
Grimoire for Gamemasters
bot.ttrpg由 ttrpg.bot 發布官方發布者v1.6.0更新於 Nov 2, 2026
D&D and TTRPG campaign manager for GMs: your AI reads and writes a live, typed campaign database.
概覽
Grimoire 桌遊戰役管理器的託管 MCP 伺服器,讓助理讀寫即時、結構化的 D&D 戰役資料庫與維基。
- 可以做什麼
- 搜尋、讀取、建立、更新與刪除結構化戰役實體,例如 NPC、派系、地點、任務與跑團紀錄
- 新增、檢視與刪除實體之間的具型別關聯,並查詢政治、時間軸與地理知識圖譜
- 管理世界基石、未解劇情線索及其進展,以及僅 GM 可見的場次觀察
- 讀取與編輯以區塊為單位的戰役維基,包含全文搜尋、頁面樹與 Markdown 表格
- 取得敘事狀態、戰役脈絡與戰役聖經等戰役中繼資訊
- 適用情境
- 適合希望助理依目前戰役正典回答問題、把備團筆記整理成結構化紀錄,或撰寫並歸檔跑團紀錄的 GM,避免每次新對話都重貼設定。也適用於 GM 已開啟玩家 AI 存取權的玩家。
- 執行需求
- 遠端 streamable HTTP 端點,使用 OAuth 2.1(PKCE)登入,無需安裝或自行架設。需要一個擁有戰役的 Grimoire 帳號,用戶端需支援自訂連接器或遠端 MCP 伺服器。ChatGPT 需 Plus 或 Pro 並開啟開發者模式。
安裝
在 SourceWeft 中
- 開啟 儀表板中的 Grimoire for Gamemasters,將其新增到工作區。
- 連接 所需的 憑證。它們會被私密儲存,絕不會在公開頁面上展示。
- 為需要使用其工具的對話啟用該服務。
Web executable,透過 Streamable HTTP。 遠端服務在工作區中設定後即可從網頁執行環境執行。
交給代理程式安裝
把這段提示詞貼上到 Claude Code、Codex、Cursor 等代理程式,或 SourceWeft 對話中。代理程式會讀取該伺服器的安裝指南,先向你展示發布者、端點和登入方式,經你同意後再把它新增到你的客戶端。金鑰不會寫進任何命令。
閱讀 https://sourceweft.com/mcp/bot.ttrpg%2Fgrimoire/install.md,並按其中說明把這個 MCP 伺服器接入我的客戶端。修改任何設定之前,先告訴我它的發布者、端點和登入方式,等我確認。不要把 API 金鑰寫進命令或我會提交的檔案;問我金鑰應從哪裡取得。其他 MCP 客戶端
把它新增到你客戶端的 mcpServers 設定中。 客戶端會在首次連接時完成 OAuth 登入。
{
"mcpServers": {
"grimoire-for-gamemasters": {
"type": "http",
"url": "https://api.ttrpg.bot/mcp"
}
}
}README
Grimoire MCP: D&D and TTRPG Campaign Manager for Claude and ChatGPT
The official hosted MCP server for Grimoire for Gamemasters. Your D&D campaign as a live, typed database your AI reads and writes, not markdown files you maintain.
What is Grimoire?
Grimoire for Gamemasters is a campaign manager for Dungeons and Dragons and other tabletop RPGs, built for the Dungeon Master or GM who runs the world. This repository documents its official MCP server, which lets Claude, ChatGPT, Cursor, or any MCP client read and write your campaign directly. A campaign in Grimoire is a typed database and knowledge graph, not a folder of notes: NPCs, factions, locations, quests, session recaps, and lore, connected by relationships, with a collaborative wiki whose pages link to those records. The AI answers from your current canon and stays consistent as the campaign changes between sessions.
The difference from a folder of campaign files is what the AI gets back. A file search returns prose that may be stale. Grimoire returns typed state: a faction's current leader, the open plot threads and how many sessions they have been hanging, the wiki pages that mention an NPC, the facts the table has marked canon. Writes go back into the same structure, so nothing you file from a chat drifts out of date.
