AppScreenStudio

com.appscreenstudio由 appscreenstudio.com 發布官方發布者v0.1.0更新於 Oct 27, 2026

Design App Store and Google Play screenshots with your AI agent in the AppScreenStudio editor.

已驗證Streamable HTTP可網頁執行效率與工作流媒體與設計

概覽

AI 產生的概覽

把 AI 助理連接到已開啟的 AppScreenStudio 編輯器,用來設計 App Store 與 Google Play 截圖、卡片、文字和裝置外框。

可以做什麼
  • 讀取目前開啟的專案,並渲染某個平台集的預覽長圖以檢查修改
  • 新增、修改、刪除、複製卡片、文字層、圖片層、方塊層和額外手機,並調整圖層順序
  • 切換範本、範本配色、解析度、裝置、機身顏色、瀏海、圓角方框與寫實外框,並跨平台集連結文字
  • 上傳圖片,搜尋並加入 Google Fonts,列出或取得已儲存的素材與吉祥物
  • 用 AI 生成素材、吉祥物和背景,翻譯語言,並填寫商店列表欄位
適用情境
適合已在使用 AppScreenStudio、希望由助理批次修改截圖集、改寫標題、在 iOS 與 Android 平台集之間複製卡片、在地化專案或填寫商店列表文案,並在編輯器中即時查看變更的情境。
執行需求
使用 appscreenstudio.com 上的遠端 Streamable HTTP 端點,無需本機安裝。需要 AppScreenStudio 帳號、在瀏覽器中開啟的專案編輯器分頁,以及從編輯器 Connect Your Agent / MCP Details 取得的 bearer 權杖,透過 Authorization 標頭送出。編輯器分頁必須保持開啟,否則呼叫會失敗。
安裝前請注意
此 bearer 權杖屬於你的帳號,在輪替前一直有效,應像密碼一樣保管。工具會寫入目前開啟的專案,包括刪除卡片、圖層、手機和平台集,請檢查變更並使用復原。AI 工具(generate_asset、generate_mascot、generate_background、ai_translate)會消耗帳號的 AI 額度。工具呼叫會轉送到開啟的編輯器分頁。

安裝

在 SourceWeft 中

  1. 開啟 儀表板中的 AppScreenStudio,將其新增到工作區。
  2. 連接 Authorization token 憑證。它們會被私密儲存,絕不會在公開頁面上展示。
  3. 為需要使用其工具的對話啟用該服務。

Web executable,透過 Streamable HTTP。 遠端服務在工作區中設定後即可從網頁執行環境執行。

交給代理程式安裝

把這段提示詞貼上到 Claude Code、Codex、Cursor 等代理程式,或 SourceWeft 對話中。代理程式會讀取該伺服器的安裝指南,先向你展示發布者、端點和登入方式,經你同意後再把它新增到你的客戶端。金鑰不會寫進任何命令。

閱讀 https://sourceweft.com/mcp/com.appscreenstudio%2Fapp-screen-studio/install.md,並按其中說明把這個 MCP 伺服器接入我的客戶端。修改任何設定之前,先告訴我它的發布者、端點和登入方式,等我確認。不要把 API 金鑰寫進命令或我會提交的檔案;問我金鑰應從哪裡取得。

檢視代理程式所依據的安裝指南

其他 MCP 客戶端

把它新增到你客戶端的 mcpServers 設定中。

{
  "mcpServers": {
    "appscreenstudio": {
      "type": "http",
      "url": "https://www.appscreenstudio.com/api/mcp",
      "headers": {
        "Authorization": "Bearer <YOUR_TOKEN>"
      }
    }
  }
}

README

AppScreenStudio MCP

Let your AI agent design App Store and Google Play screenshots in AppScreenStudio.

AppScreenStudio is a browser-based App Store and Google Play screenshot generator. Indie developers, mobile marketers, and ASO teams upload raw app screens, pick a template, place them in iPhone, iPad, and Android device frames, edit headlines, backgrounds, and images, then export every required store size in one click. Optional AI features handle localization, mascots, backgrounds, and assets. Nothing to install: it runs in the browser.

This repository holds the documentation and client configs for the hosted AppScreenStudio MCP server. The server itself runs on www.appscreenstudio.com, so there is nothing to build or run here.

