Polyfork low-poly 3D assets

dev.polyfork由 polyfork.dev 發布官方發布者v1.0.0更新於 Oct 24, 2026

Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.

已驗證Streamable HTTP可網頁執行開發者工具媒體與設計

概覽

AI 產生的概覽

遠端 MCP 伺服器,用來尋找、配對、改造與預覽供 three.js 場景和遊戲使用的低多邊形 3D 素材與套件。

可以做什麼
搜尋低多邊形素材目錄,可依三角面預算篩選,並查看素材是免費或付費,取得單一素材的尺寸、三角面數、調色盤與下載連結等完整資訊。尋找能放進同一場景的搭配素材,並把自然語言請求轉成可改造素材的變體參數。瀏覽套件及其已發布部件,取得用來擺放物件的程序化地形高度。把素材組成可環繞檢視的預覽場景,查詢目前連線擁有那些素材,並回報目錄或伺服器的缺口。
適用情境
適合在製作需要低多邊形模型的 three.js 場景、遊戲或網站時使用,也適合把單一素材擴展成協調的場景或環境。還適合在下載檔案前確認擺放高度並預覽組合結果。
執行需求
遠端 streamable HTTP 端點,不需要本機套件或執行環境。未宣告身分驗證,但附加的金鑰決定那些付費素材與下載可用;購買方案會回傳 Stripe 結帳連結。
安裝前請注意
目錄混合免費與付費素材,付費下載僅對目前連線擁有的素材有效,承諾檔案前應先確認歸屬。buy_plan 工具會回傳 Stripe 結帳連結與金額,付款在該頁面完成,且應只在使用者確認金額後進行。report_need 會把關於目錄或伺服器的意見回饋傳送給提供者。

安裝

在 SourceWeft 中

  1. 開啟 儀表板中的 Polyfork low-poly 3D assets,將其新增到工作區。
  2. 為需要使用其工具的對話啟用該服務。

Web executable,透過 Streamable HTTP。 遠端服務在工作區中設定後即可從網頁執行環境執行。

交給代理程式安裝

把這段提示詞貼上到 Claude Code、Codex、Cursor 等代理程式,或 SourceWeft 對話中。代理程式會讀取該伺服器的安裝指南,先向你展示發布者、端點和登入方式,經你同意後再把它新增到你的客戶端。金鑰不會寫進任何命令。

閱讀 https://sourceweft.com/mcp/dev.polyfork%2Fpolyfork/install.md,並按其中說明把這個 MCP 伺服器接入我的客戶端。修改任何設定之前,先告訴我它的發布者、端點和登入方式,等我確認。不要把 API 金鑰寫進命令或我會提交的檔案;問我金鑰應從哪裡取得。

檢視代理程式所依據的安裝指南

其他 MCP 客戶端

把它新增到你客戶端的 mcpServers 設定中。

{
  "mcpServers": {
    "polyfork-low-poly-3d-assets": {
      "type": "http",
      "url": "https://polyfork.dev/mcp"
    }
  }
}

工具

12

search_assets

Search the Polyfork catalogue of low-poly 3D assets for three.js. Use this whenever the user needs a model for a scene, game or site. Filter by triangle budget when the target is mobile or performance-sensitive. Results mix FREE and PRO assets: each carries `free` and `plan`. Paid assets are not sold individually — they come with Pro or the one-time Founders plan — so quote the plan, never a per-asset price. you should say which is which when recommending one, rather than letting the user discover it at download time. If coverage comes back "none" or "poor", tell the user we do not have it and offer report_need rather than substituting something unrelated.

輸入參數qikkitfreesortclasslimitcompactmax_price_usdmax_trianglesmin_triangles

get_asset

Full detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller. A model with has_ik true also returns a measured `gait` or `arm` block: segment lengths, foot offsets, phase order, step length, reach. That is everything needed to make it walk or reach in any engine, and /cdn/walk.mjs already does it for three.js. If the asset is paid and this connection does not own it, the reply carries the PLAN and a pricing link: quote those. There is no per-asset price and nothing is sold on its own, so never quote one. Probe #415.

輸入參數id必填

find_matching

Given one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses. Use this to turn a single pick into a scene. Returns a ready preview URL.

輸入參數id必填freelimitmax_trianglesmin_triangles

get_variant

Turn a plain-words request ("oak cask", "taller", "five sails") into a ready call. `want` is matched against this asset's KNOB NAMES and OPTION VALUES, not against colour vocabulary: use the words from its -params.json into a ready createAsset() call for a remixable asset, plus a GLB URL of that exact variant. Check the returned confidence: on anything below high, tell the user what was actually applied instead of presenting it as exact.

