PlayStation Network

io.github.murzin-ml由 GitHub 账号 murzin-ml 发布v0.1.0更新于 Oct 24, 2026

PlayStation Network (PSN) gaming history: playtime, trophies and purchased library.

已验证STDIO仅桌面位置与生活数据与分析

概览

AI 生成的概览

让助手读取你的 PlayStation Network 游戏记录——游玩时长、奖杯和已购游戏库——从而基于真实数据推荐游戏。

可以做什么
通过你自己的 PSN 账号提供多个工具:口味画像摘要(按时长排序的常玩游戏、偏好系列、游玩习惯、白金率、玩一小时后弃坑的游戏、买了没启动的游戏)、可筛选的游戏库、单个游戏的奖杯列表、已拥有游戏、最近游玩、账号资料以及缓存刷新。另有一个 recommend_games 提示,把生成画像和推荐游戏串成一个场景。所有请求都是读取,不会向账号写入任何内容。
适用场景
当你希望游戏推荐基于自己实际玩过和已拥有的游戏,而不是泛泛的建议时;或者想查看自己的游玩时长、奖杯进度和积压游戏时。适合 Claude Code、Claude Desktop、Codex CLI 等本地桌面客户端。
运行要求
本地 Python 3.11+ 进程,可从 PyPI 安装 mcp-ps-store 或从源码运行。需要一个 PSN 的 NPSSO cookie,可用 psn-login 命令保存,或通过环境变量 PSN_NPSSO 提供;可选设置包括 PSN_STORE_LOCALE、PSN_TOKENS_PATH、PSN_CACHE_TTL、PSN_REQUEST_TIMEOUT 以及 HTTP 传输相关变量。需要访问 PSN 的网络。仅限桌面端;ChatGPT 无法启动本地进程。
安装前请注意
PSN_NPSSO cookie 等同于完整的账号凭据,应视为机密;它和令牌一起保存在 ~/.mcp-ps-store/tokens.json 中。所用接口为非官方接口,随时可能变更或失效。若改用 HTTP 传输并通过隧道对外暴露,该服务器自身没有任何认证,任何找到该网址的人都能读取你的 PSN 记录;请置于认证之后,并只在需要时开启。

安装

在 SourceWeft 中

  1. 打开 控制台中的 PlayStation Network,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。

其他 MCP 客户端

参照 仓库 中的启动说明。

README

mcp-ps-store

MCP server for the PlayStation Network (PSN): it exposes your own gaming history — playtime, trophies, purchased library — so an AI assistant can recommend games from real data instead of guesswork.

Русская версия: README.ru.md.

About

PSN has no public API. This server talks to the same internal API the PlayStation mobile app uses, authenticating with an NPSSO cookie taken from a browser session. Every request is a read; nothing is ever written back to the account.

The layout follows a layered architecture: an API layer (MCP tools), a core layer (services, repositories, DTOs), a DI container and an infrastructure layer.

Core technologies

  • Language: Python 3.11+
  • Protocol: Model Context Protocol (mcp)
  • HTTP client: httpx (async)
  • DI container: dependency-injector
  • Settings: pydantic-settings
  • Dependency management: Poetry
  • Testing: Pytest, pytest-asyncio

What it exposes

ToolWhat it is for
psn_taste_profileThe main one: a single digest — top games by hours, favourite franchises, playstyle habits (average session, share of deep dives, platinum rate), games close to 100%, games abandoned after an hour, and purchases never launched. Start here for any recommendation question.
psn_libraryFilterable game list: search by title, sort by hours / last played / trophy progress, filter by platform, hours, dates and progress.
psn_game_trophiesEvery trophy of one game: earned or not, date, rarity, share of players who have it.
psn_owned_gamesWhat is already bought or claimed through PS Plus, with hours where known — so nothing already owned gets recommended.
psn_recently_playedWhat was launched most recently.
psn_profileOnline ID, PS Plus, trophy level, lifetime trophy counts.
psn_refreshDrops the response cache (PSN answers are cached for 10 minutes).

Plus a recommend_games prompt — a ready-made "build my profile and recommend games" scenario that takes an optional steer such as "something short" or "co-op for two".

Quick start

Python 3.11+ is required.

1. Install

With Poetry:

bash
poetry install

Or with a plain virtualenv:

bash
python3.11 -m venv .venv && .venv/bin/pip install -e .

2. Sign in to PSN

  1. Sign in at https://www.playstation.com in a browser.
  2. Open https://ca.account.sony.com/api/v1/ssocookie — it returns {"npsso":"..."}.
  3. Copy the 64-character npsso value and run:
bash
poetry run psn-login PASTE_NPSSO_HERE

Tokens go to ~/.mcp-ps-store/tokens.json with 0600 permissions.

About session lifetime. The access token lives an hour and the refresh token only ten days, but the NPSSO itself lives about two months. The NPSSO is therefore stored next to the tokens, and the server re-authenticates on its own when the refresh token dies. In practice one psn-login lasts about 60 days.

3. Check it works

bash
poetry run psn-doctor

It prints the account name, how many games are visible and the top five by hours.