What the MCP server does

The server connects an MCP client (Claude Code, Cursor, Codex, Gemini CLI, VS Code, and others) to the AppScreenStudio editor you have open in your browser. Your agent can read the project, add and edit cards, text, images, phones, and HTML blocks, switch templates, devices, and sizes, upload your app screens, generate AI assets and backgrounds, translate the whole set into new languages, fill in store listing text, and render a preview strip to check its own work. Every change shows up live in the editor, and you can undo it there like any other edit.

Endpointhttps://www.appscreenstudio.com/api/mcp
TransportStreamable HTTP
AuthAuthorization: Bearer <token> header
Registry namecom.appscreenstudio/app-screen-studio

Get your token

  1. Sign in at appscreenstudio.com and open a project in the editor.
  2. Click Connect Your Agent in the editor.
  3. Open MCP Details. It shows the endpoint, your token, and a ready-to-paste MCP config.
  4. Keep that editor tab open. The server relays every tool call to the open editor, so calls fail with "No editor is connected" when the tab is closed.

The token belongs to your account and stays the same until you click Rotate token, which invalidates the old one. Treat it like a password.

Client setup

Replace YOUR_TOKEN with the token from the editor.

Claude Code

bash
claude mcp add --transport http app-screen-studio https://www.appscreenstudio.com/api/mcp \  --header "Authorization: Bearer YOUR_TOKEN"

Cursor

Add this to ~/.cursor/mcp.json (all projects) or .cursor/mcp.json (one project). It is the same config the editor's MCP config copy button gives you.

json
{  "mcpServers": {    "app-screen-studio": {      "url": "https://www.appscreenstudio.com/api/mcp",      "headers": {        "Authorization": "Bearer YOUR_TOKEN"      }    }  }}

Codex

Add this to ~/.codex/config.toml:

toml
[mcp_servers.app-screen-studio]url = "https://www.appscreenstudio.com/api/mcp"bearer_token_env_var = "APPSCREENSTUDIO_MCP_TOKEN"

Then export the token in the shell that runs Codex:

bash
export APPSCREENSTUDIO_MCP_TOKEN="YOUR_TOKEN"

Gemini CLI

bash
gemini mcp add -t http -H "Authorization: Bearer YOUR_TOKEN" app-screen-studio https://www.appscreenstudio.com/api/mcp

Or add this to ~/.gemini/settings.json:

json
{  "mcpServers": {    "app-screen-studio": {      "httpUrl": "https://www.appscreenstudio.com/api/mcp",      "headers": {        "Authorization": "Bearer YOUR_TOKEN"      }    }  }}

VS Code

Add this to .vscode/mcp.json. VS Code asks for the token once and stores it securely.

json
{  "inputs": [    {      "type": "promptString",      "id": "appscreenstudio-token",      "description": "AppScreenStudio MCP token (editor: Connect Your Agent, MCP Details)",      "password": true    }  ],  "servers": {    "app-screen-studio": {      "type": "http",      "url": "https://www.appscreenstudio.com/api/mcp",      "headers": {        "Authorization": "Bearer ${input:appscreenstudio-token}"      }    }  }}

Other clients

Any MCP client that supports Streamable HTTP with custom headers works. Point it at https://www.appscreenstudio.com/api/mcp and send Authorization: Bearer YOUR_TOKEN.

