Godot Mcp

io.github.sandraschi由 GitHub 账号 sandraschi 发布v0.5.0-beta.1更新于 Nov 3, 2026

Godot MCP server - Godot 4.x engine control via TCP bridge, STL/GLB/OBJ import, GPU particles, an...

概览

AI 生成的概览

让助手驱动 Godot 4 游戏引擎的 MCP 服务器:搭建场景、导入 3D 资源、确定性试玩测试并导出游戏。

可以做什么
  • 用一句话生成游戏:设计 GamePlan、生成并校验 GDScript、生成测试与对话,最后导出
  • 通过 TCP 桥控制运行中的引擎:导入 STL/GLB/OBJ 与高斯泼溅文件,管理场景节点、相机、灯光、粒子和动画
  • 确定性试玩:冻结游戏时钟、注入输入、逐帧推进直到条件满足,并以 JSON 读取实时游戏状态
  • 编辑动画关键帧与 TileMap/GridMap 单元格,生成程序化贴图,做性能剖析与网格校验
  • 将构建发布到 itch.io 和 Steam
适用场景
适合希望助手直接在现有 Godot 4 项目中工作的情况:生成并校验 GDScript、组装场景、执行可重复的试玩测试,或准备 HTML5 导出,而不必手工改文件。
运行要求
以 stdio 本地进程运行,仅限桌面端。引擎桥工具需要 Godot 4.4+,另需 Python 3.13+ 与 uv,以及 Bun。游戏构建器可选依赖 Ollama 及已拉取的模型,场景导入还涉及 Marble 世界服务与 Godot 桥端口。
安装前请注意
该服务器会写入和修改项目文件、场景、脚本与瓦片数据,并可通过 Butler 和 SteamPipe 发布到 itch.io 与 Steam,可能影响线上商店页面。游戏构建器会把提示词发送给本地 Ollama 模型,并会通过本地端口联系可选的外部服务。

安装

在 SourceWeft 中

  1. 打开 控制台中的 Godot Mcp,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。

其他 MCP 客户端

参照 仓库 中的启动说明。

README

Godot MCP

[Just] [Python] [FastMCP] [Release Tier]

AI-driven Godot 4 control via MCP — scene manipulation, 3D import, GPU particles, procedural textures, HTML5 export. Deterministic playtesting: freeze the game clock, inject analog/joypad/mouse input, step frame-by-step until a condition is met, read live game state as structured JSON. Game Builder: describe a game in natural language and get playable GDScript + export. Publish to itch.io and Steam. 95+ tools, 77 tests, NSIS desktop installer.


Quick Install

powershell
git clone https://github.com/sandraschi/godot-mcpcd godot-mcpjust bootstrap       # install depsjust serve           # start server (10993)just web             # open dashboard (10992)

See INSTALL.md for all options (MCPB, dev setup, naked PC).


Start Here: Game Builder (prompt to playable game)

New here? This is the showpiece. Describe a game in one sentence and get back a structured GamePlan (worlds, scenes, scripts, mechanics), Marble 3D worlds, a composed Godot 4.4 scene, validated GDScript, and an HTML5 export ready for itch.io. Precursor to our standalone gamecraft repo.

powershell
just gb-demo "A 2D runner where you collect stars and avoid spikes"
  • Open the dashboard: Game Builder page (/game-builder) — 6-step pipeline viz (Design, Worlds, Compose, Logic, Export, Ship).
  • Walkthrough: Game Builder Tutorial — prompt to game, end to end.
  • Help tab in the webapp (/help — Game Builder section) lists every tool with copy-paste examples.
  • Needs Ollama for LLM planning (ollama pull gemma4:12b), worldlabs-mcp :10865 for Marble worlds (optional), Godot bridge :9080 for scene import.

Next generation: gamecraft is our new champion game builder and depot. It takes a sentence, validates the plan, compiles a real Godot 4 project folder, boots Godot headless, and verifies the game can actually be finished. godot-mcp Game Builder is the in-dashboard precursor; gamecraft is where new builder work lands.


Features

  • Game Builder — design_game -> generate_game_logic -> generate_game_tests -> generate_dialogue -> export. Validated with gdlint + godot --check-only, auto-repaired by LLM. Tutorial
  • Procedural textures — godot_generate_procedural_texture: gradient, noise, checker, solid. No external assets needed.
  • Deterministic playtesting — freeze game clock, step frame-by-step, step-until GDScript condition, analog/joypad/mouse/text input injection. Three-phase implementation inspired by satelliteoflove/godot-mcp.
  • Structured game state — godot_state_digest reads live node state as JSON via _mcp_state() convention or auto-collected properties. Cheaper than full scene tree dump.
  • Engine control — 30 bridge tools: import STL/GLB/OBJ, particles, cameras, lighting, animation, viewport capture, input simulation, scene node management.
  • Animation keyframe editor — query tracks down to individual keyframes, insert/remove keys, set interpolation.
  • TileMap/GridMap editing — read and write cell data directly (bypasses base64 .tscn serialization).
  • Performance profiler — 14 engine metrics with auto-sampling and spike detection (>2 stddev).
  • Mesh validation — scan for NaN vertices, degenerate triangles, zero normals.
  • 3D Gaussian Splat import — import .ply and .spz files with a custom billboarded Gaussian shader (per-splat scale, SH DC color).
  • Publishing — itch_ops and steam_ops portmanteaus for itch.io Butler and SteamPipe. Cross-repo fleet pipeline.
  • GDScript validation — two-pass (gdlint style + godot compile) with LLM repair.
  • Plugin ecosystem — 7 community plugins installable from the /plugins page.
  • LLM detection — auto GPU probe, model recommendation by VRAM tier. Default gemma4:12b.
  • Sample game — Vibecoder Runner with 10 AI-themed enemy types.

What You Can Do

powershell
just gb-demo "A 2D runner where you collect stars and avoid spikes"just bridge-test                          # check engine connectionjust demo-run vibecode                    # play sample gamejust gb-preview                           # preview latest HTML5 export

Documentation

DocContents
InstallationAll install methods
ConfigurationEnv vars, settings
Tool ReferenceAll 90+ MCP tools
Playtesting SpecDeterministic playtesting architecture
Demo ScriptsPlaytesting, profiling, scene inspection, splat import demos
Game Builder TutorialPrompt-to-game walkthrough
Godot EcosystemPlugins, gdtoolkit, fleet pipeline
TroubleshootingCommon issues
API ReferenceREST endpoints
DevelopmentContributing, local setup

Requirements

  • Godot 4.4+ (for engine bridge tools) — just install-godot or godotengine.org
  • Python 3.13+ + uv — winget install astral-sh.uv
  • Bun — winget install oven-sh.bun
  • Ollama (optional, for game builder) — winget install Ollama.Ollama then ollama pull gemma4:12b
  • Rust (optional, for NSIS build) — rustup.rs

License

MIT — see LICENSE.

来源:README.md,提交 3675327

工具

0
SourceWeft 尚未在沙箱中启动过该软件包,因此其工具未知。

版本历史

1
  1. v0.5.0-beta.1最新Sep 16, 2026

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