SpriteForge Editor

tech.spriteforge由 spriteforge.tech 发布官方发布者v0.1.0更新于 Oct 26, 2026

Free pixel and tileset editor, no account: hand-edit sprites, animations and Wang tilesets in chat

已验证Streamable HTTP可网页运行开发者工具媒体与设计

概览

AI 生成的概览

免费的像素画与图块集编辑器,让助手在对话内的编辑器卡片中打开精灵、动画和 Wang 图块集,并读回编辑结果。

可以做什么
  • 在精简像素编辑器中打开精灵(铅笔、橡皮、填充、取色、调色板、撤销、动画帧)
  • 在完整编辑器中打开精灵,支持图层、选区与移动、形状、镜像绘制、笔刷大小、洋葱皮与播放
  • 在专用编辑器中打开图块集,包括 Wang 自动拼接图块集
  • 读取编辑会话的当前状态:预览图、尺寸、调色板、已保存编辑次数,以及 1x 精确像素的 PNG 链接,可选返回调色板索引网格
  • 把会话中的精灵载入编辑器卡片,并把用户的编辑保存回该会话(仅卡片调用)
适用场景
适合在对话中直接创作或修改像素画、精灵动画与图块集,且不想注册账号的场景。
运行要求
远程 streamable HTTP 端点(spriteforge.tech);未声明需要账号、API 密钥、环境变量或请求头。客户端支持交互卡片时编辑器以卡片显示,否则可通过编辑链接在浏览器中打开同一编辑器。
安装前请注意
编辑会话由该服务创建并保存,作品会存放在第三方服务上;编辑链接和 session_id 可访问该会话。未声明任何身份验证,请勿在精灵中放入敏感内容。

安装

在 SourceWeft 中

  1. 打开 控制台中的 SpriteForge Editor,将其添加到工作区。
  2. 为需要使用其工具的对话启用该服务。

Web executable,通过 Streamable HTTP。 远程服务在工作区中配置后即可从网页运行时运行。

交给智能体安装

把这段提示词粘贴到 Claude Code、Codex、Cursor 等智能体,或 SourceWeft 对话中。智能体会读取该服务器的安装指南,先向你展示发布者、端点和登录方式,经你同意后再把它添加到你的客户端。密钥不会写进任何命令。

阅读 https://sourceweft.com/mcp/tech.spriteforge%2Feditor/install.md,并按其中说明把这个 MCP 服务器接入我的客户端。修改任何配置之前,先告诉我它的发布者、端点和登录方式,等我确认。不要把 API 密钥写进命令或我会提交的文件;问我密钥应从哪里获取。

查看智能体所依据的安装指南

其他 MCP 客户端

把它添加到你客户端的 mcpServers 配置中。

{
  "mcpServers": {
    "spriteforge-editor": {
      "type": "http",
      "url": "https://www.spriteforge.tech/mcp/editor"
    }
  }
}

工具

6

open_editor

Open a sprite in the SpriteForge editor

Opens pixel art in SpriteForge's compact pixel editor - pencil, eraser, fill, colour picker, palette, undo and animation frames - as an interactive card where the app shows them, and returns an edit link (the same editor in a browser) and a session_id. No account needed. One source at most: png_base64 (an existing PNG), art (palette + index grid), or neither for a blank width x height canvas. Max 128x128 pixels and 256 colours. The user's edits save to the edit session automatically.

输入参数artnamewidthheightpalettepng_base64

get_sprite

Get a sprite from a SpriteForge edit session

Returns the current state of a SpriteForge edit session: a preview image, its size and palette, how many edits were saved, and a PNG URL with the exact pixels at 1x (add &frame=N for another frame). With include_pixels it also returns the palette-index grid. Read-only.

输入参数session_id必填include_pixels

open_full_editor

Open the full SpriteForge editor

Opens a sprite in SpriteForge's full pixel editor - layers, selection and move, line/rectangle/ellipse, mirror painting, brush sizes, animation frames with onion skin and playback, palette tools - as an interactive card where the app shows them, and returns an edit link that opens the same editor in a browser. One source at most: session_id (an edit session that's already open, or an edit link), png_base64 (an existing PNG), art (palette + index grid), or none for a blank width x height canvas. Max 128x128 pixels and 256 colours. The user's edits save to the edit session.

输入参数artnamewidthheightpalettepng_base64session_id

open_tileset_editor

Open the SpriteForge tileset editor

Opens a tileset in SpriteForge's tileset editor as an interactive card where the app shows them, and returns an edit link that opens the same editor in a browser. For a Wang autotile set (16 tiles; tile i is drawn where the map cells at its corners are painted, NW=1 NE=2 SW=4 SE=8, so tile 15 is the solid base) the user paints a small map to see the tiles chain, draws on the map or on single tiles, and edits the base texture, which re-derives the edge tiles (tiles drawn by hand stay); a platformer set (49 tiles) is edited tile by tile. With session_id it opens a tileset that's already in an edit session, and kind (wang = flat floor terrain, wall, iso) switches that Wang set's preview, keeping its tiles and the user's edits. Otherwise it makes a new set from kind (wang, wall, iso or platformer; default wang) plus palette + tiles (16 or 49 grids in mask order), palette + base (a seamless square texture; the 16 Wang tiles are derived from it as SpriteForge does), png_base64 (a tileset sheet or a texture), or size alone for a blank set. With png_base64 and no layout, a 16x1 image is a strip, and a square one is a 4x4 sheet when its tiles look like a Wang set in mask order (tile 0 empty, or nearly every tile's corners matching tile 15 where its mask has that corner and tile 0 where it doesn't), else a texture. The result says which view it opened and how it read the PNG. The user's edits save to the edit session.

输入参数basekindnamesizetileslayoutpalettepng_base64session_id

load_art

Load an edit session into the editor card

Loads an edit session's sprite into the SpriteForge editor card. Only the card calls it.

输入参数session_id必填

save_art

Save the editor card's sprite

Saves the user's edits from the SpriteForge editor card to its edit session. Only the card calls it.

输入参数art必填session_id必填

版本历史

1
  1. v0.1.0最新Oct 22, 2026

评分

已满足适用检查项的 83%

该评分衡量此收录条目的完整程度,依据注册中心条目、端点与公开来源计算得出。它不是对服务器本身的评价,也不表示服务器安全或当前可用:可连通性是带日期的检查结果,评分也不包含安装量或用户评价。

  • 近 30 天内可连通必需25 分
  • 已声明认证方式必需10 分
  • 已列出工具必需15 分
  • 描述必需15 分
  • 图标10 分
  • 文档15 分

    请声明包含 README 的 GitHub 仓库,或在 OAuth 受保护资源元数据中提供 resource_documentation。

  • 许可证不适用

    托管服务按其提供方的条款使用,因此这里不要求许可证。此检查项不计入百分比。

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