Tools

ToolWhat it does
get_editor_snapshotRead one platform of the open editor.
update_textUpdate a text layer on a screenshot in the open editor.
add_textAdd a text layer to a screenshot in the open editor.
remove_textRemove a text layer from a screenshot in the open editor.
add_screenshotAdd a card to the end of a platform set.
update_screenshotUpdate a card and its main phone: background, phone placement and app screen, pattern, fade, or shadow.
remove_screenshotRemove a screenshot from the open editor.
add_assetAdd an image layer to a card.
update_assetUpdate an image layer on a screenshot in the open editor.
remove_assetRemove an image layer from a screenshot in the open editor.
add_divAdd a box layer to a card.
update_divUpdate a box layer on a card.
remove_divRemove a box layer from a screenshot in the open editor.
add_phoneAdd another phone to a screenshot card in the open editor.
update_phoneUpdate an extra phone added with add_phone.
remove_phoneRemove an extra phone added with add_phone.
reorder_elementMove a layer one step forward or backward among layers of the same kind.
set_templateSet the template of the open project.
update_template_colorUpdate one color of the open project's template.
set_resolutionSet the pixel size of a platform set.
set_deviceSet the device of a platform set.
set_phone_colorSet the device color of a platform set.
set_show_notchShow or hide the notch on a platform set.
set_squircle_frameEnable or disable the squircle frame on a platform set.
set_link_textsLink or unlink matching text layers across platform sets.
rename_projectRename the open project.
undoUndo the last edit in the open editor.
redoRedo the last undone edit in the open editor.
search_google_fontsSearch Google Fonts by family name, category, or both.
add_project_fontAdd a Google Fonts family to the open project.
list_libraryList assets or mascots saved on this account (not screenshots or backgrounds).
get_spriteReturn one saved asset or mascot in the same shape as a list_library item, including spriteSheet and poses.
generate_assetGenerate an asset sprite with AI and save it to the account library.
generate_mascotGenerate a mascot sprite with AI and save it to the account library.
generate_backgroundGenerate an AI background for one card.
update_store_listingUpdate App Store or Google Play listing fields for the current language.
capture_platform_stripReturn one JPEG of every card in a platform set side by side, as the editor renders them.
upload_imagePrepare an image upload for the open project.
duplicate_screenshotDuplicate a screenshot and insert the copy immediately after it.
copy_screenshotCopy a screenshot onto another platform set.
move_screenshotMove a screenshot left or right within its platform set.
set_languageSwitch the open editor to a language that already exists on the project.
ai_translateAdd up to 5 languages by translating the open language with the same AI localize flow as the editor.
add_platform_setAdd a platform set to the open project.
remove_platform_setRemove an extra platform set.
set_project_backgroundSet or clear the project background image.
set_realistic_frameEnable or disable the realistic device frame on a platform set.
report_mcp_feedbackReport a bug, an unexpected tool result, or a suggestion about these MCP tools, when you notice one.
rate_this_mcpRate how well these MCP tools worked for the task you just finished, from 1 to 5 stars.

AI tools (generate_asset, generate_mascot, generate_background, ai_translate) spend AppScreenStudio AI credits from your account.

Example prompts

  • "Read my AppScreenStudio project and rewrite every headline as a benefit in five words or fewer."
  • "Upload the screens in ./screenshots, put one on each card, give every card a headline, then show me the strip."
  • "Switch the iOS set to the realistic 3D iPhone frame and tilt each phone a little, alternating left and right."
  • "Copy the iOS cards to the Android set and fix anything that no longer fits the new size."
  • "Translate the project into German, Japanese, and Spanish, then check every language with a preview strip."
  • "Generate a friendly mascot for my budgeting app and place it on the first card."
  • "Write the App Store subtitle, promotional text, and keywords for the current language."

Links

License

The documentation and config files in this repository are released under the MIT License. The AppScreenStudio service, the hosted MCP server, and the AppScreenStudio name and assets are not covered by this license.

來源:README.md,提交 dd79df8

工具

49

get_editor_snapshot

Read one platform of the open editor. Pass platform or platformSetId to include that set's screenshots. With no argument, a project with one platform set returns that set. A project with more than one set returns the set directory and screenshotsOmitted, without screenshot bodies. Call again with platform or an id from that directory.

輸入參數platformplatformSetId

update_text

Update a text layer on a screenshot in the open editor.

輸入參數xyaligncolortextId必填contentfontSizerotationfontFamilyfontWeightlineHeightborderColor另有 8 個

add_text

Add a text layer to a screenshot in the open editor.

輸入參數xyaligncolorcontent必填fontSizerotationfontFamilyfontWeightlineHeightborderColorborderRadius另有 7 個

remove_text

Remove a text layer from a screenshot in the open editor.

輸入參數textId必填screenshotId必填

add_screenshot

Add a card to the end of a platform set. The card is not blank: the set's first three cards get the template's sample texts and phone placement (sometimes a hidden or tilted phone), and later cards copy every layer of the set's last card without its phone image. Returns the ids of those layers so you can update or remove them.