It works for D&D 5e, Pathfinder 2e, Call of Cthulhu, Shadowdark, homebrew settings, and any other system: the records are the world, not a rules engine.
How to use Grimoire?
Three clicks, nothing to install:
- Add the connector. In Claude.ai (the free plan includes one custom connector), ChatGPT (Plus or Pro with Developer Mode), or any MCP client that supports custom connectors, open Settings, then Connectors, then Add custom connector, and paste
https://api.ttrpg.bot/mcp. - Sign in and pick a campaign. Your client opens the Grimoire consent screen. Sign in with the account that owns the campaign, pick which campaign the AI should see, click Approve. Access is scoped to that one campaign, enforced server-side.
- Ask it something about your world. "Who knows about the cult?" "What was the queen's reaction in session 4?" "What changed since session 12?" The client reads live and answers from your data.
Full setup walkthrough with client-specific instructions: https://www.ttrpg.bot/docs/mcp/
For clients configured by JSON file instead of a connectors UI:
Auth is OAuth 2.1 with PKCE; the client opens a browser sign-in on first connect. A free Grimoire account at https://www.ttrpg.bot provides the campaign the server reads.
Key features of Grimoire
- Live typed state, not flat files. 52 tools (21 read, 31 write) over a typed campaign database with 14 entity schemas. One narrative-state call returns recent sessions, open plot threads, active arcs, and canon facts.
- Read and write, so state stays current. Create and update NPCs, factions, locations, and quests, log thread progressions, and write wiki pages, blocks, and tables from the conversation, so canon updates as you prep instead of going stale in a file.
- The wiki is part of the world. Full-text wiki search, pages with breadcrumbs and children, tables that round-trip as markdown grids, and entity and page links that resolve to real records instead of string matches.
- Knowledge-graph queries across political, geographic, and timeline projections, with GM visibility filtering applied server-side.
- GM secrets enforced server-side through three visibility tiers (common knowledge, player knowledge, GM secret), so what the AI can surface respects what players are allowed to see.
- Player connections too. When the GM turns on player AI for a campaign, a player can connect their own AI and read exactly what the player portal shows them, nothing the GM has kept secret.
- Hosted, one OAuth click, no token markup. Remote streamable HTTP with OAuth 2.1; nothing to install or self-host. The free tier includes MCP access, and Grimoire never charges for AI tokens.
Use cases of Grimoire
- Ask what changed since session 12 before you write session 13, answered from tracked state rather than your memory of the notes.
- Mid-session lookups that resolve from campaign canon instead of the model's best guess.
- Parse tonight's prep notes into typed NPCs, factions, and plot threads, instead of pasting the same lore into every new chat.
- Query the world by relationship: which factions have a stake in this city, and which NPCs would notice the party.
- Search the wiki for the handout that mentioned the drowned abbey, then read the page and the entities it links to.
- Draft a session recap and file it as a structured entity your players can read in the portal, scoped to their visibility tier.
- Chain it with other MCP servers: pipe the last session into a slideshow or voiceover server, or hook a calendar server so the bot reminds you to prep.
The toolbox
52 tools across eight groups.
Entities (10): search_campaign, get_entity, list_entities, get_field_options, get_tag_options, get_entity_schema, create_entity, update_entity, delete_entity, batch_create_entities. Covers all 14 entity types: NPCs, Locations, Factions, Quests, Items, Player Characters, Creatures, Vehicles, Lore Entries, World Rules, Planar Forces, Session Recaps, Session Preps, Custom Mechanics. get_entity_schema reports the exact fields a category accepts, native columns, select options, and the campaign's custom fields, so writes land in the right place instead of a catch-all bag.
Relationships (3): add_relationship, get_relationships, delete_relationship. Typed edges between any two entities.
Knowledge graphs (8): get_constitution, get_entity_catalog, get_knowledge_graph, list_entity_graphs, get_entity_graph, add_to_entity_graph, create_entity_graph_edge, toggle_graph_attention. Political, timeline, geography, and foundations projections with visibility filtering. get_constitution is the Layer 1 read for both roles: a GM connection gets the full constitutional layer, a player connection gets the parts the GM chose to share, each flagged in the response.
