Browser Game

io.github.opengameapp由 GitHub 账号 opengameapp 发布v0.1.3更新于 Oct 24, 2026

Local tools for planning and validating focused browser-game prototypes.

已验证STDIO仅桌面开发者工具媒体与设计

概览

AI 生成的概览

本地只读 MCP 服务器,为助手提供确定性工具,用于规划与校验浏览器游戏原型,并浏览 OpenGame 公开示例。

可以做什么
  • 界定浏览器游戏垂直切片的范围,并选择 Canvas/DOM 或 Three.js/WebGL 方案
  • 在开发前校验游戏需求简报
  • 查找 OpenGame 公开的浏览器游戏示例及其提示词
  • 所有工具均为确定性、只读,不连接 OpenGame 生产系统
适用场景
适合需要助手协助规划、界定范围或检查小型浏览器游戏原型时使用,也适合查阅 OpenGame 公开示例与提示词作为参考。
运行要求
以本地 stdio 进程运行,从 npm 包 opengame-browser-game-mcp 安装,需要 Node.js 与 npm。未声明任何 API 密钥、环境变量或请求头,且不连接 OpenGame 生产系统。
安装前请注意
该服务器被描述为本地、只读,应不会修改你的数据。README 说明示例仓库仅含公开内容,不含密钥、用户数据或账单数据;仍建议在采用生成的简报前自行审阅。

安装

在 SourceWeft 中

  1. 打开 控制台中的 Browser Game,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。

其他 MCP 客户端

参照 仓库 中的启动说明。

README

OpenGame Showcases

Public browser-game showcases from OpenGame.

Website: https://opengame.app/

Featured preview

[Golden Gate Bridge — 3D Cinematic gameplay preview]

Golden Gate Bridge — 3D Cinematic

Click the poster to play the live demo, or watch the video preview.

This repository is intentionally small. It contains public showcase material only: playable static HTML examples, prompts, and links to the matching OpenGame pages. It does not contain OpenGame production runtime code, deployment configuration, credentials, user data, billing data, or analytics exports.

Showcases

Run locally

Open the HTML files directly in a browser:

bash
open showcases/golden-gate-bridge/index.htmlopen showcases/vaporwave-platformer/index.html

The Golden Gate Bridge showcase imports Three.js from jsDelivr. The Vaporwave Platformer is self-contained.

OpenGame Skills

Reusable public Skills now have a dedicated canonical repository: opengameapp/OpenGame-skills. Install them from that source:

bash
npx skills add opengameapp/OpenGame-skills \  --skill opengame-browser-game-builder
npx skills add opengameapp/OpenGame-skills \  --skill opengame-marketplace-publisher

The legacy skills/ folder is retained temporarily so existing marketplace source links do not break during migration. New Skills and future versions are maintained only in the dedicated repository. See its Skill catalog.

OpenGame MCP servers

The mcp/ directory contains independently installable Model Context Protocol servers. The first server, OpenGame Browser Game MCP, gives AI clients deterministic tools to scope a browser-game vertical slice, choose Canvas/DOM or Three.js/WebGL, validate a brief, and discover these public showcases. It is local, read-only, requires no API key, and never connects to OpenGame production systems.

Install it from the public npm package or find io.github.opengameapp/browser-game in the Official MCP Registry. It is also listed on LobeHub Market. See the MCP publishing guide for the versioned release process.

Remix with OpenGame

Use the prompt files in prompts/ as starting points, then remix them with OpenGame on the official website:

Repository scope

Included:

  • Public playable HTML showcases.
  • Original prompts used to guide generation.
  • Links to the dedicated public OpenGame Skills catalog.
  • Links to matching OpenGame live demos and detail pages.

Not included:

  • Proprietary OpenGame app/runtime source.
  • Production secrets, API keys, cookies, user records, analytics, payments, or deployment config.
  • Private prompts or customer-generated content.

License

MIT for the showcase material in this repository. Third-party runtime libraries loaded by examples remain under their own licenses.

PokeBonk is an unofficial fan experiment. Its code license does not grant rights to third-party character names, designs or trademarks; see its license and attribution notes.

Contact

Product support: [email protected]
General contact: [email protected]

来源:README.md,提交 149bee0

工具

0
SourceWeft 尚未在沙箱中启动过该软件包,因此其工具未知。

版本历史

1
  1. v0.1.3最新Sep 16, 2026

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