Shelem Scorekeeping

io.github.khaleghika由 GitHub 账号 khaleghika 发布v0.1.0更新于 Oct 30, 2026

Scores Shelem (شلم) card game hands: bids, Mak, Shelem, the 1000-point rule and the 1165 win.

已验证STDIO仅桌面

概览

AI 生成的概览

用确定性的整数运算为一局已完成的 Shelem(شلم)纸牌计分,并返回双方更新后的总分。

可以做什么
  • 根据本局前的双方总分、做庄方、叫分和吃到的分数或结果,为一局 Shelem 计分
  • 套用规则:成约、Mak、全吃(sweep)、失败与重罚、Shelem 与 sare-shelem 合约,以及 1000 分规则
  • 返回更新后的双方总分、各自得分变化、对局是否结束、胜方,以及一段通俗的英文说明
  • 对缺项或自相矛盾的一局返回指明字段的错误,而不是猜测分数
适用场景
适合在玩 Shelem 时让助手根据口述的叫分和结果记分,而不必自己算分。适用于助手需要跨多局维护累计总分、并要求每局计分一致的休闲或俱乐部牌局。
运行要求
以 Python 包(shelem-scorekeeping-mcp)形式通过 STDIO 在本机运行,由 MCP 客户端启动,例如使用 uvx。需要 Python 3.10 或更高版本。无需账号、API 密钥、网络访问或数据库。
安装前请注意
服务器不保存状态:累计总分需由助手保存并每局传入,若要更正之前某一局,必须从该局起重算所有局。当某队达到 1165 分或以上时,工具会拒绝继续计分。它只计算分数,不读写文件,也不访问外部服务。

安装

在 SourceWeft 中

  1. 打开 控制台中的 Shelem Scorekeeping,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。

其他 MCP 客户端

参照 仓库 中的启动说明。

README

Shelem Scorekeeping MCP Server

A local Model Context Protocol server that scores hands of Shelem (شلم), the Persian trick-taking card game. An AI assistant reads the bids and results from conversation, and this server does every score change with deterministic integer arithmetic. The assistant never has to do the maths itself.

The server runs on your machine over STDIO. It has no network access, no database, and no state. It needs nothing hosted.

Features

  • One tool, calculate_shelem_score, with typed input and structured output.
  • A scoring engine (shelem_mcp.scoring) that is independent of MCP, uses only the Python standard library, and never uses floating point.
  • Strict validation. A hand that is missing a fact or contradicts itself returns an error naming the field. The server never guesses a score.
  • A plain-English explanation of every hand, generated from the engine result.
  • Diagnostics are written to stderr only. stdout carries nothing but MCP messages.

Supported Shelem rules

The full specification, including the contradictions found in the source rules and how each one is resolved, is in docs/scoring-rules.md. The same document in Persian is docs/scoring-rules.fa.md.

  • Each hand distributes 165 points. Normal bids run from 100 to 165 in steps of 5.
  • The Hakem is the declaring team. hakem_team and bidding_team name the same team.
  • Made bid: the Hakem captured at least the bid and scores +bid. The defenders score what they captured.
  • Mak (مک): the Hakem captured exactly the bid. This is a made bid, not a failure.
  • Sweep: the defenders captured nothing, and the Hakem scores +2 × bid.
  • Failed bid: the Hakem captured fewer points than the bid and scores −bid. If the defenders captured 85 or more, the Hakem scores −2 × bid. The defenders always score what they captured.
  • Shelem / sar-shelem (a bid of 165 to take every point): +330 on success, −330 if the defenders captured 5–80, −660 if they captured 85 or more. sar-shelem scores the same as Shelem.
  • A normal bid of 165 is scored by the ordinary rules, so the contract must be stated when the bid is 165.
  • 1000-point rule: a defending team that was at 1000 or more before the hand scores 0 when the Hakem makes the bid. If the bid fails, it scores what it captured. A team at or above 1000 that is the Hakem is scored normally.
  • Winning: the game ends when exactly one team reaches 1165 or more. Below that the game continues. Scores are not capped, and negative totals are allowed. No tie-break exists, so the server never invents one.

Installation

The package name is shelem-scorekeeping-mcp, and the command it installs has the same name. Python 3.10 or newer is required.

With uvx (recommended)

uv downloads and runs the server in an isolated environment, so there is nothing to install by hand:

bash
uvx shelem-scorekeeping-mcp --version

With pip

bash
pip install shelem-scorekeeping-mcpshelem-scorekeeping-mcp --version

python -m shelem_mcp also starts the server.

