
gamedev.pl
pl.gamedev由 gamedev.pl 发布官方发布者v1.0.1更新于 Oct 24, 2026
Build browser games on gamedev.pl from your coding agent.
概览
gamedev.pl 远程服务器,让编程智能体根据文字描述构建浏览器游戏、提交源码文件,并向 Creator Studio 汇报进度。
- 可以做什么
- 开启或重新加入一次游戏构建回合,读取创作者的需求说明与引擎套件
- 就引擎套件和文档提问
- 暂存并交付游戏源码文件
- 在提交前检查质量门禁
- 通过实时通道与创作者交换进度、截图和消息
- 适用场景
- 适合希望用自己支持 MCP 的编程智能体(如 Cursor、VS Code、Claude Code 或 Codex)在 gamedev.pl 上构建浏览器游戏、并基于已保存版本迭代修改的创作者。
- 运行要求
- 使用 gamedev.pl 的远程 MCP 端点,无需本地安装。需要 OAuth 登录;创建游戏还需已获批准的创作者账号,因为该功能处于封闭测试阶段。工具对所有人可见,但调用受限制。
安装
在 SourceWeft 中
- 打开 控制台中的 gamedev.pl,将其添加到工作区。
- 连接 所需的 凭据。它们会被私密存储,绝不会在公开页面上展示。
- 为需要使用其工具的对话启用该服务。
Web executable,通过 Streamable HTTP。 远程服务在工作区中配置后即可从网页运行时运行。
交给智能体安装
把这段提示词粘贴到 Claude Code、Codex、Cursor 等智能体,或 SourceWeft 对话中。智能体会读取该服务器的安装指南,先向你展示发布者、端点和登录方式,经你同意后再把它添加到你的客户端。密钥不会写进任何命令。
阅读 https://sourceweft.com/mcp/pl.gamedev%2Fcreator/install.md,并按其中说明把这个 MCP 服务器接入我的客户端。修改任何配置之前,先告诉我它的发布者、端点和登录方式,等我确认。不要把 API 密钥写进命令或我会提交的文件;问我密钥应从哪里获取。其他 MCP 客户端
把它添加到你客户端的 mcpServers 配置中。 客户端会在首次连接时完成 OAuth 登录。
{
"mcpServers": {
"gamedev-pl": {
"type": "http",
"url": "https://www.gamedev.pl/api/mcp"
}
}
}README
gamedev.pl
Describe a game. An AI agent builds it. Everyone plays it in the browser.
Play now → www.gamedev.pl · closed beta
[Six games from the catalog, each built by an AI agent from a written description]
You write a few sentences about a game you want. The app asks what it needs to know, then you can hand the brief to the platform builder or connect your own coding agent over MCP. The agent builds actual code, not a template with the numbers changed. After review, the game appears in the catalog and runs in a browser. Bring friends — some games turn phones into controllers around one shared screen.
Every game above was built this way.
This repository is the platform that does all of that, and it is open source.
Watch an AI dev team ship in public
Most of this codebase was written by coding agents, and the pipeline that builds the games is itself run by agents. That is unusual enough to be worth watching rather than just reading about:
- A creator's description becomes a spec, and a QA gate asks real clarifying questions before any code is written.
- A creator chooses the hosted platform builder or connects their own Cursor, VS Code, Claude Code, Codex, or other MCP-capable agent.
- The agent reports progress, screenshots, and playable drafts to Creator Studio while it works; creator notes return over the same live channel.
- Revisions start a new task from the exact stored version the creator played, rather than relying on a stale branch or pull request.
- Every game passes the validation gate and human review before publication to the separate, agent-maintained games repository.
One guarantee that CI enforces: every game in the catalog is playable with a thumb. Touch support is derived from each game's source, not declared in its spec, so a game cannot claim playability it does not have.
The interesting engineering is written up in docs/ — start with
docs/README.md.
Connect your agent (MCP or the gamedevpl CLI)
Two doors, same games. The on-site page is
https://www.gamedev.pl/connect (also /mcp). It lives
in the header menu, not on /create or public game pages.
MCP. The server is remote and needs no install: point an MCP-capable client at
https://www.gamedev.pl/api/mcp and sign in with OAuth. Claude users can install it as a
plugin instead — listings/mcp/claude-plugin/README.md
has the exact sequence, including the connector approval that installing does not do on its
own. The official registry entry is pl.gamedev/creator.
The tools cover one build round: opening or rejoining it, reading the brief and the engine
kit, asking the kit and docs a question, staging and delivering source files, checking the
quality gate, and exchanging progress, screenshots and messages with the creator. Several
more exist and are deliberately never advertised, so an agent will not discover them.
listings/mcp/README.md lists every tool with its annotations,
what each destructive one actually consumes, and why the rest are hidden.
CLI. apps/cli is the gamedevpl terminal client (no local model). With no verb it
opens a REPL: talk first; a game starts when you ask for one. gamedevpl checkout <slug> is the own-editor
path. Installers (/install.sh) 404 while CLI_SURFACE is off. With the flag on, the
route serves the script even if no cli-v* GitHub release exists yet — that download is
what fails then. Until a release ships, npm install then npm run bundle -w @gamedevpl/cli. Details:
apps/cli/README.md.
Creating games is in closed beta. The tools load for anyone; the calls need an approved creator account. That is the gate, not an outage — join the waitlist.
Try it locally in five minutes
This project requires Node.js 20.19 or newer. Open http://localhost:5173 (not
127.0.0.1). You get a browsable arcade, playable games, a development sign-in, and an
in-memory submission flow — with no API keys, no GitHub token, and no cloud project.
Game content comes from a sibling games checkout or GAMES_LOCAL_DIR if available, and from
bundled fixture games otherwise. Local submissions remain queued because no coding agent is
watching the in-memory store.
Full detail, including what is deliberately faked locally and what will surprise you, is in
docs/local-development.md.
Note: running this stack locally is for developing the platform, not for recreating the hosted builder. The orchestration code is here, but the live coding-agent runtime is an external hosted service. You can still exercise the creator handoff with your own agent and the live site's MCP connection.
Safety model
Games are real code, so they cannot be safety-checked the way structured data can. Safety
comes from execution, not inspection: every game is assembled into one self-contained
document and rendered in an <iframe sandbox="allow-scripts allow-pointer-lock"> with no allow-same-origin.
It cannot reach the parent page, cookies, storage, or any authenticated endpoint.
That boundary is the single most important invariant in the project. If you find a way around
it, please report it privately — see SECURITY.md.
Repo layout
Games themselves live in a separate repository maintained by coding agents; this app is
the catalog, the player, and the submission surface. See
docs/games-repo.md.
Contributing
Contributions are welcome, and the local setup above is designed so your first change can be running in minutes.
- Found a bug? Open an issue. There is a "Report a bug" link in the site footer that prefills it for you.
- Have an idea? Open a feature request, or start a discussion.
- Found a security problem? Do not open an issue — see
SECURITY.md. - Writing code? Run
npm install, thennpm run type-check && npm run lint && npm run test && npm run buildbefore you finish. Coding agents should readdocs/contributing-for-agents.md.
Translations are a good first contribution: the interface lives in
apps/web/src/i18n/locales/ and currently ships English and Polish.
History
gamedev.pl is an old name in Polish game development — for years this domain was a community site where a generation learned to make games, and this repository held its source. The community site survives in the early history of this repo.
The domain now does something different with the same intention: it used to teach people how to make games, and now it lets anyone make one. That continuity is deliberate.
License
来源:README.md,提交 9e96a3f
工具
0版本历史
1- v1.0.1最新Sep 16, 2026
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