
Godot Mcp
io.github.tomyud1由 GitHub 账号 tomyud1 发布v0.6.1更新于 Oct 24, 2026
MCP server for Godot game engine integration — control the Godot editor with AI
概览
将 AI 助手连接到正在运行的 Godot 4.4+ 编辑器,可直接读取和修改场景、脚本、节点与项目设置。
- 可以做什么
- 浏览项目目录、读取文件、搜索项目并创建脚本
- 创建场景,添加、删除、移动节点并设置属性,挂载脚本,指定碰撞形状与纹理
- 应用代码修改、校验脚本语法,并在重命名或移动文件时更新引用
- 读取项目设置、输入映射、碰撞层、控制台错误与场景树快照
- 从 SVG 生成 2D 精灵图,并打开基于浏览器的交互式项目图谱
- 适用场景
- 适合在开发或调试 Godot 游戏项目时,让助手直接在编辑器内操作,而不必复制粘贴代码和场景数据。更适用于编写脚本、搭建场景和检查项目,而非在无指导下生成完整游戏。
- 运行要求
- 以本地 Node.js 进程通过 npx 启动,需先安装 Node.js。需要 Godot 4.4+,并将 Godot MCP 插件复制到项目的 addons 目录并启用,然后重启项目。服务器通过 6505 端口的 WebSocket 与编辑器通信,并在 localhost:6510 提供可视化界面。
安装
在 SourceWeft 中
- 打开 控制台中的 Godot Mcp,将其添加到工作区。
- 为需要使用其工具的对话启用该服务。
Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。
其他 MCP 客户端
参照 仓库 中的启动说明。
README
Godot MCP Server
Give your AI assistant full access to the Godot editor.
Build games faster with Claude, Cursor, or any MCP-compatible AI — no copy-pasting, no context switching. The AI reads, writes, and manipulates your scenes, scripts, nodes, and project settings directly inside the running Godot editor.
Godot 4.4+ · 69 tools · Undo/redo · Interactive project visualizer · MIT license
Quick Start
0. Install Node.js (one-time setup)
Download and run the installer from nodejs.org (LTS version). It's a standard installer — no terminal needed.
1. Install the Godot plugin
No cloning or building required — runs directly via npx.
Claude Desktop — edit ~/Library/Application Support/Claude/claude_desktop_config.json:
Cursor — add to MCP settings (Settings → MCP → Add Server):
Works with any MCP-compatible client (Claude Code, Cline, Windsurf, etc.)
2. Install the Godot plugin
Copy the addons/godot_mcp/ folder from the GitHub repo into your Godot project's addons/ directory. Then enable it: Project → Project Settings → Plugins → Godot MCP → Enable.
Or install it from inside the Godot editor: the Asset Store tab (Godot 4.7+, search "Godlink MCP") or the AssetLib tab (Godot 4.6 and older, search "mcp") → Install.
3. Connect
Restart your Godot project. Check the top-right corner of the editor — you should see MCP: Agent Active in green. You're ready to go.
What Can It Do?
32 Tools Across 6 Categories
Interactive Visualizer
Run map_project and get a browser-based project explorer at localhost:6510:
- Force-directed graph of all scripts and their relationships
- Click any script to see variables, functions, signals, and connections
- Edit code directly in the visualizer — changes sync to Godot in real time
- Scene view with node property editing
- Find usages before refactoring
How It Works
The MCP server connects to the Godot editor via WebSocket through the Godot plugin. The AI never guesses at your project structure — it reads live state directly from the running editor.
Current Limitations
- Local only — runs on localhost, no remote connections
- One Godot editor at a time — multiple AI clients can connect concurrently, but they all share a single Godot instance
- Ctrl+Z does not reach AI changes — the plugin writes to disk rather than the editor's live tree, so Godot's native undo has nothing to revert. Use the
mcp_undotool instead (ask the agent to undo). - AI has limited Godot knowledge — it can help debug, write scripts, and build scenes, but can't create a complete game without guidance
Build From Source
Then point your AI client at mcp-server/dist/index.js instead of using npx.
License
MIT
来源:mcp-server/README.md,提交 2c1f300
工具
0版本历史
2- v0.6.1最新Oct 17, 2026
- v0.6.0Sep 16, 2026
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