From a local checkout (before the package is on PyPI)

bash
git clone https://github.com/khaleghika/shelem-mcpcd shelem-mcpuvx --from . shelem-scorekeeping-mcp --version

Run without arguments, the command starts the MCP server on STDIO and waits for a client. You do not normally run it yourself. Your MCP client launches it.

Options:

  • --log-level DEBUG|INFO|WARNING|ERROR|CRITICAL sets the level of diagnostics written to stderr. The default is WARNING. The SHELEM_MCP_LOG_LEVEL environment variable does the same.
  • --version prints the version.

MCP client configuration

Claude Desktop

Edit claude_desktop_config.json. On macOS it is at ~/Library/Application Support/Claude/claude_desktop_config.json. On Windows it is at %APPDATA%\Claude\claude_desktop_config.json.

json
{  "mcpServers": {    "shelem-scorekeeping": {      "command": "uvx",      "args": ["shelem-scorekeeping-mcp"]    }  }}

Restart Claude Desktop afterwards. If you installed with pip instead, use "command": "shelem-scorekeeping-mcp" with "args": [].

Claude Code

bash
claude mcp add shelem-scorekeeping -- uvx shelem-scorekeeping-mcp

Add --scope user to make it available in every project. Alternatively, commit a project-level .mcp.json:

json
{  "mcpServers": {    "shelem-scorekeeping": {      "type": "stdio",      "command": "uvx",      "args": ["shelem-scorekeeping-mcp"]    }  }}

Cursor and other clients

Any client that launches STDIO servers takes the same command and args. In Cursor, add the Claude Desktop block above to ~/.cursor/mcp.json or to .cursor/mcp.json in a project.

Usage

Tell your assistant about the game in your own words, for example: "We're both on 1000. Team 1 is Hakem, bid 20, and made it exactly (مک)." The assistant expands the spoken bid "20" to 120 and calls the tool:

json
{  "team1_score": 1000,  "team2_score": 1000,  "hakem_team": 1,  "bidding_team": 1,  "bid": 120,  "outcome": "mak"}

The server returns this structured result:

json
{  "updated_team1_score": 1120,  "updated_team2_score": 1000,  "game_finished": false,  "winner": null,  "score_changes": {    "team1": 120,    "team2": 0  },  "explanation": "Team 1 (Hakem) declared a normal bid of 120. Team 1 captured 120 points and Team 2 captured 45. Team 1 captured exactly its bid (Mak), which is a made bid: +120. Team 2 had 1000 before the hand (1000 or more) and the bid was made, so its 45 captured points are withheld: +0. New totals: Team 1 1120, Team 2 1000. Neither team has reached 1165, so the game continues.",  "hand": {    "bid": 120,    "contract": "normal",    "bidding_team": 1,    "hakem_team": 1,    "defending_team": 2,    "declarer_points": 120,    "defending_points": 45,    "bid_successful": true,    "scoring_rule": "bid_made",    "thousand_point_rule_applied": true,    "scoring_note": null  }}

The server is stateless. The assistant keeps the running totals and passes the totals from before each hand. To correct an earlier hand, it re-scores every hand from that point on.

Tool reference: calculate_shelem_score

Input

FieldTypeRequiredMeaning
team1_scoreintegeryesTeam 1 total before the hand. May be negative.
team2_scoreintegeryesTeam 2 total before the hand. May be negative.
bidintegeryes100, 105, …, 165. Spoken abbreviations must be expanded first ("20" is 120).
hakem_team1 or 2one of the twoThe Hakem.
bidding_team1 or 2one of the twoThe team that won the bidding. Must equal hakem_team if both are given.
outcome"mak" or "sweep"one of the threemak: the Hakem captured exactly the bid. sweep: the defenders captured nothing.
defending_pointsintegerone of the threePoints captured by the defenders, 0–165, a multiple of 5.
declarer_pointsintegerone of the threePoints captured by the Hakem. Must sum to 165 with defending_points.
contract"normal", "shelem", "sare-shelem"when bid is 165Omit below 165.
bid_successfulbooleannoA cross-check only. If it disagrees with the points, the hand is rejected.

"One of the two" and "one of the three" mean at least one field from that group is required. When several are given, they must agree.

bid_successful alone cannot score a hand. The Hakem's award depends on whether the defenders captured nothing or 85 or more, and the defenders' award is the points they captured. The tool therefore needs the captured points, or outcome, as well.