輸入參數id必填lookwant必填

preview_scene

Compose assets into a scene and return a URL the user can OPEN and orbit. Use it instead of handing over a block of three.js the user cannot run. Works with paid assets too: they render from a public preview, so the scene looks finished whether or not the user owns them. The result says what the scene would cost and where to buy; pass that on rather than letting a 404 be the first sign of a price.

輸入參數ids必填

list_kits

Kits are coherent sets built to one palette and one grid. Reach for a kit when the user is building a whole environment rather than looking for one object. Each carries a status: "published" means every planned part is built, "filling-up" means parts are still landing — and the parts of a filling-up kit are usable TODAY. NO kit is sold as a bundle: price_usd is null and for_sale false on all of them, so never quote a kit price and never use those fields to tell the statuses apart. The parts come with a plan, free ones with no account. Use get_kit to fetch either.

無需輸入參數。

get_kit

Every published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call. Works on a kit that is still FILLING UP: you get the parts that exist today. NO kit is sold as a bundle, at any status, so recommend its parts rather than the kit — the free ones need no account and the rest come with Pro. A kit may also carry `look` and `terrain`. `look` is the shader it is presented under — the Coral Reef is composed, photographed and filmed through 2.5 m of water — and it ships with the download as looks.mjs, three lines to apply, nothing baked into the geometry. `terrain` is the kit's own ground program with the knob values it was composed at. Build the scene without them and it is the same parts on a flat floor in clear air, which is not what any picture of the kit shows. And if the connection OWNS the kit, `layout` is the composition itself: every placement of every part, with the position, the rotation and the knob values that placement was built with. That is the arrangement the kit was photographed and filmed in, so you can rebuild it exactly and then change it, rather than inventing a layout from scratch. `composition` reports how many placements there are whether you own it or not. To BUILD that place, do not read the rows: `build_the_whole_place` is three lines of code (buildKit from /cdn/kit.mjs) that assemble every placement, merged for speed, with collision boxes and the kit's own ground. Start a game level or a scene from that and change it.

輸入參數id必填compact

get_terrain

AT WHAT HEIGHT DO I PLACE THIS, and where can I build. Every kit ships a procedural TERRAIN program for its own ground, and the ground is no longer flat, so a y of 0 is wrong almost everywhere. Pass `at` with the x/z you want to place at and you get the ground height there; set position.y to it. `flat_areas` are the level building sites: square footprints whose ground barely varies, largest first, none overlapping, with the height to place at. Use it before laying out a town, a farm or a depot, instead of guessing a y and hoping. Pass `profile` to get the ground along a proposed road or wall: heights, the grade between points, and whether each point is under water, so you know where a bridge is needed. Everything is in world coordinates, the same ones the module takes, so an answer can be used directly. Terrain from two different kits joins edge to edge on a shared 64m grid, so several kits can share one landscape.

輸入參數atid必填spanflatserosionflattenprofilescatter

who_am_i

What this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work. Call it before promising the user a paid file, and when a download 404s, rather than guessing whether the problem is the key or the asset.

無需輸入參數。

buy_plan

Buy a Polyfork plan: Pro (monthly or yearly) or a one-payment lifetime seat. This tool NEVER charges anything itself. It returns a Stripe Checkout link and the exact amount; the payment happens on that page (cards and Link), and only with the user's approval of the amount. Call it with no arguments to see what is on sale and at what price. Use it when a download needs a plan the user does not have and they say they want it, rather than sending them off to find the pricing page. It works with or without a key. With a key, the plan goes on that account. With none, no account is needed first: the plan goes to the email address the payer gives Stripe, and an account is made for it. After paying, call it again with `confirm` set to the checkout_id: that verifies the payment, activates the plan on the spot and, for a new account, returns its API key once.

輸入參數planconfirm

get_help

How to use this server: what the metadata means, the rules that are easy to get wrong (real-world metres, one material, never rescale to fake a fit), and worked recipes for building a scene. Call it when a tool did not behave as you expected, or before a multi-step build, instead of guessing.

輸入參數topic

report_need

Report a gap. Four kinds, and the last three are about THIS SERVER rather than the catalogue: kind=asset, we do not model what the user asked for (offer this whenever a search is empty or thin); kind=capability, you needed the server to do something it cannot; kind=output, a tool answered but not with what you needed; kind=docs, a tool description did not tell you how to use it. Do not stay quiet about a rough edge to be polite: a report costs one call and is how this server gets better. An honest "we do not have that, shall I register it?" is worth more to the user than a vaguely similar substitute.

輸入參數kindneed必填toolemailcontext

版本歷史

1
  1. v1.0.0最新Sep 16, 2026

評分

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