
Gearcoleco MCP Server
io.github.drhelius由 GitHub 账号 drhelius 发布v1.7.6更新于 Oct 30, 2026
MCP server for Gearcoleco ColecoVision emulator
概览
Gearcoleco ColecoVision/ADAM 模拟器内置的 MCP 服务器,让 AI 助手控制执行、检查内存与硬件以辅助调试。
- 可以做什么
- 控制模拟器执行并单步运行 ColecoVision 或 ADAM 软件
- 检查内存、设置断点并读取反汇编
- 查看硬件状态并通过快照回退
- 配合内置 Agent Skills 支持 AI 辅助调试与 ROM 修改流程
- 适用场景
- 适合调试、跟踪或逆向分析 ColecoVision 与 Coleco ADAM 游戏和 ROM,或希望由助手直接操作模拟器调试器而不是人工点选时使用。
- 运行要求
- 需在本机安装 Gearcoleco 桌面版(Windows、macOS、Linux 的 MCPB 包或桌面构建),模拟器运行在用户机器上。MCP 服务器通过 --mcp-stdio 或 --mcp-http 命令行选项启动,推荐 STDIO。ColecoVision BIOS 与 ADAM 固件不随附,需自行提供。
安装
在 SourceWeft 中
- 打开 控制台中的 Gearcoleco MCP Server,将其添加到工作区。
- 为需要使用其工具的对话启用该服务。
Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。
其他 MCP 客户端
参照 仓库 中的启动说明。
README
Gearcoleco
[GitHub Workflow Status] [GitHub Releases)] [commits)] [GitHub contributors] [GitHub Sponsors] [License] [Twitter Follow]
Gearcoleco is a very accurate, cross-platform ColecoVision and Coleco ADAM emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.
This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.
Don't hesitate to report bugs or ask for new features by opening an issue.
[图片]Downloads
Notes:
- Windows: May need Visual C++ Redistributable and OpenGL Compatibility Pack
- Homebrew: If Homebrew asks you to trust the third-party tap, run
brew trust --tap drhelius/geardome - Linux: May need
libsdl3
Features
- Very accurate Z80 core, TMS9918A VDP, SN76489 PSG and AY-3-8910 SGM emulation.
- Support for ColecoVision Super Game Module (SGM) and MegaCart ROMs.
- Coleco ADAM computer and cartridge boot modes, full keyboard, ADAMnet, printer, Digital Data Pack and floppy support.
- Optional F18A v1.9 emulation.
- Support for Super Action Controller (SAC), Wheel Controller and Roller Controller.
- Save states with preview and rewind support.
- Run-ahead support to reduce input latency.
- Compressed ROM support (ZIP).
- VGM recorder.
- Supported platforms (standalone): Windows, Linux, BSD and macOS.
- Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
- Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, automatic labels, memory editor, trace logger, IO inspector and VRAM viewer including registers, tiles, sprites and backgrounds.
- MCP server for AI-assisted debugging with Claude Code, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
- Windows, Linux and macOS Portable Mode.
- Programmable Shader Chain.
- Content loading from the command line by adding the cartridge, ADAM media or playlist path as an argument.
- Content loading using drag & drop.
- Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.
Tips
Basic Usage
- BIOS and ADAM Firmware: Firmware is not included. Select the ColecoVision BIOS (OS-7) under Emulator > BIOS; the original BIOS is recommended (CRC32
3aa93ef3; filenamescolecovision.rom,coleco.romoros7.u2). ADAM additionally needs ADAM > EOS ROM (eos.rom, 8192 bytes, common CRC3205a37a34) and ADAM > SmartWriter ROM (writer.rom,wp.romorwp_r80.rom, 32768 bytes, common CRC3258d86a2a). - ADAM Startup and Media: Insert images through the ADAM menu's disk or data pack submenus, then select Power On. Supported formats are 256 KiB
.ddp, 160/320 KiB.dsk, ZIP archives containing one valid ADAM image, and.m3uplaylists containing images of the same type. Each drive has its own recent images, playlist and write protection controls. Insert/eject affects only that drive; dropped images use an available matching drive or prompt for a destination. Gearcoleco > Open ROM... starts ColecoVision cartridges. - ADAM Power and Saves: Power Off saves modified media and keeps it inserted. Firmware changes apply at the next Power On; Computer Reset retains the current firmware and mounted media. Changes are stored as complete images under Save Files, leaving source files untouched. Drive menus also provide Save Changes and Save As; a failed save keeps the modified image mounted.
- ADAM Input: Type directly into ADAM; in debug mode, focus Output to type or a debugger tool to use its shortcuts. Configure special keys under ADAM > Keyboard (see defaults below);
F12toggles fullscreen. ADAM > Controller 1 / Controller 2 selects gamepad (default), keyboard or no hand controller per port. Bindings come from Input > Gamepads or Input > Keyboard Configuration; keys mapped to a hand controller do not type into ADAM. ADAM controller choices are saved separately from ColecoVision settings. - Spinners: Use Input > Spinners > Capture Mouse or the configured Capture Mouse shortcut. Disable spinners for software that does not use them.
- Rewind: Hold the configured rewind hotkey (
Backspaceby default) or a mapped gamepad shortcut to step backwards through recent gameplay. - Overscan: For a precise representation of the original image, select Overscan
Top+Bottomand Aspect RatioStandard (4:3 DAR)in the Video menu. - Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
- Portable Mode: Run with
--portable, or create an empty file namedportable.iniin the same directory as the application binary. On macOS, place the file next to the.appbundle.
