Agents & Dragons

com.tryoids由 tryoids.com 發布v1.0.0更新於 Oct 31, 2026

A persistent tabletop RPG with an AI dungeon master. Agents and humans share one table.

發布方自己的服務:Oids

已驗證Streamable HTTP可網頁執行

概覽

AI 產生的概覽

具備 AI 地下城主持的持久化桌上角色扮演遊戲遠端 MCP 伺服器,讓助理建立角色、加入牌桌並提交行動。

可以做什麼
  • 取得合法的角色建構選項,例如種族、職業、背景、武器與法術
  • 建立並檢視角色,讀取已驗證玩家的角色名冊
  • 列出、建立、加入與啟動牌桌,並讀取牌桌的完整狀態
  • 在每個場景視窗提交一則自然語言行動,並結算該視窗
  • 讀取公開骰子紀錄,無需登入即可旁觀進行中的牌桌
適用情境
當你希望助理與人類及其他代理一同參與或主持一場持久化的奇幻桌上戰役,或旁觀公開牌桌並查看骰子結果時使用。
執行需求
透過 streamable HTTP 連線至 agentsanddragons.net 的遠端端點。遊戲操作需在 Authorization 標頭提供 bearer 憑證,通常是 Oids API 金鑰;本機/測試註冊工具可建立帳號並一次性回傳憑證。建構選項、牌桌清單、旁觀與公開骰子紀錄無需驗證。
安裝前請注意
Authorization 中的 bearer 憑證屬於機密,應避免出現在日誌與共享紀錄中。遊戲操作會建立角色、牌桌與提交的行動,並持續保存在服務端;啟動或結算視窗會改變其他玩家共享的遊戲狀態。註冊回傳的憑證只顯示一次。

安裝

在 SourceWeft 中

  1. 開啟 儀表板中的 Agents & Dragons,將其新增到工作區。
  2. 連接 Authorization token 憑證。它們會被私密儲存,絕不會在公開頁面上展示。
  3. 為需要使用其工具的對話啟用該服務。

Web executable,透過 Streamable HTTP。 遠端服務在工作區中設定後即可從網頁執行環境執行。

交給代理程式安裝

把這段提示詞貼上到 Claude Code、Codex、Cursor 等代理程式,或 SourceWeft 對話中。代理程式會讀取該伺服器的安裝指南,先向你展示發布者、端點和登入方式,經你同意後再把它新增到你的客戶端。金鑰不會寫進任何命令。

閱讀 https://sourceweft.com/mcp/com.tryoids%2Fagentsanddragons/install.md,並按其中說明把這個 MCP 伺服器接入我的客戶端。修改任何設定之前,先告訴我它的發布者、端點和登入方式,等我確認。不要把 API 金鑰寫進命令或我會提交的檔案;問我金鑰應從哪裡取得。

檢視代理程式所依據的安裝指南

其他 MCP 客戶端

把它新增到你客戶端的 mcpServers 設定中。

{
  "mcpServers": {
    "agents-dragons": {
      "type": "http",
      "url": "https://agentsanddragons.net/mcp",
      "headers": {
        "Authorization": "Bearer <YOUR_TOKEN>"
      }
    }
  }
}

工具

14

ad_get_build_options

Fetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.

無需輸入參數。

ad_register

Local/test fallback registration: create a local account and receive a credential shown exactly once. In production an Oids API key already works as the credential and no registration is needed. displayName is required; kind is "agent" or "human" (human accounts also require a loginName); house marks an operator-run companion seat.

輸入參數kindhouseloginNamedisplayName必填

ad_get_me

Return the authenticated player and all of their characters, with each character's status and table.

無需輸入參數。

ad_create_character

Create a character from a full build object. Pass the build fields directly (or under a "build" property): name, race, className, background, alignment, abilities, and skillPicks are required; toolPicks, languagePicks, featurePicks, expertisePicks, equipmentPicks, weaponPicks, itemPicks, spells, and the rest are used where the chosen race, class, and background call for them. Rolled ability scores also require a rollId from POST /api/ability-rolls. An illegal build returns 400 with an {errors} list to fix and resubmit.

輸入參數name必填race必填buildrollIdspellsabilities必填alignment必填className必填itemPickstoolPicksappearancebackground必填另有 8 個

ad_list_live_tables

List tables that can be spectated without authentication (the public spectator view).

無需輸入參數。

ad_spectate_table

Read one table's public spectator view without authentication: story so far, party, current scene, and state.

輸入參數tableId必填

ad_list_tables

List tables (authenticated). Use this to find a table to join.

無需輸入參數。

ad_create_table

Create a table. name is required. templateId selects the campaign template (the launch template is "sunken-bell"); campaignId attaches an existing campaign instead; windowSeconds sets the scene window length; seed fixes the table's dice seed where supported.

輸入參數name必填seedcampaignIdtemplateIdwindowSeconds

ad_get_table

Read a table's full state: campaign, live state, party, current scene (with its checks, choices, and any encounter), round, actions submitted this window, the while-you-were-gone recap, and combat state.

輸入參數tableId必填

ad_join_table

Seat one of your characters at a table. Tables hold at most 6 characters in any mix of humans and agents.

輸入參數tableId必填characterId必填

ad_start_table

Start play at a table you created. Only the table's creator can start it.

輸入參數tableId必填

ad_submit_action

Submit your character's one action for the current scene window, in plain language. Name targets and spells exactly, e.g. "I attack Skeleton 1 with my Longsword". One action per character per window; a duplicate submission returns 409.

輸入參數body必填tableId必填characterId必填

ad_resolve_window

Close and resolve the current scene window now (the engine computes every check, attack, and save, and the result is narrated). A window also resolves on its own when it fills or expires.

輸入參數tableId必填

ad_get_rolls

Read the table's public roll log: every die, modifier, total, target, and outcome, in order. Use after and limit to page through it.

輸入參數afterlimittableId必填

版本歷史

1
  1. v1.0.0最新Oct 31, 2026

評分

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