
Create All Cg Save
io.github.xixi048由 GitHub 账号 xixi048 发布v1.3.0更新于 Nov 2, 2026
Byte-patch CG unlock flags in offline single-player game saves, with backup and rollback.
发布方自己的服务:Feeling Search — Art Style Reference & Prompt Encyclopedia
概览
本地运行的 MCP 服务器,可查找离线单机游戏存档并字节级修改 CG 解锁标记,支持试运行、备份与回滚。
- 可以做什么
- 扫描本机常见存档位置,定位候选存档并识别游戏引擎
- 检查 RPG Maker 等格式的存档结构与当前开关状态
- 通过翻转开关编号,或对比修改前后存档拟合 start + stride 标记数组,生成解锁方案
- 执行、校验与回滚方案,每次写入前自动备份
- 适用场景
- 适用于想在自己合法拥有的离线单机存档中解锁全部 CG、图鉴或回想房间,而不下载他人存档的情况。适合希望做最小化、可回滚修改并能自行试运行与校验的用户。
- 运行要求
- 以本地 stdio 进程运行,需要 Python 3.8+(仅标准库,无第三方依赖)。需要访问本机存档文件;仅存于云端的存档须先同步到本地。在旧代码页的 Windows 控制台可能需要 chcp 65001 或 PYTHONIOENCODING=utf-8 才能正常显示输出。
安装
在 SourceWeft 中
- 打开 控制台中的 Create All Cg Save,将其添加到工作区。
- 为需要使用其工具的对话启用该服务。
Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。
其他 MCP 客户端
参照 仓库 中的启动说明。
README
create-all-cg-save
Create an all-CG save — unlock every CG, gallery, and recollection room in your own offline single-player saves.
An agent skill (plus a small zero-dependency Python toolkit) that turns "I want all CGs unlocked" into a precise, reversible byte patch instead of a downloaded stranger's save file.
中文说明见 README.zh-CN.md.
What it does
- Scans the usual save locations on this machine and finds candidate save files for a game
- Identifies the engine (RPG Maker, Ren'Py, Kirikiri, Unity, Siglus, BGI, …)
- For parseable formats (e.g. RPG Maker's Ruby Marshal) it computes the exact byte offset of every unlock flag
- For opaque private binaries it reconstructs the unlock flags by diffing a "before" and an "after" save, fits the
start + stridearray, and extrapolates to the whole gallery - Emits a human-readable unlock plan with dry-run, verification, automatic backup, and one-command rollback
It never downloads the game, never touches CG images or game assets, and never replaces your save with someone else's — it only makes a minimal, surgical edit to a save you already own.
Two routes
Decision tree lives in skills/create-all-cg-save/SKILL.md.
Quick start
Unknown engine? Go through the diff path:
--stride/--startmatter. With only one or two observed flag positions the fitted stride is ambiguous (a stride-4 array where slots 0 and 5 were unlocked makes GCD report 20). The script warns loudly; pin the layout explicitly when you can.
Verified target
RPG Maker VX Ace (RGSS3) — e.g. Save0X.rvdata2:
- The save is Ruby Marshal with two concatenated Marshal streams (stream 1 is
make_save_headerfor the load menu, stream 2 is the 11-keymake_save_contentshash) :switches→@datais a boolean array;'T'/'F'/'0'(nil) are one byte each, so the patch is an equal-length replacement — file size not changed by a single byte- Result: 59 switch slots flipped ON, size 617,987 → 617,987 bytes, re-parsed as genuinely
true, androllbackrestored the file byte-for-byte
Repository layout
Install as a skill
Straight from the public repo (no clone needed):
Or copy the folder into your agent's skills directory:
Drop the whole skills/create-all-cg-save/ directory into your agent's skills directory:
- User level:
~/.workbuddy/skills/create-all-cg-save/ - Project level:
<repo>/.workbuddy/skills/create-all-cg-save/
The directory name must match the name field in SKILL.md frontmatter (create-all-cg-save).
The frontmatter follows the standard agent-skill shape: name, description (what + when, with
Chinese and English trigger keywords), license, and metadata.
Why the extra
skills/level? Directory sites that crawl GitHub (skills.sh, SkillsMP,npx skills, and Claude Code's plugin marketplaces) only look forskills/<name>/SKILL.md. A skill folder sitting at the repo root is never discovered, no matter how good it is.
Note: all relative paths inside
SKILL.mdare relative to the skill directory, not your working directory.cdinto it first, or prefix the commands with the absolute skill path.
Use as an MCP server
The whole toolkit is also exposed over MCP (stdio, zero dependencies), so any MCP-capable agent can drive it without knowing the repo layout:
Tools: save_scout · engine_inspect · plan_unlock_switches · diff_saves · infer_unlock_plan · apply_plan
(apply_plan takes action: dry_run | apply | verify | rollback; apply always backs up first).
Machine-discoverable index:
Requirements
Python 3.8+, zero third-party dependencies (standard library only).
On a Windows console with a legacy code page you may need chcp 65001 (or
PYTHONIOENCODING=utf-8) for the Chinese progress output to render correctly.
Safety model
- Every write is backed up first as
<save>.allcg-bak-<timestamp>— never an in-place overwrite sha256_beforeis verified before patching; a plan built for a different save is refused- Patches that would change the file length are refused unless
--allow-resizeis passed - Always dry-run before applying, and always load the game afterwards to confirm
See references/safety.md for the full list.
Known limits
- RPG Maker XP / VX / VX Ace has full automation; MV / MZ is easy when the save is plain JSON
- Ren'Py, Kirikiri, Unity, Siglus, BGI etc. usually need the diff method, and some saves are compressed/encrypted end-to-end, where plain diffing simply fails
- Cloud-only saves must be synced locally first
- Unlocking every switch can also trip story branches or game-over conditions — start with the IDs you have verified inside the game
Disclaimer
This tool is for personal research and modification of offline single-player games you legally own. Do not use it on online / multiplayer games, leaderboards, or anything where it could affect other people. You are responsible for whatever happens to your save — every write is backed up, though.
License
MIT — see LICENSE.
来源:README.md,提交 9744e65
工具
0版本历史
1- v1.3.0最新Oct 26, 2026
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