輸入參數platformSetId必填

update_screenshot

Update a card and its main phone: background, phone placement and app screen, pattern, fade, or shadow. imageUrl is the app screen inside the phone (upload_image with type screenshot). The phone model is chosen per platform set with set_device.

輸入參數imageXimageYdeviceIdimageUrlrotationXrotationYrotationZfoldAmountimageScalephoneColorshadowBlurshadowColor另有 31 個

remove_screenshot

Remove a screenshot from the open editor.

輸入參數screenshotId必填

add_asset

Add an image layer to a card. src is an image URL, such as one from upload_image or list_library. Pass spriteCoordinate to crop one pose of a sprite sheet.

輸入參數xysrc必填widthheightrotationscreenshotId必填spriteCoordinate

update_asset

Update an image layer on a screenshot in the open editor.

輸入參數xysrcwidthheightassetId必填rotationscreenshotId必填

remove_asset

Remove an image layer from a screenshot in the open editor.

輸入參數assetId必填screenshotId必填

add_div

Add a box layer to a card. Pass html to draw a custom card: width and height set its layout box, and every visible style goes in the html, since backgroundColor and borderRadius only style plain boxes without html. A style element stays inside the card.

輸入參數xyhtmllayerscalewidth必填height必填opacityrotationXrotationYrotationZborderRadius另有 2 個

update_div

Update a box layer on a card.

輸入參數xyhtmldivId必填layerscalewidthheightopacityrotationXrotationYrotationZ另有 3 個

remove_div

Remove a box layer from a screenshot in the open editor.

輸入參數divId必填screenshotId必填

add_phone

Add another phone to a screenshot card in the open editor. It uses the platform set's device frame and starts next to the main phone with its size, rotation, and shadow. Set imageUrl to an image URL (upload_image with type screenshot). Extra phones paint above the main phone, in the order they were added. Returns phoneId.

輸入參數imageXimageYdeviceIdimageUrlrotationXrotationYrotationZfoldAmountimageScalephoneColorshadowBlurshadowColor另有 24 個

update_phone

Update an extra phone added with add_phone. Takes the same phone fields as update_screenshot. The main phone is edited with update_screenshot.

輸入參數imageXimageYphoneId必填deviceIdimageUrlrotationXrotationYrotationZfoldAmountimageScalephoneColorshadowBlur另有 25 個

remove_phone

Remove an extra phone added with add_phone.

輸入參數phoneId必填screenshotId必填

reorder_element

Move a layer one step forward or backward among layers of the same kind. It cannot move a layer across kinds: back to front, cards always paint back divs, phones, image layers, front divs, then texts.

輸入參數kind必填direction必填elementId必填screenshotId必填

set_template

Set the template of the open project.

輸入參數templateId必填

update_template_color

Update one color of the open project's template. colorId must be one of the current template's colors: minimal (bg), gradient (from, via, to), geometric (bg, circle1, circle2), wave (from, to, wave), glass (from, to), connected (bg, dots). value is a CSS color such as #22c55e.

輸入參數value必填colorId必填

set_resolution

Set the pixel size of a platform set.

輸入參數width必填height必填platformSetId必填

set_device

Set the device of a platform set. iOS sets take iphone-13-pro, iphone-13-pro-max, iphone-15-pro, iphone-15-pro-max, iphone-17-pro, iphone-17-pro-max, iphone-18-pro, iphone-18-pro-max, iphone-duo, borderless-frame, ipad-pro-12, ipad-pro-13, macbook-air-13, macbook-air-15, macbook-pro-14, macbook-pro-16. Android sets take pixel-8-pro, galaxy-s24-ultra, galaxy-s26-ultra, galaxy-tab-s10, android-borderless-frame. Social sets take any of them. borderless-frame and android-borderless-frame show the screenshot without a phone frame. macbook-air-13, macbook-air-15, macbook-pro-14, macbook-pro-16 are MacBooks: HyperRealistic 3D only, the screenshot fills the display (a 16:10 Mac screenshot loses a sliver at the sides), the lid is set with foldAmount.

輸入參數deviceId必填platformSetId必填

set_phone_color

Set the device color of a platform set. On a HyperRealistic (threeDFrame) set the device shows only its real finishes: pass one of the set's deviceColors ids (see the snapshot); a generic color (black, white, orange, silver, space-gray, blue, purple, red, green) picks the closest real finish.

