genie and GameShark cheat support, with RetroArch
.chtimport. - VGM recorder.
- Supported platforms (standalone): Windows, Linux, BSD and macOS.
- Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
- Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, automatic labels, memory editor, trace logger, IO inspector and VRAM viewer including tiles, sprites, backgrounds and palettes.
- MCP server for AI-assisted debugging with Claude Code, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
- Windows, Linux and macOS Portable Mode.
- Programmable Shader Chain.
- ROM loading from the command line by adding the ROM path as an argument.
- ROM loading using drag & drop.
- Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.
Tips
Basic Usage
- Boot ROM: Gearboy can run with or without a Boot ROM. You can optionally load a Boot ROM and enable it.
- Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
- Portable Mode: Run with
--portable, or create an empty file namedportable.iniin the same directory as the application binary. On macOS, place the file next to the.appbundle. - Link Cable:
Open
Link Cablemenu in two desktop instances, select the same session, and connect both, or start each process with--link-cable-join N. Independent instances should use separate application copies or--portabledata directories so configuration, saves, and single-instance handling do not conflict.
Debugging Features
- Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
- Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
- Single Instance: You can enable "Single Instance" in the
Emulatormenu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one. - Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .noi). For example, for
path_to_rom_file.gbit tries to loadpath_to_rom_file.sym. You can also load a symbol file using the GUI or the CLI. It supports RGBDS, GBDK-2020, WLA-DX, no$gmb, SDCC/NoICE (.noi), EQU and generic file formats.
Command Line Usage
MCP Server
Gearboy includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like Claude Code, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and more. STDIO and HTTP transports are supported, with STDIO preferred.
For complete setup instructions and tool documentation, see MCP_README.md.
Agent Skills
Gearboy provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:
- gearboy-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
- gearboy-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.
Install with npx skills add drhelius/gearboy. See the skills README for details.
Build Instructions
Windows
- Install Microsoft Visual Studio Community 2026 or later.
- Download the latest SDL3 VC development libraries from SDL3 Releases (the file named
SDL3-devel-x.y.z-VC.zip). - Extract the archive and rename the resulting folder (e.g.
SDL3-x.y.z) toSDL3. - Place the
SDL3folder insideplatforms/windows/dependencies/so that the include path isplatforms/windows/dependencies/SDL3/include/SDL3/. - Open the Gearboy Visual Studio solution
platforms/windows/Gearboy.slnand build.
macOS
- Install Xcode and run
xcode-select --installin the terminal for the compiler to be available on the command line. - Run these commands to generate a Mac app bundle:
Linux
- Ubuntu / Debian / Raspberry Pi (Raspbian):
If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:
For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Gearboy:
- Fedora:
- Arch Linux:
BSD
- FreeBSD:
- NetBSD:
- OpenBSD
Libretro
- Ubuntu / Debian / Raspberry Pi (Raspbian):
- Fedora:
Screenshots
[Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot][Screenshot]
Contributors
Thank you to all the people who have already contributed to Gearboy!
License
Gearboy is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.
来源:README.md,提交 17e680c
工具
0版本历史
6- v3.8.20最新Oct 30, 2026
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