World foundations (6): create_foundation_node, update_foundation_node, delete_foundation_node, create_foundation_edge, delete_foundation_edge, update_world_foundations. Write tools for the campaign's foundation layer, which is always loaded. Foundation nodes are world-defining concepts (a cataclysm, a hidden power, a cosmological law) connected by labeled edges, and update_world_foundations sets the structured World Foundations document (magic system, divine hierarchy, fundamental laws). These are the mechanical and cosmological truths of the world, distinct from database entities like NPCs and locations.
Open threads (7): get_open_threads, create_open_thread, resolve_open_thread, unresolve_open_thread, update_open_thread, get_thread_progressions, add_thread_progression. Loose ends and how they evolve session over session.
Wiki (10): get_wiki_tree, get_wiki_page, search_wiki, create_wiki_page, create_wiki_block, update_wiki_block, move_wiki_block, delete_wiki_block, batch_create_wiki_blocks, batch_reorder_wiki_blocks. Block-based collaborative pages the AI reads and edits like you do. search_wiki is full-text over page titles and block prose (search_campaign covers entities only). Tables read and write as plain markdown grids, and entity links (@[Name](entity://category/uuid)) and page links (@[Title](page://uuid)) round-trip inside any block, including table cells, so a page the AI writes is linked to your records the same way one you typed would be.
Campaign meta (5): current_campaign, get_campaign_context, get_narrative_state, get_campaign_bible, update_campaign_bible. get_narrative_state aggregates recent sessions, open threads, canonical facts, and active arcs into one view. get_campaign_bible returns every block to a GM connection, and only the Common Knowledge blocks to a player connection, and then only when the GM has turned Bible sharing on.
Session observations (3): create_session_observation, update_session_observation, delete_session_observation. GM-only notes that colour a session: a typed, rated moment worth coming back to. Reading them needs no tool of its own, because get_narrative_state returns the observations on the sessions it summarizes and get_knowledge_graph returns the ones on the timeline it draws.
The server also exposes one MCP resource, campaign://wiki, which lists the campaign's wiki pages and their hierarchy.
A skill for driving it well
skills/grimoire-campaign-context/ is a Claude Skill (also usable as plain instructions in any client) that teaches an assistant the session-start centering sequence, which read tool to reach for, how to write typed entities without dumping data into the wrong fields, and recipes for parsing prep notes, filing recaps, and pre-session pulls. Point your client at it, or paste it into a project's instructions.
Visibility and safety
Everything respects Grimoire's visibility model: common-knowledge, player-knowledge, dm-secret, and (wiki only) system, with inherit resolving through the block that links a wiki page and then its parent chain. The AI sees what the connected role is allowed to see and nothing more. Player connections get filtered views, and a page a player cannot reach does not exist for that connection: search, the tree, and page reads all answer not found. GM connections get the full picture.
The Campaign Bible is GM Secret by default. Mark a block common-knowledge when players may know it (world mechanics, everyday life); that records it as player-safe. A GM can then turn Bible sharing on, and a player connection reads those Common Knowledge blocks through get_campaign_bible and get_constitution, and nothing else. With sharing off, get_campaign_bible answers the normal result {"shared": false, "message": "..."} rather than an error, and get_constitution reports shared.bible as false with the Bible section absent, so an assistant tells the player plainly instead of retrying. The Bible cannot be renamed.
World Foundations share the same way and behind their own flag: get_knowledge_graph(graph_type='foundations') and the foundationNodes of get_constitution reach a player connection only when the GM turned Foundations sharing on, and then only as the player-safe projection, with GM Secret nodes and every edge touching them dropped. Both flags sit behind the campaign's portal policy: a wiki-only portal refuses these reads outright, whatever the flags say.
OAuth scopes are campaign-scoped. Granting access to one campaign does not grant access to your other campaigns, and access is revocable at any time.