Output

FieldTypeMeaning
updated_team1_scoreintegerTeam 1 total after the hand.
updated_team2_scoreintegerTeam 2 total after the hand.
game_finishedbooleantrue when exactly one team has reached 1165 or more.
winner1, 2 or nullSet only when the game is finished.
score_changes{team1, team2}Points each team gained or lost in this hand.
explanationstringA plain-English account of the scoring.
handobjectDetails: the resolved bid, contract, teams, captured points, bid_successful, scoring_rule, thousand_point_rule_applied, scoring_note.

scoring_rule is one of sweep_double, bid_made, bid_failed, heavy_failure, shelem_made, shelem_failed, or shelem_heavy_failure.

Errors

Invalid input returns an MCP tool result with isError: true and a message that ends in (field: <name>), for example:

text
bid must be from 100 through 165 in steps of 5. Abbreviated spoken bids are not accepted. (field: bid)

No score is returned with an error. The tool refuses to score a hand when either team is already at 1165 or more, because that game is over.

Using the engine without MCP

python
from shelem_mcp.scoring import calculate, explain
result = calculate({"team1_score": 0, "team2_score": 0, "bidding_team": 2, "bid": 135, "defending_points": 35})print(result["team1_score"], result["team2_score"])  # 35 -135print(explain(result))

python -m shelem_mcp.scoring < hand.json scores one hand from JSON on the command line.

Development and testing

bash
uv venvuv pip install -e ".[dev]"uv run pytest

The tests cover the following:

  • tests/test_scoring.py tests the engine alone: every worked example from the source rules, every boundary (999 and 1000, 1160 and 1165, 80 and 85 defensive points), Mak, sweeps, Shelem, validation, a multi-hand game, and the 1000-1000 Mak regression.
  • tests/test_mcp_tools.py tests the MCP layer: tool discovery and schemas, invocation in-process and over a real STDIO subprocess (both the classic initialize handshake and the 2026-07-28 protocol), raw JSON-RPC to check that stdout carries only protocol messages, server.json against the official registry schema, and this README's example against the real output.

To build the distribution:

bash
uv builduvx twine check dist/*

Publishing

server.json uses the current registry schema, https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json. It is a local PyPI package on STDIO. There is no remote endpoint. The mcp-name comment at the top of this file is the ownership proof PyPI publishing checks.

The current registry guides are:

GitHub Actions

Pushing a tag such as v0.1.0 runs .github/workflows/publish-mcp.yml. The tag, the package version, and both version fields in server.json must be the same number. The workflow tests, builds, publishes shelem-scorekeeping-mcp to PyPI with a repository secret named PYPI_API_TOKEN, then publishes this repository's server.json with mcp-publisher v1.8.6. The binary is verified with its Sigstore bundle before it runs, and it authenticates with GitHub OIDC (login github-oidc). No registry token is stored in the repository.

Create the PyPI token at pypi.org/manage/account/token. Use scope Entire account until the project exists, then add it as the GitHub Actions secret PYPI_API_TOKEN.

bash
git tag v0.1.0git push origin v0.1.0

Confirm the release:

bash
curl "https://registry.modelcontextprotocol.io/v0.1/servers?search=io.github.khaleghika/shelem-scorekeeping"

Manual publish

Install mcp-publisher from the quickstart, publish the package to PyPI first, then:

bash
mcp-publisher validatemcp-publisher login githubmcp-publisher publish

validate checks server.json against the live registry and does not publish it.

License

MIT. See LICENSE.

来源:README.md,提交 a323109

工具

1

calculate_shelem_score

Calculate Shelem score

Score one completed Shelem hand and return both teams' new totals. Pass the cumulative scores from before the hand, the declaring team, the bid, and how many points were captured (defending_points, declarer_points, or outcome "mak"/"sweep"). The engine applies the doubled sweep award, failed and heavily failed bids, Shelem/sar-shelem (+330/-330/-660), the 1000-point rule for a defending team, and the 1165 winning threshold. All arithmetic is integer and deterministic. Invalid or contradictory input returns an error and no score.

输入参数bid必填outcomecontracthakem_teamteam1_score必填team2_score必填bidding_teambid_successfuldeclarer_pointsdefending_points

版本历史

1
  1. v0.1.0最新Oct 30, 2026

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