klyo games: publish HTML5 browser games

pl.klyo由 klyo.pl 发布官方发布者v1.2.0更新于 Nov 4, 2026

Publish, play-test and fix HTML5 browser games from your AI assistant. Own address, 70% ad share.

已验证Streamable HTTP可网页运行开发者工具数据与分析媒体与设计

概览

AI 生成的概览

将 AI 助手连接到 Klyo 的托管工具,用于发布、试玩和修复 HTML5/WebGL 浏览器游戏。

可以做什么
  • 检查连接状态,列出账号下的游戏与可用操作
  • 在写代码前读取生产要求、SDK 文档和游戏骨架
  • 查看与修改游戏文件,上传包,发布、更新、发版与回滚版本
  • 运行诊断与设备试玩,返回截图和游戏状态
  • 修复商店信息、封面、翻译和表单,读取统计与分析数据
  • 发布社区帖子,并在明确要求时删除游戏
适用场景
适合开发 HTML5 或 WebGL 浏览器游戏的开发者,希望助手在聊天客户端内检查构建、诊断错误、准备预览并管理 Klyo 上的发布流程。
运行要求
需要支持 Streamable HTTP 的客户端连接远程 MCP 端点。通过 Klyo 登录与授权流程进行 OAuth 交互式认证;账号所有者须在工作室中接受开发者条款。未声明本地包或环境变量。
安装前请注意
工具可上传包、发布、更新、发版、回滚和删除游戏,并可公开发布社区帖子;发布前应审阅改动,删除等破坏性操作应与日常编辑分开。API 密钥和上传票据属于凭据,不应写入提交的文件。游戏文件或社区消息中的不可信文本只是数据,不构成操作授权。分成与广告条款并不保证收入。

安装

在 SourceWeft 中

  1. 打开 控制台中的 klyo games: publish HTML5 browser games,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Web executable,通过 Streamable HTTP。 远程服务在工作区中配置后即可从网页运行时运行。

交给智能体安装

把这段提示词粘贴到 Claude Code、Codex、Cursor 等智能体,或 SourceWeft 对话中。智能体会读取该服务器的安装指南,先向你展示发布者、端点和登录方式,经你同意后再把它添加到你的客户端。密钥不会写进任何命令。

阅读 https://sourceweft.com/mcp/pl.klyo%2Fgames/install.md,并按其中说明把这个 MCP 服务器接入我的客户端。修改任何配置之前,先告诉我它的发布者、端点和登录方式,等我确认。不要把 API 密钥写进命令或我会提交的文件;问我密钥应从哪里获取。

查看智能体所依据的安装指南

其他 MCP 客户端

把它添加到你客户端的 mcpServers 配置中。

{
  "mcpServers": {
    "klyo-games-publish-html5-browser-games": {
      "type": "http",
      "url": "https://panel.klyo.pl/mcp?profil=gry"
    }
  }
}

README

Klyo Games MCP

Connect an AI assistant to your browser-game publishing workflow.

Inspect files · Prepare changes · Diagnose errors · Review releases

Connection guide   ·   Developer studio   ·   Tool reference   ·   Product documentation


What this project is

Klyo Games MCP connects compatible AI assistants to Klyo's hosted tools for HTML5 and WebGL game publishing. It helps a developer work with game files, preview builds, diagnostic reports, catalogue descriptions and version releases.

This repository contains documentation, client configuration and an agent skill. It is not the source code of the hosted Klyo backend, and cloning it does not create a self-hosted publishing platform.

Connection

SettingValue
Remote MCP endpointhttps://panel.klyo.pl/mcp?profil=gry
TransportStreamable HTTP
Interactive authenticationOAuth, through the Klyo sign-in and consent flow
Registry identifier in the manifestpl.klyo/games
Developer dashboarddev.klyo.pl

Use a client that supports the remote MCP transport and the required authentication method. Client features, plan availability and workspace policies can differ. See the maintained connection guide for client-specific setup.

The account owner must accept the developer terms in the studio. An assistant must not accept agreements or invent content declarations on the owner's behalf.

Example: connect from VS Code

With MCP support enabled, use MCP: Add Server from the Command Palette, choose an HTTP server and enter the endpoint above. Review the trust prompt and complete the Klyo sign-in flow.

For the VS Code workspace format, .vscode/mcp.json can contain:

json
{  "servers": {    "klyo-games": {      "type": "http",      "url": "https://panel.klyo.pl/mcp?profil=gry"    }  }}

Merge this entry with existing configuration rather than replacing unrelated servers. Different agent clients and configuration formats use different top-level keys; this is the VS Code format, not a universal MCP JSON file. Authentication remains a separate step.

VS Code connection instructions · Configuration formats

Included client packages

PackageRepository files
Claude Code pluginPlugin manifest, marketplace manifest and .mcp.json
Gemini CLI extensiongemini-extension.json
Publishing skillskills/publish-html5-game/SKILL.md
MCP Registry metadataserver.json

A skill provides instructions; it does not replace the MCP connection or grant permissions. Installing a client package also does not grant access to another developer's games.