Desktop ADAM Keyboard
Normal letters, digits, punctuation, Return, Escape, Backspace, Tab, Shift, Control, Caps Lock and arrow keys map directly. The dedicated ADAM keys use these defaults:
Saved keyboard mappings are preserved. Use ADAM > Keyboard > Restore Defaults to adopt this layout in an existing configuration.
When ADAM owns keyboard focus, overlapping emulator hotkeys are available from the menus so SmartKeys and editing keys reach the emulated keyboard. Leaving the window releases every held ADAM key.
ADAM keyboard input follows focus automatically. In normal use, type directly; in debug mode, focus Output to type into ADAM or focus a debugger tool to use its shortcuts. F12 remains the default fullscreen shortcut.
ADAM in Libretro
- Startup: Place OS-7, EOS and SmartWriter in the frontend system directory or its
gearcolecosubdirectory using the firmware names above. ADAM starts automatically for.ddp,.dsk, ADAM.zip,.m3uor no content; without bootable media it opens SmartWriter. Cartridges use ColecoVision unless Cartridge Hardware is set to ADAM. - Media and Saves: Media is write protected by default. Enable
Save-directory working copyto save complete modified images in the frontend save directory, leaving source files untouched. ADAM Disk Control Drive selects Disk 1/2 or Data Pack 1/2; Loaded media (default) targets the primary content drive. Each drive has its own image list. Swap through the frontend's eject, select and close sequence; other drives stay mounted. - Multiple Images: The optional ADAM subsystem (
adam) loads up to five slots before boot: Cartridge, Disk 1, Disk 2, Data Pack 1, Data Pack 2, in that order. All slots are optional and each drive supports playlists. Update older three-slot configurations to this layout; use normal content loading for a single image or playlist. - Keyboard: Bindings are fixed to the desktop defaults, including Escape for Escape/WP and Shift/Control as modifiers. In RetroArch, set Settings > Input > Auto Enable 'Game Focus' Mode to Detect, or toggle Game Focus with Scroll Lock before typing. Turn it off to use RetroArch shortcuts. Without Scroll Lock, assign Game Focus Toggle to F10; F9-F12 and Scroll Lock are unmapped in ADAM.
- Reset: Frontend Reset keeps the current boot mode. ADAM Computer Reset boots from mounted media without ejecting it; if the option does not return to Idle automatically, select Idle before requesting another reset.
Debugging Features
- Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
- Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
- Single Instance: You can enable "Single Instance" in the
Emulatormenu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one. - Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .noi). For example, for
path_to_rom_file.romit tries to loadpath_to_rom_file.sym. You can also load a symbol file using the GUI or the CLI. It supports SDCC/NoICE (.noi), wla-dx and vasm/generic file formats. - Rewind Scrubbing: In debug mode, pause emulation and open the Rewind window to scrub through captured snapshots.
Command Line Usage
MCP Server
Gearcoleco includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like Claude Code, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and more. STDIO and HTTP transports are supported, with STDIO preferred.
For complete setup instructions and tool documentation, see MCP_README.md.
Agent Skills
Gearcoleco provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:
- gearcoleco-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
- gearcoleco-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.
Install with npx skills add drhelius/gearcoleco. See the skills README for details.
Build Instructions
Windows
- Install Microsoft Visual Studio Community 2026 or later.
- Download the latest SDL3 VC development libraries from SDL3 Releases (the file named
SDL3-devel-x.y.z-VC.zip). - Extract the archive and rename the resulting folder (e.g.
SDL3-x.y.z) toSDL3. - Place the
SDL3folder insideplatforms/windows/dependencies/so that the include path isplatforms/windows/dependencies/SDL3/include/SDL3/. - Open the Gearcoleco Visual Studio solution
platforms/windows/Gearcoleco.slnand build.
macOS
- Install Xcode and run
xcode-select --installin the terminal for the compiler to be available on the command line. - Run these commands to generate a Mac app bundle:
Linux
- Ubuntu / Debian / Raspberry Pi (Raspbian):
If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:
For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Gearcoleco:
- Fedora:
- Arch Linux:
BSD
- FreeBSD:
- NetBSD:
- OpenBSD
Libretro
- Ubuntu / Debian / Raspberry Pi (Raspbian):
- Fedora:
Screenshots
[Screen Shot 2021-08-14 at 21 20 23][Screen Shot 2021-08-14 at 21 18 33] [Screen Shot 2021-08-14 at 21 27 59][Screen Shot 2021-08-14 at 21 29 49] [Screen Shot 2021-08-14 at 21 24 57][Screen Shot 2021-08-14 at 21 25 20] [Screen Shot 2021-08-14 at 21 24 42][Screen Shot 2021-08-14 at 21 27 31]
Contributors
Thank you to all the people who have already contributed to Gearcoleco!
License
Gearcoleco is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.
来源:README.md,提交 063fa52
工具
0版本历史
6- v1.7.6最新Oct 30, 2026
- v1.7.4Oct 11, 2026
- v1.7.3Oct 4, 2026
- v1.7.2Oct 1, 2026
- v1.7.1Sep 27, 2026
- v1.7.0Sep 16, 2026
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