輸入參數color必填platformSetId必填

set_show_notch

Show or hide the notch on a platform set.

輸入參數show必填platformSetId必填

set_squircle_frame

Enable or disable the squircle frame on a platform set.

輸入參數enabled必填platformSetId必填

rename_project

Rename the open project.

輸入參數name必填

undo

Undo the last edit in the open editor.

無需輸入參數。

redo

Redo the last undone edit in the open editor.

無需輸入參數。

search_google_fonts

Search Google Fonts by family name, category, or both. usable is true when the project can already use the family: a built-in editor font or one added with add_project_font.

輸入參數limitquerycategory

add_project_font

Add a Google Fonts family to the open project. Then use it as fontFamily on text layers or as font-family in card html. Built-in editor fonts need no adding.

輸入參數family必填

list_library

List assets or mascots saved on this account (not screenshots or backgrounds). Items with spriteSheet true have poses, crop rectangles for add_asset spriteCoordinate. Also returns one image of up to 10 items with each id beside its picture.

輸入參數kind必填pagelimit

get_sprite

Return one saved asset or mascot in the same shape as a list_library item, including spriteSheet and poses. Also returns one image of each pose with its index drawn beside it.

輸入參數imageId必填

generate_asset

Generate an asset sprite with AI and save it to the account library. Spends credits. Returns imageUrl and poses like get_sprite, with a preview of each pose. Does not place it on a card.

輸入參數promptqualityreferenceUrl

generate_mascot

Generate a mascot sprite with AI and save it to the account library. Spends credits. Returns imageUrl and poses like get_sprite, with a preview of each pose. Does not place it on a card.

輸入參數promptqualitypresetIdreferenceUrl

generate_background

Generate an AI background for one card. Spends credits.

輸入參數promptscreenshotId必填

update_store_listing

Update App Store or Google Play listing fields for the current language. Does not generate copy. Returns the names of the fields written.

輸入參數appStoregooglePlay

capture_platform_strip

Return one JPEG of every card in a platform set side by side, as the editor renders them. Use it to check your edits. Defaults to the first platform set.

輸入參數platformSetId

upload_image

Prepare an image upload for the open project. Returns a one-time uploadUrl. POST the image as multipart form field "file" to that URL. The response JSON url is the stored image. Use it with update_screenshot imageUrl, add_asset src, set_project_background, or img src and CSS url() inside add_div or update_div html. For card images, use type asset. The link works once; if the POST fails, call this tool again. Pass base64 only when you cannot make that HTTP request.

輸入參數type必填base64filename必填

duplicate_screenshot

Duplicate a screenshot and insert the copy immediately after it.

輸入參數screenshotId必填

copy_screenshot

Copy a screenshot onto another platform set.

輸入參數screenshotId必填targetPlatformSetId必填

move_screenshot

Move a screenshot left or right within its platform set.

輸入參數direction必填screenshotId必填

set_language

Switch the open editor to a language that already exists on the project.

輸入參數lang必填

ai_translate

Add up to 5 languages by translating the open language with the same AI localize flow as the editor. Translates iOS and Android screenshot text and the store listing. Social screenshot text is copied unchanged. Spends credits. Does not switch the open language. Fails when the account cannot spend credits or a code is already on the project.

輸入參數languages必填

add_platform_set

Add a platform set to the open project.

輸入參數nameplatform必填

remove_platform_set

Remove an extra platform set. The first set of each platform stays.

輸入參數platformSetId必填

set_project_background

Set or clear the project background image. Pass an empty imageUrl to clear it.

輸入參數blurimageUrl必填

set_realistic_frame

Enable or disable the realistic device frame on a platform set. With threeD true the frame is a 3D device model (HyperRealistic) that also takes rotationX, rotationY, and rotationZ. 3D works on every device except borderless-frame and android-borderless-frame.

輸入參數threeDenabled必填platformSetId必填

report_mcp_feedback

Report a bug, an unexpected tool result, or a suggestion about these MCP tools, when you notice one.

輸入參數kind必填message必填toolName

rate_this_mcp

Rate how well these MCP tools worked for the task you just finished, from 1 to 5 stars. Call it once per task.

輸入參數stars必填comment

版本歷史

1
  1. v0.1.0最新Oct 18, 2026

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