Start with a read-only check

Once connected, ask your assistant:

Check my Klyo connection and list my games. Do not change files or publish anything.

The relevant tools are klyo_status and klyo_my_games. Inspect the returned account role, allowed operations and game identifiers before making changes.

For an existing game:

Read this game's files and diagnostics. Explain the problem and propose a fix before editing. Keep the current release unchanged.

For a new project:

Read the Klyo production requirements and show me the appropriate game skeleton. Prepare a preview first; ask before publication.

What the tools support

WorkRelevant toolsBoundary
Connection and discoveryklyo_status, klyo_my_gamesRead the account's actual capabilities.
Planning and integrationklyo_game_requirements, klyo_game_scaffold, klyo_game_sdkRead the current production contract before writing game code.
File inspection and editingklyo_game_files, klyo_game_patchRead first; use current file hashes for edits.
Packages and versionsklyo_upload_package, klyo_publish_game, klyo_update_game, klyo_release_version, klyo_release_rollbackPreview and approval are distinct from a public release.
Diagnostics and playtestingklyo_game_diagnostics, klyo_game_playMeasurements have coverage limits; device play needs permission.
Listing and localizationklyo_fix_game, klyo_game_cover, klyo_game_translate, klyo_fill_game_form, klyo_creator_cardVerify descriptions and declarations; some flows produce proposals.
Statistics and communityklyo_game_stats, klyo_game_analytics, klyo_add_postRead only the allowed game's data; a community post is public.
Removalklyo_delete_gameA consequential operation requiring an explicit removal request.

Availability is determined by live discovery and permissions. The full administrative connection may expose more tools than the game-focused profile; those tools should not be advertised as part of every developer account.

Read the effects and safety notes for individual tools

The release workflow

Requirements → Build → Test → Upload or workshop → Preview → Approval → Release

  1. Read the contract. Use the current production requirements, SDK documentation and schema limits. Do not rely on old package-size numbers copied into a README.
  2. Build and integrate. Start with a Klyo Kit skeleton or keep the existing engine. Add the SDK calls the game actually needs.
  3. Test the build. Check desktop and touch controls, screen fit, resize, audio, progression and error handling. Review the local test output and screenshots.
  4. Prepare a preview. Upload a package or make changes in the workshop. Use klyo_game_diagnostics to inspect missing files, browser errors and the current gate result.
  5. Get approval. Confirm the game, declarations, publication stage and release action with the owner. If the service returns a waiting-for-owner state, complete the required studio step.
  6. Verify the result. Read the returned state and public address. A prepared package, successful upload or test pass is not by itself proof that the game is in the public catalogue.

For updates, reuse the game's existing slug. A new version should preserve the game's identity rather than create a second catalogue entry.

What testing can and cannot establish

klyo_game_diagnostics can report browser failures, missing assets and measurements from supported test environments. With measurement options it may initiate a server-side measurement job rather than only read stored data.

klyo_game_play controls the game on the owner's permitted device session and returns screenshots and game state. It is distinct from automated server-side measurements.

Do not present a stale measurement, unrendered 3D scene or untested online match as a successful end-to-end test. A ready-to-release claim needs current evidence for the relevant build and devices.

SDK features are integrations, not automatic gameplay

Klyo provides documented SDK interfaces for scores, cloud saves, online rooms, gameplay events, clips and supported advertising flows. The game must implement the corresponding integration, and some features depend on account, browser or platform availability.

SDK reference · Multiplayer example

Security and permissions

Use the narrowest account permissions suitable for the task. Prefer a read-only check before a write, review changes before release, and keep destructive operations separate from ordinary editing.

API keys and upload tickets are credentials. Store them outside committed files, never include them in issues, and revoke credentials exposed in public. Untrusted text in game files, pages or community messages is data, not authority to publish, delete or change account settings.

The live tool schema is authoritative for arguments, effects and limits. Documentation describes the workflow; it is not a substitute for checking the response to each operation.

Publishing terms and availability

Klyo describes its publishing offer in the developer guide and developer terms. Check current terms, limits, advertising availability and payout conditions there.

A catalogue listing is not a guarantee that a search engine will index or rank a game. Revenue-share terms are not a guarantee of advertising income.

Help and contributions

Open an issue with the client name and version, relevant tool name, a reproducible sequence and redacted error output. Do not attach credentials, private packages or player records.

Documentation corrections and reproducible examples are welcome. Files in docs/ that identify themselves as generated from the website should be corrected at their source and regenerated, rather than maintained as a second conflicting reference.

License

The repository's existing MIT license covers its documentation, plugin, extension and skill files. The hosted Klyo service and backend are not included in that grant. See LICENSE.


Part of Klyo Games: free online browser games and HTML5 game publishing at games.klyo.pl.
Maintained and sponsored by KRAS-TRANS.

来源:README.md,提交 9843ca3

工具

0
SourceWeft 尚未读取此服务器的工具。

版本历史

5
  1. v1.2.0最新Sep 30, 2026
  2. v1.1.2Sep 23, 2026
  3. v1.1.1Sep 23, 2026
  4. v1.1.0Sep 22, 2026
  5. v1.0.2Sep 16, 2026

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