Connecting a client

Claude Code

bash
claude mcp add ps-store -- /path/to/mcp-ps-store/.venv/bin/python -m app.main

Claude Desktop

In claude_desktop_config.json:

json
{  "mcpServers": {    "ps-store": {      "command": "/path/to/mcp-ps-store/.venv/bin/python",      "args": ["-m", "app.main"],      "cwd": "/path/to/mcp-ps-store"    }  }}

Codex CLI

Codex speaks stdio to local MCP servers, so it works the same way. Either run codex mcp add, or add this to ~/.codex/config.toml:

toml
[mcp_servers.ps-store]command = "/path/to/mcp-ps-store/.venv/bin/python"args = ["-m", "app.main"]cwd = "/path/to/mcp-ps-store"

Check it with /mcp inside a Codex session.

ChatGPT

ChatGPT cannot launch a local process. Custom connectors are added in Developer mode (Settings → Apps → Advanced) and must be a public HTTPS endpoint speaking SSE or Streamable HTTP. So the server has to be switched to HTTP transport and published:

bash
PSN_MCP_TRANSPORT=streamable-http PSN_MCP_PORT=8000 poetry run mcp-ps-store

Then expose http://127.0.0.1:8000/mcp over HTTPS — with OpenAI's Secure MCP Tunnel, or a tunnel such as cloudflared / ngrok — and add the resulting URL as a custom connector.

This publishes your PSN history to whoever finds the URL. The server has no authentication of its own, so put the tunnel behind auth, keep it running only while you need it, and prefer Codex CLI if a local client will do.

Configuration

All settings are read from the environment or a .env file (see .env.example).

VariableDefaultMeaning
PSN_NPSSO—NPSSO cookie. An alternative to psn-login: if set, the server signs in by itself.
PSN_TOKENS_PATH~/.mcp-ps-store/tokens.jsonWhere tokens are cached.
PSN_CACHE_TTL600How long PSN responses are reused, in seconds.
PSN_STORE_LOCALEen-usLocale used in store.playstation.com links.
PSN_REQUEST_TIMEOUT30HTTP timeout for PSN requests, in seconds.
PSN_MCP_TRANSPORTstdiostdio, streamable-http or sse.
PSN_MCP_HOST127.0.0.1Bind address for the HTTP transports.
PSN_MCP_PORT8000Port for the HTTP transports.

Limitations

  • Playtime exists only for PS4 / PS5 / PC versions. PSN reports PS3 and Vita games with trophies only, so they appear with hours: null.
  • There is no PS Store catalogue here. The store is entirely client-side, and its GraphQL API only accepts persisted queries whose hashes Sony rotates on every deploy — keeping that working is not realistic. Recommendation candidates come from the model's own knowledge of games, while psn_owned_games stops it suggesting something already bought.
  • The purchased library goes through PSN's private GraphQL API. If Sony changes the query, that one tool stops working; everything else keeps running and the digest gains a backlog_unavailable note.
  • Playtime and trophies are joined by title, so a re-release can merge with the original when they share a trophy set. Editions, platform suffixes and roman numerals are normalised away on purpose — Alan Wake II and Alan Wake 2 are one game.
  • The API is unofficial: Sony can change it at any time.

Project structure

.├── app/│   ├── api/              # MCP layer: tools, prompts, serialisers, tool errors│   │   ├── games/│   │   ├── profile/│   │   └── taste/│   ├── core/             # Business logic: services, repositories, DTOs│   │   ├── auth/         # NPSSO -> tokens, refresh, re-login│   │   ├── games/        # Library, playtime/trophy merge, name normalisation│   │   ├── profile/      # Account profile and trophy summary│   │   └── taste/        # Taste digest aggregation│   ├── di/               # DI containers and providers│   ├── infra/adapters/   # HTTP client, token storage, TTL cache│   ├── cli.py            # psn-login, psn-doctor│   └── main.py           # MCP server entry point├── settings/             # pydantic-settings configuration├── tests/│   ├── core/             # Merge and aggregation tests│   └── factories/        # Builders for test data└── pyproject.toml

Development

bash
poetry run pytest        # unit tests; no network and no account neededpoetry run psn-doctor    # live check against the signed-in account

License

MIT — see LICENSE.

来源:README.md,提交 9a6f981

工具

0
SourceWeft 尚未在沙箱中启动过该软件包,因此其工具未知。

版本历史

1
  1. v0.1.0最新Sep 16, 2026

评分

已满足适用检查项的 50%

该评分衡量此收录条目的完整程度,依据注册中心条目、端点与公开来源计算得出。它不是对服务器本身的评价,也不表示服务器安全或当前可用:可连通性是带日期的检查结果,评分也不包含安装量或用户评价。

  • 近 30 天内可连通25 分

    请保持端点能够响应 MCP 握手;SourceWeft 每 30 天探测一次。

  • 已声明认证方式10 分

    请在注册中心条目中声明凭据请求头,或保持端点能够响应探测,以便判定其认证方式。

  • 已列出工具15 分

    请让服务器在无凭据时响应 tools/list,或发布可在沙箱中无凭据启动的软件包。

  • 描述必需15 分
  • 图标10 分
  • 文档15 分
  • 许可证10 分