Atelier

io.github.marmikshah由 GitHub 账号 marmikshah 发布v0.2.0更新于 Oct 24, 2026

Offline, headless pixel-art editor: draw, animate, inspect, and export sprites and fonts.

已验证STDIO仅桌面开发者工具媒体与设计

概览

AI 生成的概览

离线、无界面的像素画编辑器,让助手创建、制作动画、检查并导出精灵图和像素字体,文件保存在本地。

可以做什么
  • 创建和编辑分层精灵图文档,绘制像素并搭建场景
  • 为精灵图制作动画,并检查文档中的单个像素
  • 导出 PNG、精灵表、GIF、APNG 和 TrueType 像素字体
  • 回放并查看生成文档的工具调用配方日志
  • 既可在命令行用单条调用命令运行,也可通过 MCP 使用同一套工具
适用场景
适合希望让智能体生成可直接用于游戏的像素画、精灵动画或像素字体,且不需要图形编辑器、源文档保留在本机的场景。更适合脚本化、可重复的素材生成,而非手工设计。
运行要求
以本地 stdio 进程运行,通常在 macOS 或 Linux 上用项目提供的安装脚本安装,或用 Rust 1.98 及以上版本从源码构建。也提供容器镜像,供能启动 Docker 的 MCP 客户端使用。未声明账号、API 密钥或环境变量;ATELIER_VERSION、ATELIER_INSTALL_DIR、ATELIER_NO_MODIFY_PATH 等可选变量仅影响安装。
安装前请注意
安装脚本会下载并执行代码,还会修改 PATH,并可能把服务器注册到 Claude Code 或 Codex 并安装技能。文档写入 ~/.atelier 或经 atelier init 设置的目录,卸载时需显式加参数才会删除。项目处于 0.2 版本,工具名称和参数可能随提交变化,文档格式没有迁移机制,README 也说明代码未经逐行人工审查。

安装

在 SourceWeft 中

  1. 打开 控制台中的 Atelier,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。

其他 MCP 客户端

参照 仓库 中的启动说明。

README

[Atelier]

Atelier is an offline, headless pixel-art editor for command-line tools and AI agents. Create layered sprites and animations, inspect pixels, and export PNGs, spritesheets, GIFs, APNGs, and TrueType pixel fonts. Documents stay local.

Use it directly from a shell, or connect an agent such as Claude Code or Codex through MCP (Model Context Protocol). Both interfaces expose the same editing tools; no graphical editor or running server is needed for CLI calls.

[Animated pixel-art cat] [Animated pixel-art torch] [Animated pixel-art potion] [Animated pixel-art explosion]

Drawn by an agent through Atelier's tools. Each is rebuilt byte for byte from the recipe beside it in CI.

A more complex design made by combining physics simulation with Atelier MCP using Opus 5.5.
[Animated fight created using physics simulation and Atelier MCP]
The replay file is too large to include here. Download it from Google Drive if needed.

Showcase

Install

On macOS, Ubuntu, or any other Linux, paste this into a terminal:

sh
curl -fsSL https://github.com/marmikshah/atelier/releases/latest/download/install.sh | sh

Ubuntu Desktop comes without curl; use wget instead:

sh
wget -qO- https://github.com/marmikshah/atelier/releases/latest/download/install.sh | sh

It downloads Atelier for your machine, checks it, puts it in ~/.local/bin, and adds that to your PATH. If Claude Code or Codex is installed, it also connects Atelier to them: they get its drawing tools in every project and its guides for drawing sprites and scenes and reviewing art. Nothing else is needed, not even Rust.

Then start a new agent session and ask for something:

Use atelier to draw a 32×32 animated torch and save it as torch.gif.

Your art is kept in ~/.atelier. To keep a project's art inside the project instead, run atelier init in its folder before you start the agent.

  • Update: Run the install command again.
  • Installed Claude Code or Codex afterwards? Run atelier connect.
  • A specific version or folder, or no profile changes: Set ATELIER_VERSION, ATELIER_INSTALL_DIR, or ATELIER_NO_MODIFY_PATH=1; install.sh lists every option.

Uninstall

sh
atelier uninstall

It lists what it will remove and asks before deleting anything: Atelier's registration in Claude Code and Codex, its skills, the PATH line it added, the atelier program, and the Linux background server if you set one up.

Your art in ~/.atelier is kept; add --documents to delete it as well. Folders set up with atelier init are never touched.

Other ways to run it

  • From the terminal. Every tool is one command: atelier call TOOL '<json>'. Your first sprite walks through creating, drawing, and saving an image.

  • In Cursor and other MCP clients. Install as above, then register the path command -v atelier prints as a stdio server with no arguments, and run atelier skills install --for cursor (or --dir PATH for another skills folder) for the drawing guides:

    json
    {  "mcpServers": {    "atelier": {      "command": "/full/path/to/atelier"    }  }}
  • In Docker. A container image is published for MCP clients that can launch Docker.

  • As an HTTP server or background service. See Running Atelier.

Build from source

On other platforms, or to build it yourself, install Rust 1.98 or later, then:

sh
cargo install --locked --git https://github.com/marmikshah/atelier atelieratelier connect

atelier uninstall removes a build installed this way too, through cargo uninstall.

I want to…Start here
Make art from the terminalGetting started
Run a server, use Docker, or choose where art is storedRunning Atelier
Find a tool's argumentsatelier tools --markdown or atelier tools --schema NAME
Build from a checkout, understand the code, or work on the showcaseDevelopment guide
Report a bug or security issueIssues · Security

Stability

Atelier is at 0.2. master is the current source; releases are dispatched from it and publish the macOS and Linux binaries, the container image, a vX.Y.Z tag, and the MCP Registry entry.

  • Your documents are not discarded. Edits are journaled and committed atomically. A document that is damaged, or saved by a build with a different document schema, is refused with an error and left unchanged on disk.
  • The document format is versioned, with no migration. If an update changes it, documents saved before it are refused, stay on disk untouched, and open again with the commit that wrote them.
  • A recipe is the plain log of the calls that built a document, one JSON line each. It has no version of its own: what it draws depends on how the tools behave, so a recipe from one commit replays exactly on commits whose tools draw the same way.
  • Tool names and arguments can still change between commits. Pin a commit if you script against them, and read the current surface from atelier tools --markdown.

How it is built

100% of this code was written by AI. Atelier began as an experiment in whether agents, using only tool calls, can make art useful in games. My part has been giving direction, and I hope the result helps you make something of your own.

CI checks formatting, strict Clippy, and the Rust test suite on Linux and macOS, smoke-tests the container, and replays every showcase recipe, which must reproduce its GIF byte for byte. The security policy describes the network and file-access boundaries.

[!NOTE] None of the code has had line-by-line human review. Bugs, security issues, and breaking changes are still possible. Please review the code and work with copies of important data before using it in production.

Contributing

Bug reports and questions are welcome as issues; include the checkout commit and a minimal command sequence or recipe file. Pull requests from outside the project are not accepted. Report vulnerabilities privately through the security policy.

License

MIT © Marmik Shah

来源:README.md,提交 a3ddd6d

工具

0
SourceWeft 尚未在沙箱中启动过该软件包,因此其工具未知。

版本历史

2
  1. v0.2.0最新Oct 19, 2026
  2. v0.1.0Oct 16, 2026

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