
debuff
jp.debuff由 debuff.jp 发布v0.32.0更新于 Nov 7, 2026
让编码智能体试玩、测试并调优你的2D网页游戏:实时状态、错误解释、回放、模糊测试。
AI 翻译由 AI 模型根据下方的原文描述翻译,可能有误。
原文描述
Let coding agents play, test and tune your 2D web game: live state, explained errors, replays, fuzz.
概览
debuff 的本地 MCP 服务,由 debuff.jp 发布;无需登录;STDIO。
暂无 AI 概览:以下信息来自注册中心条目和服务本身。
- 发布者
- debuff.jp
安装
在 SourceWeft 中
- 打开 控制台中的 debuff,将其添加到工作区。
- 为需要使用其工具的对话启用该服务。
Desktop only,通过 STDIO。 STDIO 服务会启动本地进程,因此需要 SourceWeft 桌面宿主。
其他 MCP 客户端
参照 仓库 中的启动说明。
README
@debuffjp/mcp
An MCP server that lets AI agents inspect, build, test and play a debuff game. It uses the same evidence a human would want: real state, real frames, real test results.
Setup
New projects from npm create debuff include a .mcp.json, so MCP clients that read it (such as Claude Code) pick the server up automatically. For other clients:
Run it from the game's folder, or pass --root <dir> (or set DEBUFF_ROOT).
As a Claude Code plugin, which also adds a skill that teaches Claude the workflow:
As a Codex plugin: codex plugin marketplace add debuffjp/debuff, then codex plugin add debuff@debuff.
For Claude Desktop, mcpb/manifest.json describes a desktop extension that asks for the game folder. Pack it from that folder with npx @anthropic-ai/mcpb pack.
Tools
Tool calls that fail on setup twice in a week, or run far too long, are reported to papercuts.debuff.jp on their own, and the result says so (see debuff papercuts in the CLI README to turn it off). From 0.24.
Prompts
Workflows clients can offer as slash commands: playtest, fix-errors, tune-feel, add-mechanic, devlog-post (added in 0.26: capture a still and a clip, then draft short posts for the human to send) and explain-stutter.
Live and headless
If you have the game open under debuff dev, game_start attaches to that tab (mode live). The overlay shows an agent badge, and every pause, step and param change the agent makes appears in its activity log, where you can undo it. Type a note in the overlay ("jump feels floaty here") to flag a moment; the agent reads it, along with the game state at that tick, through game_notes. game_stop resumes your game and disconnects.
Otherwise, or with mode: "headless", the agent gets a private copy in a headless browser. Time only advances through game_step, so what it sees is reproducible, and a scenario can replay it exactly.
来源:tooling/mcp/README.md,提交 247493d
工具
0版本历史
24- v0.32.0最新Nov 7, 2026
- v0.31.0Nov 6, 2026
- v0.29.0Nov 3, 2026
- v0.27.0Nov 1, 2026
- v0.26.2Nov 1, 2026
- v0.26.0Oct 31, 2026
- v0.24.3Oct 31, 2026
- v0.24.2Oct 31, 2026
- v0.24.0Oct 30, 2026
- v0.23.0Oct 30, 2026
- v0.21.1Oct 30, 2026
- v0.15.0Oct 23, 2026
- v0.14.0Oct 23, 2026
- v0.13.1Oct 22, 2026
- v0.13.0Oct 21, 2026
- v0.11.0Oct 21, 2026
- v0.9.5Oct 20, 2026
- v0.9.4Oct 20, 2026
- v0.9.2Oct 19, 2026
- v0.9.0Oct 19, 2026
- v0.7.1Oct 18, 2026
- v0.7.0Oct 18, 2026
- v0.6.0Oct 18, 2026
- v0.5.0Oct 18, 2026
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