Pricing
Free to try end to end. Grimoire's free tier includes MCP access for one campaign with up to 100 entities, and it pairs with Claude's free plan, which supports one custom connector with no card required. ChatGPT custom connectors need Plus or Pro with Developer Mode. Pro unlocks unlimited campaigns and entities, custom fields on every category, and more storage. Grimoire never charges for AI tokens: you bring your own client.
Pricing: https://www.ttrpg.bot/#pricing
FAQ from Grimoire
Is there an MCP server that lets Claude or ChatGPT read and edit my D&D campaign?
Yes. Grimoire's hosted MCP server at https://api.ttrpg.bot/mcp gives Claude, ChatGPT, Cursor, and other MCP clients read and write access to a Grimoire campaign: NPCs, factions, locations, quests, session recaps, lore, open plot threads, and the campaign wiki. You connect with one OAuth click and choose which campaign the AI can see.
Where is the source code for Grimoire?
The MCP server is operated as a hosted service and its source is not public. This repository is the public documentation and registry artifact: server.json here is what's published to registry.modelcontextprotocol.io as bot.ttrpg/grimoire, lhm.plugin.json is the LobeHub Marketplace manifest, and skills/ holds the Claude Skill.
Does Grimoire include a standard MCP config?
Yes. Use the streamable HTTP block above, or skip config entirely: clients with custom connector support only need the URL https://api.ttrpg.bot/mcp.
Is it free?
Yes, to try. Grimoire's free tier includes MCP access for one campaign with up to 100 entities, and Claude's free plan supports one custom connector with no card required. ChatGPT needs Plus or Pro with Developer Mode for custom connectors.
Which clients work?
Claude (web and desktop), ChatGPT (Plus or Pro with Developer Mode), Cursor, and any MCP-compatible client that can talk to remote streamable HTTP servers.
Does it work for Pathfinder, Call of Cthulhu, or my homebrew system?
Yes. Grimoire is system-agnostic. Campaigns can be set up for D&D 5e, Pathfinder 2e, Call of Cthulhu, Shadowdark, and many other systems or a homebrew setting, and the genre changes the labels and defaults, not what the AI can do. The tools read and write the world (people, places, factions, history, threads), not character-sheet rules.
Can it read and write my wiki?
Yes. search_wiki finds pages and blocks by text, get_wiki_page returns a page with its blocks, breadcrumb, and children, and the write tools create pages, blocks, and tables. Tables travel as markdown grids, and entity and page links are preserved as tokens the server resolves to real records.
How is this different from keeping campaign notes in markdown files?
Files hold prose; the AI has to guess which file is current and re-read it every session. Grimoire holds typed state: records with fields and relationships, threads with ages, facts marked canon, pages linked to records. The AI queries what is true now and writes changes back into the same structure, so nothing drifts between sessions.
How does it compare to World Anvil, Obsidian, or Notion for worldbuilding?
Those tools store pages, and an AI connected to them reads pages. Grimoire stores typed records and the relationships between them, so an AI can traverse the campaign: from a city to the factions with a stake in it, to the NPCs who lead them, to the open threads they touch, with GM secrets filtered on the server. If you already have notes elsewhere, the AI can read them in a chat and file them into Grimoire as typed entities.
Does connecting share my campaign with an AI vendor?
You bring your own client. Grimoire exposes the one campaign you approve to that client and nothing else, the scopes are shown on the consent screen, and access is revocable at any time.
Links
- Product: https://www.ttrpg.bot
- MCP overview and connect flow: https://www.ttrpg.bot/mcp
- Full setup guide: https://www.ttrpg.bot/docs/mcp/
- Campaign knowledge graph: https://www.ttrpg.bot/campaign-knowledge-graph/
- Campaign wiki: https://www.ttrpg.bot/dnd-campaign-wiki/
- Changelog: https://www.ttrpg.bot/changelog
- Support: [email protected]
License
MIT (for this documentation repository).
來源:README.md,提交 afa6d9a
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2- v1.6.0最新Oct 26, 2026
- v1.5.1Sep 16, 2026
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